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mrmisterwaa

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1

Saturday, November 12th 2011, 10:03pm

Useful Macros.

I noticed a lot of people were saying that some tasks in their limited time in RoM took too long, so I decided to help out with a couple macros that I found in the API (with a lot of testing).

This thread is pretty much is going to be a place where I will keep all the useful macros I find on the forums. It will most likely always be a work-in-progress. So if you find a useful macro that isn't listed. Please post it.

Some macros listed in this post do not belong to me, I did not make them and I found them on the forums (EU/US) and some of the more difficult ones I found on the forums that were posted by MachineOfHate, Peryl, Ghostwolf and a few other people (which I kind of do not remember).

So I am going to put a bunch of macros that can help people feed their pet faster to creating & equipping arrows to a few macros to help you find Debuff ID's for DIYCE etc.

Pet Feeding Macro (Can be used for anything that is edible by your pet but best used with Miller Cakes)

Quoted

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/script for i = 1, 99, 1 do FeedPet(#) end
Step 1) Change # to the pet slot of the pet you want to feed.
Step 2) Open the Pet Menu and Click on the Feed Button.
Step 3) Select the Food you want to eat.
Step 4) Click on the Macro and watch your pet gobble an entire stack within 1 second.

Greatly speeds up the process of feeding your pet especially when you want to level it up in a slightly cheaper fashion.
Entering an Open Guild Castle Macro

Quoted

Source code

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/script GuildHouses_VisitHouseRequest("XXX")
Step 1) Change XXX to the guild of the castle you would like to join.
Step 2) Make sure you go to the Guild Manager and select the "Look Up Guild Information" button.
Step 3) Click the macro and you will join the Guild Castle.

Saves you from searching through the list of 5billion guilds to join the Guild Castle.
Getting the ID of a Title

Quoted

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/run ChatFrame1:AddMessage(GetCurrentTitle())
Step 1) Select the title you would like to get the ID of.
Step 2) Click on the macro and it will display it's ID number in chat.
Swap Title Macro

Quoted

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/run mytitles = {###, ###} 
/run mytitleindex = mytitleindex or 0 mytitleindex = (mytitleindex + 1)  SetTitleRequest(mytitles[mytitleindex % #mytitles + 1])
Step 1) Use the above macro to get the ID # of the Titles.
Step 2) Replace ### with the titles you would like to swap between.
Step 3) You can add more titles to swap between by adding a "," after each title and adding it's ID number.
Step 4) Click on the macro and it will swap between the titles.

3 Title Swap Example:

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/run mytitles = {530467, 530510, 530724} 
/run mytitleindex = mytitleindex or 0 mytitleindex = (mytitleindex + 1)  SetTitleRequest(mytitles[mytitleindex % #mytitles + 1])
Macro will swap between the "What are you looking at?" & "Vanguard Field Marshal" & "Storytelling Troupe Helper" titles.
Simple Swap Equipment & Return Pet Macro

Quoted

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/run SwapEquipmentItem()
/run ReturnPet(#)
Step 1) Change the # in ReturnPet() to the slot number of the summoned pet you use.
Step 2) Click on the macro and you will swap your equipment & return your pet.
Buying Items Macro

Quoted

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/run StoreBuyItem(X, Y)
Step 1) Change X to the slot number of the item within the merchant you would like to buy.
Step 2) Change Y to the amount of the item you would like to buy (1 -> 99).
Step 3) Open the Merchant Windows.
Step 4) Click on the macro and it will purchase the item in Slot X with a stack of the amount of Y.

Miller Cakes Example:

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/run StoreBuyItem(1, 99)
You will buy Miller Cakes with 99 pieces inside the stack.

This macro can be improved to be included inside a loop to buy multiple stacks at once (or multiple items). This is also an effective macro for buying belts from the vendor. (Look at the Pet Feeding Macro if you don't understand a loop means.)
Swapping & Using Item Set Skills Macro (not my macro.)

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/script JOBINDEX=X SKILLINDEX=Y SkillSuitFrame_GetSkill_OnClick();
/wait 1
/cast XXX
/wait 1
/script JOBINDEX=X SKILLINDEX=Y SkillSuitFrame_GetSkill_OnClick()
Step 1) Set X to the class category you want (first one in the Item-Set Skill list is Warrior, Second is Scout and last is Common Skills).
Step 2) Set Y to the skill's position within X's category.
Step 3) Set XXX to the name of the spell you would like to cast as it swaps.
Step 4) Click on the macro, it will swap the set-skill and cast it.

Example:

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/script JOBINDEX=3 SKILLINDEX=4 SkillSuitFrame_GetSkill_OnClick();
/wait 1
/cast Yawaka's Blessing
/wait 1
/script JOBINDEX=3 SKILLINDEX=1 SkillSuitFrame_GetSkill_OnClick();
What this macro does is that it replaces Escape with Yawaka's Blessing, casts it and puts Escape back. Very useful for Rogues who would like to ensure they can use more set-skills.

This can help other classes who rely on more then three set-skills.

This macro can also be used to cast Tendrils & Equip them for Scouts.
Debuff ID Macro

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/run for i=1,100 do local n,_,_,id=UnitDebuff("target",i) if n then DEFAULT_CHAT_FRAME:AddMessage(n.." = "..id) else break end end
Step 1) Select target.
Step 2) Click on macro.

Once you click on the macro, you will see a list of debuffs the person you are targetting has.

(This macro is used for DIYCE to find the ID of buffs for example, Bleed or Grevious Wound etc.)

More information if you would like the buff ID's:

Quoted from "Peryl"

To get the buffs instead, change UnitDebuff to UnitBuff. To get yourself instead of your target, change the "target" in that function to "player" (can also be changed to other unit types like "party1", "raid1", "focus1" etc)
Targetting Macro (posted by Peryl)

Quoted from "Peryl;456883"

A Targeting macro. This was asked a couple of times (as DIYCE code, and then recently as a macro), here's a couple of variations on the macros.

If the shift key is held down, the macro will target the previous mob/player instead of the next one (similar to how the tab key works). Put the macro on an unused action bar slot and set key bindings to it for both a normal key and a Shift+key version and you can then use it just like Tab.

Target non pets

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/run for i=1,10 do TargetNearestEnemy(IsShiftKeyDown()) if not UnitMaster("target") then break end end
/run if UnitMaster("target") then TargetUnit("") end
Target only players

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/run for i=1,10 do TargetNearestEnemy(IsShiftKeyDown()) if UnitIsPlayer("target") then break end end
/run if not UnitIsPlayer("target") then TargetUnit("") end


Swap Equipment Macro

Quoted

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/run swapequip = {0, 1, 2} 
/run swapequipindex = swapequipindex or 0 swapequipindex = (swapequipindex + 1)  SwapEquipmentItem(swapequip[swapequipindex % #swapequip + 1])


Will be adding more macros over the next few days (this is just what I could type up.)

mrmisterwaa

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2

Saturday, November 12th 2011, 10:03pm

Reserved.

3

Saturday, November 12th 2011, 11:06pm

i dont use many macros but love title swaps...

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/run SetTitleRequest(530460) 
/wait .4 
/run UseAction(34) 
/wait .4 
/run SetTitleRequest(530427) 
/wait .4 
/script UseItemByName("Spellweaver Potion")
i just do the useaction call for mad rush...prob easier with cast. so swaps to 1st colonel, mad rush, swaps to escape artist, speed pot....haul booty. use same setup for soldiers attack.

prepare for being called a hax0r though since its really fast and ppl are dum

so heres what i use for changing keybinds on the fly with the no pet targeting macro:

regular:

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/run SetBindingKey("TARGETNEARESTENEMY", "TAB"); 
/run SaveBindingKey() 
siege:

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/run SetBindingKey("ACTIONBAR2BUTTON20", "TAB"); 
/run SaveBindingKey() 
whichever actionbar and button u dragged the targeting macro to..great since i always forget to reset the bind after pvp.

changing set skills:

may be an easier way but if you download the addon titles...http://rom.curse.com/downloads/rom-addon…ils/titles.aspx

that creates a function which you can call in a simple macro:

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/setskill 1 Archer's Glory 
/setskill 2 Energy Restore 
1 is the position at 12:00 and 2 goes clockwise...so just make a macro for whatever combination of skills you want available. pve vs pvp vs boss fight vs trash. etc

you can switch set skills on the fly with a button click

not so much a macro but dang useful..remove spell effects on/off toggle keybind:

so create a new text file in ur runes of magic folder

type in:

ren model rseoff

then save as on.bat

create another new text file

type in:

ren rseoff model

save as off.bat


right click them and send to desktop as shortcut

you will have to have "hide extensions for known file types" unchecked in folder properties. so in winblows7 just hit start and type folder properties. go to the second tab, its 3/4 of the way down. without unchecking this it will just save the files as on.bat.txt which wont work

right click the shortcut and set a keybind for it if you so choose.

kneel macro for Veranus Nightmare/bears in grafu etc...

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/s Paznub in GROUP 2...cleanse me you morans!!!
/kneel
/s Paznub in GROUP 2...cleanse me you morans!!!
/kneel
/s Paznub in GROUP 2...cleanse me you morans!!!
/kneel
mainly for vn but being feared in annelia fight and running off at random often means you're roadkill if you move out into mini-bear area...or fearing into a nice gentle heavy shelling.

the /say is for vn so a bubble is over you to help your raid find you. repeating the 2 lines two times is enough to keep you controlled since the fear in vn is stupid fast and moving more than a small distance = dead basically.

grafu setskill magic tricks:

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/run UseAction(67)  --or whatever slot you drag setskill to
/wait .7  --adjust depending on your latency
/run UseExtraAction(1)


timing is a bit goofy with the animation so for siege/pvp probably better to have 2 separate binds..1 to prime it and 1 to fire it off.

i have a couple more favorites i will try and post when i get off work :o

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4

Sunday, November 13th 2011, 2:05am

Quoted from "mrmisterwaa;482806"


Buying Items Macro

If you don't want to make a macro for each item, this addon comes in handy.
http://www.curse.com/addons/rom/buy-stack

gaugau00ca

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5

Tuesday, November 29th 2011, 6:22pm

Warning, this doesn't seem to work anymore

Quoted from "mrmisterwaa;482806"



Pet Feeding Macro (Can be used for anything that is edible by your pet but best used with Miller Cakes)



I was happily using this macro since you posted it but it dangerously fails now for me. It eats all the cakes but IT DOESN'T level xp at all! It may be related to the new GCD or simply a new bug in the last patch.

I wasted 3 stacks of cakes before i noticed, lol.

-Sicalis

mrmisterwaa

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6

Tuesday, November 29th 2011, 9:03pm

@gaugau00ca,

What level is your pet? I have noticed people saying that once they hit level 67 it stopped giving XP (or Level 70 in this case I guess.)

Ekard82

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7

Monday, December 26th 2011, 6:54pm

Anyone can make macro to reapir all items with Simple Repair Hammers?

mrmisterwaa

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8

Monday, December 26th 2011, 10:32pm

You could just convert this to DIYCE 2.0 (or just use DIYCE 1) and run it:

http://forum.us.runesofmagic.com/showthread.php?t=48991

Well instead of Golden Repair Hammer, you Simple Repair Hammer.

9

Monday, December 26th 2011, 11:03pm

on the german forum theres an addon someone made called xcollections. very nice...has a little UI and also "hard" sets the instance difficulty to whatever you want and keeps it that way.

hammer part is in german, but its kinda obvious. used it for quite a while :D

1Rausch1

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Tuesday, December 27th 2011, 5:45pm

Quoted

I was happily using this macro since you posted it but it dangerously fails now for me. It eats all the cakes but IT DOESN'T level xp at all! It may be related to the new GCD or simply a new bug in the last patch.

I wasted 3 stacks of cakes before i noticed, lol.

-Sicalis



Source code

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/script for i = 1, 99, 1 do FeedPet(#) end


Think you missed the change # to number of pet. Ill test again at noon but pretty sure this still works

to feed pet 2 you would have a macro like this

Source code

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/script for i = 1, 99, 1 do FeedPet(2) end
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Wednesday, December 28th 2011, 2:32pm

Ever want to look up guild information via the Guild Castle Manager, but don't like to scroll through the entire list of guilds to find what you are looking for? Try this bit of code (gbs is Guild Board Search). Note that you need not be at the Guild Castle Manager to use it, as it will return a number indicating the position in the list of guilds on the server based on order of guild formation. If you are at the Guild Castle Manager and have selected the Look up Guild Information option, this will also display the guild info in the window.

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/run gbs("Guild Name to Search for")

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function gbs(GuildName)
  local FoundGuild = 0
  i = 0
  while (FoundGuild == 0) do
    local guildID , name = GuildBoard_GetNextGuildIDName( i );
    if string.lower(name) == string.lower(GuildName) then
      FoundGuild = guildID
      Msg("Guild Search: ( " ..guildID .. " ) " .. name)
    end
    i = i + 1
  end
  GuildBoard_RequestGuildInfo( FoundGuild );
  return
end

gaugau00ca

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12

Thursday, January 5th 2012, 10:52pm

Quoted from "1Rausch1;497120"

Source code

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/script for i = 1, 99, 1 do FeedPet(#) end
Think you missed the change # to number of pet. Ill test again at noon but pretty sure this still works

to feed pet 2 you would have a macro like this

Source code

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/script for i = 1, 99, 1 do FeedPet(2) end

*Shamely admits* you're right. I fed my crafter pet several stacks by mistake...

Duh!

-Sicalis

qlinuxxq

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13

Wednesday, January 25th 2012, 1:21am

Quick note, the swap title + cast macro's arent functioning, im using

/run SetTitleRequest(530460)
/wait .4
/run UseAction(34)
/wait .4
/run SetTitleRequest(530427)
/wait .4
/script UseItemByName("Spellweaver Potion")

as a test dummy, but how do I get the cast to function?

also can someone link me a functioning swap title + cast macro from storytelling troupe hero too fire training (+ casting of FT) then swap back?

just recently comletely redid my UI...looks like god had made it himself *proud face*
``````KREON```````
Thalia's #1 Rogue
Unbuffed Stats (no pet)
--------- T11 117 dura purple Dagger of Invasion. (Raid X FTW!)
---------19,136 Dex
--------- 9,111 Stam
--------- 70,010 Patk
--------- 4,051 pcrit (70.38%)
---------78,681 HP

Guild: Arcanum, Thalia's #1 Guild for progression since server start!
--------- GCHM 1-6
--------- TOSH NM Clear!
--------- VN Clear!

Solo's:
--------- RT normal,bronze,silver,gold(1-5)
--------- GC NM 1&2

Favourite item:
--------- 107 OVERDURA wings :D!

camagic

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14

Wednesday, January 25th 2012, 2:31am

Quoted from "qlinuxxq;504842"

Quick note, the swap title + cast macro's arent functioning, im using

/run SetTitleRequest(530460)
/wait .4
/run UseAction(34)
/wait .4
/run SetTitleRequest(530427)
/wait .4
/script UseItemByName("Spellweaver Potion")

as a test dummy, but how do I get the cast to function?

also can someone link me a functioning swap title + cast macro from storytelling troupe hero too fire training (+ casting of FT) then swap back?

just recently comletely redid my UI...looks like god had made it himself *proud face*


/run a=GetCurrentTitle()
/run SetTitleRequest(530467)
/wait .5
/cast Fire Training
/run SetTitleRequest(a)

works for me. Of course there is still a 4 min cd on FT. FT also shares a cd with the skills from other guild titles, ie mad rush, but is the cd of whatever skill was used, ie 60 sec for the mad rush instead of 4 min for normal FT.
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Peryl

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Tuesday, January 31st 2012, 1:20pm

The following is based on a macro to equip a weapon in both the main and offhand slots that I posted in this thread. Since the macro is relatively complex, and therefore doesn't allow much room for long weapon names, I did mention that it would be better as a custom slash command.

Well here's a custom slash command that will do the same job. I also generalised it so that you can equip/unequip to any inventory slot. It does mean this is more of an add-on than a macro, but it allows easy macro commands to do the work. With this, your macro would be something like this (where Item Name is the name of the item you want to equip):

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/unequipslot mainhand
/unequipslot offhand
/equipslot mainhand Item Name
/equipslot offhand Item Name

(may need a /wait command between the unequip and equip commands)

See the InvSlotNames list for all the slot names that these new slash commands understand.

Anyway, here's the code you need. I call this CustomCommands so you could add more custom slash commands to it if you wish (see the new macro guide for more info on creating custom slash commands).
(Oh yeah, I haven't actually tested this, so there might still be a bug or two)

CustomCommands.toc

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## 
## Name: CustomCommands
## 


CustomCommands.lua


CustomCommands.lua

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--[[
    CustomCommands
    
    Definitions for custom slash commands.
]]--


--[[ Local variables for commands ]]--


-- Inventory slot numbers and names for slash command. 
-- (includes alternate names)
local InvSlotNames = {
        ['head'] = 1,
        ['hands'] = 2,
        ['feet'] = 3,
        ['chest'] = 4,
        ['body'] = 4,
        ['upperbody'] = 4,
        ['legs'] = 5,
        ['lower'] = 5,
        ['lowerbody'] = 5,
        ['cape'] = 6,
        ['back'] = 6,
        ['belt'] = 7,
        ['shoulders'] = 8,
        ['necklace'] = 9,
        ['neck'] = 9,
        ['ammo'] = 10,
        ['ranged'] = 11,
        ['rangedweapon'] = 11,
        ['ring1'] = 12, 
        ['leftring'] = 12,
        ['ring2'] = 13,
        ['rightring'] = 13,
        ['ear1'] = 14,
        ['earring1'] = 14,
        ['leftearring'] = 14,
        ['ear2'] = 15,
        ['earring2'] = 15,
        ['rightearring'] = 15,
        ['mainhand'] = 16,
        ['main'] = 16,
        ['offhand'] = 17,
        ['off'] = 17,
        ['tool'] = 18,
        ['utensil'] = 18,
        ['talisman1'] = 19,
        ['talisman2'] = 20,
        ['talisman3'] = 21,
        ['wings'] = 22,
        ['adornment'] = 22,
    }


    
--[[ Custom commands ]]--


-- Slash command for equiping an item to a given inventory slot
SLASH_EquipToSlot1 = "/equipslot"
SlashCmdList['EquipToSlot'] = function (ebox, msg)
    msg = msg:lower()
    local _, _, slot, itemname = msg:find("^([^%s])%s*(.+)$")
    
    if not slot then
        DEFAULT_CHAT_FRAME:AddMessage("Usage: /equipslot <slot> <item name>")
        return
    end


    if InvSlotNames[slot] and itemname then
        local bagIndexToUse
        local _, _, totalSlots = GetBagCount() 
        
        for i = 1, totalSlots do
            local bagIndex, _, bagItemName = GetBagItemInfo(i)
            
            if bagItemName == itemname then
                bagIndexToUse = bagIndex
            end
        end


        if bagIndexToUse then
            EquipItem(InvSlotNames[slot], bagIndexToUse)
        end
    elseif not itemname then
        DEFAULT_CHAT_FRAME:AddMessage("You must provide an item name to equip.", 1, 0.3, 0.3)
    end
end




-- Slash command to unequip an item from an inventory slot
SLASH_UnequipSlot1 = "/unequipslot"
SlashCmdList['UnequipSlot'] = function (ebox, msg)
    msg = msg:lower()
    local _, availableslots, _ = GetBagCount()


    if msg == "" then
        DEFAULT_CHAT_FRAME:AddMessage("Usage: /unequipslot <slot>")
        return
    end
    
    if availableslots > 0 then
        if InvSlotNames[msg] then    
            EquipItem(InvSlotNames[msg])
        end
    else
        DEFAULT_CHAT_FRAME:AddMessage("You must have at least one free inventory slot to unequip an item.", 1, 0.3, 0.3)
    end
end
2013... The year from hell....

MachineOfHate

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16

Sunday, February 5th 2012, 6:19pm

Quoted from "qlinuxxq;504842"

Quick note, the swap title + cast macro's arent functioning, im using

/run SetTitleRequest(530460)
/wait .4
/run UseAction(34)
/wait .4
/run SetTitleRequest(530427)
/wait .4
/script UseItemByName("Spellweaver Potion")

as a test dummy, but how do I get the cast to function?

also can someone link me a functioning swap title + cast macro from storytelling troupe hero too fire training (+ casting of FT) then swap back?

just recently comletely redid my UI...looks like god had made it himself *proud face*


Here's the run fast macro I use. I took what Paz posted and made some changes.

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/run SetTitleRequest(530449) 
/wait .5
/run CastSpellByName("Mad Rush")
/wait .5
/run SetTitleRequest(530510) 
/wait .5
/script UseItemByName("Spellweaver Potion")
/wait 1
/script UseItemByName("Potion: Godspeed")


You will want to change the second SetTitleRequest to the number for Escape Artist (530427) if you don't have the bad guy title (100dex + 10% movement speed)

Quoted from "camagic;504871"

/run a=GetCurrentTitle()
/run SetTitleRequest(530467)
/wait .5
/cast Fire Training
/run SetTitleRequest(a)

works for me. Of course there is still a 4 min cd on FT. FT also shares a cd with the skills from other guild titles, ie mad rush, but is the cd of whatever skill was used, ie 60 sec for the mad rush instead of 4 min for normal FT.


I like that macro camagic posted. It'll swap from your current title to Fire Training, use the skill then swap back. The one I use just has the Bad Guy title hardcored in it since i don't have the storytelling title:

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/run SetTitleRequest(530467)
/wait .5
/run CastSpellByName("Fire Training")
/wait .5 
/run SetTitleRequest(530510)


I had to put the second wait in because sometimes FireTraining wouldn't go off due to lag.

Also, for those looking for a VN Cape Macro:

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/use Aoth Valiance Cape
/wait 1
/run UseEquipmentItem(5)
/wait 1
/use Callous Crush Cape


Change the appropriate lines for the capes you want to use.
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Eledhwen

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17

Sunday, February 5th 2012, 11:52pm

Quoted from "CharlieBananas;482845"

If you don't want to make a macro for each item, this addon comes in handy.
http://www.curse.com/addons/rom/buy-stack
A warning here:
People using the Buy stack and sell from BP have lost some valuable items and cannot get them back. Please, keep in mind that any add-on is not supported by Frogster/RoM. So you are taking a chance using them.

18

Wednesday, April 11th 2012, 1:00am

Is there a macro that can open all the guild resources that you gather there its kind of tedious to open all of them?

19

Friday, May 11th 2012, 12:03am

K sorry for such a newb question but in regards to the targeting macro on the first page, what is the difference between targeting only players and targeting non pets? Wouldnt they both do the same thing which is target only players? Am i not seeing the difference?

20

Friday, May 11th 2012, 12:07am

Quoted from "BadHaircut;529939"

K sorry for such a newb question but in regards to the targeting macro on the first page, what is the difference between targeting on players and targeting non pets? Wouldnt they both do the same thing which is target only players? Am i not seeing the difference?


Targeting only players mean, you also don't target mobs (balloons/guards), towers, treaches, eyes, siege gates, literally anything that is not a player.

Not targeting pets mean you target everything, except for pets
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012