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1

Thursday, November 30th 2017, 7:35pm

Is It Worth It

I've been leveling wl, was planning on playing wl/m for groups becuase it seemed like there werent alot of them but ive been reading that everyone has a wl/m alt that they bring and just play on the side, is it still really worth it to level one if everyone has an alt they can just bring. Kinda feels redundant for me to play the class as a main when it can just be taken care of by seomeone playing 2 characters, am i better off rolling a tank or something?

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Thursday, November 30th 2017, 9:36pm

IMHO it is always better to have a real person running a toon. That being said, there are some groups that prefer to keep the loot distribution tight.

It is kind of difficult to "break" into an established raid group regardless, until you have proven yourself competent in PUGs. The PUGs may assume that someone in the PUG can supply a support alt, but, they should be more than happy to get a real player instead of trying to run two toons in a PUG.

In the end, what a raid group wants is competent players; be that competent player and you will get invites whether you are tank, healer, DPS, or support.
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Friday, December 1st 2017, 12:06am

1- IMHO it is always better to have a real person running a toon. That being said, there are some groups that prefer to keep the loot distribution tight.

2- It is kind of difficult to "break" into an established raid group regardless, until you have proven yourself competent in PUGs. The PUGs may assume that someone in the PUG can supply a support alt, but, they should be more than happy to get a real player instead of trying to run two toons in a PUG.

3- In the end, what a raid group wants is competent players; be that competent player and you will get invites whether you are tank, healer, DPS, or support.
1- That isnt the case at all, I run consistently with nearly every endgame running guild there currently is and can honestly say there is almost never a problem of loot distribution, being either adding more people to run, or between the people in the run already. The main reason Wl/M is preferred as an alt to SOME guilds, is simply due to it being more reliable. You hit a macro and it will do the same thing every single time, no human errors, and less people in group also generally creates a fsater run as IRL occurrences where 1 person has to afk so 11 people have to wait, then 2 minutes later its someone else needing to afk ect... It's more about efficiency then loot.

2- Pug generally try to get as close to 12 real people as possible as its a bunch of random players together, and not the people you're use to running with and their alts you're use to running with. So agreed with this, find a guild that can help you along, and join in when you can or on pugs to show how capable you are at your class.

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4

Friday, December 1st 2017, 2:00am

All of that being said, is it worth it to keep playing it if it can just be macro'd, because if im a capable player, wouldnt it be more lucrative for me to play a class that requires full attention to its best capabilities rather than play a class that can do its job via macro and afk

5

Friday, December 1st 2017, 2:25am

If you play as a wl/m, you are almost guaranteed to get a group invite. If you choose to play tank or healer or dps, and those roles are filled, you won't get invited. Since there are essentially no real dedicated wl/m players out there, this is the best way to get into raids.

A skilled wl/m being played by a human is better than a macro'd one. You have the flexibility of being able to easily adjust your skill timings for different bosses or groups who use different timings. On longer fights, a manually controlled warlock/mage can contribute far more than a macro one -- either because the macro'd alt dies or the player controlling it is focusing on playing a different toon. Wl/m has an in-combat res, a channeled 10% patk/matk boost and a crit resistance debuff that macro'd alts don't use, which can be very beneficial on longer fights.

You can also deal some damage. While it won't be massive damage output, you could save a raid from a 1-3% boss health wipe. You can also assist with silences (useful for boss fights like Vale of rithes first boss), and silence/fear trash mobs who have dangerous skills.

It is definitely better for all involved to have an active, skilled wl/m rather than a macro'd one.

6

Friday, December 1st 2017, 2:34am

Alright, thats what i was curious about, if Wl/m was fine as it was just being macro'd i was thinking about going to a k/w or ch/p tank because i figure there might be a shortage on them, thanks

7

Friday, December 1st 2017, 4:05am

The answers above Are very helpful. I'll just add, that if you want to do dps sometimes if you feel like you need a break from wl/m, I would pick warrior as your third class so you can play w/m. They both use the same exact gear (maybe a different weapon though)

With 1 Set of gear you could play wl/m, m/wl, w/m and m/w, all are decent classes, and w/m is capable of great damage in longer fights. Just some food for thought. :cheers:
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