Quoted from "TheMann64;538613"
What I'm wondering is if somebody can show me a macro that will let me use the ch/p skill when it is ready, but default to a different skill if it is not.
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Source code |
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/cast Ch/P skill* /cast backup skill |
Quoted from "mrmisterwaa;583338"
The first one is to swap to an empty "set" of Equipment so you do not get dura loss.
The 2nd one is a quick-swap macro if you are too lazy to open your character selection to choose which one of the 3 you want.
So you cycle through 3 of them.

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Source code |
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/run _,_,curcape=GetInventoryItemDurable("player",6)
/use Aoth Blade Cape
/wait .5
/run UseEquipmentItem(6)
/wait .5
/run if curcape then UseItemByName(curcape) else EquipItem(6) end
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Quoted from "hangman04;585502"
hey, looking for a macro that swaps current cape with aoth cape, then uses skill and afterwards puts the 1st cape back.
Any hints?
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Source code |
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/Use Aoth Valiance Cape /wait .4 /Run UseEquipmentItem(5) /wait .4 /Use Crimson Punishment |
Quoted from "Borella;583877"
The old swap macro no longer works. YOu have to add a -1 in there.
/run SwapEquipmentItem(-1)
/run ReturnPet(3)
Quoted from "SmokeNasty187;591697"
Any macro out there to recall Flame Spirit on command instead of it running its course? Im trying to stack my 60 m/s elite. I get the normal speed buff when Flame Spirit is summoned, then get a 30% magical damage buff after it recalls. I found out that killing it during a duel or whatever will make it cast it instantly upon death, while keeping the speed buff also. Im trying to stack both buffs into my normal burn phase buff rotation. If anyone can figure this out or help me it will be very appreciated. (Ive tried the standard /script ReturnPet(#) but doesnt work, im hoping i can insta kill it on summon but it may have to runs its course)
TYVM