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1,121

Monday, April 29th 2013, 8:47pm

Hey!
I wrote this rotation for my R/M. Generally it works great beside one thing that I have noticed. It is that when use the DIYCE it starts off with the rotation. It casts Shadowstab/Day of Rain etc etc, when the full rotation has been used the Shadowstab bleed goes off and what is left of the debuffs are the Low Blow bleed on the boss. In this time I cant cast Shadowstab again to get the bleed on the boss because its depenting on when the CD of Day of Rain is over. So I wonder if there is anything I can do to make it not dependable on the Day of Rain CD? The rotation looks like below:

Source code

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{ name = "Silence",                               use = (silenceThis) },
                    { name = "Low Blow",                           use = (EnergyBar1 >= 30) and (pvp) },
                     { name = "Wound Attack",                       use =  (EnergyBar1 >= 35) and (tbuffs[620313]) and (tbuffs[620314]) },
                    { name = "Shadowstab",                         use = (EnergyBar1 >= 20) and (not tbuffs[620313])  },
                    { name = "Day of Rain",                        use = (boss or elite) and (tbuffs[620313]) },
                    { name = "Throw",                               use = (true) },
                    { name = "Low Blow",                           use = (EnergyBar1 >= 30) and (tbuffs[620313]) or (pvp) },
                    { name = "Combo Throw",                        use = (true) },
                    { name = "Attack",                             use = (thealth > 0) },

Order of the rotation so far is:
-Shadowstab
-Day of Rain
-Throw
-Low blow
-Wound Attack
-Combo Throw
/ B

ghostwolf82

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1,122

Monday, April 29th 2013, 9:17pm

Does DoR change shadowstab in any way? Do you have the correct buff/debuff numbers in there? I have never played a R/M (have a couple toons that have the combo, just never got around to playing that combo).

1,123

Monday, April 29th 2013, 9:42pm

The Shadowstab does not affect Day of Rain or vice versa. The buff/debuff numbers in there are correct I belive because the rotation works as it should beside that I cant cast Shadowstab while DoR is on CD.
/B

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1,124

Tuesday, April 30th 2013, 4:21am

In that code you posted, the only reason SS would not fire again would be due to the target already having the bleed debuff. Are you in a party with other rogues?

1,125

Tuesday, April 30th 2013, 11:04am

Sometimes I am with other rogues in party sometimes I am alone, and yes it only fires SS once then moves on to the other skills in the code. But as I wrote in the code, SS is only being fired once or how many times it takes till the target have the bleed debuff. But the problem is, when the bleed debuff from SS is going out/ending all what is left on the boss debuffs is the Low Blow bleed debuff. And in this situation I would like to cast SS again and finish it off with a Wound Attack after. But I cant do this before the CD of DoR has ended.
/B

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1,126

Tuesday, April 30th 2013, 12:56pm

If another rogue has cast SS and the bleed is there from that rogue, then to your diyce all is working as it should. This is where the diyce timers come into play, and why they were created in the first place.

Is anyone else a R/M that has this issue as well? If no one else is having the issue, then my suggestion would be to start using the timers.

1,127

Tuesday, April 30th 2013, 9:21pm

Can't think of any end game dps DIYCE users that use any timers in their script (atleast on Reni).

Heres code directly from my own r/s script for Shadowstab from a few pages back.

Quoted


{ name = "Shadowstab", use = ((EnergyBar1 >= 20) and ((not tbuffs['Bleed']) and (not tbuffs['Blind Spot Bleed']) and (not tbuffs['Sneak Attack Bleed']))) },

You don't need timers your diyce as a rogue, especially if you're leeching off someone else's.

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1,128

Wednesday, May 1st 2013, 1:57pm

Quoted from "Ravesden;599704"

Can't think of any end game dps DIYCE users that use any timers in their script (atleast on Reni).

Heres code directly from my own r/s script for Shadowstab from a few pages back.

You don't need timers your diyce as a rogue, especially if you're leeching off someone else's.


The use of timers is purely dependent on the player's game-style.

When I was using timers on my DIYCE code for my R/S, it was to ensure to spam Low Blow when cooldowns were burnt (after Wound Attacks were up) and to maintain the use of Wound Attack & Low blow spams while Energy Thief was active.

With the changes to Throw & Combo Throw for a Rogue, that changed a lot of things but during the burning phase. Timers will help ensure you maximise your DPS.

1,129

Thursday, May 2nd 2013, 3:46am

Quoted from "Ravesden;599704"

Can't think of any end game dps DIYCE users that use any timers in their script (atleast on Reni).

Heres code directly from my own r/s script for Shadowstab from a few pages back.

You don't need timers your diyce as a rogue, especially if you're leeching off someone else's.


I use a 6 sec timer for blind spot otherwise you get must be behind target spam if your not behind the target,with the timer it will do shadowstab right away instead if there is no shadowstab or blind spot bleed on the target.

Also you should use id's for bleed instead of bleed because the war bleed is called bleed but doesnt work for leaching. r/s has a different bleed id then r/wd and r/m so i added both id's for the bleeds. 500654 and 620313. Blind spot bleed can be left as words because the id's are the same and no other class has that bleed name that i could see. Same for grievous wound.

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1,130

Thursday, May 2nd 2013, 7:42am

This is why I asked for other rogues to help him out lol. I know so little about all the inner workings of rogues at endgame, I know the basics and how to answer general questions, but that's about it. Glad you guys read and respond in here for this very reason!

1,131

Thursday, May 2nd 2013, 9:17pm

Quoted from "Nito;599806"

I use a 6 sec timer for blind spot otherwise you get must be behind target spam if your not behind the target,with the timer it will do shadowstab right away instead if there is no shadowstab or blind spot bleed on the target.

Also you should use id's for bleed instead of bleed because the war bleed is called bleed but doesnt work for leaching. r/s has a different bleed id then r/wd and r/m so i added both id's for the bleeds. 500654 and 620313. Blind spot bleed can be left as words because the id's are the same and no other class has that bleed name that i could see. Same for grievous wound.


I've always manual'd blind spot depending on my positioning/situation. Blind spot>low blow, if you're in the right place, otherwise better to low blow and not hesitate. So never really saw the need for a timer there.

As for the "bleed" name conflicting, I've never really found it a problem tbh. Theres always been a rogue who did shadowstab there, and the warriors I used to run with (I don't touch rogue much anymore) were always w/r. But you're right, it would be better to use the ID's, but i cbf xD

Quoted

[COLOR=white !important]When I was using timers on my DIYCE code for my R/S, it was to ensure to spam Low Blow when cooldowns were burnt (after Wound Attacks were up) and to maintain the use of Wound Attack & Low blow spams while Energy Thief was active.
[/COLOR]

I could see the use of timers in that situation, problem is timing isn't always consistent with the fight itself. If the boss moves/disappears or I have to kill something else, move to a certain spot, does the timer still not run? Would think it would cause more harm than good imo. I think the key to low blow/energy management is having *just enough* for wound attack to be up, at the right time, and dumping energy in the 6 seconds its not. I've tried and tested your script, along with another rogue friend of mine (now retired), just didn't suit me.

Low blow spam during the 15 seconds of ET is easily done via

Source code

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{ name = "Low Blow",                        use = (EnergyBar1 >= 25) and (pbuffs['Energy Thief']) and ((tbuffs['Bleed)']) or (tbuffs['Blind Spot Bleed']) or (tbuffs['Sneak Attack Bleed'])) },

just 1 priority below wound attack.

Or, just spam low blow yourself, alternating between wound attack diyce when its available.

Other things I saw that conflicted with fights at upper end game were things like TA not being first priority (strat>burn) and shadowstab above low blow. You could move shot to be higher priority than vamp as well. Better to shot>vamp>shot than to vamp>shot>...whatever else. I also noticed you don't use joint blow, which *should* be used as it does respectable damage when shots/vamps are down and in the energy management/recup phase in between wound attack cd's. Although this has changed a bit due to throw/combo throw becoming viable as of a patch about a year ago.

I do agree though, different playing styles. I just wouldn't consider timers to be *necessary* for "ensuring maximum dps"

edit: actually, I can see the use for a timer in a R/Wd's script for POTWS, simply for the damage buff.

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1,132

Wednesday, May 8th 2013, 9:44am

Can somebody share Scout/Priest, Scout/Warrior and Mage/Scout scripts with me please? Here in code or in PM. thanks

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1,133

Thursday, May 9th 2013, 3:40am

Quoted from "BitiUS;600388"

Can somebody share Scout/Priest, Scout/Warrior and Mage/Scout scripts with me please? Here in code or in PM. thanks


I think you are in the wrong thread, this is the DIYce thread, not the CE thread...

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1,134

Thursday, May 9th 2013, 3:57am

Quoted from "Cike;600456"

I think you are in the wrong thread, this is the DIYce thread, not the CE thread...


I read his question earlier, and for once decided to let someone else handle it ;) Thanks Cike!

As for an answer, use the search feature to get a head start on the DIY part of this thread.

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1,135

Thursday, May 9th 2013, 4:11am

Quoted from "ghostwolf82;600460"

I read his question earlier, and for once decided to let someone else handle it ;) Thanks Cike!

As for an answer, use the search feature to get a head start on the DIY part of this thread.


tbh, I have no issue with diyce...think its pretty nifty actually, the thing I don't like about it is when its not diy...its just me, but people who ask for free stuff w/o even putting SOME effort in shouldn't get it...yeah...sorry to derail, seems to be a problem I been having recently >.<

on topic(kinda): can diyce analize your debuffs as well? like if you have a silence on you, it doesn't try to spam a magic skill because its high priority...can it switch to a melee general skill or something?

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1,136

Thursday, May 9th 2013, 5:34am

Quoted from "Cike;600462"

tbh, I have no issue with diyce...think its pretty nifty actually, the thing I don't like about it is when its not diy...its just me, but people who ask for free stuff w/o even putting SOME effort in shouldn't get it...yeah...sorry to derail, seems to be a problem I been having recently >.<

on topic(kinda): can diyce analize your debuffs as well? like if you have a silence on you, it doesn't try to spam a magic skill because its high priority...can it switch to a melee general skill or something?

ya

ghostwolf82

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1,137

Thursday, May 9th 2013, 7:10am

Quoted from "Cike;600462"

tbh, I have no issue with diyce...think its pretty nifty actually, the thing I don't like about it is when its not diy...its just me, but people who ask for free stuff w/o even putting SOME effort in shouldn't get it...yeah...sorry to derail, seems to be a problem I been having recently >.<

Happens all the time, been happening since the early days of v1 honestly. I'm normally the one who tells ppl to bugger off if they can't be bothered to put any minimal efforts forward. Decided to let someone else take the helm on that this time lol.

Quoted from "Cike;600462"

on topic(kinda): can diyce analize your debuffs as well? like if you have a silence on you, it doesn't try to spam a magic skill because its high priority...can it switch to a melee general skill or something?


It can, yes. If you set the conditions the right way. What combo are you thinking of? What silence are you wanting it to check?

Edit: You *could* set up a list of silence debuffs, and check that (kinda like the list for when to cast silence), and if any are true, then go melee.

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1,138

Thursday, May 9th 2013, 12:29pm

Quoted from "ghostwolf82;600470"

Happens all the time, been happening since the early days of v1 honestly. I'm normally the one who tells ppl to bugger off if they can't be bothered to put any minimal efforts forward. Decided to let someone else take the helm on that this time lol.


It can, yes. If you set the conditions the right way. What combo are you thinking of? What silence are you wanting it to check?

Edit: You *could* set up a list of silence debuffs, and check that (kinda like the list for when to cast silence), and if any are true, then go melee.


when I wrote the question I was thinking of m/s and m/r....but I dunno, still been insanely busy to even think of starting this project... >.<

also, is there a way(addon, dice) that can check the range to a target, is that possible in game? w/o just firing a skill and seeing if it goes?

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1,139

Thursday, May 9th 2013, 2:33pm

Quoted from "Cike;600473"

also, is there a way(addon, dice) that can check the range to a target, is that possible in game? w/o just firing a skill and seeing if it goes?


DIYCE does it, but only by putting a skill in an action bar slot and seeing if it will fire lol. Which is the only way that anyone has ever found AFAIK.

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1,140

Thursday, May 9th 2013, 10:30pm

Quoted from "ghostwolf82;600486"

DIYCE does it, but only by putting a skill in an action bar slot and seeing if it will fire lol. Which is the only way that anyone has ever found AFAIK.


cool, thanks...no more questions atm, but I'm sure more will come...