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|
local WHITE = "|cffffffff"
local SILVER = "|cffc0c0c0"
local GREEN = "|cff00ff00"
local LTBLUE = "|cffa0a0ff"
function DIYCE_DebugSkills(skillList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Skill List:")
for i,v in ipairs(skillList) do
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..i..SILVER..']: "..LTBLUE.."" "..WHITE..v.name..LTBLUE.."" use = "..WHITE..(v.use and "true" or "false"))
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
function DIYCE_DebugBuffList(buffList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Buff List:")
for k,v in pairs(buffList) do
-- We ignore numbered entries because both the ID and name
-- are stored in the list. This avoids doubling the output.
if type(k) ~= "number" then
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..k..SILVER..']: "..LTBLUE.."id: "..WHITE..v.id..LTBLUE.." stack: "..WHITE..v.stack..LTBLUE.." time: "..WHITE..v.time)
end
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
local silenceList = {
['Annihilation'] = true,
['King Bug Shock'] = true,
['Mana Rift'] = true,
['Dream of Gold'] = true,
['Flame'] = true,
['Flame Spell'] = true,
['Wave Bomb'] = true,
['Silence'] = true,
['Recover'] = true,
['Restore Life'] = true,
['Heal'] = true,
['Curing Shot'] = true,
['Leaves of Fire'] = true,
['Urgent Heal'] = true,
['Merging Rune'] = true, --Jacklin Sardo
['Heavy Shelling'] = true, --Juggler Apprentice in Grafu
['Dark Healing'] = true, --Mini-boss in Sardo
}
function KillSequence(arg1, goat2, healthpot, manapot, foodslot)
--arg1 = "v1" or "v2" for debugging
--healthpot = # of actionbar slot for health potions
--manapot = # of actionbar slot for mana potions
--foodslot = # of actionbar slot for food (add more args for more foodslots if needed)
local Skill = {}
local Skill2 = {}
local i = 0
-- Player and target status.
local combat = GetPlayerCombatState()
local enemy = UnitCanAttack("player","target")
local EnergyBar1 = UnitMana("player")
local EnergyBar2 = UnitSkill("player")
local pctEB1 = PctM("player")
local pctEB2 = PctS("player")
local tbuffs = BuffList("target")
local pbuffs = BuffList("player")
local tDead = UnitIsDeadOrGhost("target")
local behind = (not UnitIsUnit("player", "targettarget"))
local melee = GetActionUsable(61) -- # is your melee range spell slot number
local a1,a2,a3,a4,a5,ASon = GetActionInfo(14) -- # is your Autoshot slot number
local phealth = PctH("player")
local thealth = PctH("target")
local LockedOn = UnitExists("target")
local boss = UnitSex("target") > 2
local elite = UnitSex("target") == 2
local party = GetNumPartyMembers() >= 2
--Determine Class-Combo
mainClass, subClass = UnitClassToken( "player" )
--Silence Logic
local tSpell,tTime,tElapsed = UnitCastingTime("target")
local silenceThis = tSpell and silenceList[tSpell] and ((tTime - tElapsed) > 0.1)
--Potion Checks
healthpot = healthpot or 0
manapot = manapot or 0
--Equipment and Pet Protection
if phealth <= .03 then
SwapEquipmentItem() --Note: Remove the first double dash to re-enable equipment protection.
for i=1,6 do
if (IsPetSummoned(i) == true) then
ReturnPet(i);
end
end
end
--Check for level 1 mobs, if it is, drop target and acquire a new one.
if (LockedOn and (UnitLevel("target") < 2)) then
TargetUnit("")
return
end
--Begin Player Skill Sequences
--Priest = AUGUR, Druid = DRUID, Mage = MAGE, Knight = KNIGHT,
--Scout = RANGER, Rogue = THIEF, Warden = WARDEN, Warrior = WARRIOR
-- Class: Mage/Rogue
-- DIYCE 2.2
if mainClass == "MAGE" and subClass == "THIEF" then
--goat2: 0 = BossBuffs/long, 1 = Standard Buffs, 2 = Ranged
-- Boss Buffs
if (goat2 == "0") then
Skill = {
{ name = "Fang Ritual", use = ((not pbuffs['Fang Ritual']) or (pbuffs['Fang Ritual'].time <= 45)) },
{ name = "Action: 47", use = (not pbuffs['Unbridled Enthusiasm']) and not (pbuffs['Thunder Force']) },
{ name = "Function: CancelBuff", use = (pbuffs['Shadow Protection']), params = {"Shadow Protection"} },
{ name = "Fire Ward", use = ((not pbuffs['Fire Ward']) or (pbuffs['Fire Ward'].time <= 45)) },
{ name = "Action: 16", use = ((not pbuffs['Hero Magic Medicine']) or (pbuffs['Hero Magic Medicine'].time <= 30)) },
{ name = "Action: 17", use = ((not pbuffs['Grassland Mix']) or (pbuffs['Grassland Mix'].time <= 30)) },
{ name = "Energy Influx", use = (not pbuffs['Energy Influx']) },
{ name = "Electrostatic Charge", use = (not pbuffs['Electrostatic Charge']) },
{ name = "Energy Well", use = (not pbuffs['Energy Well']) },
{ name = "Action: 56", use = (boss and not pbuffs['Moti Blended Sausage']) },
{ name = "Action: 55", use = (boss and not pbuffs['Ancient Spirit Water']) },
{ name = "Action: 54", use = (boss and not pbuffs['Arcane Potion']) },
{ name = "Elemental Catalysis", use = (boss and not tbuffs['Elemental Catalysis']) },
{ name = "Intensification", use = (boss and not tbuffs['Intensification']) },
}
-- Buffs
elseif (goat2 == "1") then
Skill = {
{ name = "Fang Ritual", use = ((not pbuffs['Fang Ritual']) or (pbuffs['Fang Ritual'].time <= 45)) },
{ name = "Action: 47", use = (not pbuffs['Unbridled Enthusiasm']) and not (pbuffs['Thunder Force']) },
{ name = "Shadow Protection", use = ((not pbuffs['Ancient Spirit Water']) and (not pbuffs['Shadow Protection']) and (not pbuffs['Wizard Medicine'])) },
{ name = "Fire Ward", use = (not pbuffs['Fire Ward']) },
{ name = "Energy Influx", use = (not pbuffs['Energy Influx']) },
{ name = "Electrostatic Charge", use = (not pbuffs['Electrostatic Charge']) },
{ name = "Energy Well", use = (not pbuffs['Energy Well']) },
}
end
-- Ranged Attack
if ((enemy) and (goat2 == "2")) then
Skill2 = {
--{ name = "Action: "..healthpot, use = (phealth <= .50) },
--{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .40)) }, -- only mana pot if decent health
{ name = "Silence", use = (silenceThis) },
--{ name = "Electric Bolt", use = (boss and not tbuffs['Electric Flow']) },
{ name = "Distract", use = (phealth <= .50) },
{ name = "Action: 69", use = (boss and (phealth <= .80)) }, --Unharmed ISS
{ name = "Elemental Weakness", use = (boss and not tbuffs['Elemental Weakness']) },
{ name = "Kiss of the Vampire", use = ((pbuffs['Elemental Catalysis']) or (pbuffs['Ancient Spirit Water'])) },
--{ name = "Demoralize", use = ((pbuffs['Elemental Catalysis']) or (pbuffs['Ancient Spirit Water'])) },
{ name = "Flame", use = ((pbuffs['Elemental Catalysis']) or (pbuffs['Ancient Spirit Water'])) },
{ name = "Shadow Protection", use = ((not pbuffs['Ancient Spirit Water']) and (not pbuffs['Shadow Protection']) and (not pbuffs['Wizard Medicine'])) },
{ name = "Action: 54", use = (boss and (not pbuffs['Arcane Potion']) and (not pbuffs['Ancient Spirit Water'])) },
{ name = "Fireball", use = (true) },
{ name = "Demoralize", use = (not tbuffs['Demoralize']) },
{ name = "Lightning", use = (not tbuffs['Lightning']) },
{ name = "Kiss of the Vampire", use = (not tbuffs['Kiss of the Vampire']) },
{ name = "Cursed Fangs", use = (EnergyBar2 >= 30) },
{ name = "Discharge", use = (combat and melee) },
{ name = "Flame", use = (boss or tbuffs['Elemental Weakness']) },
{ name = "Phoenix", use = (combat and melee) },
{ name = "Meteor Shower", use = (true) },
{ name = "Plasma Arrow", use = (not pbuffs['Charged']) },
}
end
-- Class: Warrior/Mage
elseif mainClass == "WARRIOR" and subClass == "MAGE" then
local SurpriseAttack = GetActionUsable(14)
--Potions and Buffs
Skill = {
{ name = "Action: "..healthpot, use = (phealth <= .70) },
{ name = "Survival Instinct", use = (phealth <= .30) and combat },
{ name = "Sense of Danger", use = (phealth <= .30) and combat },
{ name = "Action: "..manapot, use = (pctEB2 <= .40) },
{ name = "Action: "..Healslot, use = (phealth < .70) and (not combat) and (not party) },
{ name = "Action: "..HoTslot, use = (phealth < .80) and (not party) },
{ name = "Intensification", use = (pctEB2 >= .05) and (not pbuffs['Intensification']) and boss and enemy },
{ name = "Aggressiveness", use = boss and enemy },
{ name = "Electric Attack", use = (pctEB2 >= .05) and ((not pbuffs['Electric Attack']) or (pbuffs['Electric Attack'].time <= 45)) },
}
--Combat
if enemy then
Skill2 = {
{ name = "Silence", use = (silenceThis) },
{ name = "Surprise Attack", use = SurpriseAttack },
{ name = "Fireball", use = (true) },
{ name = "Enraged", use = (EnergyBar1 <= 30) and (boss or elite) },
{ name = "Electrical Rage", use = (EnergyBar1 >= 15) and (pctEB2 >=.05) and (not pbuffs['High Voltage III']) },
{ name = "Thunder Sword", use = (pctEB2 >= .05) },
{ name = "Lightning's Touch", use = (pctEB2 >= .05) },
{ name = "Attack", use = (thealth == 1) },
}
end
-- Class: Warrior/warden
elseif mainClass == "WARRIOR" and subClass == "WARDEN" then
--Timers for this class
CreateDIYCETimer("SSBleed", 6.5)
--Change the value between 6 -> 7.5 depending on your lag.
--Potions and Buffs
Skill = {
{ name = "Briar Shield", use = (pctEB2 >= .15) and ((not pbuffs['Briar Shield']) or (pbuffs['Briar Shield'].time <= 45)) },
{ name = "Battle Creed", use = (pctEB2 >= .15) and ((not pbuffs['Battle Creed']) or (pbuffs['Battle Creed'].time <= 45)) },
{ name = "Survival Instinct", use = (phealth <= .49) },
}
--Combat
if enemy then
Skill = {
{ name = "Elven Amulet", use = (EnergyBar2 >= 150) and (phealth <= .4) },
{ name = "Defensive Formation", use = (EnergyBar1 >= 25) and (phealth <= .30) },
{ name = "Savage Whirlwind", use = (EnergyBar2 >= 240) },
{ name = "Tactical Attack", use = ((tbuffs[500081]) and (EnergyBar1 >= 16)) },
{ name = "Attack Weakener", use = (EnergyBar2 >= 280) and (tbuffs['Vulnerable']) },
{ name = "Open Flank", use = (EnergyBar1 >= 10) and (tbuffs['Vulnerable']) },
{ name = "Probing Attack", use = (EnergyBar1 >= 15) },
{ name = "Slash", use = (EnergyBar1 >= 26), timer = "SSBleed", ignoretimer = (pbuffs['Aggressiveness']) },
{ name = "Enraged", use = ((EnergyBar1 < 25) and (boss or elite)) },
{ name = "Power of the Wood Spirit", use = (EnergyBar2 >= 114) },
}
end
--Class: Warden/Warrior
elseif mainClass == "WARDEN" and subClass == "WARRIOR" then
--Potions and Buffs
Skill = {
{ name = "Briar Shield", use = (EnergyBar1 >= 200) and ((not pbuffs['Briar Shield']) or (pbuffs['Briar Shield'].time <= 45)) },
}
--Combat
if enemy then
Skill2 = {
{ name = "Damage Transfer", use = ( phealth <= .25 )},
{ name = "Elven Amulet", use = ( phealth <= .35 )},
{ name = "Energy Absorb", use = ( boss )},
{ name = "Enraged", use = ( EnergyBar2 <= 20 )},
{ name = "Charged Chop", use = ( (not combat) and (boss or elite) )},
{ name = "Pulse Mastery", use = ( (EnergyBar2 >= 20) and tbuffs['Beast Sigil'] )},
{ name = "Beast Chop", use = ( (EnergyBar2 >= 20) )},
{ name = "Double Chop", use = ( (EnergyBar1 >= 100) )},
{ name = "Will Attack", use = ( EnergyBar1 >= 200 )},
{ name = "Slash", use = ( EnergyBar2 >= 25 )},
{ name = "Power of the Wood Spirit", use = ( EnergyBar1 >= 200 )},
{ name = "Attack", use = true }
}
end
--Class: Warrior/Rogue
elseif mainClass == "WARRIOR" and subClass == "THIEF" then
--Potions and Buffs-- Potions
Skill = {
{ name = "Action: 48", use = (phealth <= .50) },
{ name = "Action: 43", use = (not pbuffs['Unbridled Enthusiasm']) and not (pbuffs['Thunder Force']) },
{ name = "Action: 44", use = (not pbuffs['Clear Thought']) and not (pbuffs['Strong Stimulant']) },
}
--Combat
if enemy then
Skill2 = {
{ name = "Survival Instinct", use = ( phealth <= .49 )},
{ name = "Enraged", use = ( EnergyBar1 <= 20 )},
{ name = "Splitting Chop", use = ( (EnergyBar1 >= 15) and tbuffs['Weakened'] )},
{ name = "Open Flank", use = ( (EnergyBar1 >= 10) and tbuffs['Vulnerable'] and not tbuffs['Shattered Armor'] and CD("Splitting Chop") )},
{ name = "Keen Attack", use = ( (EnergyBar2 >= 20) and tbuffs['Vulnerable'] )},
{ name = "Open Flank", use = ( (EnergyBar1 >= 10) and tbuffs['Vulnerable'] and CD("Splitting Chop") )},
{ name = "Probing Attack", use = ( (EnergyBar1 >= 20) )},
{ name = "Blood Dance", use = ( phealth >= .85 )},
{ name = "Slash", use = ( EnergyBar1 >= 25 )},
{ name = "Shadowstab", use = ( EnergyBar2 >= 20 )},
{ name = "Attack", use = true },
}
end
--Class: Rogue/Mage
-- DIYCE 2.2
elseif mainClass == "THIEF" and subClass == "MAGE" then
--goat2: 0 = BossBuffs/long, 1 = Standard Buffs, 2 = Ranged
-- Boss Buffs
if (goat2 == "0") then
Skill = {
{ name = "Action: 47", use = (not pbuffs['Unbridled Enthusiasm']) and not (pbuffs['Thunder Force']) },
{ name = "Fire Ward", use = ((not pbuffs['Fire Ward']) or (pbuffs['Fire Ward'].time <= 45)) },
--{ name = "Action: 16", use = (not pbuffs['Hero Potion']) },
--{ name = "Action: 17", use = (not pbuffs['Grassland Mix']) },
{ name = "Informer", use = boss },
{ name = "Intensification", use = (boss and not tbuffs['Intensification']) },
{ name = "Fervent Attack", use = boss },
--{ name = "Action: 56", use = (boss and not pbuffs['Moti Blended Sausage']) },
--{ name = "Action: 55", use = (boss and not pbuffs['Ancient Spirit Water']) },
{ name = "Create Opportunity", use = ((boss or elite) and not pbuffs['Create Opportunity']) },
{ name = "Assassins Rage", use = boss },
}
-- Short Buff and Traps
elseif (goat2 == "1") then
Skill = {
{ name = "Poison", use = ((not pbuffs['Poisonous']) or (pbuffs['Poisonous'].time <= 20)) },
{ name = "Action: 43", use = (not pbuffs['Unbridled Enthusiasm']) and not (pbuffs['Thunder Force']) },
{ name = "Action: 44", use = (not pbuffs['Clear Thought']) and not (pbuffs['Strong Stimulant']) },
{ name = "Fire Ward", use = ((not pbuffs['Fire Ward']) or (pbuffs['Fire Ward'].time <= 45)) },
{ name = "Premeditation", use = (not combat) and (EnergyBar1 >= 50) and not pbuffs['Premeditation'] },
{ name = "Poison Trap", use = true },
{ name = "Paralyzing Trap", use = true },
{ name = "Booby Trap", use = true },
}
end
-- Ranged Attack
if ((enemy) and (goat2 == "2")) then
Skill2 = {
{ name = "Silence", use = (silenceThis) },
{ name = "Evasion", use = (phealth <= .70) },
{ name = "Sprint", use = (phealth <= .25) },
{ name = "Vanish", use = combat and (phealth <= .20) },
--{ name = "Shadow Step", use = (not combat) and (boss or elite) and (EnergyBar1 >= 50) },
{ name = "Sneak Attack", use = (not combat) and (boss or elite) and (EnergyBar1 >= 20) and behind },
{ name = "Shadow Step", use = (not combat) and (EnergyBar1 >= 50) },
{ name = "Blind Spot", use = (EnergyBar1 >= 20) and behind },
{ name = "Lightning", use = (not tbuffs['Lightning']) },
{ name = "Magic Breaker", use = (boss or elite) },
{ name = "Fireball", use = (true) },
{ name = "Poison Flame", use = (not tbuffs['Poison Flame']) },
{ name = "Trap Master", use = (boss or elite) },
{ name = "Wound Attack", use = (EnergyBar1 >= 35) and tbuffs['Grievous Wound'] },
{ name = "Low Blow", use = (EnergyBar1 >= 30) and tbuffs['Bleed'] },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) },
--{ name = "Combo Throw", use = (true) },
--{ name = "Throw", use = (true) },
{ name = "Attack", use = (thealth == 1) },
}
end
-- Class: Warden/Scout
-- DIYCE 2.0
elseif mainClass == "WARDEN" and subClass == "RANGER" then
local PetExists = UnitExists("playerpet")
local petname = UnitName("playerpet")
local pethealth = PctH("playerpet")
local petAttackActive = false
if (PetExists and UnitExists("pettarget") and UnitCanAttack("player","pettarget") and combat) then
petAttackActive = true
end
-- Cancel Blood Arrows out of combat or at less than 40% health, without invoking the GCD.
if friendly or (not UnitExists("target")) or tdead or (phealth <= .40) and (pbuffs['Blood Arrow']) then
CancelBuff("Blood Arrow")
end
-- Potions
Skill = {
{ name = "Action: "..healthpot, use = (phealth <= .60) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .40)) }, -- only mana pot if decent health
{ name = "Elven Prayer", use = ((pethealth <= .70) and PetExists) },
-- Buffs
{ name = "Briar Shield", use = (not pbuffs['Briar Shield']) },
{ name = "Protection of Nature", use = (not pbuffs['Protection of Nature']) },
-- Pet
{ name = "Summon Spirit of the Oak", use = ((not PetExists) and (not pbuffs['Heart of the Oak']) and (not combat)) },
{ name = "Summon Spirit of the Oak", use = ((PetExists) and (not string.find(petname,"Spirit of the Oak")) and (not pbuffs['Heart of the Oak']) and (not combat)) } ,
-- Cheaper to Recast weak pet than to heal
{ name = "Summon Spirit of the Oak", use = ((pethealth <= .25) and (PetExists) and (not pbuffs['Heart of the Oak'])) },
-- Hold Shift to Absorb Spirit of the Oak to Tank
{ name = "Heart of the Oak", use = (IsShiftKeyDown() and (not combat) and (PetExists) and (string.find(petname,"Spirit of the Oak")) and (not pbuffs['Heart of the Oak'])) },
}
-- Combat
if enemy then
Skill2 = {
-- the following is my pet's basic attack command, and it is listed first in order to use it as a combat opener and help ensure that the pet gets first aggro, making aggro management easier.
{ name = "Pet Skill: 6 (Pet Attack)", use = ((not petAttackActive) and (not tdead) and PetExists) },
-- Make sure pet is assisting me.
{ name = "Pet Skill: 6 (Pet Attack)", use = ((petAttackActive) and (not UnitIsUnit( "playerpettarget", "playertarget" )) and PetExists) },
-- Use Throat Attack on detect enemy spell cast.
{ name = "Throat Attack", use = (melee and (tspell ~= nil) and (ttime >= 1) and ((ttime - telapsed) > 0.5) and pctEB1 >= 15) },
{ name = "Damage Transfer", use = (PetExists and combat and (pctEB1 <= .50) and (not pbuffs['Energy Absorb'])) },
{ name = "Energy Absorb", use = (combat and (pctEB1 <= .50) and (not pbuffs['Energy Absorb'])) },
{ name = "Blood Arrow", use = ((phealth >= .80) and party and combat and (not pbuffs['Blood Arrow'])) },
{ name = "Savage Power", use = (combat and (not pbuffs['Savage Power'])) },
{ name = "Elven Amulet", use = (combat and (UnitIsUnit( "targettarget", "player" )) and (not pbuffs['Elven Amulet'])) },
{ name = "Vampire Arrows", use = ((EnergyBar2 >= 40) and (not tbuffs['Vampire Arrows'])) },
{ name = "Anti-Magic Arrow", use = (true) },
{ name = "Shot", use = (combat) },
{ name = "Wrist Attack", use = ((melee) and (not tbuffs['Wrist Attack']) and (EnergyBar2 >= 50)) },
{ name = "Thorny Vines", use = ((pctEB1 >= .05) and melee and (not tbuffs['Thorny Vines'])) },
{ name = "Power of the Wood Spirit", use = (melee) },
{ name = "Untamable", use = ((EnergyBar2 >= 60) and melee) },
{ name = "Cross Chop", use = (melee) },
{ name = "Charged Chop", use = (melee) },
{ name = "Frantic Briar", use = (melee) },
}
end
--ADD MORE CLASS COMBOS HERE.
--USE AN "ELSEIF" TO CONTINUE WITH MORE CLASS COMBOS.
--THE NEXT "END" STATEMENT IS THE END OF THE CLASS COMBOS STATEMENTS.
--DO NOT POST BELOW THE FOLLOWING "END" STATEMENT!
end
--End Player Skill Sequences
if (arg1=="debugskills") then --Used for printing the skill table, and true/false usability
DIYCE_DebugSkills(Skill)
DIYCE_DebugSkills(Skill2)
elseif (arg1=="debugpbuffs") then --Used for printing your buff names, and buffID
DIYCE_DebugBuffList(pbuffs)
elseif (arg1=="debugtbuffs") then --Used for printing target buff names, and buffID
DIYCE_DebugBuffList(tbuffs)
elseif (arg1=="debugall") then --Used for printing all of the above at the same time
DIYCE_DebugSkills(Skill)
DIYCE_DebugSkills(Skill2)
DIYCE_DebugBuffList(pbuffs)
DIYCE_DebugBuffList(tbuffs)
end
if (not MyCombat(Skill, arg1)) then
MyCombat(Skill2, arg1)
end
--Select Next Enemy
if (tDead) then
TargetUnit("")
return
end
if mainClass == "MAGE" and (not party) then --To keep scouts from pulling mobs without meaning to.
if (not LockedOn) or (not enemy) then
TargetNearestEnemy()
return
end
elseif mainClass ~= "MAGE" then --Let all other classes auto target.
if (not LockedOn) or (not enemy) then
TargetNearestEnemy()
return
end
end
end
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