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{ name = "Wound Attack", use = (EnergyBar1 >= 35) and (tbuffs[620314]) and (tbuffs[620313]) and (tbuffs[500654]) and (tbuffs[620297]) },
{ name = "Low Blow", use = ((EnergyBar1 >= 30) and (tbuffs[620313]) or (not tbuffs[620314]) or (pvp)) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) and (not tbuffs[500654]) and (not tbuffs[620313]) and (not tbuffs[620297]) },
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{ name = "Wound Attack", use = (EnergyBar1 >= 35) and (tbuffs[620314]) and ((tbuffs[620313]) or (tbuffs[500654]) or (tbuffs[620297])) },
{ name = "Low Blow", use = (EnergyBar1 >= 30) and ((tbuffs[500654]) or (tbuffs[620313]) or (tbuffs[620297])) and (not tbuffs[620314]) or (pvp)) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) and ((not tbuffs[500654]) or (not tbuffs[620313]) or (not tbuffs[620297])) },
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{ name = "Wound Attack", use = (EnergyBar1 >= 35) and (tbuffs[620314]) and ((tbuffs[620313]) or (tbuffs[500654]) or (tbuffs[620297])) },
{ name = "Low Blow", use = (EnergyBar1 >= 30) and ((tbuffs[500654]) or (tbuffs[620313]) or (tbuffs[620297])) and (not tbuffs[620314]) or (pvp) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) and ((not tbuffs[500654]) or (not tbuffs[620313]) or (not tbuffs[620297])) },
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Source code |
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{ name = "Wound Attack", use = (EnergyBar1 >= 35) and (tbuffs[620314]) and ((tbuffs[620313]) or (tbuffs[500654]) or (tbuffs[620297])) },
{ name = "Low Blow", use = (EnergyBar1 >= 30) and ((tbuffs[500654]) or (tbuffs[620313]) or (tbuffs[620297])) and (not tbuffs[620314]) or (pvp) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) and ((not tbuffs[500654]) or (not tbuffs[620313]) or (not tbuffs[620297])) },
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This post has been edited 1 times, last edit by "Cike" (Dec 29th 2013, 8:12pm)
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{ name = "Wound Attack", use = (EnergyBar1 >= 35) and (tbuffs[620314]) and ((tbuffs[620313]) or (tbuffs[500654])) },
{ name = "Blind Spot", use = (EnergyBar1 >= 25) and (not tbuffs[620297] or not tbuffs[500654] or not tbuffs[620313]) and (presshift) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) and (not tbuffs[500654] or not tbuffs[620313] or not tbuffs[620297]) },
{ name = "Low Blow", use = (EnergyBar1 >= 40) },
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{ name = "Wound Attack", use = (EnergyBar1 >= 35) and (tbuffs[620314]) and ((tbuffs[620313]) or (tbuffs[500654]) or (tbuffs[620297])) },
{ name = "Blind Spot", use = (EnergyBar1 >= 25) and ((not tbuffs[620297]) and (not tbuffs[620313]) and (not tbuffs[500654]) and (presshift)) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) and ((not tbuffs[500654]) and (not tbuffs[620313]) and (not tbuffs[620297])) },
{ name = "Low Blow", use = (EnergyBar1 >= 40) },
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This post has been edited 1 times, last edit by "BloodyArrow" (Dec 30th 2013, 11:48pm)
This post has been edited 5 times, last edit by "BlankMinded" (Dec 31st 2013, 12:50am)
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function CustomAction(action)
if CD(action) then
if IsShiftKeyDown() then Msg("- "..action) end
g_lastaction = action
CastSpellByName(action)
return true
else
return false
end
end
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function CustomAction(action)
if CD(action) then
if IsShiftKeyDown() then Msg("- "..action) end
g_lastaction = action
CastSpellByName(action)
return true
else
return false
end
end
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This post has been edited 1 times, last edit by "BloodyArrow" (Jan 1st 2014, 9:02pm)
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Source code |
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function KillSequence(arg1, mode, healthpot, manapot, Healslot, foodslot, speedpot, ragepot, HoTslot)
...
[put local variables]
...
...
local pressalt = IsAltKeyDown() --this will either be true or false
...
...
...
{name = "skillname", use = pressalt },
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