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Tuulikki

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  • "Tuulikki" started this thread

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1

Thursday, September 14th 2017, 11:06pm

You can keep your wheel, rather have the rubies back

I for one really "appreciate" the effort to bring back something very few players, if any, wanted. It was a special "treat" to see how the number of rubies awarded for things like puris were so significantly reduced now that the wheel uses rubies for currency. One might assume players simply haven't been expressive enough or perhaps we failed to effectively communicate how we really feel about the price to value ratio of the game right now.
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2

Thursday, September 14th 2017, 11:13pm

Someone mentioned on FB that it would behoove GF to make the wheel cost 10 tokens. ( 1 daily turn-in )

Honestly? We'd all like that, but I doubt GF would do that for 10 tokens.

GF should make a token wheel that costs 100 tokens per spin ( 10 daily turn-ins ). This would allow a player to decide on saving for puris ( 380 tokens ) or take a risk to try & get one each day. The point being, people could earn something each day they do dailies.

Rubies? unless the wheel is purely perfect +20 & +30's, it's not worth it. You only earn Rubies from diamond purchases & a dismal amount at that.

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3

Friday, September 15th 2017, 5:24am

Who came up with this bright idea to use rubies instead?? forcing people to buy diamonds now?? 1 nail, 2 nails, 3 nails!!!! 10 nails, 20 nails, 30 nails!! here is your brand new, state of the art, brand new coffin!!!! come on, you're suppose to work to keep the community?? unless i didn't see the memo??

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Celes

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4

Friday, September 15th 2017, 12:13pm

Someone mentioned on FB that it would behoove GF to make the wheel cost 10 tokens. ( 1 daily turn-in )

Honestly? We'd all like that, but I doubt GF would do that for 10 tokens.

GF should make a token wheel that costs 100 tokens per spin ( 10 daily turn-ins ).
I'm afraid it may not be technically possible in the new Shop, for the same reason why Phirius Shell Shop had to be moved to NPCs in-game when we were introducing it. :(

Phirius Shells are in-game currencies (aka in-game items) and new Shop is not working with them, so it can't take them as the "payment" to spin the Wheel same as it couldn't take them as the payment for Phirius Shell Shop (so it was moved to NPCs).

5

Friday, September 15th 2017, 2:48pm

@Celes

If the wheel were to use an IS item to spin... call it a Wheel ticket for now, we could have Wheel tickets in the Phirius Shoppe and the current diamond/ruby shoppe. The ticket, when purchased, could sit in the IS Depot and the Wheel could pull the ticket from there.

I would assume that if the Wheel can deposit items into the Depot, it can remove them as well.

In this way, you could really encourage people to play the game more by having people actively logging in to complete dailies for a chance at a wheel spin. The more people that log in, the higher chance they might stay active and develop the community.

But rubies for a wheel spin is an atrocious idea.

Celes

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6

Friday, September 15th 2017, 4:42pm

It would be the same question, how to connect in-game item (for example mentioned WoF ticket bought by Phirius Shels in-game) with depot in the Shop.
We can move item from Depot to the game, but note that you can't put items (in this case WoF tickets bought in-game) into Depot. So for now it's more like "one-way".

Although, as a CoMa it's not my field of expertise and maybe people from our Shop Team (who created it) would know better if it'd be possible.

7

Friday, September 15th 2017, 5:11pm

I think I'm understanding the technical issues you present.

Diamonds/Rubies + IS Shoppe + Depot all sit on the same level "above" the game level

Purchases are performed from Diamonds/Rubies -> IS Shoppe/Wheel -> Depot or current Toon in-game

Phirius Shoppe exists solely in-game and is separately managed from the IS Shoppe

Purchases are performed from Phirius Tokens -> Phirius Shoppe -> current Toon in-game

In order for there to be a link from the in-game interface to the Depot would require RuneWaker to implement this special interface.

Honestly, it would be trivial for RuneWaker to implement a special Phirius Token purchase that "buys" a WoF ticket to be placed in the Depot. The WoF could then have a button to use up a ticket. If RuneWaker programmers are still actively on-contract, I would urge you to bring this up. This could help the community greatly because everyone would like to feel their hard work in-game is worth something tangible.

@ 100 Tokens, people would need to decide whether they want to pull stats, spin the wheel or save up for concrete gifts from the Phirius Shoppe.

8

Friday, September 15th 2017, 5:14pm

Putting the wheel back ingame and using rubies on it has to be the worst idea yet. You have free to play players that need back pack spaces and such that use ingame gold to purchase other players rubies to get those things. Now the people who buy diamonds will use their rubies for the wheel so players that need backpack pages wont be able to get them so yet more people will leave. :rolleyes:
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Tuulikki

International man of mystery

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9

Friday, September 15th 2017, 7:18pm

easy fixes:

1. Allow daily tokens to be exchanged for rubies directly
2. Allow rubies to be purchased independent of diamonds
3. Create an IS item that can be used to spin the will that players can purchase with daily tokens
4. Take the wheel back and raise rubies back to their former level (even higher would be nice) - Preferred method :)
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Heron

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10

Friday, September 15th 2017, 7:48pm

Putting the wheel back ingame and using rubies on it has to be the worst idea yet.


I would agree with you, if only that bar weren't set so high. At present I would need binoculars to see it clearly.

11

Friday, September 15th 2017, 9:35pm

No No, worst idea yet was to allow gameforge full control of the itemshop. They have yet to utilize a feature of that.
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

12

Saturday, September 16th 2017, 8:07am

The best thing that I can think of that comes to mind right away is to invent some sort of currency that stays in the item shop page, right next to diamonds and rubies. Let's call the WoF tokens for the sake of discussion.
How to obtain WoF tokens would be something akin to zeevex caeds.
For every x amount of diamonds bought. (Let's say for every 100 diamonds) the purchaser is rewarded with a code in their email. These codes could either be redeemed in game in an IS tab, through the ticket system, or through a feature on the Rom website.

Once redeemed the code rewards them with lets say 1 token. 1 token per spin. The purchaser can then decide if they want to use or sell the codes just as they do with diamonds to FTP players.

This way diamonds must be bought by someone to spin the wheel just as is true now. But the upside that will make people happy is that their actual DIAMONDS are no longer "wasted" on failed spins. Just their WoF tokens, which are bonus at this point anyway
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13

Sunday, September 17th 2017, 3:36am

The best thing that I can think of that comes to mind right away is to invent some sort of currency that stays in the item shop page, right next to diamonds and rubies. Let's call the WoF tokens for the sake of discussion.
How to obtain WoF tokens would be something akin to zeevex caeds.
For every x amount of diamonds bought. (Let's say for every 100 diamonds) the purchaser is rewarded with a code in their email. These codes could either be redeemed in game in an IS tab, through the ticket system, or through a feature on the Rom website.

Once redeemed the code rewards them with lets say 1 token. 1 token per spin. The purchaser can then decide if they want to use or sell the codes just as they do with diamonds to FTP players.

This way diamonds must be bought by someone to spin the wheel just as is true now. But the upside that will make people happy is that their actual DIAMONDS are no longer "wasted" on failed spins. Just their WoF tokens, which are bonus at this point anyway
I think we should discourage the addition of any more gambling features into the game. Are durability, plussing, stat pulling and whatever else I'm forgetting not enough? This game should be regulated like a casino at this point. Instead we should encourage removal of horrible gambling minigames and let people obtain what they need at reasonable prices or through a reasonable amount of effort.
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14

Sunday, September 17th 2017, 12:58pm

The best thing that I can think of that comes to mind right away is to invent some sort of currency that stays in the item shop page, right next to diamonds and rubies. Let's call the WoF tokens for the sake of discussion

I actually already suggested something similiar on eu forum, except my idea was simply to reward people buying diamonds with rubies on checkout, based on the amount they spend. With gameforges new ruby policy, and wheel, rubies are increasingly hard to find, doing thisthe gives a much larger amount of rubies into the server, and players can choose to keep, sell or spin the rubies.
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15

Wednesday, September 20th 2017, 1:48am

Why are people qqing about this. Unless I'm missing some amazing item on the potential rewards list everything important on this ruby wheel can either be purchased in item shop with set ruby or diamond prices. No one is forced to buy stuff specifically from this wheel. Like I said in a previous thread, the wheel is perfect for people who like to gamble, and there will always be people for that. But that was only a problem if something very useful to character progression for everyone was only available through the wheel, but like I said, unless I'm missing something huge on the prize list, everything good is available at a fixed price already.

Whereas before having the plus 20s only on wheel was a problem since it was extremely difficult for free to play players to find diamond sellers who were willing to go through two annoying rng barriers (wheel rng + plussing rng) in order to progress. There were posts made addressing that issue and plus 20s have been implemented into the item shop at a fixed rate, which was one of their best additions imo. The only questionable addition they put into IS recently is the plus 30s and that is meh since you don't even need plus 30s to clear the current endgame, but even still, the plus 30s are in the IS at a fixed diamond rate. The most important part is they already removed a huge rng barrier for something that was useful for current progression by putting important things that was exclusive to the wheel into the IS. The way I see this new wheel is for people who have extra rubies and would like to gamble a bit for a chance of getting extra items.

@Zid No one's forced to buy diamonds because important stuff on wheel is already in IS, just need diamond sellers. People who actually roll on this wheel probably buy diamonds already, so they're not forced.

@Wolfbabe Not everyone with rubies will instantly gamble away all their rubies, just like how everyone who bought diamonds didn't gamble it all on the old wheel. That being said, people who buy diamonds will most likely continue to buy diamonds and get enough rubies for selling backpack slots.
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16

Wednesday, September 20th 2017, 2:11am

I agree with Rad up until the fact that they apparently reduced the Ruby bonus on items at the same time they released the wheel.

Every other complaint has no substance imo.
Magío • Mithras

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17

Wednesday, September 20th 2017, 2:14am

I believe seren and laor recipes were briefly available by wheel. Those, at least, aren't available otherwise. I expect they'll be back once gf figures out how to keep the server from eating them, or not delivering them, or whatever went wrong this time.

Regardless of the wheel's merits or lack thereof, there's also the fact that ruby accrual rate was nerfed into the ground, with no accompanying change in item cost. The reason given iirc was standardisation, but imo really was to put the squeeze on players. Again. Yanno, one more time. I for one resent it, and I would guess some qqing here do as well.

18

Wednesday, September 20th 2017, 9:29am

@Radium, there is a big difference between Diamonds and Rubies, you get Alot more diamonds for your money vs rubies. Not only will people now hold on to their rubies to spin the wheel vs selling them so people can get bank and backpack pages but they will also hold on to them to sell to other players ( gold for a spin) so free to play players will be somewhat screwed because the player base is small enough that even if only half the people who buy diamonds stop selling their rubies for bank and backpack pages and instead only use them on the wheel, it will impact the community.
Wolfbabe 100Mage/100Warrior/100Priest/50 Knight/44 Rogue/39 Scout Osha server :lol: Sorta retired from RoM 11/20/2016 (still log in and do dailies) . Good Luck to you all. Miserable people focus on the things they hate about their life. Happy people focus on the things they love about their life.

This post has been edited 2 times, last edit by "wolfbabe" (Sep 20th 2017, 9:47am)


19

Wednesday, September 20th 2017, 11:41am


@Radium, there is a big difference between Diamonds and Rubies, you get Alot more diamonds for your money vs rubies. Not only will people now hold on to their rubies to spin the wheel vs selling them so people can get bank and backpack pages but they will also hold on to them to sell to other players ( gold for a spin) so free to play players will be somewhat screwed because the player base is small enough that even if only half the people who buy diamonds stop selling their rubies for bank and backpack pages and instead only use them on the wheel, it will impact the community.
Cool story bro. It won't be that bad.
Magío • Mithras

20

Wednesday, September 20th 2017, 6:17pm

Magio, I am pretty sure a Bro is a name for a dude so that does not apply to me, and only time will tell if the rubies being used on wheel will affect the community.
Wolfbabe 100Mage/100Warrior/100Priest/50 Knight/44 Rogue/39 Scout Osha server :lol: Sorta retired from RoM 11/20/2016 (still log in and do dailies) . Good Luck to you all. Miserable people focus on the things they hate about their life. Happy people focus on the things they love about their life.

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