UIParent is the name of a frame provided by the default RoM interface, and in most cases is used as the default parent frame for other frames (unless you specifically want another parent frame). You can find its definition in interface/worldxml/uiparent.xml (if you have extracted the files as mentioned above). Generally, however, if you find an unknown frame name you should be able to find its definition either inside one of the *.xml or *.lua files either in interface/worldxml/ (from interface.fdb) or "<RoM Folder>/interface/addons/" (where your addons are installed)What it doesn't do however is fill in the values like relativeTo = "UIParent" where do I find all this info? what are my options?
You can use this tool to extract the *.fdb files. For addon development you should mostly be interested in the contents of the file "<RoM Folder>/fdb/interface.fdb" (the *.xml and *.lua files are located in interface/worldxml/ and so is ui.xsd)
Quoted from "danielrayment" What it doesn't do however is fill in the values like relativeTo = "UIParent" where do I find all this info? what are my options? UIParent is the name of a frame provided by the default RoM interface, and in most cases is used as the default parent frame for other frames (unless you specifically want another parent frame). You can find its definition in interface/worldxml/uiparent.xml (if you have extracted the files as mentioned above). Generally, however, if you find an unknown frame name you should be able to find its definition either inside one of the *.xml or *.lua files either in interface/worldxml/ (from interface.fdb) or "<RoM Folder>/interface/addons/" (where your addons are installed)
This post has been edited 1 times, last edit by "danielrayment" (May 13th 2015, 3:03pm)
This post has been edited 1 times, last edit by "danielrayment" (May 18th 2015, 7:27pm)
The event doesn't fire because APPLET_LOADED is not a RoM event. Remember, the game fires events and it is your responsibility to tell the game which ones you are interested in. Since APPLET_LOADED isn't a RoM event, it will never be fired.
This post has been edited 1 times, last edit by "danielrayment" (May 20th 2015, 5:04pm)