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-function BuffParty(arg1,arg2) |
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function BuffParty(arg1,arg2) |
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local othersbuffs = { "Holy Protection" }
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for num=1,GetNumPartyMembers()-1 do
TargetUnit("party"..num)
if GetActionUsable(arg1) and (UnitHealth("party"..num) > 0) then
if vocal then Msg("- Checking group buffs on "..UnitName("party"..num)) end
for i,buff in ipairs(groupbuffs) do
if (g_skill[buff] ~= nil) and CD(buff) and (BuffTimeLeft("target",buff) <= buffrefresh) then
if UnitIsUnit("target","party"..num) then
if vocal then Msg("- Casting "..buff.." on "..UnitName("target")) end
CastSpellByName(buff)
return
else
if vocal then Msg("- Error: "..UnitName("target").." != "..UnitName("party"..num)) end
end
end
end
if vocal then Msg("- Checking others buffs on "..UnitName("party"..num)) end
for i,buff in ipairs(othersbuffs) do
if (g_skill[buff] ~= nil) and CD(buff) and (BuffTimeLeft("target", buff) <= buffrefresh) then
if UnitIsUnit("target","party"..num) then
if vocal then Msg("- Casting "..buff.." on "..UnitName("target")) end
CastSpellByName(buff)
return
else
if vocal then Msg("- Error: "..UnitName("target").." != "..UnitName("party"..num)) end
end
end
end
else
if vocal then Msg("- Player "..UnitName("party"..num).." out of range or dead.") end
end
end
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Quoted from "Skodziro;482130"
ABugCather displays such information:
[string'?']:169: attempt to call global 'PctM' (a nil value).
but if I delete this line of diyce error occurs in the next line and concerns ("local PCTs pctEB2 = (" player ")") but again when I delete this line passes to the next error command.
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DIYCE.lua CustomFunctions.lua |
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-- DIY Combat Engine version 2.2
local g_skill = {}
local g_lastaction = ""
function Msg(outstr,a1,a2,a3)
DEFAULT_CHAT_FRAME:AddMessage(tostring(outstr),a1,a2,a3)
end
function ReadSkills()
g_skill = {}
local skillname,slot
for page = 1,4 do
slot = 1
skillname = GetSkillDetail(page,slot)
repeat
local a1,a2,a3,a4,a5,a6,a7,a8,skillusable = GetSkillDetail(page,slot)
if skillusable then
g_skill[skillname] = { ['page'] = page, ['slot'] = slot }
end
slot = slot + 1
skillname = GetSkillDetail(page,slot)
until skillname == nil
end
end
-- Read Skills on Log-In/Class Change/Level-Up
local DIYCE_EventFrame = CreateUIComponent("Frame","DIYCE_EventFrame","UIParent")
DIYCE_EventFrame:SetScripts("OnEvent", [=[
if event == 'PLAYER_SKILLED_CHANGED' then
ReadSkills()
end
]=] )
DIYCE_EventFrame:RegisterEvent("PLAYER_SKILLED_CHANGED")
function PctH(tgt)
return (UnitHealth(tgt)/UnitMaxHealth(tgt))
end
function PctM(tgt)
return (UnitMana(tgt)/UnitMaxMana(tgt))
end
function PctS(tgt)
return (UnitSkill(tgt)/UnitMaxSkill(tgt))
end
function CancelBuff(buffname)
local i = 1
local buff = UnitBuff("player",i)
while buff ~= nil do
if buff == buffname then
CancelPlayerBuff(i)
return true
end
i = i + 1
buff = UnitBuff("player",i)
end
return false
end
function BuffList(tgt)
local list = {}
local buffcmd = UnitBuff
local infocmd = UnitBuffLeftTime
if UnitCanAttack("player",tgt) then
buffcmd = UnitDebuff
infocmd = UnitDebuffLeftTime
end
-- There is a max of 100 buffs/debuffs per unit apparently
for i = 1,100 do
local buff, _, stackSize, ID = buffcmd(tgt, i)
local timeRemaining = infocmd(tgt,i)
if buff then
-- Ad to list by name
list[buff:gsub('(%()(.)(%))', '%2')] = { stack = stackSize, time = timeRemaining, id = ID }
-- We also list by ID in case two different buffs/debuffs have the same name.
list[ID] = {stack = stackSize, time = timeRemaining, name = buff:gsub("(%()(.)(%))", "%2") }
else
break
end
end
return list
end
function CD(skillname)
local firstskill = GetSkillDetail(2,1)
if (g_skill[firstskill] == nil) or (g_skill[firstskill].page ~= 2) then
ReadSkills()
end
if g_skill[skillname] ~= nil then
local tt,cd = GetSkillCooldown(g_skill[skillname].page,g_skill[skillname].slot)
return cd <= 0.4
elseif skillname == nil then
return false
else
Msg("Skill not available: "..skillname) --Comment this line out if you do not wish to recieve this error message.
return
end
end
function MyCombat(Skill, arg1)
local spell_name = UnitCastingTime("player")
local talktome = ((arg1 == "v1") or (arg1 == "v2"))
local action,actioncd,actiondef,actioncnt
if spell_name ~= nil then
if (arg1 == "v2") then Msg("- ['..spell_name..']", 0, 1, 1) end
return true
end
for x,tbl in ipairs(Skill) do
local useit = type(Skill[x].use) ~= "function" and Skill[x].use or (type(Skill[x].use) == "function" and Skill[x].use() or false)
if useit then
if string.find(Skill[x].name, "Action:") then
action = tonumber((string.gsub(Skill[x].name, "(Action:)( *)(%d+)(.*)", "%3")))
_1,actioncd = GetActionCooldown(action)
actiondef,_1,actioncnt = GetActionInfo(action)
if GetActionUsable(action) and (actioncd == 0) and (actiondef ~= nil) and (actioncnt > 0) then
if talktome then Msg("- "..Skill[x].name) end
UseAction(action)
return true
end
elseif string.find(Skill[x].name, "Custom:") then
action = string.gsub(Skill[x].name, "(Custom:)( *)(.*)", "%3")
if CustomAction(action) then
return true
end
elseif string.find(Skill[x].name, "Item:") then
action = string.gsub(Skill[x].name, "(Item:)( *)(.*)", "%3")
if talktome then Msg("- "..Skill[x].name) end
UseItemByName(action)
return true
elseif CD(Skill[x].name) then
if talktome then Msg("- "..Skill[x].name) end
CastSpellByName(Skill[x].name)
return true
elseif string.find(Skill[x].name, "Pet Skill:") then
action = string.gsub(Skill[x].name, "(Pet Skill:)( *)(%d+)(.*)", "%3")
UsePetAction(action)
if (arg1 == "v2") then Msg(Skill[x].name.." has been fully processed") end
return true
end
end
end
if (arg1 == "v2") then Msg("- [IDLE]", 0, 1, 1) end
return false
end
function CustomAction(action)
if CD(action) then
if IsShiftKeyDown() then Msg("- "..action) end
g_lastaction = action
CastSpellByName(action)
return true
else
return false
end
end
function BuffTimeLeft(tgt, buffname)
local cnt = 1
local buff = UnitBuff(tgt,cnt)
while buff ~= nil do
if string.find(buff,buffname) then
return UnitBuffLeftTime(tgt,cnt)
end
cnt = cnt + 1
buff = UnitBuff(tgt,cnt)
end
return 0
end
-function BuffParty(arg1,arg2)
-- arg1 = Quickbar slot # for targetable, instant-cast buff without a cooldown (eg. Amp Attack) for range checking.
-- arg2 = buff expiration time cutoff (in seconds) for refreshing buffs, default is 45 seconds.
local selfbuffs = { "Soul Bond", "Enhanced Armor", "Holy Seal" }
local groupbuffs = { "Grace of Life", "Amplified Attack", "Angel's Blessing", "Essence of Magic", "Magic Barrier", "Blessed Spring Water", "Fire Ward", "Savage Blessing", "Concentration Prayer", "Shadow Fury" }
local buffrefresh = arg2 or 45 -- Refresh buff time (seconds)
local spell = UnitCastingTime("player") -- Spell being cast?
local vocal = IsShiftKeyDown() -- Generate feedback if Shift key held
if (spell ~= nil) then
return
end
if vocal then Msg("- Checking self buffs on "..UnitName("player")) end
for i,buff in ipairs(selfbuffs) do
if (g_skill[buff] ~= nil) and CD(buff) and (BuffTimeLeft("player",buff) <= buffrefresh) then
if vocal then Msg("- Casting "..buff.." on "..UnitName("player")) end
TargetUnit("player")
CastSpellByName(buff)
return
end
end
if vocal then Msg("- Checking group buffs on "..UnitName("player")) end
for i,buff in ipairs(groupbuffs) do
if (g_skill[buff] ~= nil) and CD(buff) and (BuffTimeLeft("player",buff) <= buffrefresh) then
if vocal then Msg("- Casting "..buff.." on "..UnitName("player")) end
TargetUnit("player")
CastSpellByName(buff)
return
end
end
for num=1,GetNumPartyMembers()-1 do
TargetUnit("party"..num)
if GetActionUsable(arg1) and (UnitHealth("party"..num) > 0) then
if vocal then Msg("- Checking group buffs on "..UnitName("party"..num)) end
for i,buff in ipairs(groupbuffs) do
if (g_skill[buff] ~= nil) and CD(buff) and (BuffTimeLeft("target",buff) <= buffrefresh) then
if UnitIsUnit("target","party"..num) then
if vocal then Msg("- Casting "..buff.." on "..UnitName("target")) end
CastSpellByName(buff)
return
else
if vocal then Msg("- Error: "..UnitName("target").." != "..UnitName("party"..num)) end
end
end
end
else
if vocal then Msg("- Player "..UnitName("party"..num).." out of range or dead.") end
end
end
if vocal then Msg("- Nothing to do.") end
end
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local WHITE = "|cffffffff"
local SILVER = "|cffc0c0c0"
local GREEN = "|cff00ff00"
local LTBLUE = "|cffa0a0ff"
function DIYCE_DebugSkills(skillList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Skill List:")
for i,v in ipairs(skillList) do
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..i..SILVER..']: "..LTBLUE..""..WHITE..v.name..LTBLUE.."" use = "..WHITE..(v.use and "true" or "false"))
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
function DIYCE_DebugBuffList(buffList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Buff List:")
for k,v in pairs(buffList)
-- We ignore numbered entries because both the ID and name
-- are stored in the list. This avoids doubling the output.
if type(k) ~= "number" then
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..k..SILVER..']: "..LTBLUE.."id: "..WHITE..v.id..LTBLUE.." stack: "..WHITE..v.stack..LTBLUE.." time: "..WHITE..v.time)
end
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
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Quoted from "Skodziro;482228"
I have a question with regard to:
...snip...
or why, after using the macro (/ run DIYCE_DebugBuffList (pbuffs)) in the chat command appears only BuffList ......... and nothing more no name or id buff.
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/run DIYCE_DebugBuffList(BuffList("player"))
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Quoted from "Skodziro;482228"
And the second question is whether it is able to read Polish characters diyce as: (ą, ę, ł ... etc), with 1.4 diyce was not a problem.
Quoted from "karol891;482168"
im not sure if this possible but is there a way to check if skill entered inhibition to active its effect?
For example:
Elite skill of r/w "Decay" http://www.runesdatabase.com/skill/493017/decay
Can be used when Poisonous. It causes (DMG0) main hand weapon DPS + (FixDMG0) x Dexterity physical damage and increases your Critical Physical Hit Rate by 20...168.8* and Critical Physical Damage by 1...13%**. Effective for 12 seconds.
(After the effect has ended it cannot be triggered again for 20 seconds.)
What i wan is diyce to check if skill in this condition "(After the effect has ended it cannot be triggered again for 20 seconds.)" before using it
There is no debuff/buff when skill in that condition but im pretty sure there is a way in game mechanics to know it
Quoted from "Peryl;482273"
Do you get a cooldown timer on the elite skill's action bar? If so, you can probably get the cooldown with GetExtraActionCooldown() (or one of the variants depending on which bar it put the elite skill on, I don't actually play RoM anymore so I'm not sure.)
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-- DIY Combat Engine version 2.2
local g_skill = {}
local g_lastaction = ""
function Msg(outstr,a1,a2,a3)
DEFAULT_CHAT_FRAME:AddMessage(tostring(outstr),a1,a2,a3)
end
function ReadSkills()
g_skill = {}
local skillname,slot
for page = 1,4 do
slot = 1
skillname = GetSkillDetail(page,slot)
repeat
local a1,a2,a3,a4,a5,a6,a7,a8,skillusable = GetSkillDetail(page,slot)
if skillusable then
g_skill[skillname] = { ['page'] = page, ['slot'] = slot }
end
slot = slot + 1
skillname = GetSkillDetail(page,slot)
until skillname == nil
end
end
-- Read Skills on Log-In/Class Change/Level-Up
local DIYCE_EventFrame = CreateUIComponent("Frame","DIYCE_EventFrame","UIParent")
DIYCE_EventFrame:SetScripts("OnEvent", [=[
if event == 'PLAYER_SKILLED_CHANGED' then
ReadSkills()
end
]=] )
DIYCE_EventFrame:RegisterEvent("PLAYER_SKILLED_CHANGED")
function PctH(tgt)
return (UnitHealth(tgt)/UnitMaxHealth(tgt))
end
function PctM(tgt)
return (UnitMana(tgt)/UnitMaxMana(tgt))
end
function PctS(tgt)
return (UnitSkill(tgt)/UnitMaxSkill(tgt))
end
function CancelBuff(buffname)
local i = 1
local buff = UnitBuff("player",i)
while buff ~= nil do
if buff == buffname then
CancelPlayerBuff(i)
return true
end
i = i + 1
buff = UnitBuff("player",i)
end
return false
end
function BuffList(tgt)
local list = {}
local buffcmd = UnitBuff
local infocmd = UnitBuffLeftTime
if UnitCanAttack("player",tgt) then
buffcmd = UnitDebuff
infocmd = UnitDebuffLeftTime
end
-- There is a max of 100 buffs/debuffs per unit apparently
for i = 1,100 do
local buff, _, stackSize, ID = buffcmd(tgt, i)
local timeRemaining = infocmd(tgt,i)
if buff then
-- Ad to list by name
list[buff:gsub('(%()(.)(%))', '%2')] = { stack = stackSize, time = timeRemaining, id = ID }
-- We also list by ID in case two different buffs/debuffs have the same name.
list[ID] = {stack = stackSize, time = timeRemaining, name = buff:gsub("(%()(.)(%))", "%2") }
else
break
end
end
return list
end
function CD(skillname)
local firstskill = GetSkillDetail(2,1)
if (g_skill[firstskill] == nil) or (g_skill[firstskill].page ~= 2) then
ReadSkills()
end
if g_skill[skillname] ~= nil then
local tt,cd = GetSkillCooldown(g_skill[skillname].page,g_skill[skillname].slot)
return cd <= 0.4
elseif skillname == nil then
return false
else
-- Msg("Skill not available: "..skillname) --Comment this line out if you do not wish to recieve this error message.
return
end
end
function MyCombat(Skill, arg1)
local spell_name = UnitCastingTime("player")
local talktome = ((arg1 == "v1") or (arg1 == "v2"))
local action,actioncd,actiondef,actioncnt
if spell_name ~= nil then
if (arg1 == "v2") then Msg("- ['..spell_name..']", 0, 1, 1) end
return true
end
for x,tbl in ipairs(Skill) do
local useit = type(Skill[x].use) ~= "function" and Skill[x].use or (type(Skill[x].use) == "function" and Skill[x].use() or false)
if useit then
if string.find(Skill[x].name, "Action:") then
action = tonumber((string.gsub(Skill[x].name, "(Action:)( *)(%d+)(.*)", "%3")))
_1,actioncd = GetActionCooldown(action)
actiondef,_1,actioncnt = GetActionInfo(action)
if GetActionUsable(action) and (actioncd == 0) and (actiondef ~= nil) and (actioncnt > 0) then
if talktome then Msg("- "..Skill[x].name) end
UseAction(action)
return true
end
elseif string.find(Skill[x].name, "Custom:") then
action = string.gsub(Skill[x].name, "(Custom:)( *)(.*)", "%3")
if CustomAction(action) then
return true
end
elseif string.find(Skill[x].name, "Item:") then
action = string.gsub(Skill[x].name, "(Item:)( *)(.*)", "%3")
if talktome then Msg("- "..Skill[x].name) end
UseItemByName(action)
return true
elseif CD(Skill[x].name) then
if talktome then Msg("- "..Skill[x].name) end
CastSpellByName(Skill[x].name)
return true
elseif string.find(Skill[x].name, "Pet Skill:") then
action = string.gsub(Skill[x].name, "(Pet Skill:)( *)(%d+)(.*)", "%3")
UsePetAction(action)
if (arg1 == "v2") then Msg(Skill[x].name.." has been fully processed") end
return true
end
end
end
if (arg1 == "v2") then Msg("- [IDLE]", 0, 1, 1) end
return false
end
function CustomAction(action)
if CD(action) then
if IsShiftKeyDown() then Msg("- "..action) end
g_lastaction = action
CastSpellByName(action)
return true
else
return false
end
end
function BuffTimeLeft(tgt, buffname)
local cnt = 1
local buff = UnitBuff(tgt,cnt)
while buff ~= nil do
if string.find(buff,buffname) then
return UnitBuffLeftTime(tgt,cnt)
end
cnt = cnt + 1
buff = UnitBuff(tgt,cnt)
end
return 0
end
function BuffParty(arg1,arg2)
-- arg1 = Quickbar slot # for targetable, instant-cast buff without a cooldown (eg. Amp Attack) for range checking.
-- arg2 = buff expiration time cutoff (in seconds) for refreshing buffs, default is 45 seconds.
local selfbuffs = { "Soul Bond", "Enhanced Armor", "Holy Seal" }
local groupbuffs = { "Grace of Life", "Amplified Attack", "Angel's Blessing", "Essence of Magic", "Magic Barrier", "Blessed Spring Water", "Fire Ward", "Savage Blessing", "Concentration Prayer", "Shadow Fury" }
local othersbuffs = { "Holy Protection" }
local buffrefresh = arg2 or 45 -- Refresh buff time (seconds)
local spell = UnitCastingTime("player") -- Spell being cast?
local vocal = IsShiftKeyDown() -- Generate feedback if Shift key held
if (spell ~= nil) then
return
end
if vocal then Msg("- Checking self buffs on "..UnitName("player")) end
for i,buff in ipairs(selfbuffs) do
if (g_skill[buff] ~= nil) and CD(buff) and (BuffTimeLeft("player",buff) <= buffrefresh) then
if vocal then Msg("- Casting "..buff.." on "..UnitName("player")) end
TargetUnit("player")
CastSpellByName(buff)
return
end
end
if vocal then Msg("- Checking group buffs on "..UnitName("player")) end
for i,buff in ipairs(groupbuffs) do
if (g_skill[buff] ~= nil) and CD(buff) and (BuffTimeLeft("player",buff) <= buffrefresh) then
if vocal then Msg("- Casting "..buff.." on "..UnitName("player")) end
TargetUnit("player")
CastSpellByName(buff)
return
end
end
for num=1,GetNumPartyMembers()-1 do
TargetUnit("party"..num)
if GetActionUsable(arg1) and (UnitHealth("party"..num) > 0) then
if vocal then Msg("- Checking group buffs on "..UnitName("party"..num)) end
for i,buff in ipairs(groupbuffs) do
if (g_skill[buff] ~= nil) and CD(buff) and (BuffTimeLeft("target",buff) <= buffrefresh) then
if UnitIsUnit("target","party"..num) then
if vocal then Msg("- Casting "..buff.." on "..UnitName("target")) end
CastSpellByName(buff)
return
else
if vocal then Msg("- Error: "..UnitName("target").." != "..UnitName("party"..num)) end
end
end
end
if vocal then Msg("- Checking others buffs on "..UnitName("party"..num)) end
for i,buff in ipairs(othersbuffs) do
if (g_skill[buff] ~= nil) and CD(buff) and (BuffTimeLeft("target", buff) <= buffrefresh) then
if UnitIsUnit("target","party"..num) then
if vocal then Msg("- Casting "..buff.." on "..UnitName("target")) end
CastSpellByName(buff)
return
else
if vocal then Msg("- Error: "..UnitName("target").." != "..UnitName("party"..num)) end
end
end
end
else
if vocal then Msg("- Player "..UnitName("party"..num).." out of range or dead.") end
end
end
if vocal then Msg("- Nothing to do.") end
end
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-- DIYCE 2.1
local WHITE = "|cffffffff"
local SILVER = "|cffc0c0c0"
local GREEN = "|cff00ff00"
local LTBLUE = "|cffa0a0ff"
function DIYCE_DebugSkills(skillList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Skill List:")
for i,v in ipairs(skillList) do
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..i..SILVER..']: "..LTBLUE.."" "..WHITE..v.name..LTBLUE.."" use = "..WHITE..(v.use and "true" or "false"))
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
function DIYCE_DebugBuffList(buffList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Buff List:")
for k,v in pairs(buffList) do
-- We ignore numbered entries because both the ID and name
-- are stored in the list. This avoids doubling the output.
if type(k) ~= "number" then
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..k..SILVER..']: "..LTBLUE.."id: "..WHITE..v.id..LTBLUE.." stack: "..WHITE..v.stack..LTBLUE.." time: "..WHITE..v.time)
end
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
local silenceList = {
['Annihilation'] = true,
['King Bug Shock'] = true,
['Mana Rift'] = true,
['Dream of Gold'] = true,
['Flame'] = true,
['Flame Spell'] = true,
['Wave Bomb'] = true,
['Silence'] = true,
['Recover'] = true,
['Restore Life'] = true,
['Heal'] = true,
['Curing Shot'] = true,
['Leaves of Fire'] = true,
['Urgent Heal'] = true,
}
function PriestFairySequence(arg1)
local Skill = {}
local Skill2 = {}
local i = 0
local FairyExists = UnitExists("playerpet")
local FairyBuffs = BuffList("playerpet")
local combat = GetPlayerCombatState()
--Determine Class-Combo
mainClass, subClass = UnitClassToken( "player" )
--Summon Fairy
if (not FairyExists) and (not combat) then
if mainClass == "AUGUR" then
if subClass == "THIEF" then
Skill = {
{ name = "Shadow Fairy", use = true },
}
elseif subClass == "RANGER" then
Skill = {
{ name = "Water Fairy", use = true },
}
elseif subClass == "MAGE" then
Skill = {
{ name = "Wind Fairy", use = true },
}
elseif subClass == "KNIGHT" then
Skill = {
{ name = "Light Fairy", use = true },
}
elseif subClass == "WARRIOR" then
Skill = {
{ name = "Fire Fairy", use = true },
}
end
end
end
--Cast Halo
if FairyExists then
if mainClass == "AUGUR" then
if subClass == "THIEF" then
if (not FairyBuffs[503459]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Wraith Halo)", use = true },
}
end
elseif subClass == "RANGER" then
if (not FairyBuffs[503457]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Frost Halo)", use = true },
}
end
elseif subClass == "MAGE" then
if (not FairyBuffs[503461]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Windrider Halo)", use = true },
}
end
elseif subClass == "KNIGHT" then
if (not FairyBuffs[503507]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Devotion Halo)", use = true },
}
end
elseif subClass == "WARRIOR" then
if (not FairyBuffs[503455]) then
if (arg1 == "v1") then
Msg("- Activating Halo", 0, 1, 1)
end
Skill = {
{ name = "Pet Skill: 6 (Accuracy Halo)", use = true },
}
end
end
--Cast Conceal
if (not MyCombat(Skill, arg1)) and not combat then
if (not FairyBuffs[503753]) then
if (arg1 == "v1") then
Msg("- Activating Conceal", 0, 1, 1)
end
Skill2 = {
{ name = "Pet Skill: 7 (Conceal)", use = true },
}
end
end
end
end
if (not MyCombat(Skill, arg1)) then
MyCombat(Skill2, arg1)
end
end
function KillSequence(arg1, healthpot, manapot, foodslot)
--arg1 = "v1" or "v2" for debugging
--healthpot = # of actionbar slot for health potions
--manapot = # of actionbar slot for mana potions
--foodslot = # of actionbar slot for food (add more args for more foodslots if needed)
local Skill = {}
local Skill2 = {}
local i = 0
-- Player and target status.
local combat = GetPlayerCombatState()
local enemy = UnitCanAttack("player","target")
local EnergyBar1 = UnitMana("player")
local EnergyBar2 = UnitSkill("player")
local pctEB1 = PctM("player")
local pctEB2 = PctS("player")
local tbuffs = BuffList("target")
local pbuffs = BuffList("player")
local tDead = UnitIsDeadOrGhost("target")
local behind = (not UnitIsUnit("player", "targettarget"))
local melee = GetActionUsable(13) -- # is your melee range spell slot number
local a1,a2,a3,a4,a5,ASon = GetActionInfo(14) -- # is your Autoshot slot number
local phealth = PctH("player")
local thealth = PctH("target")
local LockedOn = UnitExists("target")
local boss = UnitSex("target") > 2
local elite = UnitSex("target") == 2
local party = GetNumPartyMembers() >= 2
--Determine Class-Combo
mainClass, subClass = UnitClassToken( "player" )
--Silence Logic
local tSpell,tTime,tElapsed = UnitCastingTime("target")
local silenceThis = tSpell and silenceList[tSpell] and ((tTime - tElapsed) > 0.1)
--Potion Checks
healthpot = healthpot or 0
manapot = manapot or 0
--Equipment and Pet Protection
if phealth <= .04 then
--SwapEquipmentItem() --Note: Remove the first double dash to re-enable equipment protection.
for i=1,6 do
if (IsPetSummoned(i) == true) then
ReturnPet(i);
end
end
end
--Check for level 1 mobs, if it is, drop target and acquire a new one.
if (LockedOn and (UnitLevel("target") < 2)) then
TargetUnit("")
return
end
--Begin Player Skill Sequences
--Priest = AUGUR, Druid = DRUID, Mage = MAGE, Knight = KNIGHT,
--Scout = RANGER, Rogue = THIEF, Warden = WARDEN, Warrior = WARRIOR
-- Class: Warrior/Mage
if mainClass == "WARRIOR" and subClass == "MAGE" then
local SurpriseAttack = GetActionUsable(14)
--Potions and Buffs
Skill = {
{ name = "Action: "..healthpot, use = (phealth <= .70) },
{ name = "Survival Instinct", use = (phealth <= .30) and combat },
{ name = "Sense of Danger", use = (phealth <= .30) and combat },
{ name = "Action: "..manapot, use = (pctEB2 <= .40) },
{ name = "Action: "..Healslot, use = (phealth < .70) and (not combat) and (not party) },
{ name = "Action: "..HoTslot, use = (phealth < .80) and (not party) },
{ name = "Intensification", use = (pctEB2 >= .05) and (not pbuffs['Intensification']) and boss and enemy },
{ name = "Aggressiveness", use = boss and enemy },
{ name = "Electric Attack", use = (pctEB2 >= .05) and ((not pbuffs['Electric Attack']) or (pbuffs['Electric Attack'].time <= 45)) },
}
--Combat
if enemy then
Skill2 = {
{ name = "Silence", use = (silenceThis) },
{ name = "Surprise Attack", use = SurpriseAttack },
{ name = "Enraged", use = (EnergyBar1 <= 30) and (boss or elite) },
{ name = "Electrical Rage", use = (EnergyBar1 >= 15) and (pctEB2 >=.05) and (not pbuffs['High Voltage III']) },
{ name = "Thunder Sword", use = (pctEB2 >= .05) },
{ name = "Lightning's Touch", use = (pctEB2 >= .05) },
{ name = "Attack", use = (thealth == 1) },
}
end
--Class: Rogue/Priest
elseif mainClass == "THIEF" and subClass == "AUGUR" then
--Potions and Buffs
Skill = {
{ name = "Regenerate", use = (phealth <= .90) and (pctEB2 >= .05) and (not pbuffs['Regenerate']) },
{ name = "Action: "..healthpot, use = (phealth <= .70) },
{ name = "Action: "..manapot, use = (pctEB2 <= .40) },
{ name = "Magic Barrier", use = (pctEB2 >= .05) and ((not pbuffs['Magic Barrier']) or (pbuffs['Magic Barrier'].time <= 45)) },
{ name = "Quickness Aura", use = (pctEB2 >= .05) and ((not pbuffs['Quickness Aura']) or (pbuffs['Quickness Aura'].time <= 45)) },
{ name = "Poison", use = ((not pbuffs['Poisonous']) or (pbuffs['Poisonous'].time <= 45))},
}
--Combat
if enemy then
Skill2 = {
{ name = "Premeditation", use = (not combat) and boss and (EnergyBar1 >= 50) },
{ name = "Slowing Poison", use = boss },
{ name = "Informer", use = boss },
{ name = "Fervent Attack", use = boss },
{ name = "Assassins Rage", use = boss },
{ name = "Kick", use = (pctEB2 >= .05) },
{ name = "Sneak Attack", use = (EnergyBar1 >= 20) and boss and behind and party },
{ name = "Blind Spot Attack", use = (EnergyBar1 >= 20) and boss and behind and party },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) and (not tbuffs[620313]) },
{ name = "Low Blow", use = (EnergyBar1 >= 30) and (tbuffs[620313]) and (not tbuffs[500704]) },
{ name = "Wound Attack", use = (EnergyBar1 >= 35) },
{ name = "Shadowstab", use = (EnergyBar1 >= 20) },
{ name = "Attack", use = (thealth == 1) },
}
end
-- Class: Knight/Priest
-- DIYCE 2.1
elseif mainClass == "KNIGHT" and subClass == "AUGUR" then
local shield = true
if GetEquipSlotInfo(17) == nil then
shield = false
end
--Potions and Buffs
Skill = {
{ name = "Action: "..healthpot, use = (phealth <= .40) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .40)) }, -- only mana pot if decent health
{ name = "Magic Barrier", use = (pctEB1 >= .05 and (not pbuffs['Magic Barrier'])) },
{ name = "Holy Seal", use = (pctEB1 >= .05 and (not pbuffs['Holy Seal'])) },
{ name = "Enhanced Armor", use = (pctEB1 >= .05 and (not pbuffs['Enhanced Armor'])) },
{ name = "Blessed Spring Water", use = (pctEB1 >= .05 and (not pbuffs['Blessed Spring Water'])) },
-- Heals
{ name = "Holy Shield", use = (phealth <= .20) },
{ name = "Holy Illumination", use = (combat and (phealth <= .75) and (not pbuffs['Holy Illumination'])) },
{ name = "Holy Aura", use = (phealth <= .30) },
{ name = "Resolution", use = (combat and (phealth <= .65)) },
{ name = "Urgent Heal", use = (phealth <= .65) },
{ name = "Regenerate", use = ((phealth <= .90) and (not pbuffs['Regenerate'])) },
}
-- Combat
if enemy then
Skill2 = {
{ name = "Shield of Valor", use = ((phealth <= .8) and shield) },
{ name = "Shield of Discipline", use = (silenceThis and shield) },
{ name = "Shield of Atonement", use = (combat and shield and (not tbuffs['Restrained'])) },
{ name = "Rising Tide", use = ((not melee) and (thealth >= .99)) }, -- To Pull with
{ name = "Mana Return", use = (tbuffs['Holy Seals 3']) and (pctEB1 <= .70) },
{ name = "Threaten", use = (tbuffs['Holy Seals 3']) and (not tbuffs['Threaten']) },
{ name = "Hatred Strike", use = (combat and party) },-- Agro Multiplier if in party only
{ name = "Disarmament", use = ((UnitLevel("target") >= (UnitLevel("player") - 10)) and (boss or elite) and ((not tbuffs['Disarmament IV']) or (tbuffs['Disarmament IV'].time <= 3))) }, -- stack to 4
{ name = "Whirlwind Shield", use = (melee and shield and pctEB1 >= .2 ) },
{ name = "Charge", use = (combat and not tbuffs['Charge'] and (tspell ~= nil) or not melee)}, -- charge spellcasters
{ name = "Holy Light's Fury", use = (pctEB1 >= .2 ) and not tbuffs['Holy Light's Fury'] }, -- Knight/Priest 15 Elite
{ name = "Holy Smite", use = (pctEB1 >= .2 ) and tbuffs['Holy Light's Fury'] }, -- Knight/Priest 20 Elite
{ name = "Holy Strike", use = (pctEB1 >= .2 ) and not tbuffs['Light Seal III'] },
{ name = "Punishment", use = (tbuffs['Light Seal III']) },
}
end
-- Class: Priest/Knight 2.22
-- DIYCE 2.2
elseif mainClass == "AUGUR" and subClass == "KNIGHT" then
local FairyExists = UnitExists("playerpet")
if FairyExists then
if (PctH("playerpet") <= 0.80) then
TargetUnit("playerpet")
CastSpellByName("Regenerate")
return
end
end
--Potions and Buffs
Skill = {
{ name = "Last Prayer", use = ((not FairyExists) and combat) },
{ name = "Light Fairy", use = ((not FairyExists) and combat) },
{ name = "Action: "..healthpot, use = (phealth <= .40) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .40)) }, -- only mana pot if decent health
{ name = "Magic Barrier", use = ((pctEB1 >= .05) and (not pbuffs['Magic Barrier'])) },
{ name = "Enhanced Armor", use = ((pctEB1 >= .05) and (not pbuffs['Enhanced Armor'])) },
{ name = "Blessed Spring Water", use = ((pctEB1 >= .05) and (not pbuffs['Blessed Spring Water'])) },
{ name = "Holy Power", use = (combat and (pctEB1 <= .80) and (not pbuffs['Holy Power'])) },
{ name = "Wave Armor", use = (combat and not pbuffs['Wave Armor']) },
{ name = "Soul Bond", use = (not pbuffs['Soul Bond']) },
{ name = "Grace of Life", use = (not pbuffs['Enhanced Grace of Life']) },
{ name = "Amplified Attack", use = (LockedOn and not enemy and not UnitIsUnit("playertarget","playerpet") and not tdead and not tbuffs['Amplified Attack']) },
{ name = "Amplified Attack", use = (not pbuffs['Amplified Attack']) },
{ name = "Healing Salve", use = ((phealth <= .85) and not pbuffs['Healing Salve'] ) },
{ name = "Healing Salve", use = ((phealth <= .85) and pbuffs['Healing Salve'] and (pbuffs['Healing Salve'].time <= 10)) },
-- Self Heals
{ name = "Regenerate", use = ((phealth <= .85) and (not pbuffs['Regenerate'])) },
{ name = "Urgent Heal", use = (phealth <= .55) },
{ name = "Heal", use = (phealth <= .40) },
{ name = "Holy Aura", use = (phealth <= .30) },
{ name = "Soul Source", use = (phealth <= .25) },
-- Target Heals
{ name = "Regenerate", use = (LockedOn and not enemy and (thealth <= .80) and (not tbuffs['Regenerate'])) },
{ name = "Urgent Heal", use = (LockedOn and not enemy and (thealth <= .55)) },
{ name = "Healing Salve", use = (LockedOn and not enemy and (thealth <= .85) and not tbuffs['Healing Salve'] ) },
{ name = "Heal", use = (LockedOn and not enemy and (thealth <= .40)) },
}
-- Combat
if enemy then
Skill2 = {
{ name = "Bone Chill", use = (not tbuffs['Bone Chill']) },
{ name = "Rising Tide", use = true },
}
end
-- Class: Druid/MAGE
-- DIYCE 2.1
elseif mainClass == "DRUID" and subClass == "MAGE" then
-- Silence
Skill = {
{ name = "Silence", use = (silenceThis) },
-- Potions
{ name = "Action: "..healthpot, use = (phealth <= .40) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .40)) }, -- only mana pot if decent health
-- Heals
{ name = "Mother Earth's Protection", use = (phealth <= .30) },
{ name = "Recover", use = (phealth <= .40) },
{ name = "Curing Seed", use = (phealth <= .50) },
{ name = "Restore Life", use = ((phealth <= .60) and (pbuffs['Nature's Power'].stack <=2))}, -- use this ahead of Recover if low on Natures Power
{ name = "Recover", use = (not enemy and (thealth <= .60) and (not tbuffs['Recover'])) },
{ name = "Recover", use = ((phealth <= .60) and (not pbuffs['Recover'])) },
{ name = "Antidote", use = (not enemy and tbuffs['Poisoned']) },
{ name = "Purify", use = (not enemy and tbuffs['Curse']) },
{ name = "Antidote", use = (pbuffs['Poisoned']) },
{ name = "Purify", use = (pbuffs['Curse']) },
{ name = "Blossoming Life", use = ((phealth <= .80) and (not pbuffs['Blossoming Life'])) },
{ name = "Blossoming Life", use = ((phealth <= .90) and not combat) },
{ name = "Blossoming Life", use = (not enemy and (thealth <= .80)) },
-- Buffs
{ name = "Savage Blessing", use = (not pbuffs['Savage Blessing']) },
{ name = "Concentration Prayer", use = (not pbuffs['Concentration Prayer']) },
{ name = "Fire Ward", use = (not pbuffs['Fire Ward']) },
}
-- Ranged Attack
if enemy then
Skill2 = {
{ name = "Intensification", use = (not pbuffs['Intensification']) },
{ name = "Binding Silence", use = (tspell ~= nil and ttime >= 1 and (ttime - telapsed) > 0.5 and pctEB1 >= .05) },
{ name = "Briar Entwinement", use = (not tbuffs['Briar Entwinement'] or BuffTimeLeft("target", "Briar Entwinement") <=2) },
{ name = "Fireball", use = (combat) },
{ name = "Earth Pulse", use = (combat) },
{ name = "Weakening Seed", use = ((boss or elite) and (not tbuffs['Weakening Seed']) and (pbuffs['Nature's Power'].stack >= 3)) },
{ name = "Lightning", use = (not tbuffs['Lightning']) },
{ name = "Rockslide", use = (true) },
{ name = "Earth Arrow", use = (true) },
}
end
-- Class: Mage/Druid
-- DIYCE 2.1
elseif mainClass == "MAGE" and subClass == "DRUID" then
-- Silence
Skill = {
{ name = "Silence", use = (silenceThis) },
-- Potions
{ name = "Action: "..healthpot, use = (phealth <= .50) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .50)) }, -- only mana pot if decent health
-- Heals
{ name = "Recover", use = ((phealth <= .60) and (not pbuffs['Recover'])) },
{ name = "Recover", use = (phealth <= .30) },
{ name = "Recover", use = ((phealth <= .90) and (not combat)) }, -- top off before fight
-- Buffs
{ name = "Perception", use = (not pbuffs['Perception']) }, -- Mage/Druid Elite 15
{ name = "Magic Target", use = (not combat and not pbuffs['Magic Target']) }, -- Mage/Druid Elite 20
{ name = "Savage Blessing", use = (not pbuffs['Savage Blessing']) },
{ name = "Fire Ward", use = (not pbuffs['Fire Ward']) },
-- In case Electrostatic Charge is still on cooldown and you're getting hit hard
{ name = "Mother Earth's Protection", use = ((phealth <= .30) and not pbuffs['Electrostatic Charge']) },
}
-- Ranged Attack
if enemy then
Skill2 = {
{ name = "Fireball", use = (true) },
{ name = "Elemental Catalysis", use = (not pbuffs['Elemental Catalysis']) },
{ name = "Intensification", use = (not pbuffs['Intensification']) },
{ name = "Electrostatic Charge", use = (not pbuffs['Electrostatic Charge']) },
{ name = "Lightning", use = (not tbuffs['Lightning']) },
{ name = "Meteor Shower", use = (combat and tbuffs['Lightning']) },
{ name = "Phoenix", use = (combat and melee) },
{ name = "Earth Pulse", use = (combat and melee) },
{ name = "Discharge", use = (combat and melee) },
{ name = "Flame", use = (not tbuffs['Lightning']) },
{ name = "Plasma Arrow", use = (not pbuffs['Charged']) },
}
end
-- Class: Scout/Warden
-- DIYCE 2.1
elseif mainClass == "RANGER" and subClass == "WARDEN" then
local a1,a2,a3,a4,a5,ASon = GetActionInfo(22) -- Qbarslot for AutoShot
-- Cancel Blood Arrows out of combat or at less than 40% health, without invoking the GCD.
if friendly or (not UnitExists("target")) or tdead or (phealth <= .40) and (pbuffs['Blood Arrow']) then
CancelBuff("Blood Arrow")
return
end
-- Potions
Skill = {
{ name = "Action: "..healthpot, use = (phealth <= .50) },
{ name = "Action: "..manapot, use = ((pctEB2 <= .50) and (phealth >= .50)) }, -- only mana pot if decent health
-- Self Bufffs
{ name = "Frost Arrow", use = (EnergyBar1 >= 20 and not pbuffs['Frost Arrow']) },
{ name = "Concentration", use = (EnergyBar1 >= 20 and not pbuffs['Concentration']) },
{ name = "Briar Shield", use = (not pbuffs['Briar Shield']) },
}
-- Use Throat Attack on detect enemy spell cast.
if enemy then
Skill2 = {
{ name = "Throat Attack", use = (melee and (tspell ~= nil) and (ttime >= 1) and ((ttime - telapsed) > 0.5) and pctEB1 >= 15) },
-- Combat
{ name = "Savage Power", use = (combat and not pbuffs['Savage Power']) },
{ name = "Elven Amulet", use = (combat and (not pbuffs['Elven Amulet'])) },
{ name = "Arrow of Essence", use = (EnergyBar1 >= 20 and boss) },
{ name = "Target Area", use = (combat and boss) },
-- I only use Blood Arrow in partys.
{ name = "Blood Arrow", use = (phealth >= .80 and party and combat and not pbuffs['Blood Arrow']) },
-- Shots
{ name = "Shot", use = (combat) },
{ name = "Autoshot", use = (not ASon and combat) },
{ name = "Hidden Peril", use = (pbuffs[ 'Hidden'] and EnergyBar1 >= 35) }, -- Warden 25 Elite
{ name = "Snipe", use = (pbuffs[ 'Hidden Peril']) },
{ name = "Vampire Arrows", use = (EnergyBar1 >= 50 and not tbuffs['Vampire Arrows']) },
{ name = "Piercing Arrow", use = (true) },
{ name = "Wind Arrows", use = (thealth >= .75 and EnergyBar1 >= 50) },
{ name = "Combo Shot", use = (true) },
{ name = "Thorn Arrow", use = (pbuffs['Briar Shield']) }, -- Warden 15 Elite
{ name = "Reflected Shot", use = (true) },
-- Wrist and Joint- only if focus is plentiful. I dunno if Joint attack is even worthwhile- maybe for kiting?
{ name = "Wrist Attack", use = (not tbuffs['Wrist Attack'] and EnergyBar1 >= 50 and melee) },
{ name = "Joint Blow", use = (not tbuffs['Joint Blow'] and EnergyBar1 >= 50 and melee) },
{ name = "Power of the Wood Spirit", use = (melee) },
{ name = "Gryphon Bash", use = (melee) },
{ name = "Charged Chop", use = (melee) },
}
end
-- Class: Warden/Scout
-- DIYCE 2.1
elseif mainClass == "WARDEN" and subClass == "RANGER" then
local PetExists = UnitExists("playerpet")
local petname = UnitName("playerpet")
local pethealth = PctH("playerpet")
local petAttackActive = false
if (PetExists and UnitExists("pettarget") and UnitCanAttack("player","pettarget") and combat) then
petAttackActive = true
return
end
-- Cancel Blood Arrows out of combat or at less than 40% health, without invoking the GCD.
if friendly or (not UnitExists("target")) or tdead or (phealth <= .40) and (pbuffs['Blood Arrow']) then
CancelBuff("Blood Arrow")
return
end
-- Potions
Skill = {
{ name = "Action: "..healthpot, use = (phealth <= .60) },
{ name = "Action: "..manapot, use = ((pctEB1 <= .50) and (phealth >= .40)) }, -- only mana pot if decent health
{ name = "Elven Prayer", use = ((pethealth <= .70) and PetExists) },
-- Buffs
{ name = "Briar Shield", use = (not pbuffs['Briar Shield']) },
{ name = "Protection of Nature", use = (not pbuffs['Protection of Nature']) },
-- Pet
{ name = "Summon Spirit of the Oak", use = ((not PetExists) and (not pbuffs['Heart of the Oak']) and (not combat)) },
{ name = "Summon Spirit of the Oak", use = ((PetExists) and (not string.find(petname,"Spirit of the Oak")) and (not pbuffs['Heart of the Oak']) and (not combat)) } ,
-- Cheaper to Recast weak pet than to heal
{ name = "Summon Spirit of the Oak", use = ((pethealth <= .25) and (PetExists) and (not pbuffs['Heart of the Oak'])) },
-- Hold Shift to Absorb Spirit of the Oak to Tank
{ name = "Heart of the Oak", use = (IsShiftKeyDown() and (not combat) and (PetExists) and (string.find(petname,"Spirit of the Oak")) and (not pbuffs['Heart of the Oak'])) },
}
-- Combat
if enemy then
Skill2 = {
-- the following is my pet's basic attack command, and it is listed first in order to use it as a combat opener and help ensure that the pet gets first aggro, making aggro management easier.
{ name = "Pet Skill: 3 (Pet Attack)", use = ((not petAttackActive) and (not tdead) and PetExists) },
-- Make sure pet is assisting me.
{ name = "Pet Skill: 3 (Pet Attack)", use = ((petAttackActive) and (not UnitIsUnit( "playerpettarget", "playertarget" )) and PetExists) },
-- Use Throat Attack on detect enemy spell cast.
{ name = "Throat Attack", use = (melee and (tspell ~= nil) and (ttime >= 1) and ((ttime - telapsed) > 0.5) and pctEB1 >= 15) },
{ name = "Damage Transfer", use = (PetExists and combat and (pctEB1 <= .50) and (not pbuffs['Energy Absorb'])) },
{ name = "Energy Absorb", use = (combat and (pctEB1 <= .50) and (not pbuffs['Energy Absorb'])) },
{ name = "Blood Arrow", use = ((phealth >= .80) and party and combat and (not pbuffs['Blood Arrow'])) },
{ name = "Savage Power", use = (combat and (not pbuffs['Savage Power'])) },
{ name = "Elven Amulet", use = (combat and (UnitIsUnit( "targettarget", "player" )) and (not pbuffs['Elven Amulet'])) },
{ name = "Vampire Arrows", use = ((EnergyBar2 >= 40) and (not tbuffs['Vampire Arrows'])) },
{ name = "Anti-Magic Arrow", use = (true) },
{ name = "Shot", use = (combat) },
{ name = "Wrist Attack", use = ((melee) and (not tbuffs['Wrist Attack']) and (EnergyBar2 >= 50)) },
{ name = "Thorny Vines", use = ((pctEB1 >= .05) and melee and (not tbuffs['Thorny Vines'])) },
{ name = "Power of the Wood Spirit", use = (melee) },
{ name = "Untamable", use = ((EnergyBar2 >= 60) and melee) },
{ name = "Cross Chop", use = (melee) },
{ name = "Charged Chop", use = (melee) },
{ name = "Frantic Briar", use = (melee) },
}
end
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--ADD MORE CLASS COMBOS HERE.
--USE AN "ELSEIF" TO CONTINUE WITH MORE CLASS COMBOS.
--THE NEXT "END" STATEMENT IS THE END OF THE CLASS COMBOS STATEMENTS.
--DO NOT POST BELOW THE FOLLOWING "END" STATEMENT!
end
--End Player Skill Sequences
if (arg1=="debugskills") then --Used for printing the skill table, and true/false usability
DIYCE_DebugSkills(Skill)
DIYCE_DebugSkills(Skill2)
elseif (arg1=="debugpbuffs") then --Used for printing your buff names, and buffID
DIYCE_DebugBuffList(pbuffs)
elseif (arg1=="debugtbuffs") then --Used for printing target buff names, and buffID
DIYCE_DebugBuffList(tbuffs)
elseif (arg1=="debugall") then --Used for printing all of the above at the same time
DIYCE_DebugSkills(Skill)
DIYCE_DebugSkills(Skill2)
DIYCE_DebugBuffList(pbuffs)
DIYCE_DebugBuffList(tbuffs)
end
if (not MyCombat(Skill, arg1)) then
MyCombat(Skill2, arg1)
end
--Select Next Enemy
if (tDead) then
UseSkill(1,1) -- Loot Corpse
TargetUnit("")
return
end
if mainClass == "RANGER" and (not party) then --To keep scouts from pulling mobs without meaning to.
if (not LockedOn) or (not enemy) then
TargetNearestEnemy()
return
end
elseif mainClass ~= "RANGER" then --Let all other classes auto target.
if (not LockedOn) or (not enemy) then
TargetNearestEnemy()
return
end
end
end
-- Custom Local Functions
-- DoTMaster Function adds target to focus and keeps spell refreshed.
-- usage /run DoTMaster("Spell Name")
function DoTMaster(spellname)
local LockedOn = UnitExists("target")
local tDead = UnitIsDeadOrGhost("target")
local enemy = UnitCanAttack("player","target")
local spell = UnitCastingTime("player") -- Spell being cast?
-- Stops if spell is mid cast
if (spell ~= nil) then
return
end
--Check for level one mobs before doing combat
if (LockedOn and (UnitLevel("target") < 2)) then
TargetNearestEnemy()
return
end
local function add_to_focus(thisunit)
local onlist = false
local freeslot = 0
for i = 1,10 do
if (not UnitExists("focus"..i)) and (freeslot == 0) then
freeslot = i
elseif UnitIsUnit(thisunit, "focus"..i) then
return false
end
end
if freeslot == 0 then
Msg("All slots full, skipping "..thisunit)
return false
else
FocusUnit(freeslot, thisunit)
end
end
if enemy and not tDead and (UnitLevel("target") > 1) then
if add_to_focus("target") then
CastSpellByName(spellname)
return true
end
end
for i = 1,10 do
if UnitIsDeadOrGhost("focus"..i) and (not UnitIsPlayer("focus"..i)) then
FocusUnit(i, "")
elseif UnitExists("focus"..i) and UnitCanAttack("player", "focus"..i)
and (BuffTimeLeft("focus"..i, spellname) <= 2) then
FocusUnit(11, "target")
TargetUnit("focus"..i)
CastSpellByName(spellname)
TargetUnit("focus11")
FocusUnit(11, "")
return true
end
end
end
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Source code |
1 2 |
/run if not BuffParty(14) then if not PartyHealer.Main() then KillSequence("",11,12); end
/run if GetPlayerCombatState() then DoTMaster("Holy Light's Fury"); end
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Source code |
1 2 |
/run if not PriestFairySequence("v1") then if not BuffParty(14) then if not PartyHealer.Main() then KillSequence("v1",11,12); end end end
/run DoTMaster("Bone Chill")
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Source code |
1 |
/run if not BuffParty(14) then if not PartyHealer.Main() then KillSequence("v1",11,12); end end
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, but this number or ID number is not buff "Hidden Peril "or lacking in some features diyce reading ID numbers for a buff.
Quoted from "Skodziro;482314"
Is there a macro, addon, which function in diyce tell me exactly buff ID number, the Item Preview for or if anyone knows the ID "Hidden Peril," for Item Preview shows the ID number (50458, but this number or ID number is not buff "Hidden Peril "or lacking in some features diyce reading ID numbers for a buff.
Quoted from "Tussilein;482360"
Hi guys,
i am using DIYCE right now, and i try to adapt DIYCE2.0 - for german servers. Its working already for combat / skills, but i am missing the translations for the silenceList.
Any idea how to find the german translations for the casts of the mobs?
ie "Annihilation" should be ""Vernichtung" in german, but the others...
how did they translate "King Bug Shock", "Mana Rift" etc. to german?
Any hint appreciated
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Source code |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 |
local WHITE = "|cffffffff"
local SILVER = "|cffc0c0c0"
local GREEN = "|cff00ff00"
local LTBLUE = "|cffa0a0ff"
function DIYCE_DebugSkills(skillList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Skill List:")
for i,v in ipairs(skillList) do
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..i..SILVER..']: "..LTBLUE..""..WHITE..v.name..LTBLUE.."" use = "..WHITE..(v.use and "true" or "false"))
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
function DIYCE_DebugBuffList(buffList)
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."Buff List:")
for k,v in pairs(buffList)
-- We ignore numbered entries because both the ID and name
-- are stored in the list. This avoids doubling the output.
if type(k) ~= "number" then
DEFAULT_CHAT_FRAME:AddMessage(SILVER.." ['..WHITE..k..SILVER..']: "..LTBLUE.."id: "..WHITE..v.id..LTBLUE.." stack: "..WHITE..v.stack..LTBLUE.." time: "..WHITE..v.time)
end
end
DEFAULT_CHAT_FRAME:AddMessage(GREEN.."----------")
end
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Quoted from "Skodziro;482412"
if you mean the function
![]()
Source code
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28lokalnych WHITE = "| cffffffff" lokalnych SILVER = "| cffc0c0c0" GREEN local = "| cff00ff00" lokalnych LTBLUE = "| cffa0a0ff" Funkcja DIYCE_DebugSkills (skillList) DEFAULT_CHAT_FRAME: AddMessage (. GREEN. "Lista umiejętności:") for i, v w ipairs (skillList) nie DEFAULT_CHAT_FRAME:.. AddMessage (SILVER. "[' .. WHITE .. i. SILVER ..']: ".. LTBLUE .. " ".. WHITE .. v.name .. LTBLUE .." \ "używać = ".. WHITE .. (v.use i" prawda "lub" false ")) koniec DEFAULT_CHAT_FRAME: AddMessage (GREEN. ."----------") koniec DIYCE_DebugBuffList funkcji (buffList) DEFAULT_CHAT_FRAME: AddMessage (. GREEN. "Lista Buff:") k, v w parach (buffList) - Mamy ignorować ponumerowanych wpisów, ponieważ zarówno ID i nazwę - Przechowywane są na liście. Zapobiega to podwojenie produkcji. jeśli typ (k) ~ = "numer", a następnie DEFAULT_CHAT_FRAME:.. AddMessage (SILVER. "[' .. WHITE .. k. SILVER ..']: ".. LTBLUE .." id: ".. WHITE .. v.id. LTBLUE ..". Stosu: ".. WHITE .. v.stack .. LTBLUE .." czas: ".. WHITE .. v.time) koniec koniec DEFAULT_CHAT_FRAME: AddMessage (GREEN. ."----------") koniec
This feature does not work at all for me wants to know why I do not even like creature diyce all recommending feature pops up after use to me only (Buff list .............) or (Skill list ...... .) and nothing after that so desperately needs to learn some macro ID "Hidden Peril."