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1

Thursday, June 22nd 2017, 12:56pm

HUGE fixes this patch!

http://bit.ly/2txbwHk

Looks like RW fixed a lot of things & added more to the game w/ this patch guys.

2

Thursday, June 22nd 2017, 5:52pm

Makes them look like a serious company. Hopefully it starts being the norm.

Thank you Runewaker. I'll stop adding that "n" to your name for a while.
Magío • Mithras

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3

Thursday, June 22nd 2017, 6:07pm

Thank you Runewaker. I'll stop adding that "n" to your name for a while.

You're gonna call then "Ruewaker" now? :D

4

Thursday, June 22nd 2017, 6:41pm

Runewaker did good on the bug fixes, the +21-30 stones being added to db, not so great.



Quoted

This item can increase the power level of weapons with a power level of at least +20 by +1. This improvement is 100% reliable. The highest level which can be achieved is power level +30.

The character level requirement of the weapon must be between levels 81 and 100.

<CY>[SC_ITEMMALL_WEAPON4|Only for weapons with +20 and above.]</CY>


facepalm
99/99/99/99/99/99 W/WD/S/D/R/M

5

Thursday, June 22nd 2017, 7:20pm

Wow...
Magío • Mithras

6

Thursday, June 22nd 2017, 8:46pm

is there going to be a "too lazy; not going to reinstall the game but still interested in these new ISS" available
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ruisen2000

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7

Thursday, June 22nd 2017, 8:52pm

Mage ISS seems like pretty much the exact same as existing ISS, which is a bit of a letdown. Nothing wrong with upgraded versions of the skills, but most of them were not that useful to begin (other than unharmed for PvE and magic tricks for PvP), so these new skills don't bring much for mage.

Rogues seems like they get a few new ISS, most of the new ones seemed to be based on buffing offhand damage. Double hit from Claw scar looks like rogues might get skills added to their rotations though.

Scouts looked like they may get a buff, due to new upgraded version of archer's glory, and quite a bit more upgraded versions of Pdmg eductions for PvP.
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8

Thursday, June 22nd 2017, 9:30pm

can you imagine the cost... of +30.... sometimes it takes 40 + frackin jewels just to get to +12..... I... cant.... even.....

was hoping for new ISS skills hah not mostly recycled.. but what can you expect from GF, still happy something has changed tho, but taking the easy way about it never works in the long run.

ah well kudos for doing something
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9

Thursday, June 22nd 2017, 11:27pm

Runewaker did good on the bug fixes, the +21-30 stones being added to db, not so great.



Quoted

This item can increase the power level of weapons with a power level of at least +20 by +1. This improvement is 100% reliable. The highest level which can be achieved is power level +30.

The character level requirement of the weapon must be between levels 81 and 100.

[SC_ITEMMALL_WEAPON4|Only for weapons with +20 and above.]


facepalm
Pretty sure the same ppl paying for +20's now will also pay for +30's.
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Kikosi 98/50/60 Wl/Ch/M
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10

Thursday, June 22nd 2017, 11:45pm

Some of the ISS are completely new. "Most" are recycled, but not all.

11

Thursday, June 22nd 2017, 11:52pm

One of the new warlock item set skills increases their movement speed by 60% instead of 30.... for the same HP cost. Give them Herald and you now have an uncatchable class. Methinks that be just a bit OP. The speed doubled, so the HP cost should have doubled imo.

Did I read one of the mage skills correctly? Are we getting a resistance to Shadow prison?
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12

Friday, June 23rd 2017, 1:19am

Haven't looked at the new set skills yet but from what I've been told Warriors and scouts got a buff... like srsly RW? The two strongest classes in the game needed a buff?

And they day they release jewels higher than +20 is the day most of the players quit. Most of them are half out the door already.

Edit: Yup. Idk why people even play magical classes in this game. Absolutely ridiculous.
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VVV
If you play P/K in instances you're garbage

This post has been edited 1 times, last edit by "Borella" (Jun 23rd 2017, 1:42am)


13

Friday, June 23rd 2017, 2:06am

lets talk priest ISS bbeeeeee... here hold my beer

i looked them over and one is like 'makes a jewel, that replenshes 50% of your mana' i have 50k mana... i cant remember the last time i lost HALF my mana... moving on... there is one, that depends on my INT... HELLLLLLOOOOOOooooooo? im not a mage int isnt even a FOURTH stat on my gear, lets talk the one that 'restores 1,000 hp percond,... for FIVE SECONDs... ' now i have to admit math is not my thing but im pretty sure... that... 1,000 x5 would be... 5,000... 5,000 hp... RLY? im going to wetmyselfwithexcitement A WHOLE FIVE THOUSAND HPS... hold my beer while i go yolo the FA boss... NAKIE

was the person who did this a priest? did anyone ASK A PRIEST: yo priests what would you like to see in a iss, no priest EVER said, yolo a regen of 5k

lemmie help you out here, sorry you didnt ask me this before but, what skills would i like to see, as a priest/k > the ability to heal a FULL RAID (party of more then six) orrrrr... the removal of the 'increased mana per use' on my group heal ORRRRRRRRrrrrrrrrr less cast time on my group heal... orrrrrrrrrrr sighhhhh *climbs off soap box and takes back beer*
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14

Friday, June 23rd 2017, 2:12am



was the person who did this a priest?


No. it's become quite obvious that RW only plays the Warrior class.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


15

Friday, June 23rd 2017, 2:48am

Shell pulls broken...gold cost on item replaced by shell cost???
M (100), P (100), W (100), K (100), S (100), R (100) --> order of previously being active
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06/07/2011 (ch. 3) - Group completed RT diamond mode with me as M/K!

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16

Friday, June 23rd 2017, 2:49am



was the person who did this a priest?


No. it's become quite obvious that RW only plays the Warrior class.
But that requires them to actually play the game.
Asking a bit much there.
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17

Friday, June 23rd 2017, 5:58am

One of the new warlock item set skills increases their movement speed by 60% instead of 30.... for the same HP cost. Give them Herald and you now have an uncatchable class. Methinks that be just a bit OP. The speed doubled, so the HP cost should have doubled imo.

Did I read one of the mage skills correctly? Are we getting a resistance to Shadow prison?
Have't got home yet so haven't gotten a chance to look yet. But if this is actually true, sure it will be fun for me but like, I agree it is wayyyyy too much, I rarely Herald as it is because people say it makes me port cause of the current insane speed of the class. Can't imagine another 30% on top of that.

Wl/ch already a top siege class that utilizes 5/5 ISS' in siege cause they are so good, if they are all upgraded versions of those, GG folks. :wacko:

PS- TY Grimthar for getting those magical immunity and universal errors fixed especially. Even if not too many were affected by it will surely help us few dwarf dps classes have an easier life at times! :)
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18

Friday, June 23rd 2017, 10:56am

yes wl got massively buffed by new setskills when it was already op, most are double the old ones, i think its like 75% more dark dmg and 30% movement.
99/99/99/99/99/99 W/WD/S/D/R/M

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19

Saturday, June 24th 2017, 2:40am

lets talk priest ISS bbeeeeee... here hold my beer
i looked them over and one is like 'makes a jewel, that replenshes 50% of your mana' i have 50k mana... i cant remember the last time i lost HALF my mana... moving on... there is one, that depends on my INT... HELLLLLLOOOOOOooooooo? im not a mage int isnt even a FOURTH stat on my gear, lets talk the one that 'restores 1,000 hp percond,... for FIVE SECONDs... ' now i have to admit math is not my thing but im pretty sure... that... 1,000 x5 would be... 5,000... 5,000 hp... RLY? im going to wetmyselfwithexcitement A WHOLE FIVE THOUSAND HPS... hold my beer while i go yolo the FA boss... NAKIE
was the person who did this a priest? did anyone ASK A PRIEST: yo priests what would you like to see in a iss, no priest EVER said, yolo a regen of 5k
lemmie help you out here, sorry you didnt ask me this before but, what skills would i like to see, as a priest/k > the ability to heal a FULL RAID (party of more then six) orrrrr... the removal of the 'increased mana per use' on my group heal ORRRRRRRRrrrrrrrrr less cast time on my group heal... orrrrrrrrrrr sighhhhh *climbs off soap box and takes back beer*
I think I found my spirit animal lol :thumbsup:

Seriously though... Why would priests need updated versions of set skills that are hardly ever used? :doofy:
Holyanarchy - Guild Leader Heavensfury, Govinda Erebos

I could tell you what you want to hear, or I could tell you the truth... which do you prefer?

20

Saturday, June 24th 2017, 6:01am

Listen, what every rogue needed was more physical accuracy. They were sorely lacking in that department, right? Never mind that a warrior has a set skill that heals more than the priests set skill even before the 10% hp section is put in to play.
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

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