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RoMunited

Professional

Posts: 889

Location: Reni

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961

Thursday, February 28th 2013, 6:40am

Quoted from "Peryl;590777"

That's the problem then. You never actually load CustomFunctions.lua and therefore KillSequence is never being defined.
Change your .toc file to:

Source code

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DIYCE.lua
CustomFunctions.lua

Make sure the filename is correct (that includes case sensitivity).


lol that would be a problem :p, ty for the help and suggestions :D
I can't try it today (too late just updating and going to sleep)

962

Thursday, February 28th 2013, 7:13pm

Does anyone have a working Warlock script? I would like it in english if possible, as I can't read the one in dutch someone already posted. I am wondering if the spells have an internal name that differs from the one in the tooltip because nothing I do is getting any spells to fire. The script just targets, and then sits IDLE when ran with "v2"

RoMage

rustyx is lame rogue

Posts: 2,694

Location: web

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Mood: Unsure

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963

Thursday, February 28th 2013, 7:33pm

It would help if you post what you already have...

964

Thursday, February 28th 2013, 8:15pm

Quoted from "RoMage;590833"

It would help if you post what you already have...


Source code

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--Class Warlock/Warrior
            elseif mainClass == "HARPSYN " and subClass == "WARRIOR" then
            
            --Combat
                if enemy then
                Skill = {
                    { name = "Weakening Weave Curse",            use = ((EnergyBar1 >= 20) and (not tbuffs['Weakened'])) },
                    { name = "Perception Extraction",            use = (EnergyBar1 >= 15) and (not tbuffs['Perception Extraction']) },
                    { name = "Warp Charge",                        use = ((EnergyBar1 >= 30) and (not pbuffs['Warp Charge'])) },
                    { name = "Psychic Arrows",                    use = (EnergyBar1 >= 20) },
                            }
                end


None of them require PSI to work, so as long as I have the focus, it should work.

965

Thursday, February 28th 2013, 8:34pm

Quoted from "SkyFyre;590842"

Source code

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--Class Warlock/Warrior
            elseif mainClass == "HARPSYN " and subClass == "WARRIOR" then
            
            --Combat
                if enemy then
                Skill = {
                    { name = "Weakening Weave Curse",            use = ((EnergyBar1 >= 20) and (not tbuffs['Weakened'])) },
                    { name = "Perception Extraction",            use = (EnergyBar1 >= 15) and (not tbuffs['Perception Extraction']) },
                    { name = "Warp Charge",                        use = ((EnergyBar1 >= 30) and (not pbuffs['Warp Charge'])) },
                    { name = "Psychic Arrows",                    use = (EnergyBar1 >= 20) },
                            }
                end


None of them require PSI to work, so as long as I have the focus, it should work.


Ghostwolf o.0

Only thing I can think of is the "elseif mainclass" portion - you have the prerequisite "if" statement (other classes before the lock one) to go with it, correct? Although i suspect it wouldnt run in the first place otherwise and just give you a lua error..

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

RoMage

rustyx is lame rogue

Posts: 2,694

Location: web

Occupation: DB Admin

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966

Thursday, February 28th 2013, 8:37pm

Can you C/P all code in file? From this I assume you have another class combo. Are you passing anything else in script?

Quoted from "Ravesden;590848"

Ghostwolf o.0

If it was him, we would ask questions, and he would answer... :)

RoMunited

Professional

Posts: 889

Location: Reni

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967

Thursday, February 28th 2013, 9:28pm

Quoted from "Peryl;590777"

That's the problem then. You never actually load CustomFunctions.lua and therefore KillSequence is never being defined.
Change your .toc file to:

Source code

1
2
DIYCE.lua
CustomFunctions.lua

Make sure the filename is correct (that includes case sensitivity).


Still not working :(

DIYCE.lua
CustomFunctions.lua

and file name is DIYCE.toc

968

Thursday, February 28th 2013, 11:20pm

Quoted from "Ravesden;590848"

Ghostwolf o.0

Only thing I can think of is the "elseif mainclass" portion - you have the prerequisite "if" statement (other classes before the lock one) to go with it, correct? Although i suspect it wouldnt run in the first place otherwise and just give you a lua error..


Quoted from "RoMage;590849"

Can you C/P all code in file? From this I assume you have another class combo. Are you passing anything else in script?


If it was him, we would ask questions, and he would answer... :)


HAHA! If only that were true RoMage! It's me. Got to wanting to casually play with some old friends on here after a little over a year of having uninstalled the game totally from my machine. At this point I am playing catch-up to you guys haha! Was pm-ing Peryl, but decided to bring it to the community at large.

So, here is what my code looks like (may have bits of unused code from changes I was working on here and there, but I think I removed most of that):

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local WHITE = "|cffffffff"
local SILVER = "|cffc0c0c0"
local GREEN = "|cff00ff00"
local LTBLUE = "|cffa0a0ff"

function DIYCE_DebugSkills(skillList)
    DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Skill List:")
    
    for i,v in ipairs(skillList) do
        DEFAULT_CHAT_FRAME:AddMessage(SILVER.."  ['..WHITE..i..SILVER..']: "..LTBLUE.."" "..WHITE..v.name..LTBLUE..""  use = "..WHITE..(v.use and "true" or "false"))
    end

    DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end

function DIYCE_DebugBuffList(buffList)
    DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Buff List:")
    
    for k,v in pairs(buffList) do
        -- We ignore numbered entries because both the ID and name 
        -- are stored in the list. This avoids doubling the output.
        if type(k) ~= "number" then
            DEFAULT_CHAT_FRAME:AddMessage(SILVER.."  ['..WHITE..k..SILVER..']:  "..LTBLUE.."id: "..WHITE..v.id..LTBLUE.."  stack: "..WHITE..v.stack..LTBLUE.."  time: "..WHITE..v.time)
        end
    end
    
    DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")    
end

local silenceList = {
        ['Annihilation'] = true,
        ['King Bug Shock'] = true,
        ['Mana Rift'] = true,
        ['Dream of Gold'] = true,
        ['Flame'] = true,
        ['Flame Spell'] = true,
        ['Wave Bomb'] = true,
        ['Silence'] = true,
        ['Recover'] = true,
        ['Restore Life'] = true,
        ['Heal'] = true,
        ['Curing Shot'] = true,
        ['Leaves of Fire'] = true,
        ['Urgent Heal'] = true,
        ['Heavy Shelling'] = true,
        ['Dark Healing'] = true,
                        }    

local subList = {
        ['Sharp Slash'] = true, -- 1st Boss DOD
        ['Conjure Energy'] = true, -- 4th boss GC HM AOE
        ['Cat Claw Whirlwind'] = true,  --1st boss RT AOE
        ['Void Fire'] = true, --2nd boss RT AOE
                        }
                        
arrowTime = 0
SlotRWB = 16 --Action Bar Slot # for Rune War Bow
SlotMNB = 17 --Action Bar Slot # for your Main Bow
local g_lastaction = ""

function CustomAction(action)
    if CD(action) then
        if IsShiftKeyDown() then Msg("- "..action) end
        g_lastaction = action
        CastSpellByName(action)
        return true
    else
        return false
    end
end

function Potion(healthpot,manapot)
    local Skill = {}
    local i = 0
    local phealth = PctH("player")
    local pctmana = PctM("player")
    healthpot = healthpot or 0
    manapot = manapot or 0
    Skill = {
    { name = "Action: "..healthpot,        use = (phealth <= .70) },
    { name = "Action: "..manapot,        use = (pctmana <= .40) },
            }
    MyCombat(Skill,arg1)
end

function Pet(petnum)
    if IsPetSummoned(petnum)
        then ReturnPet(petnum) 
    else SummonPet(petnum)
    end
end

function WardenPet(arg1)
    local Skill = {}
    local pctEB1 = PctM("player")
    local pbuffs = BuffList("player")

    local SpiritOfTheOakActive = UnitExists("pet") and (UnitName("pet") == "Spirit of the Oak")
    local NatureCrystalActive = UnitExists("pet") and (UnitName("pet") == "Nature Crystal")
    
    Skill = {
        { name = "Summon Spirit of the Oak",            use = (not pbuffs['Heart of the Oak']) and (not SpiritOfTheOakActive) and (pctEB1 >= .15) },
        { name = "Heart of the Oak",                    use = SpiritOfTheOakActive and (not pbuffs['Heart of the Oak']) and (pctEB1 >= .05) },
        { name = "Summon Nature Crystal",                use = (pbuffs['Heart of the Oak']) and (not NatureCrystalActive) and (pctEB1 >= .15) },
            }    
    
    MyCombat(Skill, arg1)
end

function PriestFairySequence(arg1)
    local Skill = {}
    local Skill2 = {}
    local i = 0
    local FairyExists = UnitExists("playerpet")
    local FairyBuffs = BuffList("playerpet")
    local combat = GetPlayerCombatState()

    --Determine Class-Combo
    mainClass, subClass = UnitClassToken( "player" )
    --main, second = UnitClass("player")

    --Summon Fairy
    if (not FairyExists) and (not combat) then
        if mainClass == "AUGUR" then
            if subClass == "THIEF" then
                Skill = {
                    { name = "Shadow Fairy",            use = true },
                        }
            elseif subClass == "RANGER" then
                Skill = {
                    { name = "Water Fairy",                use = true },
                        }
            elseif subClass == "MAGE" then
                Skill = {
                    { name = "Wind Fairy",                use = true },
                        }            
            elseif subClass == "KNIGHT" then
                Skill = {
                    { name = "Light Fairy",                use = true },
                        }            
            elseif subClass == "WARRIOR" then
                Skill = {
                    { name = "Fire Fairy",                use = true },
                        }
            end
        end
    end    
    
    --Cast Halo
    if FairyExists then
        if mainClass == "AUGUR" then
            if subClass == "THIEF" then
                if (not FairyBuffs[503459]) then
                    if (arg1 == "v1") then
                        Msg("- Activating Halo", 0, 1, 1)
                    end
                    Skill = {
                        { name = "Pet Skill: 6 (Wraith Halo)",    use = true },
                            }
                end
            elseif subClass == "RANGER" then
                if (not FairyBuffs[503457]) then
                    if (arg1 == "v1") then
                        Msg("- Activating Halo", 0, 1, 1)
                    end
                    Skill = {
                        { name = "Pet Skill: 6 (Frost Halo)",    use = true },
                            }
                end
            elseif subClass == "MAGE" then
                if (not FairyBuffs[503461]) then
                    if (arg1 == "v1") then
                        Msg("- Activating Halo", 0, 1, 1)
                    end
                    Skill = {
                        { name = "Pet Skill: 6 (Windrider Halo)",    use = true },
                            }
                end
            elseif subClass == "KNIGHT" then
                if (not FairyBuffs[503507]) then
                    if (arg1 == "v1") then
                        Msg("- Activating Halo", 0, 1, 1)
                    end
                    Skill = {
                        { name = "Pet Skill: 6 (Devotion Halo)",    use = true },
                            }
                end
            elseif subClass == "WARRIOR" then
                if (not FairyBuffs[503455]) then
                    if (arg1 == "v1") then
                        Msg("- Activating Halo", 0, 1, 1)
                    end
                    Skill = {
                        { name = "Pet Skill: 6 (Accuracy Halo)",    use = true },
                            }
                end
            end
        
            --Cast Conceal
        if (not MyCombat(Skill, arg1)) then
            if (not FairyBuffs[503753]) then
                if (arg1 == "v1") then
                    Msg("- Activating Conceal", 0, 1, 1)
                end
                Skill2 = {
                    { name = "Pet Skill: 7 (Conceal)",    use = true },
                        }
            end
        end
        end
    end
    
    if (not MyCombat(Skill, arg1)) then
        MyCombat(Skill2, arg1)
    end
end

function KillSequence(arg1, healthpot, manapot, Healslot, foodslot, speedpot, ragepot, HoTslot)
--arg1 = "v1" or "v2" or for debugging
--healthpot = # of actionbar slot for health potions
--manapot = # of actionbar slot for mana potions
--foodslot = # of actionbar slot for food (add more args for more foodslots if needed)

    local Skill = {}
    local Skill2 = {}
    local i = 0
        
    -- Player and target status.
    local combat = GetPlayerCombatState()
    local enemy = UnitCanAttack("player","target")
    local EnergyBar1 = UnitMana("player")
    local EnergyBar2 = UnitSkill("player")
    local pctEB1 = PctM("player")
    local pctEB2 = PctS("player")
    local tbuffs = BuffList("target")
    local pbuffs = BuffList("player")
    local tDead = UnitIsDeadOrGhost("target")
    local behind = (not UnitIsUnit("player", "targettarget"))
    local melee = GetActionUsable(13) -- # is your melee range spell slot number
    local a1,a2,a3,a4,a5,ASon = GetActionInfo(14)  -- # is your Autoshot slot number
    local _,_,_,_,RWB,_ = GetActionInfo( SlotRWB )
    local _,_,_,_,MNB,_ = GetActionInfo( SlotMNB )
    local phealth = PctH("player")
    local thealth = PctH("target")
    local LockedOn = UnitExists("target")
    local boss = UnitSex("target") > 2
    local elite = UnitSex("target") == 2
    local party = GetNumPartyMembers() >= 2
    local PsiPoints, PsiStatus = GetSoulPoint()
    local zoneid = (GetZoneID() % 1000)
    local pvp = (zoneid == 402)
    
    --Determine Class-Combo
    mainClass, subClass = UnitClassToken( "player" )
    --main, second = UnitClass("player")

    --Silence Logic
    local tSpell,tTime,tElapsed = UnitCastingTime("target")
    local silenceThis = tSpell and silenceList[tSpell] and ((tTime - tElapsed) > 0.1)
    
    --Substitute Logic (for R/S combo)
    local subThis = tSpell and subList[tSpell] and ((tTime - tElapsed) > 0.1)
    
    --Potion & Food Checks
    healthpot = healthpot or 0
    manapot = manapot or 0
    speedpot = speedpot or 0
    foodslot = foodslot or 0

    --Equipment and Pet Protection
    if phealth <= .04 then
            --SwapEquipmentItem()        --Note: Remove the first double dash to re-enable equipment protection.
        for i=1,6 do
            if (IsPetSummoned(i) == true) then
                ReturnPet(i);
            end
        end        
    end
        
    if (LockedOn and (UnitLevel("target") < 2)) then
        TargetNearestEnemy()
        return
    end
    
    --Begin Player Skill Sequences
    
        --Priest = AUGUR, Druid = DRUID, Mage = MAGE, Knight = KNIGHT, 
        --Scout = RANGER, Rogue = THIEF, Warden = WARDEN, Warrior = WARRIOR
        --Warlock = HARPSYN, Champion = PSYRON
        
        -- Class: Warrior/Mage
            if mainClass == "WARRIOR" and subClass == "MAGE" then
                local SurpriseAttack = GetActionUsable(14)
    
            --Potions and Buffs
            Skill = {
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Survival Instinct",            use = (phealth <= .30) and combat },
                { name = "Sense of Danger",                use = (phealth <= .30) and combat },
                { name = "Action: "..manapot,            use = (pctEB2 <= .40) },
                { name = "Action: "..Healslot,          use = (phealth < .70) and (not combat) and (not party) },
                { name = "Action: "..HoTslot,              use = (phealth < .80) and (not party) },
                { name = "Intensification",                use = (pctEB2 >= .05) and (not pbuffs['Intensification']) and boss and enemy },
                { name = "Aggressiveness",                use = boss and enemy },
                { name = "Electric Attack",                use = (pctEB2 >= .05) and ((not pbuffs['Electric Attack']) or (pbuffs['Electric Attack'].time <= 45)) },
                    }
                    
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Silence",                    use = (silenceThis) },
                    { name = "Surprise Attack",            use = SurpriseAttack },
                    { name = "Enraged",                    use = (EnergyBar1 <= 30) and (boss or elite) },
                    { name = "Electrical Rage",            use = (EnergyBar1 >= 15) and (pctEB2 >=.05) and (not pbuffs['High Voltage III']) },
                    { name = "Thunder Sword",            use = (pctEB2 >= .05) },
                    { name = "Lightning's Touch",        use = (pctEB2 >= .05) },
                    { name = "Attack",                    use = (thealth == 1) },
                        }
                end
                
            -- Class: Warrior/Rogue
            elseif mainClass == "WARRIOR" and subClass == "THIEF" then
                local SurpriseAttack = GetActionUsable(14)
                CreateDIYCETimer("SSBleed", 7) --Change the value between 6 -> 7.5 depending on your lag.
                CreateDIYCETimer("SlashBleed", 6) --Change the value between 5.8 -> 6.2 depending on your lag.

            --Ammo Check and Equip
            local ammo = (GetEquipSlotInfo(10) ~= nil)

            if (ammo == false) then
                local HaveAmmo = false
                local daggers = ""
                for i=1,60 do
                    local x,y,name = GetBagItemInfo(i)
                        if (string.find(name, " Axe")) then --[[This will equip the daggers bought in Dalanis.
                                                    Change this name to whatever current throwing dagger you use.]]
                            HaveAmmo = true
                            daggers = name
                        end
                end
                if (HaveAmmo == true) then
                    i=i+1; Skill[i] = { name = "Item: "..daggers,    use = (not ammo) } --Equip daggers if have           
                elseif ((g_cnt%100) == 0) then
                    SendChatMessage(DEFAULT_CHAT_FRAME:AddMessage"I need to get throwing daggers!")
                end
                    g_cnt = g_cnt + 1
            end
    
            --[[if (goat = 'BossBuffs') then
            Skill= {
                { name = 'Aggressiveness',                use = boss and enemy },
                { name = 'Berserk',                        use = boss and enemy },
                { name = 'Frenzied Attack',                use = boss and enemy },
                    }
            end        ]]--
    
            --Potions and Buffs
            Skill = {
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Survival Instinct",            use = (phealth <= .33) and combat },
                { name = "Action: "..Healslot,          use = (phealth < .70) and (not combat) and (not party) },
                { name = "Action: "..HoTslot,              use = (phealth < .80) and (not party) },
                    }
                    
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Shout",                    use = (silenceThis) },
                    { name = "Surprise Attack",            use = SurpriseAttack },
                    { name = "Feint",                   use = ((_target == UnitName("target")) and (_type == "DODGE")) },
                    { name = "Enraged",                    use = (EnergyBar1 <= 30) and (boss or elite) },
                    { name = "Blood Dance",                use = (phealth >= .80) and boss },
                    { name = "Slash",                    use = (EnergyBar1 >= 25), timer = "SlashBleed" },
                    { name = "Shadowstab",                use = (EnergyBar2 >= 20), timer = "SSBleed"},
                    { name = "Blasting Cyclone",        use = (EnergyBar1 >= 35) },
                    { name = "Probing Attack",            use = (EnergyBar1 >= 20) and (not pbuffs['Vulnerable']) },
                    { name = "Open Flank",                use = (EnergyBar1 >= 10) and (pbuffs['Vulnerable']) },
                    { name = "Splitting Chop",            use = (EnergyBar1 >= 15) and (pbuffs['Weakened']) },
                    { name = "Keen Attack",                use = (EnergyBar2 >= 20) and (pbuffs['Vulnerable']) },
                    { name = "Shadowstab",                use = (EnergyBar2 >= 20)},
                    { name = "Attack",                    use = (thealth == 1) },
                        }
                end
                
        --Class: Druid/Mage
            elseif mainClass == "DRUID" and subClass == "MAGE" then
            
            --Potions and buffs
            Skill = {
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Action: "..manapot,            use = (pctEB1 <= .40) },
                { name = "Savage Blessing",                use = (pctEB1 >= .05) and ((not pbuffs['Savage Blessing']) or (pbuffs['Savage Blessing'].time <= 45)) },
                { name = "Concentration Prayer",        use = (pctEB1 >= .05) and ((not pbuffs['Concentration Prayer']) or (pbuffs ['Concentration Prayer'].time <= 45)) },
                { name = "Intensification",                use = (pctEB1 >= .05) and (not pbuffs['Intensification']) and boss and enemy },
                    }
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Binding Silence",            use = (silenceThis) },
                    { name = "Silence",                    use = (silenceThis) },
                    { name = "Weakening Seed",            use = (pctEB1 >= .05) and boss and ((not tbuffs['Weakening Seed']) or (tbuffs['Weakening Seed'].time < 4)) },
                    { name = "Mother Nature's Wrath",    use = (pctEB1 >= .05) },
                    { name = "Briar Entwinement",        use = (pctEB1 >= .05) and ((not tbuffs['Briar Entwinement']) or (tbuffs['Briar Entwinement'].time < 4)) },
                    { name = "Lightning",                use = (pctEB1 >= .05) },
                    { name = "Fireball",                use = (pctEB1 >= .05) },
                    { name = "Earth Arrow",                use = (pctEB1 >= .05) },
                            }
                end
                
        --Class: Mage/Warrior
            elseif mainClass == "MAGE" and subClass == "WARRIOR" then
            
            --Potions and buffs
            Skill = {
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Action: "..manapot,            use = (pctEB1 <= .40) },
                { name = "Intensification",                use = (pctEB1 >= .05) and (not pbuffs['Intensification']) and boss and enemy },
                { name = "Magical Talent",                use = (EnergyBar2 >= 20) and (not pbuffs['Magical Talent']) },
                { name = "Magical Enlightenment",        use = (EnergyBar2 >= 35) and (not pbuffs['Magical Enlightenment']) },
                { name = "Elemental Explosion",            use = (EnergyBar2 >= 35) and (not pbuffs['Elemental Explosion']) },
                { name = "Activate Mana",                use = (EnergyBar2 <= 90) and ((not pbuffs['Magical Talent']) or (not pbuffs['Magical Enlightenment']) or (not pbuffs['Elemental Explosion'])) },
                { name = "Enraged",                        use = ((EnergyBar2 >= 15) and (EnergyBar2 <= 35)) and ((not pbuffs['Magical Talent']) or (not pbuffs['Magical Enlightenment']) or (not pbuffs['Elemental Explosion'])) },
            
                    }
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Silence",                    use = (silenceThis) },
                    { name = "Fireball",                use = (pctEB1 >= .05) },
                    { name = "Lightning",                use = (pctEB1 >= .05) },
                        }
                end
                
        --Class: Knight/Mage
            elseif mainClass == "KNIGHT" and subClass == "MAGE" then
                local LKBR = GetActionUsable(20) -- # is Lion King Battle Roar spell slot number

            --Potions and buffs
            Skill = {
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Action: "..manapot,            use = (pctEB1 <= .40) },
                { name = "Enhanced Armor",                use = (pctEB1 >= .05) and ((not pbuffs['Enhanced Armor']) or (pbuffs['Enhanced Armor'].time <= 45)) },
                { name = "Holy Seal",                    use = (pctEB1 >= .05) and ((not pbuffs['Holy Seal']) or (pbuffs['Holy Seal'].time <= 45)) },
                { name = "Lightning Armor",                use = (pctEB1 >= .05) and ((not pbuffs['Lightning Armor']) or (pbuffs['Lightning Armor'].time <= 45)) },
                    }
                    
            --Mana Shield
                    if IsShiftKeyDown() and (pbuffs['Mana Shield']) then
                        CancelBuff("Mana Shield")
                    end
                    Skill2 = {
                    { name = "Mana Shield",                use = (pctEB1 <= .25) },
                            }
                            
            --Combat
                if enemy then
                Skill3 = {
                    { name = "Silence",                    use = (silenceThis) },
                    { name = "Resolution",                use = party and boss },
                    { name = "Shield of Discipline",    use = party and boss },
                    { name = "Intensification",            use = party and boss },
                    { name = "Shield of Valor",            use = party and boss },
                    { name = "Hatred Strike",            use = (pctEB1 >= .05) and party and boss },
                    { name = "Threaten",                use = (pctEB1 >= .05) and party and boss and (tbuffs['Holy Seals 3']) },
                    { name = "Action: 20",                use = (pctEB1 >= .07) and LKBR and party and boss },
                    { name = "Custom: Holy Light Domain",    use = (pctEB1 >= .05) and (not tbuffs['Holy Illumination']) and ((tbuffs['Light Seal I']) or (tbuffs['Light Seal II']) or (tbuffs['Light Seal III'])) and (g_lastaction ~= "Holy Light Domain") },
                    { name = "Mana Return",                use = (pctEB1 <= .80) and (tbuffs['Holy Seals 3']) },
                    { name = "Whirlwind Shield",        use = (pctEB1 >= .05) and (tbuffs['Holy Illumination']) },
                    { name = "Custom: Holy Strike",        use = (pctEB1 >= .05) and (not tbuffs['Light Seal III']) },
                    { name = "Disarmament",                use = (pctEB1 >= .05) and (not tbuffs['Disarmament IV']) and (tbuffs['Holy Illumination']) and party and boss },
                    { name = "Custom: Holy Strike",        use = (pctEB1 >= .05) },
                    { name = "Attack",                    use = (thealth == 1) },
                        }
                end
                
        --Class: Mage/Druid
            elseif mainClass == "MAGE" and subClass == "DRUID" then

            --Potions and buffs
            Skill = {
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Action: "..manapot,            use = (pctEB1 <= .40) },
                { name = "Intensification",                use = (pctEB1 >= .05) and (not pbuffs['Intensification']) and boss and enemy },
                { name = "Savage Blessing",                use = (pctEB1 >= .05) and ((not pbuffs['Savage Blessing']) or (pbuffs['Savage Blessing'].time <= 45)) },
                { name = "Perception",                    use = (pctEB1 >= .05) and ((not pbuffs['Perception']) or (pbuffs['Perception'].time <= 45)) },
                { name = "Magic Target",                use = (pctEB1 >= .05) and ((not pbuffs['Magic Target']) or (pbuffs['Magic Target'].time <= 45)) },
                    }
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Silence",                    use = (silenceThis) },
                    { name = "Fireball",                use = (pctEB1 >= .05) },
                    { name = "Magma Blade",                use = (pctEB1 >= .05) },
                    { name = "Lightning",                use = (pctEB1 >= .05) },
                        }
                end
                
        --Class: Mage/Rogue        
            elseif mainClass == "MAGE" and subClass == "THIEF" then
            
            --Potions and buffs
            Skill = {
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Action: "..manapot,            use = (pctEB1 <= .40) },
                { name = "Kiss of the Vampire",            use = (pctEB1 >= .05) and (phealth <= .90)    },
                { name = "Intensification",                use = (pctEB1 >= .05) and (not pbuffs['Intensification']) and boss and enemy },
                { name = "Fang Ritual",                    use = (pctEB1 >= .05) and ((not pbuffs['Fang Ritual']) or (pbuffs['Fang Ritual'].time <= 45)) },
                { name = "Shadow Protection",            use = (pctEB1 >= .05) and ((not pbuffs['Shadow Protection']) or (pbuffs['Shadow Protection'].time <= 45)) },
                    }
            --Combat
                if enemy then
                    if (not melee) then
                    Skill2 = {
                        { name = "Silence",                use = (silenceThis) },
                        { name = "Cursed Fangs",        use = (pctEB1 >= .05) and ((not tbuffs['Cursed Fangs']) or (tbuffs['Cursed Fangs'].time <= 2)) and (thealth >= .10)    },
                        { name = "Fireball",            use = (pctEB1 >= .05) },
                        { name = "Demoralize",            use = (EnergyBar2 >= 30) and (boss or elite) },
                            }
                    elseif melee then
                    Skill3 = {
                        { name = "Silence",                use = (silenceThis) },
                        --{ name = "Cursed Fangs",        use = (pctEB1 >= .05) and ((not tbuffs['Cursed Fangs']) or (tbuffs['Cursed Fangs'].time <= 2)) and (thealth >= .10)    },
                        { name = "Demoralize",            use = (EnergyBar2 >= 30) and (boss or elite) },
                        { name = "Fireball",            use = (pctEB1 >= .05) },
                        { name = "Blind Stab",            use = (EnergyBar2 >= 20) },
                        { name = "Shadowstab",            use = (EnergyBar2 >= 20) },
                            }
                    end
                end
                
            --Class: Rogue/Scout
            elseif mainClass == "THIEF" and subClass == "RANGER" then
                --Timers for this class
                    CreateDIYCETimer("SSBleed", 8.8) --Change the value between 6 -> 7.5 depending on your lag.
                    CreateDIYCETimer("LBBleed", 8.8) --Change the value between 7 ->  8.5 depending on your lag.
            
                --Ammo Check and Equip
                if GetCountInBagByName("Runic Thorn") > 0 then
                    UseItemByName("Runic Thorn")
                    return true
                end
                if GetInventoryItemDurable("player", 9) == 0 
                    and GetTime() - arrowTime > 2 then
                        if (not RWB) then
                            UseAction(SlotRWB)
                            return
                        end
                    UseEquipmentItem(10)
                    arrowTime = GetTime()
                    return true
                end
                if (not MNB) then
                    UseAction(SlotMNB)
                    return
                end                
            
            --Potions and Buffs
            Skill = {
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Combat Master",                use = ((not pbuffs['Combat Master']) or (pbuffs['Combat Master'].time <= 45)) and (EnergyBar2 >= 30) },
                { name = "Poison",                        use = (not combat) and ((not pbuffs['Poisonous']) or (pbuffs['Poisonous'].time <= 45)) },                
                { name = "Action: "..speedpot,            use = (not pbuffs['Unbridled Enthusiasm']) },
                { name = "Action: "..foodslot,            use = (not pbuffs['Spicy Meatsauce Burrito']) },
                }
                    
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Throat Attack",                use = melee and (silenceThis) },
                    { name = "Substitute",                    use = subThis and (EnergyBar2 >= 30) },
                    { name = "Energy Thief",                use = ((EnergyBar1 < 25) and (boss) and (not tDead)) },
                    { name = "Fervent Attack",                use = (pbuffs['Energy Thief']) },
                    { name = "Premeditation",                use = (not combat) and boss and (EnergyBar1 >= 50) and (not pbuffs['Premeditation']) },
                    { name = "Informer",                    use = boss },
                    { name = "Assassins Rage",                use = boss },
                    { name = "Evasion",                        use = boss },
                    { name = "Wrist Attack",                use = (EnergyBar2 >= 35) and boss },
                    { name = "Sneak Attack",                use = (EnergyBar1 >= 20) and boss and behind and party and (not combat) },
                    { name = "Blind Spot",                    use = (EnergyBar1 >= 20) and boss and behind and party },
                    { name = "Vampire Arrows",                use = (not melee) and (EnergyBar2 >= 20) },
                    { name = "Shot",                        use = (not melee) },
                    { name = "Wound Attack",                use = (EnergyBar1 >= 35) and (tbuffs[620313]) and (tbuffs[500704]) },
                    { name = "Low Blow",                    use = (EnergyBar1 >= 25) and (tbuffs[620313]) and (not tbuffs[500704]),    timer = "LBBleed" },
                    { name = "Shadowstab",                    use = (EnergyBar1 >= 20) and (not tbuffs[620313]),    timer = "SSBleed" },
                    { name = "Vampire Arrows",                use = (EnergyBar2 >= 20) },
                    { name = "Shot",                        use = true },
                    { name = "Shadowstab",                    use = (EnergyBar1 >= 20) },                    
                    { name = "Attack",                        use = (thealth == 1) },                    
                            }
                end
                
            --Class: Rogue/Priest
            elseif mainClass == "THIEF" and subClass == "AUGUR" then
                --Timers for this class
                    CreateDIYCETimer("SSBleed", 8.8) --Change the value between 6 -> 7.5 depending on your lag.
                    CreateDIYCETimer("LBBleed", 8.8) --Change the value between 7 ->  8.5 depending on your lag.
                    
            --Potions and Buffs
            Skill = {
                { name = "Holy Aura",                    use = (phealth <= .20) },
                { name = "Regenerate",                    use = (phealth <= .90) and (pctEB2 >= .05) and (not pbuffs['Regenerate']) },
                { name = "Urgent Heal",                    use = (phealth <= .70) and (pctEB2 >= .05) and (not combat) },
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Action: "..manapot,            use = (pctEB2 <= .40) },
                { name = "Magic Barrier",                use = (pctEB2 >= .05) and ((not pbuffs['Magic Barrier']) or (pbuffs['Magic Barrier'].time <= 45)) },
                { name = "Quickness Aura",                use = (pctEB2 >= .05) and ((not pbuffs['Quickness Aura']) or (pbuffs['Quickness Aura'].time <= 45)) },
                { name = "Poison",                        use = (not combat) and ((not pbuffs['Poisonous']) or (pbuffs['Poisonous'].time <= 45))},
                { name = "Action: "..speedpot,            use = (not pbuffs['Unbridled Enthusiasm']) },
                { name = "Action: "..foodslot,            use = (not pbuffs['Spicy Meatsauce Burrito']) },
                    }
                    
            --Combat
                if enemy then
                Skill2 = {
                    --{ name = "Throw",                        use = (not melee) and (not boss) },
                    { name = "Premeditation",                use = (not combat) and boss and (EnergyBar1 >= 50) and (not pbuffs['Premeditiation']) },
                    { name = "Slowing Poison",                use = boss },
                    { name = "Informer",                    use = boss },
                    { name = "Fervent Attack",                use = boss },
                    { name = "Assassins Rage",                use = boss },
                    { name = "Kick",                        use = (pctEB2 >= .05) },
                    { name = "Sneak Attack",                use = (EnergyBar1 >= 20) and boss and behind and party },
                    { name = "Blind Spot Attack",            use = (EnergyBar1 >= 20) and boss and behind and party },
                    { name = "Wound Attack",                use = (EnergyBar1 >= 35) and (tbuffs[620313]) and (tbuffs[500704]) },
                    { name = "Low Blow",                    use = (EnergyBar1 >= 25) and (tbuffs[620313]) and (not tbuffs[500704]),    timer = "LBBleed" },
                    { name = "Shadowstab",                    use = (EnergyBar1 >= 20) and (not tbuffs[620313]),    timer = "SSBleed" },
                    { name = "Shadowstab",                    use = (EnergyBar1 >= 20) },
                    { name = "Attack",                        use = (thealth == 1) },                    
                            }
                end
                
            --Class: Priest/Scout    
            elseif mainClass == "AUGUR" and subClass == "RANGER" then
                
            --Ammo Check and Equip
                if GetCountInBagByName("Runic Thorn") > 0 then
                    UseItemByName("Runic Thorn")
                    return true
                end
                if GetInventoryItemDurable("player", 9) == 0 
                    and GetTime() - arrowTime > 2 then
                        if (not RWB) then
                            UseAction(SlotRWB)
                            return
                        end
                    UseEquipmentItem(10)
                    arrowTime = GetTime()
                    return true
                end
                if (not MNB) then
                    UseAction(SlotMNB)
                    return
                end
                
            --Potions and Buffs
            Skill = {
                { name = "Holy Aura",                    use = (phealth <= .20) },
                { name = "Soul Source",                    use = (phealth <= .20) },
                { name = "Regenerate",                    use = (phealth <= .90) and (pctEB2 >= .05) and (not pbuffs['Regenerate']) },
                { name = "Urgent Heal",                    use = (phealth <= .70) and (pctEB2 >= .05) and (not combat) },
                { name = "Grace of Life",                use = (pctEB2 >= .05) and ((not pbuffs['Grace of Life']) or (pbuffs['Grace of Life'].time <= 45)) },
                { name = "Magic Barrier",                use = (pctEB2 >= .05) and ((not pbuffs['Magic Barrier']) or (pbuffs['Magic Barrier'].time <= 45)) },
                { name = "Embrace of the Water Spirit",    use = (pctEB2 >= .05) and ((not pbuffs['Embrace of the Water Spirit']) or (pbuffs['Embrace of the Water Spirit'].time <= 45)) },
                { name = "Magic Barrier",                use = (pctEB2 >= .05) and ((not pbuffs['Magic Barrier']) or (pbuffs['Magic Barrier'].time <= 45)) },
                { name = "Action: "..manapot,            use = (pctEB1 <= .40) },
                { name = "Action: "..foodslot,            use = (not pbuffs['Deluxe Seafood']) },
                { name = "Action: "..speedpot,            use = (not pbuffs['Unbridled Enthusiasm']) },
                    }
            
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Throat Attack",                use = (silenceThis) },
                    { name = "Ice Blade",                    use = (pctEB1 >= .05) },
                    { name = "Vampire Arrows",                use = (EnergyBar2 >= 20) },
                    { name = "Shot",                        use = true },
                            }
                end
                
            elseif mainClass == "AUGUR" and subClass == "WARRIOR" then
                
            --Potions and Buffs
            Skill = {
                { name = "Holy Aura",                    use = (phealth <= .20) },
                { name = "Soul Source",                    use = (phealth <= .20) },
                { name = "Healing Salve",                use = (phealth <= .90) and (pctEB1 >= .05) and (not pbuffs['Healing Salve']) },
                { name = "Regenerate",                    use = (phealth <= .90) and (pctEB1 >= .05) and (not pbuffs['Regenerate']) },
                { name = "Urgent Heal",                    use = (phealth <= .60) and (pctEB1 >= .05) },
                { name = "Grace of Life",                use = (pctEB1 >= .05) and ((not pbuffs['Grace of Life']) or (pbuffs['Grace of Life'].time <= 45)) },
                { name = "Amplified Attack",            use = (pctEB1 >= .05) and ((not pbuffs['Amplified Attack']) or (pbuffs['Grace of Life'].time <= 45)) },
                { name = "Magic Barrier",                use = (pctEB1 >= .05) and ((not pbuffs['Magic Barrier']) or (pbuffs['Magic Barrier'].time <= 45)) },
                { name = "Blessed Spring Water",        use = (pctEB1 >= .05) and ((not pbuffs['Blessed Spring Water']) or (pbuffs['Blessed Spring Water'].time <= 45)) },
                { name = "Battle Monk Stance",            use = (pctEB1 >= .05) and ((not pbuffs['Battle Monk Stance']) or (pbuffs['Battle Monk Stance'].time <= 45)) },
                { name = "Power Build-Up",                use = (pctEB1 >= .05) and ((not pbuffs['Power Build-Up']) or (pbuffs['Power Build-Up'].time <= 45)) },
                { name = "Condensed Rage",                use = (EnergyBar2 >= 25) and ((not pbuffs['Condensed Rage']) or (pbuffs['Condensed Rage'].time <= 45)) },
                { name = "Action: "..manapot,            use = (pctEB1 <= .60) },
                { name = "Action: "..foodslot,            use = (not pbuffs['Unimaginable Salad']) },
                { name = "Action: "..speedpot,            use = (not pbuffs['Unbridled Enthusiasm']) },
                    }
            
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Vindictive Strike",            use = (silenceThis) and (EnergyBar2 >= 10) },
                    { name = "Regenerate",                    use = (pctEB1 >= .05) and (not pbuffs['Regenerate']) and boss },
                    { name = "Vindictive Strike",            use = (EnergyBar2 >= 10) },
                    { name = "Ascending Dragin Strike",        use = (EnergyBar2 >= 30) },
                    { name = "Fighting Spirit Combination",    use = (pctEB1 >= .05) },
                    { name = "Explosion of Fighting Spirit",use = (pctEB1 >= .05) },
                    { name = "Shot",                        use = true },
                            }
                end    
                
            elseif mainClass == "AUGUR" and subClass == "THIEF" then
                
            --Potions and Buffs
            Skill = {
                { name = "Holy Aura",                    use = (phealth <= .20) },
                    }
            
            --Combat
                if enemy then
                Skill2 = {
                    --{ name = "Wave Armor",                    use = (pctEB1 >= .05) and ((not pbuffs['Wave Armor']) or (pbuffs['Wave Armor'].time <= 2)) },
                    { name = "Snake Curse",                    use = (EnergyBar2 >= 30) and ((not tbuffs['Snake Curse']) or (tbuffs['Snake Curse'].time <= 2)) },
                    { name = "Ice Fog",                        use = (pctEB1 >= .05) and ((not tbuffs['Ice Fog I']) or (not tbuffs['Ice Fog II']) or (not tbuffs['Ice Fog III'])) },
                    { name = "Infectious Wound",            use = (EnergyBar2 >= 30) },
                    { name = "Lure of the Snake Woman",        use = (EnergyBar2 >= 40) and (boss) },
                    { name = "Bone Chill",                    use = (pctEB1 >= .05) and ((not tbuffs['Bone Chill']) or (tbuffs['Bone Chill'].time <= 2)) },
                    { name = "Rising Tide",                    use = (pctEB1 >= .05) },
                    { name = "Action: "..speedpot,            use = (not pbuffs['Unbridled Enthusiasm']) },
                            }
                end
                    
            elseif mainClass == "RANGER" and subClass == "AUGUR" then
            
            --Ammo Check and Equip
                if GetCountInBagByName("Runic Thorn") > 0 then
                    UseItemByName("Runic Thorn")
                    return true
                end
                if GetInventoryItemDurable("player", 9) == 0 
                    and GetTime() - arrowTime > 2 then
                        if (not RWB) then
                            UseAction(SlotRWB)
                            return
                        end
                    UseEquipmentItem(10)
                    arrowTime = GetTime()
                    return true
                end
            --[[    if (not MNB) then
                    UseAction(SlotMNB)
                    return
                end            ]]--
                
            --Potions and Buffs
            Skill = {
                { name = "Regenerate",                    use = (phealth <= .90) and (pctEB2 >= .05) and (not pbuffs['Regenerate']) },
                { name = "Urgent Heal",                    use = (phealth <= .70) and (pctEB2 >= .05) and (not combat) },
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Action: "..manapot,            use = (pctEB2 <= .40) },
                { name = "Magic Barrier",                use = (pctEB2 >= .05) and ((not pbuffs['Magic Barrier']) or (pbuffs['Magic Barrier'].time <= 45)) },                
                --{ name = "Frost Arrow",                    use = (not combat) and (EnergyBar1 >= 20) and ((not pbuffs['Frost Arrow']) or (pbuffs['Frost Arrow'].time <= 45)) },
                { name = "Blood Arrow",                    use = ((not combat or (phealth <= .45)) and (pbuffs['Blood Arrow'])) },
                { name = "Target Area",                    use = (tdead and (pbuffs['Target Area'])) },
                { name = "Action: "..speedpot,            use = (not pbuffs['Unbridled Enthusiasm']) },
                    }
            
            --Combat
                if enemy then
                Skill2 = {
                        { name = "Throat Attack",            use = melee and (silenceThis) },
                        { name = "Neck Strike",                use = (silenceThis) },
                        { name = "Blood Arrow",                use = (phealth >= .95) and (not pbuffs['Blood Arrow']) and boss },
                        { name = "Target Area",                use = (EnergyBar1 >= 40) and (not pbuffs['Target Area']) and boss },
                        { name = "Concentration",            use = (not pbuffs['Concentration']) and boss },
                        { name = "Arrow of Essence",        use = (not pbuffs['Arrow of Essence']) and boss },
                        { name = "Autoshot",                use = (not ASon) },
                        { name = "Vampire Arrows",            use = (EnergyBar1 >= 20) },
                        { name = "Shot",                    use = true },
                            }
                end
                
            
                
            --Class: Scout/Rogue
            elseif mainClass == "RANGER" and subClass == "THIEF" then
                --Timers for this class
                
                --[[    --Ammo Check and Equip
                if GetCountInBagByName('Runic Thorn') > 0 then
                    UseItemByName('Runic Thorn')
                    return true
                end
                if GetInventoryItemDurable('player', 9) == 0 
                    and GetTime() - arrowTime > 2 then
                        if (not RWB) then
                            UseAction(SlotRWB)
                            return
                        end
                    UseEquipmentItem(10)
                    arrowTime = GetTime()
                    return true
                end
                if (not MNB) then
                    UseAction(SlotMNB)
                    return
                end        ]]--
            
            --Potions and Buffs
            Skill = {
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                }
                    
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Neck Strike",                    use = melee and (silenceThis) },
                    { name = "Sapping Arrow",                use = (EnergyBar2 >= 30) },
                    { name = "Weak Spot",                    use = (EnergyBar1 >= 30) },
                    { name = "Piercing Arrow",                use = true },
                    { name = "Custom: Shot",                use = (g_lastaction ~= "Shot") },
                    { name = "Vampire Arrows",                use = (EnergyBar1 >= 20) and CD("Deadly Poison Bite")},
                    { name = "Deadly Poison Bite",            use = (EnergyBar2 >= 30) },
                    { name = "Custom: Reflected Shot",        use = true },
                    { name = "Shot",                        use = true },
                            }
                end
                
            --Class: Rogue/Warden
            elseif mainClass == "THIEF" and subClass == "WARDEN" then
                --Timers for this class
                    CreateDIYCETimer("SSBleed", 8.8) --Change the value between 6 -> 7.5 depending on your lag.
                    CreateDIYCETimer("LBBleed", 8.8) --Change the value between 7 ->  8.5 depending on your lag.
                    CreateDIYCETimer("BBCritBonus", 20) --Timer for Bloodthirsty Blade Crit Bonus Effect
                    CreateDIYCETimer("PotWSBonus", 20) --Timer for Power of the Wood Spirit Damage Bonus Effect

            --Potions and Buffs
            Skill = {
                { name = "Action: "..Healslot,          use = (phealth <= .70) and (not combat) and (not party) },
                { name = "Action: "..healthpot,            use = (phealth <= .70) },
                { name = "Action: "..manapot,            use = (pctEB2 <= .40) },
                { name = "Briar Shield",                use = ((not pbuffs['Briar Shield']) or (pbuffs['Briar Shield'].time <= 45))},
                { name = "Poison",                        use = (not combat) and ((not pbuffs['Poisonous']) or (pbuffs['Poisonous'].time <= 45))},
                { name = "Wound Patch",                    use = ((not pbuffs['Wound Patch']) or (pbuffs['Wound Patch'].time <= 45)) and (EnergyBar1 >= 50) },
                { name = "Action: "..speedpot,            use = (not pbuffs['Unbridled Enthusiasm']) },
                { name = "Action: "..foodslot,            use = (not pbuffs['Spicy Meatsauce Burrito']) },
                    }
                    
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Premeditation",                use = (not combat) and boss and (EnergyBar1 >= 50) and (not pbuffs['Premeditation']) },
                    { name = "Informer",                    use = boss },
                    { name = "Fervent Attack",                use = boss },
                    { name = "Savage Power",                use = boss },
                    { name = "Assassins Rage",                use = boss },
                --    { name = "Phantom Blade",                use = (pctEB2 >= .1) and (phealth >= .60) },
                    { name = "Weak Point Strike",            use = (pctEB2 >= .1) },
                    { name = "Bloodthirsty Blade",            use = (pctEB2 >= .1),    timer = "BBCritBonus"  },
                    { name = "Power of the Wood Spirit",    use = (pctEB2 >= .1),    timer = "PotWSBonus"  },
                    --{ name = "Sneak Attack",                use = (EnergyBar1 >= 20) and boss and behind and party },
                    --{ name = "Blind Spot Attack",            use = (EnergyBar1 >= 20) and boss and behind and party },
                    { name = "Wound Attack",                use = (EnergyBar1 >= 35) and ((tbuffs[620313]) and (tbuffs['Grievous Wound'])) },
                    { name = "Low Blow",                    use = (EnergyBar1 >= 30) and (tbuffs[620313]) and (not tbuffs['Grievous Wound']),    timer = "LBBleed" },
                    { name = "Shadowstab",                    use = (EnergyBar1 >= 20) and (not tbuffs[620313]),    timer = "SSBleed" },
                    { name = "Shadowstab",                    use = (EnergyBar1 >= 20) },
                    { name = "Power of the Wood Spirit",    use = (pctEB2 >= .1) },
                    { name = "Attack",                        use = (thealth == 1) },                    
                            }
                end
                
            --Class: Warden/Rogue
            elseif mainClass == "WARDEN" and subClass == "THIEF" then
                CreateDIYCETimer("SSBleed", 3.0) --Set to 3 so it will go off, then PotWS, then back to SS, etc.
          
            --Potions and Buffs
            Skill = {
                { name = "Walker Spirit",                        use = (phealth <= .40) },
                { name = "Action: "..Healslot,                  use = (phealth <= .70) and (not combat) and (not party) },
                { name = "Action: "..healthpot,                    use = (phealth <= .70) },
                { name = "Action: "..manapot,                    use = (pctEB1 <= .40) },
                { name = "Briar Shield",                        use = ((not pbuffs['Briar Shield']) or (pbuffs['Briar Shield'].time <= 45))},
                { name = "Action: "..speedpot,                    use = (not pbuffs['Unbridled Enthusiasm']) },
                { name = "Action: "..foodslot,                    use = (not pbuffs['Spicy Meatsauce Burrito']) },
                    }
                    
            --Combat
                if enemy then
                Skill2 = {
                    { name = "Savage Power",                    use = boss },
                    { name = "Together",                        use = (EnergyBar2 >= 50) },
                    { name = "Achilles' Heel Strike",            use = (EnergyBar2 >= 30) },
                    { name = "Thorny Vines",                    use = (pctEB1 >= .05) and (not pbuffs['Thorny Vine']) },
                    { name = "Gravel Attack",                    use = (EnergyBar2 >= 30) },
                    { name = "Shadowstab",                        use = (EnergyBar2 >= 20), timer = "SSBleed" },
                    { name = "Power of the Wood Spirit",        use = (pctEB1 >= .05) },
                    { name = "Attack",                            use = (thealth == 1) },                
                            }
                end
            
            -- Class: Warrior/Warden
            elseif mainClass == "WARRIOR" and subClass == "WARDEN" then
                local SurpriseAttack = GetActionUsable(17)
                CreateDIYCETimer("SlashBleed", 6) --Change the value between 5.8 -> 6.2 depending on your lag.

            --Combat
                if enemy then
                Skill = {
                    { name = "Shout",                    use = (silenceThis) },
                    { name = "Surprise Attack",            use = SurpriseAttack },
                    { name = "Savage Whirlwind",        use = (pctEB2 >= .05) },
                    { name = "Probing Attack",            use = (EnergyBar1 >= 20) },
                    { name = "Open Flank",                use = (EnergyBar1 >= 10) and (tbuffs['Vulnerable']) },
                    { name = "Slash",                    use = (EnergyBar1 >= 25), timer = "SlashBleed" },
                    { name = "Tactical Attack",            use = (EnergyBar1 >= 15) and (tbuffs[500081])},
                    { name = "Power of the Wood Spirit",use = (pctEB2 >= .05) },
                    { name = "Attack",                    use = (thealth == 1) },
                        }
                end
            
            --Class Warlock/Warrior
            elseif mainClass == "HARPSYN " and subClass == "WARRIOR" then
            
            --Combat
                if enemy then
                Skill = {
                    { name = "Weakening Weave Curse",            use = ((EnergyBar1 >= 20) and (not tbuffs['Weakened'])) },
                    { name = "Perception Extraction",            use = (EnergyBar1 >= 15) and (not tbuffs['Perception Extraction']) },
                    { name = "Warp Charge",                        use = ((EnergyBar1 >= 30) and (not pbuffs['Warp Charge'])) },
                    { name = "Psychic Arrows",                    use = (EnergyBar1 >= 20) },
                            }
                end
                
        end
    --End Player Skill Sequences
    
    if (not MyCombat(Skill, arg1)) then
        MyCombat(Skill2, arg1)
    end
        
    --Select Next Enemy
    if (tDead) then
        TargetUnit("")
        return
    end
    if mainClass == "RANGER" and (not party) then        --To keep scouts from pulling mobs without meaning to.
        if (not LockedOn) or (not enemy) then
            TargetNearestEnemy()
            return
        end
    elseif mainClass ~= "RANGER" then                    --Let all other classes auto target.
        if (not LockedOn) or (not enemy) then
            TargetNearestEnemy()
            return
        end
    end
end

969

Friday, March 1st 2013, 1:47am

And that issue is fixed. The issue (as Peryl noticed) was an extra space after the "mainClass" identifier. It's always been the little things that get me.

Peryl

Intermediate

Posts: 313

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970

Friday, March 1st 2013, 2:20am

Quoted from "RoMunited;590856"

Still not working :(

DIYCE.lua
CustomFunctions.lua

and file name is DIYCE.toc

and the file with KillSequence is indeed called CustomFunctions.lua? and is indeed in the same folder as DIYCE.toc and DIYCE.lua?

If all this is true, then you should be getting error messages in-game as previously described, so I'd need to see what those are.
2013... The year from hell....

RoMunited

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Posts: 889

Location: Reni

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971

Friday, March 1st 2013, 3:20am

Quoted from "Peryl;590905"

and the file with KillSequence is indeed called CustomFunctions.lua? and is indeed in the same folder as DIYCE.toc and DIYCE.lua?

If all this is true, then you should be getting error messages in-game as previously described, so I'd need to see what those are.


Does the KillSequence have to be named "CustomFunctions.lua"? For me it is just named "CustomFunctions"

Peryl

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972

Friday, March 1st 2013, 3:52am

Quoted from "RoMunited;590913"

Does the KillSequence have to be named "CustomFunctions.lua"? For me it is just named "CustomFunctions"

Add-on loading 101:

When the game looks for an add-on, it scans for files with a .TOC extension. When it finds one, it reads this file to find out what .lua files it needs to load to activate this add-on.

Therefore yes, the file needs to be called CustomFunctions.lua since that is the name in the .TOC file.

Before you ask, the game also can load .XML files from inside the .TOC and therefore needs the file extensions to identify what type of file it is. So make sure the file is called CustomFunctions.lua.
2013... The year from hell....

RoMunited

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Posts: 889

Location: Reni

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973

Saturday, March 2nd 2013, 4:26pm

Quoted from "Peryl;590915"

Add-on loading 101:

When the game looks for an add-on, it scans for files with a .TOC extension. When it finds one, it reads this file to find out what .lua files it needs to load to activate this add-on.

Therefore yes, the file needs to be called CustomFunctions.lua since that is the name in the .TOC file.

Before you ask, the game also can load .XML files from inside the .TOC and therefore needs the file extensions to identify what type of file it is. So make sure the file is called CustomFunctions.lua.


Still getting the error :/ would the lua file cause any of the trouble?

Peryl

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974

Saturday, March 2nd 2013, 5:50pm

Quoted from "RoMunited;591175"

Still getting the error :/ would the lua file cause any of the trouble?


I suspect that you have the files in the wrong place since at this point it should be loading something and/or giving error messages in-game (not just when you try running the macro).

Soooo... lets rehash everything from the start to ensure everything is in the right place. Go over everything even if it seems dumb. Stranger things have happened.

First, in the game folder (where the game is actually installed), ensure there is a folder called interface, if it isn't there, create it.

Inside this interface folder, ensure that there is a folder called addons. Again if it isn't there, create it.

Inside this addons folder, make sure there is a folder called DIYCE. If it isn't there create it.

Inside this DIYCE folder, create/copy the file DIYCE.toc and make sure the contents of this file are:

Source code

1
2
DIYCE.lua
CustomFunctions.lua


Now copy the files DIYCE.lua and CustomFunctions.lua into this same DIYCE folder. Ensure that the files are indeed called DIYCE.lua and CustomFunctions.lua.

in DIYCE.lua, add the following line to the very end of the file (not inside any functions, just make this the last line of the file. Do not change anything in the line, copy it exactly as shown):

Source code

1
DEFAULT_CHAT_FRAME:AddMessage("DIYCE.lua has loaded")


Now in CustomFunctions.lua, add the following to the very end of the file (again, not inside a function, make this the new last line of the file. Again copy it exactly):

Source code

1
DEFAULT_CHAT_FRAME:AddMessage("CustomFunctions.lua has loaded")


Once this is done, save any/all files and start the game. If everything is loading properly you should see two messages in the chat window saying:

Source code

1
2
DIYCE.lua has loaded
CustomFunctions.lua has loaded


If you do get these messages, then we can be sure that the files are loading and so only errors remain (and you should be getting messages as I've previously described).
2013... The year from hell....

RoMunited

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975

Saturday, March 2nd 2013, 9:53pm

Quoted from "Peryl;591181"



If you do get these messages, then we can be sure that the files are loading and so only errors remain (and you should be getting messages as I've previously described).


Apparently I do, but I can't figure out what is wrong



The DIYCE.toc is filled in appropriately, only diyce/lua loads.
]
RoMunited has attached the following image:
  • DIYCE_2013-03-02_14-34-17.jpg

976

Sunday, March 3rd 2013, 1:23am

sorry i only half finished :/ wasnt gonna post it, but maybe a change i made will fill in the rest. this ran fine...i just didnt finish peryl's debug code at the end (i think :o)

when they get this complex i highly recommend a using lua interpreter or other beautifier to maintain sanity...or at least reduce the logging in and out 10million times


http://www.lua.org/cgi-bin/demo

^^ is very nice :P

if you see a function i removed just add it back in, 1 function at a time. with the interpreter its not a big deal to finalize things


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local WHITE = "|cffffffff"
local SILVER = "|cffc0c0c0"
local GREEN = "|cff00ff00"
local LTBLUE = "|cffa0a0ff"



function DIYCE_DebugBuffList(buffList)
    DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Buff List:")
    
    for k,v in pairs(buffList) do
        -- We ignore numbered entries because both the ID and name
        -- are stored in the list. This avoids doubling the output.
        if type(k) ~= "number" then
            DEFAULT_CHAT_FRAME:AddMessage(SILVER.."  ['..WHITE..k..SILVER..']:  "..LTBLUE.."id: "..WHITE..v.id..LTBLUE.."  stack: "..WHITE..v.stack..LTBLUE.."  time: "..WHITE..v.time)
        end
    end
    
    DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")    
end
                    



local silenceList = {
        ['Annihilation']     = true,
        ['King Bug Shock']     = true,
        ['Mana Rift']         = true,
        ['Dream of Gold']     = true,
        ['Flame']             = true,
        ['Flame Spell']     = true,
        ['Wave Bomb']         = true,
        ['Silence']         = true,
        ['Recover']         = true,
        ['Restore Life']     = true,
        ['Heal']             = true,
        ['Curing Shot']     = true,
        ['Leaves of Fire']     = true,
        ['Urgent Heal']     = true,
        ['Rune Pulse']        = true,
        ['Dark Healing']    = true,
        ['Heavy Shelling']  = true,
        ['Cure']            = true,
        ['Earth Arrow']        = true,
        ['Advanced Rebirth'] = true,
        ['Rebirth']            = true,
        ['Supreme Rebirth'] = true,
        ['Resurrection']    = true,
        ['Group Heal']        = true,
        ['Snipe']            = true,
                    }

                        
function KillSequence(arg1, healthpot, manapot, foodslot)

    local Skill = {}
    local Skill2 = {}
    local i = 0
    
    -- Player and target status.
    local combat = GetPlayerCombatState()
    local enemy = UnitCanAttack("player","target")
    local EnergyBar1 = UnitMana("player")
    local EnergyBar2 = UnitSkill("player")
    local pctEB1 = PctM("player")
    local pctEB2 = PctS("player")
    local tbuffs = BuffList("target")
    local pbuffs = BuffList("player")
    local tDead = UnitIsDeadOrGhost("target")
    local behind = (not UnitIsUnit("player", "targettarget"))
    local melee = GetActionUsable(3) -- # is your melee range spell slot number
    local a1,a2,a3,a4,a5,ASon = GetActionInfo(14)  -- # is your Autoshot slot number
    local phealth = PctH("player")
    local thealth = PctH("target")
    local LockedOn = UnitExists("target")
    local boss = UnitSex("target") > 2
    local elite = UnitSex("target") == 2
    local party = GetNumPartyMembers() >= 2
    local tgtName = UnitName("target") or ""
    local zone = GetZoneID()
    
    --Determine Class-Combo
    mainClass, subClass = UnitClassToken( "player" )





    --Silence Logic
    local tSpell,tTime,tElapsed = UnitCastingTime("target")
    local silenceThis = tSpell and silenceList[tSpell] and ((tTime - tElapsed) > 0.1)
    
    --Potion Checks
    healthpot = healthpot or 0
    manapot = manapot or 0
    
    --Equipment and Pet Protection
  
    --Check for level 1 mobs, if it is, drop target and acquire a new one.

    
    --Begin Player Skill Sequences
    
        --Priest = AUGUR, Druid = DRUID, Mage = MAGE, Knight = KNIGHT,
        --Scout = RANGER, Rogue = THIEF, Warden = WARDEN, Warrior = WARRIOR
        --Champion = Psyron, Warlock = Harpsyn
        
        -- Class: Champion/Rogue
            if mainClass == "PYSRON" and subClass == "THIEF" then

                local Shadowstab = GetActionUsable(3)


    
      
            Skill = {

                    { name = "Forge",                    use = (not pbuffs['Forge']) },
                    { name = "Action: "..healthpot,            use = (phealth <= .70) },

                    }

               if enemy and (mode == "DPS") then


                Skill2 = {

                    { name = "Shield Form",                use = (phealth <= 0.10) and (not pbuffs['Shield Form']) },
                    { name = "Shield Form",                use = (phealth >= 0.20) and (pbuffs['Shield Form']) },
                    { name = "Remodled Body",            use = (phealth <= 0.075) and (pbuffs['Shield Form']) },
                    { name = "Electrocution",           use = (EnergyBar1 >= 20) and (silenceThis) },
                    { name = "Throw",                    use = true },
                    { name = "Rune Growth",                use = true },
                    { name = "Rune Overload",            use = boss and (pbuffs['Death Arrives']) },
                    { name = "Heavy Bash",               use = (EnergyBar1 >= 20) and (tbuffs[621616]) and ((not tbuffs['Heavy Bash']) or (tbuffs['Heavy Bash'].stack < 3)) },
                    { name = "Rune Pulse",              use = tgtName == "Kulech Inspector" or tgtName == "Kulech Patrol" or tgtName == "Kulech Corpse Carrier" or tgtName == "Kulech Bandit" or tgtName == "Kulech Lookout" or(boss and pbuffs['Chain Drive']) },
                    { name = "Shadowstab",                use = (EnergyBar2 >= 20) },
                    { name = "Attack",                    use = (thealth == 1) },
                            }


                elseif enemy and (mode == "farm") then


                Skill2 = {
                    { name = "Shadowstab",                use = (EnergyBar2 >= 20) },
                            }

                elseif enemy and (mode == "tank") and pbuffs['Shield Form'] then
                Skill2 = {
                    { name = "Remodled Body",            use = (phealth <= 0.1) },
                    { name = "Smoke Diffusion",            use = false },
                    { name = "Rune Overload",            use = boss and (pbuffs['Death Arrives']) },
                    { name = "Electrocution",           use = (EnergyBar1 >= 20) and (silenceThis) },
                    { name = "Rune Energy Influx",        use = (EnergyBar1 >= 10) and boss },
                    { name = "Shock Strike",            use = (EnergyBar1 >= 25) },
                    { name = "Heavy Bash",               use = (EnergyBar1 >= 20) and (tbuffs[621616]) and ((not tbuffs['Heavy Bash']) or (tbuffs['Heavy Bash'].stack < 3)) },
                    { name = "Rune Pulse",              use = tgtName == "Kulech Inspector" or tgtName == "Kulech Patrol" or tgtName == "Kulech Corpse Carrier" or tgtName == "Kulech Bandit" or tgtName == "Kulech Lookout" or(boss and pbuffs['Chain Drive']) },
                    { name = "Shadowstab",                use = (EnergyBar2 >= 20) },
                    { name = "Throw",                    use = true },
                    { name = "Attack",                    use = (thealth == 1) },

                            }


end
    
    
          
          --ADD MORE CLASS COMBOS HERE. 
            --USE AN "ELSEIF" TO CONTINUE WITH MORE CLASS COMBOS.
            --THE NEXT "END" STATEMENT IS THE END OF THE CLASS COMBOS STATEMENTS.
            --DO NOT POST BELOW THE FOLLOWING "END" STATEMENT!
            end
    --End Player Skill Sequences
    if (not MyCombat(Skill, arg1)) then
        MyCombat(Skill2, arg1)
    end

 if (tDead) then
        TargetUnit("")
    end
end


if useless just ignore..i will try and finish it when i get home :þ

RoMunited

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Posts: 889

Location: Reni

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977

Sunday, March 3rd 2013, 2:05am

Quoted from "pazuzzu;591228"



Do I just use that? or should I download the GZ File (idk what to extract it with, nothing installed that does. You know of anything to use)

978

Sunday, March 3rd 2013, 2:59am

you can paste lua code into the box and run it..it will tell you errors, complete fail or if it worked

RoMunited

Professional

Posts: 889

Location: Reni

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979

Sunday, March 3rd 2013, 4:06am

Quoted from "pazuzzu;591237"

you can paste lua code into the box and run it..it will tell you errors, complete fail or if it worked


What you gave me didn't do anything :P not even the error I've been having. For some reason my toc file isn't recognizing my customfunctions.lua

980

Sunday, March 3rd 2013, 4:39am

huh..weird. only thing i can think of is the obvious....make sure the toc file and customfunctions are saved as txt ANSI encoding. otherwise maybe create a new blank txt file and paste in your code. sometimes win7 ignores you and does what it feels is most irritating.
:confused: