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1

Saturday, October 24th 2015, 8:22pm

Scout/Warden and Warden/Scout DIYCE issues

I have a question on each side of the combo. For S/W, is there some trick for Archer's Glory to be called by DIYCE? Even though I include it like all the other skills, it never triggers and i have to call it manually.

For Wd/S, anytime I use sacrifice, upon waking up, my chiron wont go back to auto casting his arrow attacks unless i declick and reclick each one (which I usually miss for a while). is there any way to set those at the beginning of every fight?
I don't support 1 Server. I just like the Anagram - GOAT GRIP!

2

Saturday, October 24th 2015, 8:45pm

For Wd/S, anytime I use sacrifice, upon waking up, my chiron wont go back to auto casting his arrow attacks unless i declick and reclick each one (which I usually miss for a while). is there any way to set those at the beginning of every fight?

This is an issue with the game itself, not diyce.

I have a question on each side of the combo. For S/W, is there some trick for Archer's Glory to be called by DIYCE? Even though I include it like all the other skills, it never triggers and i have to call it manually.
You cannot use "name: " to call an Item Set Skill ability. You must use "Action: " or something else to call ISS skills.

3

Saturday, October 24th 2015, 10:35pm

For Wd/S, anytime I use sacrifice, upon waking up, my chiron wont go back to auto casting his arrow attacks unless i declick and reclick each one (which I usually miss for a while). is there any way to set those at the beginning of every fight?

This is an issue with the game itself, not diyce.
Thanks, Blank, I figured it was due to a bug. But is there a way to set those defaults in DIYCE like enabling auto-shot? This would also apply to set punch/sepal stab to auto attack.
I don't support 1 Server. I just like the Anagram - GOAT GRIP!

4

Sunday, October 25th 2015, 4:49am

There are some addons that automatically turn on warden pet skills (such as http://www.curse.com/addons/rom/warden-pet-skill-recorder). Howwever, they will not overcome the bug....they simply check status of skills when summoning/zoning.

5

Sunday, October 25th 2015, 6:54am

do you have a macro to turn on pet skills when you summon them?

Source code

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/cast Summon Nature Crystal
/wait 2.2
/run UsePetAction(5, true) UsePetAction(6, true)


you can use the same idea in another macro which will disable and then reenable them.

Source code

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/cast Sacrifice
/wait 31
/run UsePetAction(5, true) UsePetAction(6, true)
/wait 1
/run UsePetAction(5, true) UsePetAction(6, true)

6

Thursday, October 29th 2015, 8:35pm


You cannot use "name: " to call an Item Set Skill ability. You must use "Action: " or something else to call ISS skills.
Just got to this. I just tested it with the following call, where I put it in the slot used for speedpot (which I do manually anyway):

{ name = "Action: "..speedpot, use = true },


Thanks again, Blank.
I don't support 1 Server. I just like the Anagram - GOAT GRIP!