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|
local WHITE = "|cffffffff"
local SILVER = "|cffc0c0c0"
local GREEN = "|cff00ff00"
local LTBLUE = "|cffa0a0ff"
function DIYCE_DebugSkills(skillList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Skill List:")
for i,v in ipairs(skillList) do
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..i..SILVER..']: "..LTBLUE.."" "..WHITE..v.name..LTBLUE.."" use = "..WHITE..(v.use and "true" or "false"))
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
function DIYCE_DebugBuffList(buffList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Buff List:")
for k,v in pairs(buffList) do
-- We ignore numbered entries because both the ID and name
-- are stored in the list. This avoids doubling the output.
if type(k) ~= "number" then
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..k..SILVER..']: "..LTBLUE.."id: "..WHITE..v.id..LTBLUE.." stack: "..WHITE..v.stack..LTBLUE.." time: "..WHITE..v.time)
end
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
local silenceList = {
['Annihilation'] = true,
['King Bug Shock'] = true,
['Mana Rift'] = true,
['Dream of Gold'] = true,
['Flame'] = true,
['Flame Spell'] = true,
['Wave Bomb'] = true,
['Silence'] = true,
['Recover'] = true,
['Restore Life'] = true,
['Heal'] = true,
['Curing Shot'] = true,
['Leaves of Fire'] = true,
['Urgent Heal'] = true,
}
function PriestFairySequence(arg1)
local Skill = {}
local Skill2 = {}
local i = 0
local FairyExists = UnitExists("playerpet")
local FairyBuffs = BuffList("playerpet")
local combat = GetPlayerCombatState()
--Determine Class-Combo
mainClass, subClass = UnitClassToken( "player" )
--Summon Fairy
if (not FairyExists) and (not combat) then
if mainClass == "AUGUR" then
if subClass == "THIEF" then
Skill = {
{ name = "Shadow Fairy", use = true },
}
elseif subClass == "RANGER" then
Skill = {
{ name = "Water Fairy", use = true },
}
elseif subClass == "MAGE" then
Skill = {
{ name = "Wind Fairy", use = true },
}
elseif subClass == "KNIGHT" then
Skill = {
{ name = "Light Fairy", use = true },
}
elseif subClass == "WARRIOR" then
Skill = {
{ name = "Fire Fairy", use = true },
}
end
end
end
--Cast Halo
if FairyExists then
if mainClass == "AUGUR" then
if subClass == "THIEF" then
if (not FairyBuffs[503459]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Wraith Halo)", use = true },
}
end
elseif subClass == "RANGER" then
if (not FairyBuffs[503457]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Frost Halo)", use = true },
}
end
elseif subClass == "MAGE" then
if (not FairyBuffs[503461]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Windrider Halo)", use = true },
}
end
elseif subClass == "KNIGHT" then
if (not FairyBuffs[503507]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Devotion Halo)", use = true },
}
end
elseif subClass == "WARRIOR" then
if (not FairyBuffs[503455]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Accuracy Halo)", use = true },
}
end
end
--Cast Conceal
if (not MyCombat(Skill, arg1)) then
if (not FairyBuffs[503753]) then
if (arg1 == "v1") then
Msg("- Activating Conceal", 0, 1, 1)
end
Skill2 = {
{ name = "Pet Skill: 7 (Conceal)", use = true },
}
end
end
end
end
if (not MyCombat(Skill, arg1)) then
MyCombat(Skill2, arg1)
end
end
function KillSequence(arg1, healthpot, manapot, foodslot)
--arg1 = "v1" or "v2" for debugging
--healthpot = # of actionbar slot for health potions
--manapot = # of actionbar slot for mana potions
--foodslot = # of actionbar slot for food (add more args for more foodslots if needed)
local Skill = {}
local Skill2 = {}
local i = 0
-- Player and target status.
local combat = GetPlayerCombatState()
local enemy = UnitCanAttack("player","target")
local EnergyBar1 = UnitMana("player")
local EnergyBar2 = UnitSkill("player")
local pctEB1 = PctM("player")
local pctEB2 = PctS("player")
local tbuffs = BuffList("target")
local pbuffs = BuffList("player")
local tDead = UnitIsDeadOrGhost("target")
local behind = (not UnitIsUnit("player", "targettarget"))
local melee = GetActionUsable(13) -- # is your melee range spell slot number
local a1,a2,a3,a4,a5,ASon = GetActionInfo(14) -- # is your Autoshot slot number
local phealth = PctH("player")
local thealth = PctH("target")
local LockedOn = UnitExists("target")
local boss = UnitSex("target") > 2
local elite = UnitSex("target") == 2
local party = GetNumPartyMembers() >= 2
--Determine Class-Combo
mainClass, subClass = UnitClassToken( "player" )
--Silence Logic
local tSpell,tTime,tElapsed = UnitCastingTime("target")
local silenceThis = tSpell and silenceList[tSpell] and ((tTime - tElapsed) > 0.1)
--Potion Checks
healthpot = healthpot or 0
manapot = manapot or 0
--Equipment and Pet Protection
if phealth <= .04 then
--SwapEquipmentItem() --Note: Remove the first double dash to re-enable equipment protection.
for i=1,6 do
if (IsPetSummoned(i) == true) then
ReturnPet(i);
end
end
end
--Check for level 1 mobs, if it is, drop target and acquire a new one.
if (LockedOn and (UnitLevel("target") < 2)) then
TargetUnit("")
return
end
--Begin Player Skill Sequences
--Priest = AUGUR, Druid = DRUID, Mage = MAGE, Knight = KNIGHT,
--Scout = RANGER, Rogue = THIEF, Warden = WARDEN, Warrior = WARRIOR
-- Class: WARRIOR/MAGE
if mainClass == "WARRIOR" and subClass == "MAGE" then
local SurpriseAttack = GetActionUsable(14)
--Potions and Buffs
Skill = {
{ name = "Action: "..healthpot, use = (phealth <= .70) },
{ name = "Survival Instinct", use = (phealth <= .30) and combat },
{ name = "Sense of Danger", use = (phealth <= .30) and combat },
{ name = "Action: "..manapot, use = (pctEB2 <= .40) },
{ name = "Action: "..Healslot, use = (phealth < .70) and (not combat) and (not party) },
{ name = "Action: "..HoTslot, use = (phealth < .80) and (not party) },
{ name = "Intensification", use = (pctEB2 >= .05) and (not pbuffs['Intensification']) and boss and enemy },
{ name = "Aggressiveness", use = boss and enemy },
{ name = "Electric Attack", use = (pctEB2 >= .05) and ((not pbuffs['Electric Attack']) or (pbuffs['Electric Attack'].time <= 45)) },
}
--Combat
if enemy then
Skill2 = {
{ name = "Silence", use = (silenceThis) },
{ name = "Surprise Attack", use = SurpriseAttack },
{ name = "Enraged", use = (EnergyBar1 <= 30) and (boss or elite) },
{ name = "Electrical Rage", use = (EnergyBar1 >= 15) and (pctEB2 >=.05) and (not pbuffs['High Voltage III']) },
{ name = "Thunder Sword", use = (pctEB2 >= .05) },
{ name = "Lightning's Touch", use = (pctEB2 >= .05) },
{ name = "Attack", use = (thealth == 1) },
}
end
--Class: Rogue/Priest
elseif mainClass == "THIEF" and subClass == "AUGUR" then
--Potions and Buffs
Skill = {
{ name = "Regenerate", use = (phealth <= .90) and (pctEB2 >= .05) and (not pbuffs['Regenerate']) },
{ name = "Action: "..healthpot, use = (phealth <= .70) },
{ name = "Action: "..manapot, use = (pctEB2 <= .40) },
{ name = "Magic Barrier", use = (pctEB2 >= .05) and ((not pbuffs['Magic Barrier']) or (pbuffs['Magic Barrier'].time <= 45)) },
{ name = "Quickness Aura", use = (pctEB2 >= .05) and ((not pbuffs['Quickness Aura']) or (pbuffs['Quickness Aura'].time <= 45)) },
{ name = "Poison", use = ((not pbuffs['Poisonous']) or (pbuffs['Poisonous'].time <= 45))},
}
--Combat
if enemy then
Skill2 = {
{ name = "Premeditation", use = (not combat) and boss and (EnergyBar1 >= 50) },
{ name = "Slowing Poison", use = boss },
{ name = "Informer", use = boss },
{ name = "Fervent Attack", use = boss },
{ name = "Assassins Rage", use = boss },
{ name = "Kick", use = (pctEB2 >= .05) },
{ name = "Sneak Attack", use = (EnergyBar1 >= 20) and boss and behind and party },
{ name = "Blind Spot Attack", use = (EnergyBar1 >= 20) and boss and behind and party },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) and (not tbuffs[620313]) },
{ name = "Low Blow", use = (EnergyBar1 >= 30) and (tbuffs[620313]) and (not tbuffs[500704]) },
{ name = "Wound Attack", use = (EnergyBar1 >= 35) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) },
{ name = "Attack", use = (thealth == 1) },
}
end
-- Class: Knight/Priest
elseif mainClass == "KNIGHT" and subClass == "AUGUR" then
--Potions and Buffs
Skill = {
{ name = "Action: "..healthpot, use = (phealth <= .40) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .40)) }, -- only mana pot if decent health
{ name = "Magic Barrier", use = (pctEB1 >= .05 and (not pbuffs['Magic Barrier'])) },
{ name = "Holy Seal", use = (pctEB1 >= .05 and (not pbuffs['Holy Seal'])) },
{ name = "Enhanced Armor", use = (pctEB1 >= .05 and (not pbuffs['Enhanced Armor'])) },
{ name = "Blessed Spring Water", use = (pctEB1 >= .05 and (not pbuffs['Blessed Spring Water'])) },
-- Heals
{ name = "Holy Shield", use = (phealth <= .20) },
{ name = "Holy Illumination", use = (combat and (phealth <= .75) and (not pbuffs['Holy Illumination'])) },
{ name = "Holy Aura", use = (phealth <= .30) },
{ name = "Resolution", use = (combat and (phealth <= .65)) },
{ name = "Urgent Heal", use = (phealth <= .65) },
{ name = "Regenerate", use = ((phealth <= .90) and (not pbuffs['Regenerate'])) },
}
-- Combat
if enemy then
Skill2 = {
{ name = "Shield of Valor", use = ((phealth <= .8) and shield) },
{ name = "Shield of Discipline", use = (silenceThis and shield) },
{ name = "Shield of Atonement", use = (combat and shield and (not tbuffs['Restrained'])) },
{ name = "Rising Tide", use = (not melee and (thealth >= .99)) }, -- To Pull with
{ name = "Mana Return", use = (tbuffs['Holy Seals 3']) and (pctEB1 <= .70) },
{ name = "Threaten", use = (tbuffs['Holy Seals 3']) and (not tbuffs['Threaten']) },
{ name = "Hatred Strike", use = (combat and party) },-- Agro Multiplier if in party only
{ name = "Disarmament", use = ((UnitLevel("target") >= (UnitLevel("player") - 10)) and (boss or elite) and ((not tbuffs['Disarmament IV']) or (tbuffs['Disarmament IV'].time <= 3))) }, -- stack to 4
{ name = "Whirlwind Shield", use = (shield and pctEB1 >= .2 ) },
{ name = "Charge", use = (combat and (tspell ~= nil)) or (not melee and not tbuffs['Charge']) }, -- charge spellcasters
{ name = "Holy Light's Fury", use = (pctEB1 >= .2 ) and not tbuffs['Holy Light's Fury'] }, -- Knight/Priest 15 Elite
{ name = "Holy Smite", use = (pctEB1 >= .2 ) and tbuffs['Holy Light's Fury'] }, -- Knight/Priest 20 Elite
{ name = "Holy Strike", use = (pctEB1 >= .2 ) and not tbuffs['Light Seal III'] },
{ name = "Punishment", use = (tbuffs['Light Seal III']) },
}
end
-- Class: Druid/Mage
elseif mainClass == "DRUID" and subClass == "MAGE" then
-- Silence
Skill = {
{ name = "Silence", use = (silenceThis) },
-- Potions
{ name = "Action: "..healthpot, use = (phealth <= .40) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .40)) }, -- only mana pot if decent health
-- Heals
{ name = "Mother Earth's Protection", use = (phealth <= .30) },
{ name = "Recover", use = (phealth <= .40) },
{ name = "Curing Seed", use = (phealth <= .50) },
{ name = "Restore Life", use = ((phealth <= .60) and (pbuffs['Nature's Power'].stack <=2))}, -- use this ahead of Recover if low on Natures Power
{ name = "Recover", use = ((phealth <= .60) and (not pbuffs['Recover'])) },
{ name = "Antidote", use = (pbuffs['Poisoned']) },
{ name = "Purify", use = (pbuffs['Curse']) },
{ name = "Blossoming Life", use = ((phealth <= .80) and (not pbuffs['Blossoming Life'])) },
{ name = "Blossoming Life", use = ((phealth <= .90) and not combat) },
-- Buffs
{ name = "Savage Blessing", use = (not pbuffs['Savage Blessing']) },
{ name = "Concentration Prayer", use = (not pbuffs['Concentration Prayer']) },
{ name = "Fire Ward", use = (not pbuffs['Fire Ward']) },
{ name = "Intensification", use = (enemy and not pbuffs['Intensification']) },
}
-- Ranged Attack
if enemy then
Skill2 = {
{ name = "Binding Silence", use = (tspell ~= nil and ttime >= 1 and (ttime - telapsed) > 0.5 and pctEB1 >= .05) },
{ name = "Mother Nature's Wrath", use = (true) },
{ name = "Fireball", use = (combat) },
{ name = "Earth Pulse", use = (combat) },
{ name = "Weakening Seed", use = ((boss or elite) and (not tbuffs['Weakening Seed']) and (pbuffs['Nature's Power'].stack >= 3)) },
{ name = "Lightning", use = (not tbuffs['Lightning']) },
{ name = "Rockslide", use = (true) },
{ name = "Earth Arrow", use = (true) },
{ name = "Briar Entwinement", use = (not tbuffs['Briar Entwinement'] or BuffTimeLeft("target", "Briar Entwinement") <=2) },
}
end
--Class: Rogue/Mage
elseif mainClass == "THIEF" and subClass == "MAGE" then
-- Silence
Skill = {
{ name = "Silence", use = (silenceThis) },
-- Potions
{ name = "Action: "..healthpot, use = (phealth <= .50) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .50)) }, -- only mana pot if decent health
-- Buffs
{ name = "Poison", use = ((not pbuffs['Poisonous']) or (pbuffs['Poisonous'].time <= 45))},
{ name = "Intensification", use = ((boss or elite) and not pbuffs['Intensification']) },
{ name = "Evasion", use = ((boss or elite) and not pbuffs['Evasion']) },
{ name = "Create Opportunity", use = ((boss or elite) and not pbuffs['Create Opportunity']) },
}
--Combat
if enemy then
Skill2 = {
{ name = "Premeditation", use = (not combat) and boss and (EnergyBar1 >= 50) },
{ name = "Vanish", use = combat and (phealth <= .20) },
{ name = "Informer", use = boss },
{ name = "Fervent Attack", use = boss },
{ name = "Assassins Rage", use = boss },
{ name = "Shadow Step", use = (not combat) and (EnergyBar1 >= 50) },
{ name = "Sneak Attack", use = (not combat) and (boss or elite) and (EnergyBar1 >= 20) and behind },
--{ name = "Sneak Attack", use = (EnergyBar1 >= 20) and boss and behind and party },
{ name = "Blind Spot", use = (EnergyBar1 >= 20) and behind },
{ name = "Magic Breaker", use = (boss or elite) },
{ name = "Fireball", use = (true) },
{ name = "Lightning", use = (not tbuffs['Lightning']) },
{ name = "Poison Flame", use = (not tbuffs['Poison Flame']) },
{ name = "Paralyzing Trap", use = (true) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) and (not tbuffs[620313]) },
{ name = "Low Blow", use = (EnergyBar1 >= 30) and (tbuffs[620313]) and (not tbuffs[500704]) },
{ name = "Wound Attack", use = (EnergyBar1 >= 35) },
--{ name = "Combo Throw", use = (true) },
--{ name = "Throw", use = (true) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) },
{ name = "Attack", use = (thealth == 1) },
}
end
-- Class: Mage/Rogue
elseif mainClass == "MAGE" and subClass == "THIEF" then
-- Silence
Skill = {
{ name = "Silence", use = (silenceThis) },
-- Potions
{ name = "Action: 48", use = (phealth <= .50) },
{ name = "Action: 49", use = ((pctEB1 <= .50) and (phealth >= .50)) }, -- only mana pot if decent health
-- Buffs
{ name = "Fang Ritual", use = (not pbuffs['Fang Ritual']) },
{ name = "Action: 47", use = (not pbuffs['Unbridled Enthusiasm']) and not (pbuffs['Thunder Force']) },
{ name = "Action: 54", use = (boss and not pbuffs['Ancient Spirit Water']) },
{ name = "Shadow Protection", use = ((not pbuffs['Ancient Spirit Water']) and not (pbuffs['Shadow Protection'])) },
--{ name = "Fire Ward", use = (not pbuffs['Fire Ward']) },
{ name = "Energy Influx", use = (not pbuffs['Energy Influx']) },
{ name = "Electrostatic Charge", use = (not pbuffs['Electrostatic Charge']) },
{ name = "Distract", use = ((phealth <= .35) and not pbuffs['Electrostatic Charge']) },
{ name = "Energy Well", use = (not pbuffs['Energy Well']) },
{ name = "Elemental Catalysis", use = (boss and not tbuffs['Elemental Catalysis']) },
{ name = "Intensification", use = (boss and not tbuffs['Intensification']) },
}
-- Ranged Attack
if enemy then
Skill2 = {
--{ name = "Electric Bolt", use = (boss and not tbuffs['Electric Flow']) },
{ name = "Elemental Weakness", use = (boss and not tbuffs['Elemental Weakness']) },
{ name = "Flame", use = ((pbuffs['Elemental Catalysis']) or (pbuffs['Ancient Spirit Water'])) },
{ name = "Fireball", use = (true) },
{ name = "Demoralize", use = (not tbuffs['Demoralize']) },
{ name = "Lightning", use = (not tbuffs['Lightning']) },
{ name = "Kiss of the Vampire", use = (not tbuffs['Kiss of the Vampire']) },
{ name = "Cursed Fangs", use = (EnergyBar2 >= 30) },
{ name = "Flame", use = (boss or tbuffs['Elemental Weakness']) },
{ name = "Phoenix", use = (combat and melee) },
{ name = "Discharge", use = (combat and melee) },
{ name = "Meteor Shower", use = (true) },
{ name = "Plasma Arrow", use = (not pbuffs['Charged']) },
}
end
-- Class: Mage/Druid
elseif mainClass == "MAGE" and subClass == "DRUID" then
-- Silence
Skill = {
{ name = "Silence", use = (silenceThis) },
-- Potions
{ name = "Action: "..healthpot, use = (phealth <= .50) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .50)) }, -- only mana pot if decent health
-- Heals
{ name = "Recover", use = ((phealth <= .60) and not pbuffs['Recover']) },
{ name = "Recover", use = (phealth <= .30) },
{ name = "Recover", use = ((phealth <= .90) and not combat) }, -- top off before fight
-- Buffs
{ name = "Perception", use = (not pbuffs['Perception']) }, -- Mage/Druid Elite 15
--{ name = "Magic Target", use = (not combat and not pbuffs['Magic Target']) }, -- Mage/Druid Elite 20
{ name = "Savage Blessing", use = (not pbuffs['Savage Blessing']) },
--{ name = "Fire Ward", use = (not pbuffs['Fire Ward']) },
{ name = "Electrostatic Charge", use = (not pbuffs['Electrostatic Charge']) },
-- In case Electrostatic Charge is still on cooldown and you're getting hit hard
{ name = "Mother Earth's Protection", use = ((phealth <= .30) and not pbuffs['Electrostatic Charge']) },
{ name = "Elemental Catalysis", use = (boss and not tbuffs['Elemental Catalysis']) },
{ name = "Intensification", use = (boss and not tbuffs['Intensification']) },
}
-- Ranged Attack
if enemy then
Skill2 = {
--{ name = "Electric Bolt", use = (boss and not tbuffs['Electric Flow']) },
{ name = "Elemental Weakness", use = (boss and not tbuffs['Elemental Weakness']) },
{ name = "Magma Blade", use = (true) },
{ name = "Fireball", use = (true) },
{ name = "Lightning", use = (melee and not tbuffs['Lightning']) },
{ name = "Flame", use = (boss or tbuffs['Elemental Weakness']) },
{ name = "Phoenix", use = (combat and melee) },
{ name = "Discharge", use = (combat and melee) },
{ name = "Meteor Shower", use = (true) },
{ name = "Earth Pulse", use = (combat and melee) },
{ name = "Plasma Arrow", use = (not pbuffs['Charged']) },
}
end
-- Class: Priest/Warrior
elseif mainClass == "AUGUR" and subClass == "WARRIOR" then
--Potions and Buffs
Skill = {
{ name = "Magic Barrier", use = ((pctEB1 >= .05) and (not pbuffs['Magic Barrier'])) },
{ name = "Blessed Spring Water", use = ((pctEB1 >= .05) and (not pbuffs['Blessed Spring Water'])) },
{ name = "Grace of Life", use = (not pbuffs['Grace of Life']) },
{ name = "Amplified Attack", use = (not pbuffs['Amplified Attack']) },
{ name = "Battle Monk Stance", use = (not pbuffs['Battle Monk Stance']) },
{ name = "Power Build-Up", use = (not pbuffs['Power Build-Up']) },
-- Self Heals
{ name = "Regenerate", use = ((phealth <= .85) and (not pbuffs['Regenerate'])) },
{ name = "Urgent Heal", use = (phealth <= .55) },
{ name = "Heal", use = (phealth <= .40) },
{ name = "Holy Aura", use = (phealth <= .30) },
{ name = "Soul Source", use = (phealth <= .25) },
-- Target Heals
{ name = "Regenerate", use = (friendly and (thealth <= .80) and (not tbuffs['Regenerate'])) },
{ name = "Urgent Heal", use = (friendly and (thealth <= .55)) },
}
-- Combat
if enemy then
Skill2 = {
{ name = "Ascending Dragon Strike", use = (EnergyBar2 >= 30) },
{ name = "Slash", use = (EnergyBar2 >= 26), timer = "SSBleed" },
{ name = "Explosion of Fighting Spirit", use = ((not friendly) and (combat)) },
{ name = "Attack", use = (thealth == 1) },
}
end
-- Class Warrior/Warden
elseif mainClass == "WARRIOR" and subClass == "WARDEN" then
Skill = {
{ name = "Briar Shield", use = (pctEB2 >= .15) and ((not pbuffs['Briar Shield']) or (pbuffs['Briar Shield'].time <= 45)) },
{ name = "Battle Creed", use = (pctEB2 >= .15) and ((not pbuffs['Battle Creed']) or (pbuffs['Battle Creed'].time <= 45)) },
}
--Combat
if enemy then
Skill = {
{ name = "Survival Instinct", use = (phealth <= .49) },
{ name = "Elven Amulet", use = (EnergyBar2 >= 150) and (phealth <= .4) },
{ name = "Defensive Formation", use = (EnergyBar1 >= 25) and (phealth <= .30) },
{ name = "Savage Whirlwind", use = (EnergyBar2 >= 240) },
{ name = "Attack Weakener", use = (EnergyBar2 >= 280) and (tbuffs['Vulnerable']) },
{ name = "Action: 8", use = (EnergyBar1 >= 25) and (tbuffs['Vulnerable']) },
{ name = "Open Flank", use = (EnergyBar1 >= 10) and (tbuffs['Vulnerable']) },
{ name = "Probing Attack", use = (EnergyBar1 >= 15) },
{ name = "Tactical Attack", use = (EnergyBar1 >= 15) and (tbuffs[500081]) },
{ name = "Slash", use = (EnergyBar1 >= 25) },
{ name = "Power of the Wood Spirit", use = (EnergyBar2 >= 114) },
}
end
-- Class Scout/Druid
elseif mainClass == "RANGER" and subClass == "DRUID" then
Skill = {
{ name = "Savage Blessing", use = (pctEB1 >= .05) and ((not pbuffs['Savage Blessing']) or (pbuffs['Savage Blessing'].time <= 45)) },
}
--Combat
if enemy then
Skill = {
{ name = "Vampire Arrows", use = true },
{ name = "Autoshot", use = (not ASon) },
{ name = "Combo Shot", use = true },
{ name = "Reflected Shot", use = (CD("Reflected Shot")) },
{ name = "Piercing Arrow", use = (CD("Piercing Arrow")) },
{ name = "Wind Arrows", use = (CD("Wind Arrows")) and (EnergyBar1 >= 35) },
{ name = "Shoot", use = true },
}
end
-- Class Scout/Warrior
elseif mainClass == "RANGER" and subClass == "WARRIOR" then
--Combat
if enemy then
Skill = {
{ name = "Defensive Formation", use = (phealth <= .30) },
{ name = "Vampire Arrows", use = true },
{ name = "Autoshot", use = (not ASon) },
{ name = "Reflected Shot", use = (CD("Reflected Shot")) },
{ name = "Slash", use = (EnergyBar1 >= 25) },
{ name = "Combo Shot", use = true },
{ name = "Reflected Shot", use = (CD("Reflected Shot")) },
{ name = "Piercing Arrow", use = (CD("Piercing Arrow")) },
{ name = "Wind Arrows", use = (CD("Wind Arrows")) and (EnergyBar1 >= 35) },
{ name = "Shoot", use = true },
}
end
-- Class Scout/Warden
elseif mainClass == "RANGER" and subClass == "WARDEN" then
Skill = {
{ name = "Frost Arrow", use = (not combat) and (EnergyBar1 >= 20) and ((not pbuffs['Frost Arrow']) or (pbuffs['Frost Arrow'].time <= 45)) },
{ name = "Entling Offering", use = (pctEB2 >= .15) and ((not pbuffs['Entling Offering']) or (pbuffs['Entling Offering'].time <= 45)) },
{ name = "Briar Shield", use = (pctEB2 >= .15) and ((not pbuffs['Briar Shield']) or (pbuffs['Briar Shield'].time <= 45)) },
}
--Combat
if enemy then
Skill = {
{ name = "Snipe", use = (pbuffs['Hidden Peril']) },
{ name = "Hidden Peril", use = (EnergyBar1 >= 30) and (CD("Snipe")) },
{ name = "Vampire Arrows", use = (CD("Vampire Arrows")) and (EnergyBar1 >= 20) },
{ name = "Autoshot", use = (not ASon) },
{ name = "Thorn Arrow", use = (CD("Thorn Arrow")) and (EnergyBar2 >= 180) },
{ name = "Reflected Shot", use = (CD("Reflected Shot")) },
{ name = "Piercing Arrow", use = (CD("Piercing Arrow")) },
{ name = "Combo Shot", use = (CD("Combo Shot")) },
{ name = "Power of the Wood Spirit", use = (EnergyBar2 >= 114) },
{ name = "Wind Arrows", use = (EnergyBar1 >= 15) and (CD("Snipe")) },
{ name = "Shoot", use = (CD("Shoot")) },
}
end
-- Class Warrior/Knight
elseif mainClass == "WARRIOR" and subClass == "KNIGHT" then
Skill = {
{ name = "Blocking Stance", use = (EnergyBar2 >= 20) and ((not pbuffs['Blocking Stance']) or (pbuffs['Blocking Stance'].time <= 45)) },
{ name = "Enhanced Armor", use = (EnergyBar2 >= 20) and ((not pbuffs['Enhanced Armor']) or (pbuffs['Enhanced Armor'].time <= 45)) },
}
--Combat
if enemy then
Skill = {
{ name = "Survival Instinct", use = (phealth <= .49) },
{ name = "Defensive Formation", use = (EnergyBar1 >= 25) and (phealth <= .30) },
{ name = "Open Flank", use = (EnergyBar1 >= 10) and (tbuffs['Vulnerable']) },
{ name = "Probing Attack", use = (EnergyBar1 >= 15) },
{ name = "Tactical Attack", use = (EnergyBar1 >= 15) and (tbuffs[500654]) },
{ name = "Slash", use = (EnergyBar1 >= 25) },
{ name = "Holy Strike", use = (EnergyBar2 >= 15) },
}
end
--USE AN "ELSEIF" TO CONTINUE WITH MORE CLASS COMBOS.
--THE NEXT "END" STATEMENT IS THE END OF THE CLASS COMBOS STATEMENTS.
--DO NOT POST BELOW THE FOLLOWING "END" STATEMENT!
end
--End Player Skill Sequences
if (arg1=="debugskills") then --Used for printing the skill table, and true/false usability
DIYCE_DebugSkills(Skill)
DIYCE_DebugSkills(Skill2)
elseif (arg1=="debugpbuffs") then --Used for printing your buff names, and buffID
DIYCE_DebugBuffList(pbuffs)
elseif (arg1=="debugtbuffs") then --Used for printing target buff names, and buffID
DIYCE_DebugBuffList(tbuffs)
elseif (arg1=="debugall") then --Used for printing all of the above at the same time
DIYCE_DebugSkills(Skill)
DIYCE_DebugSkills(Skill2)
DIYCE_DebugBuffList(pbuffs)
DIYCE_DebugBuffList(tbuffs)
end
if (not MyCombat(Skill, arg1)) then
MyCombat(Skill2, arg1)
end
--Select Next Enemy
if (tDead) then
TargetUnit("")
return
end
--if mainClass == "RANGER" and (not party) then --To keep scouts from pulling mobs without meaning to.
--if (not LockedOn) or (not enemy) then
--TargetNearestEnemy()
--return
--end
--elseif mainClass ~= "RANGER" then --Let all other classes auto target.
--if (not LockedOn) or (not enemy) then
--TargetNearestEnemy()
--return
--end
--end
end
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