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1

Monday, December 28th 2015, 4:28am

Halp!

Tried a couple classes to level 10 and feel lost as hell with all the skill points and what to put and what not to put. I want to ask a question and I know I should play the class I like best but in my scenario I plan to not use any cash shop assistance. With that said can anyone help me decide on a good combo class that fits the following -

Able to solo with not to much trouble
No need for cash shop (I know this might change later on but for now brokeaf)
Easy to understand regarding putting skill points
Noob friendly


Only reason I came here to ask was cause I started to like the game, but feel helpless when deciding on a good combo and if you guys can help me pick a solid combo, maybe show a template of what skills I should get that would be great as well. I looked around a bit and the ones I do find are extremely old or I simply don't get them.

One more thing. I had the chance to take one class to 10 and get an extra class to test stuff out. How come I don't get all the classes abilities when I switch to that other class? I only see maybe 1-2 along with passives.

Cike

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2

Monday, December 28th 2015, 9:29am

low on time atm, if i remember i'll come back and give a more fleshed-out answer. however, to address this:
ones I do find are extremely old
not many combos in the game have changed over the years. for the most part, a good number of the older guides are still relevant. don't discount info immediately because of age. that being said, better safe than sorry, and just ask around if certain guides are still relevant.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

3

Monday, December 28th 2015, 7:54pm

Well, I think the class that most fits this description is warden. Warden is the easiest class to solo, IMO, since it combines decent DPS with good survivability. It can last for a while with so-so gear, although getting good weapon is gonna be essential later on. Good wardens will want several skills, but until then, basic attach/passive buffs skills will get you pretty far. And, various warden pets let you be a noob for a little longer, since they can do a lot of work for you.

Also, warden has good long term potential as either DPS or tank. Standard combos are warden/warrior and warden/scout, both can be quite OP.

However.... wardens have to be elves. Elven Island is a mess, IMO, to learn the game. I would start as human, get my bearings, then make an elf and go warden.

As for classes, you get general skills from your main and off class, but class specific only from main. You also get elite skills specific to the combo later on.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


4

Tuesday, December 29th 2015, 6:18pm

Well I ended up going for Warden still not sure what other class to get maybe I go with Druid to heal myself and the pet tree. I am
on Mithras if anyone wants to invite me to a guild. Name is Elunevicta and I afk quite a bit so sorry if I don't respond right away.

5

Tuesday, December 29th 2015, 6:41pm

Warden/Scout and Warden/Warrior are the ways to go. Yes, they are conventional choices, but you dont seem to be the type that wants to play an unusual combo.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


6

Tuesday, December 29th 2015, 7:18pm

all wardens have 10% hp heals on chop every 10 or 20 sec. I believe warden/warrior only become vaiable as a dps after obtaining 70 elite, before that it would be easier/faster to dps as a warden/scout. also warden/warrior do not have any range (200+) skills to pull mobs one at a time in a tight room. warden/warrior and warden/scout gears are interchangeable if you ignore the plate gear option for warden/warrior. they are also pretty expansive to stat (strength/physical attack is one of if not the most expansive stat to buy).

if you go warden/druid, you will want to gear and stat like a mage. most of your dps will come from white hits (however you will be using a staff so really slow swings) other skills are not really as useful to dps. you will have more surviveability than a mage but depending on if you throw in stamina/hp/defense stats, you might not have as much pdef as you would from wearing chain gear and stating as a dps wd/w or wd/s. your chop heals become aoe party heals.

so ya, play around with different combos of warden to find out which one you like best and don't forget that you get to have 3 classes for free. (get the 2nd class at lvl 10 and get the 3rd class at lvl 20/20)

7

Tuesday, December 29th 2015, 10:04pm

if you go warden/druid, you will want to gear and stat like a mage. most of your dps will come from white hits (however you will be using a staff so really slow swings) other skills are not really as useful to dps. you will have more surviveability than a mage but depending on if you throw in stamina/hp/defense stats, you might not have as much pdef as you would from wearing chain gear and stating as a dps wd/w or wd/s. your chop heals become aoe party heals.
Just to add to this. Bilalab is correct that if you want to get the most out of WD/D, you stat like a mage due to Earth Spirit Essence which adds magic damage to normal swings of your weapon. That being said, you can still play a WD/D with "normal" warden chain/axe gears and be just fine solo (the magic component of Earth Spirit Essence will hit less but all your other skills - like Charged Chop - will hit for more).

The combination of Warden/Scout/Druid is actually a VERY good set of combos for end game in that:

Warden/Scout does high damage and is almost always welcome in an end game instance (due to Morale Boost)
Warden/Druid (when statted like a mage) can be devastating in PVP
Warden/Druid (when statted like a tank) are VERY hard to kill

Scout/Warden does high burst damage for end game instances (and Forest Guidance provides a nice boss debuff).
Scout/Warden has several nice skills for PVP (Charged Chop knock down effect and Hide Scent)

Druid/Scout is probably the easiest healer to learn (that is still effective)
Druid/Warden is one of the best healers in the game (and comes with Mysterious Grace that buffs all magic damage users).
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Sarkas

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8

Wednesday, December 30th 2015, 4:37pm

Please, for the love of the mighty alpaca, use thread titles that tell me something about the problem