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Dionaea

<span style="color:#3399FF !important;"><b>Community Manager</b></span>

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1

Tuesday, April 3rd 2012, 10:51pm

[SW Fieldtest] Week 2 Part 1 Feedback

How did this change affect the performance of SW

A total of 11 Votes have been submitted.

9%

My guild tried to register but did not get a place in the registration for Siege Wars (1)

9%

I recognized a significant difference in the Performance within the Siege Wars Battle (please give more details in a post reply) (1)

82%

The performance was as usual (9)

As explained here, we are starting a second phase of our field test for our Siege Wars Beta today and increase the maximum number of participating guilds from 200 to 400.

Please use this thread to give us your feedback by selecting an option in above poll as well as a reply post for more details. Please concentrate on performance issues related to this change, do not discuss already known bug reports or other issues.

  • Remain constructive and on-topic.
  • This thread is not open for discussions of Siege Wars in general or this change in general, please only give us your feedback in regards to performance related observations AFTER this change turns active, so after the Siege Wars from the 3rd of April.
  • We will remove any comments who derail the thread from described goal and do not follow the given instructions.


Thank you.

Your Runes of Magic Team

2

Wednesday, April 4th 2012, 12:20am

so far i have noticed some slight rubberbanding and up to 3 second lag.now last nite i sieged against a 9k point guild,no rubber banding and no lag so it is improving.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

3

Wednesday, April 4th 2012, 4:21am

crashed in first 2 minutes,5 second lag throughout whole 15 min siege(other side didnt seem to lag)crashed at 10 min mark and 14 min mark.other side took crystal before i got back in ,no rewards.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

GarryL

Professional

Posts: 614

Location: Australia

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4

Wednesday, April 4th 2012, 9:31am

It ran ok for me, no rubber-banding like i have had in previous sieges over the last week but 2 of my guildies complained about both rubber-banding & up to 5 second skill lag. Both said ping & fps remained stable & at normal levels while they rubber-banded & had skill lag.

We only had about 8 on our side & the other guild had maybe 14-15 playing so it should have run well for all.

I think the other side were having similar problems to the 2 on my side because they continually called us hackers.

Edit;

Can't vote in poll, no significant change but not quite normal either.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

5

Wednesday, April 4th 2012, 7:58pm

our siege had no lag, no problems at all

Be the kind of woman, that each morning when your feet hit the floor, The devil says "Oh hell that ***** is up!".

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Location: Dominating in 3vs3, 6vs6 and siege.

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6

Thursday, April 5th 2012, 12:11am

Everything seems good for the time being. But I do have a new issue that never happened before. I randomly die on top of our guild castle 2-3 times during siege the last few nights. it happens right after I respawn about 10 seconds or so.

7

Thursday, April 5th 2012, 5:41am

cant tell ya if there was any changes in the performance of sw...because we didnt get to siege war 2nite cuz i did not know you were going to wipe the sign up AGAIN. and now i have to stay up til 6 am est to sign up for tomorrows siege war....thx

but on another note...last weeks field tests were 400 guilds were able to siege...our guild had no problems in siege war...and liked the ideal wholeheartedly to increase the size of the sign up to 400 guilds!!!
indigo

GarryL

Professional

Posts: 614

Location: Australia

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8

Thursday, April 5th 2012, 9:48am

No problems on our side, no skill lag, no rubber-banding. We had about 12 in & the other side had about 19 in.

So, more ppl playing on both sides of our siege than we had yesterday & it ran smoothly.
"I can stand brute force but brute reason is quite unbearable. There is something unfair about its use. It is hitting below the intellect."
Oscar Wilde

kingzamorak

Intermediate

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Location: Dungeons of RoM.

Occupation: Damage Dealer with AoE's.

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9

Thursday, April 5th 2012, 7:22pm

Our siege was i believe normal. We did have a bit of lag where it seemed like the other guilds players were very lagy porting around and some unable to attack because though we see them on screen they are not there.

sadly i am unsure if this is from the field test or they just happen to be very laggy or foul play.

10

Friday, April 6th 2012, 4:24am

up to 4 second lag on skills only. other than that better than previous 2 sieges.
well almost i am getting killed while imune candy,holy aura and fearless seem to be not working
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

Dionaea

<span style="color:#3399FF !important;"><b>Community Manager</b></span>

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Location: US, Oklahoma

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11

Friday, April 6th 2012, 5:34am

Going to close this thread down now. Thanks for all your feedback :)