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FarmerTom

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21

Tuesday, June 27th 2017, 12:49pm

AWESOME. +30 jewels on sale.. with a 90% fail rate...

I had multiple toons close to 30 day loyalty chest, I'm sure many many others had much much more, but now reset back to 0, 20-25 days lost of logging in daily... (why do I do it again?)

This game got probably 200-300% more expensive than it ever has.. in just this year..

If you are going to raise the price to play this game so much, put dia NPC back in, or think of some damn idea to give players dia daily, weekly, something.
Loyalty Chests do not count FYI.

This is over and above the top.
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22

Tuesday, June 27th 2017, 3:31pm

yep, didn't take long, given how quick they got implemented, im going to assume that gameforge requested the item to be made.
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23

Tuesday, June 27th 2017, 6:06pm

Man... remember when a lot of people quit because of +20's? It's like... they realize they're not making as much money so their solution is making the game more expensive for the people left still playing the game.
Magío • Mithras

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24

Tuesday, June 27th 2017, 6:18pm

they actually did it LOL
and wow you wern't joking when you said 90% fail rate lol.
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25

Tuesday, June 27th 2017, 6:40pm

While a 90% fail rates sounds horrible, I'd like to point out one small detail.....

No one is forcing you to buy or use the new stuff.

I'm sure new content, if it ever comes out, can be completed with current gear, +20. I highly doubt there will be any real need for a +30 weapon, other than having the biggest epeen.

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26

Tuesday, June 27th 2017, 6:47pm

Huge fixes? Huge problems created by the patch. Look at the Phirus shells.

27

Tuesday, June 27th 2017, 6:51pm

When they bring the wheel back, it should be with, like, +40s.

ruisen2000

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28

Tuesday, June 27th 2017, 6:56pm

Nice way they've decided to send this game off :D
While a 90% fail rates sounds horrible, I'd like to point out one small detail.....

No one is forcing you to buy or use the new stuff.

I'm sure new content, if it ever comes out, can be completed with current gear, +20. I highly doubt there will be any real need for a +30 weapon, other than having the biggest epeen.
You've forgotten though, the same thing was said for +16 jewels and +20 jewels.
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29

Tuesday, June 27th 2017, 8:09pm

And they weren't "necessary" at the time. I mean, current content is being cleared using +20 stuff, and +12 was sufficient when +16's were released... Why feel the NEED to upgrade?

Although IBP isn't/wasn't perfect, strats DO exist for the bosses. No one has bothered figuring them out or trying them because the physical damage of certain things is insanely high, but in theory it could be done. So under the assumption that any future content is possible via strat (vor was, we can have hope for the future), +20 should be sufficient to clear future content.

It is the community that tricks people into thinking something is "necessary" when it truly is not.

I should say that I'm not going to keep my stuff +20. I will use them. That's not the way I view this. I'm going to use them b/c who doesn't want some more damage eh? But my point is that to run current, or new content....you don't NEED it, and shouldn't feel pressured to have, or exclude others who don't have, +25 or +30 gears. I have gold cap on one toon, and now I have something to spend my gold on, so I will. But those who have fewer resources shouldn't need to upgrade just because new jewels exist.

This post has been edited 1 times, last edit by "BlankMinded" (Jun 27th 2017, 8:18pm)


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30

Tuesday, June 27th 2017, 8:15pm

We haven't forgotten that what was said about +16 and +20 jewels. That they would cause people would leave the game because of them. Guess what there are less and less people every time they add a new + level now after a little while with +30 there will be even fewer. Insanity is doing the same again and again and expecting a different result. Add + levels and the result is always the same people leave the game.

31

Tuesday, June 27th 2017, 9:53pm

*ahem*

AHAHAHAHAHAHAHAHAHA

"You don't need it" Just have everything designed around "needing" it.

biggest gripe about real money currency in games is that you should not be buying power.

We've bought power, kept buying power for 1-12, then accepted it for 1-16, then they pushed it to 1-20. now its 1-30. Cash grabs stop at a certain point. The fact that your own game managers have no understanding of why people dislike this is damn near incomprehensible at how oblivious you are.

The game works without needing +1-30. But guess what, so does every other game in existence. There is no one listening to player demands, only selfish money grubbers trying to eke out a little bit of the dust left in their cows.
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32

Tuesday, June 27th 2017, 10:21pm

I wonder what the p2w's think about this. Overpriced +20's and high fail rate +30's......
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33

Tuesday, June 27th 2017, 11:08pm

That's the worst part. This game isn't really P2W. At least in the sense that, for the most part, the people doing the paying are not the same ones doing the winning.

Also on +20's price, it depends on how you look at it. You can claim that they're overpriced for the people who never had any, but for the people who were actually spinning for them this is basically the same on average, or even cheaper. It also gives F2P easier access to them.

One less RNG hurdle is always a win, except they replaced it with a bigger one. True, not necessary right now, but we don't know what next content will be like.

Imo, it just feels like a last cash grab before they close down the game... why was this implemented? Did someone ask for this? What's the reasoning behind it?

The only reasoning I can come up with is the fact that the community has been asking for +20's on the regular shop for so long. They probably had a meeting and someone had the bright idea of "Ok, so what if we put +20's in the shop BUT WE INTRODUCE HIGH FAILURE RATE +30's" *applause* + promotion... There is no way something like that didn't actually happen.

Again, there will be zero transparency. GM's will either not even forward our concerns or they'll just never come back with a response from the higher ups. HOw many unanswered questions are there in dead threads? Sad, really. I love this game but it really deserves to die off. Poor, poor management. Shitty- ideas nobody asked for get implemented. Good ideas are ignored. No transparency. I could go on.

I'd say to just enjoy the game while it lasts, but this situation has been going on for years. It's like... it just won't die, somehow. I bet it's those big whales. A handful of people are keeping the game afloat. Lose those 5 people and the US servers die.
Magío • Mithras

This post has been edited 4 times, last edit by "Magío" (Jun 27th 2017, 11:29pm)


34

Tuesday, June 27th 2017, 11:27pm

Considering the fact that I know people that have spent 2k, 3k , even as high as 7k dias on the wheel, and only got 1-2 weapon jewels....the prices for them are reasonable. And it sets a standardized price for the people that can't spin the wheel so I feel like its a win-win (win for players, win for gameforge). Could the prices be lower? Sure. Do they need to be lower in order to sell? No, wheel spinners will stop spinning and just buy direct.

This was something people wanted for a long time, and given the price of +16s when they were added permanently to the item shop, not entirely unexpected. The+30s were a surprise though.

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35

Wednesday, June 28th 2017, 12:11am

I'm curious as to the actual numbers are for failure rates at each refinement level. Givent he horrible 23-24 rate, if the chance of failure proceeds to climb from there at a steady enough pace, +30 wouldn't actually be 'possible' or feasible in dollar values, regardless how much money you have IRL ahah /SuperLuckEnabled
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36

Wednesday, June 28th 2017, 2:03am

The +20 price is.. w/e it's better than the wheel. The fact that they actually put +30 in the shop is such a huge slap in the face it's ridiculous.

"You don't need +20 to clear" lol. Yeah right. Current content is barely possible with +20.

GF is so unbelievably incompetent.
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Rougetopriest

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37

Wednesday, June 28th 2017, 2:11am

I think i'll just leave this right here.


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38

Wednesday, June 28th 2017, 2:15am

Yeah that's why I'm not worried about people getting +30 stuff anytime soon.

at 25% success rate, 25% drop rate, and 50% fail rate (but not drop), the probability of getting to +30 in 10 tries (all success) is 0.000096%. So basically you need a miracle, and the probability of getting +30 in 20 tries is a little over 0.0002% if I've done the math correctly (no guarantees there).

You need something like 80 gems to have a remote chance at actually getting +30 (statistically speaking....flukes and UBER lucky ppl fall into that 0.000096% )...In otherwords for a weapon you're looking to spend well over 8k dias, for a "decent CHANCE" to +30 a single item. This would require an absurd amount of dias sales to do en masse, since some items will use hundreds of gems (unlucky) to get to 30....

AND this is with an assume rate of 25% success, 25% fail and drop. From personal experience, the rates aren't even that high....

If I had to equate this to something, its almost quite literally like playing slots at the casino. You have an almost non-existant chance to win the jackpot, but you might win some moderately sized prizes if you play long enough (+24,+26). Unless you're prepared to shell out an absurd amount of real money, +30 will be a pipe dream for nearly everyone who plays the game.

39

Wednesday, June 28th 2017, 2:49am

I feel you man ( see picture below )

[img]http://board.us.runesofmagic.gameforge.com/index.php?page=Attachment&attachmentID=6463&h=31d48b09dc729e7a480f917f31038d43c406dfcc[/img]
ycavan has attached the following image:
  • failures_20170627.JPG

40

Wednesday, June 28th 2017, 4:51am

The +20 price is.. w/e it's better than the wheel. The fact that they actually put +30 in the shop is such a huge slap in the face it's ridiculous.

"You don't need +20 to clear" lol. Yeah right. Current content is barely possible with +20.

GF is so unbelievably incompetent.



well i am Canadian and i just looked i can buy on a non sale 460 dias for $26.97 Canadian dollars..................... cant even buy 1 damn +20 jewel for almost $30 bucks.
looks like most of us up here will just quit rather than spend any money here. :mad:
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