
I think its for most solid objects in the game. I was doing guild Castle PvP with a few guildies a while ago, and one of my warrior guildies charged me while I rounded a corner and ran behind the library. He ended up getting stuck in the libraryI surpised attacked a Player and right when I was Charging up on them they went back inside there castle keep, and my player got stuck in the wall I couldn't move at all. So for all Warriors out there on the game be careful when you use the Surpise attack to knock down a player because if they are near a castle gate and run back in the moment you charge up to them you to might get stuck in a wall.![]()
This post has been edited 1 times, last edit by "marcelcrazy2" (Nov 8th 2013, 12:09pm)
there's one other possible, but unlikely explanaition -- lag.
I've lagged at times (such as tonight's siege war), such that I see a rune disk but no player on it. While I first thought, "hey this must be some glitched rogue" it turns out it was a friendly mage that just didn't load fully. Similar things have happened without mounts being involved, but its easier to notice with mounts then it is otherwise, since you are likely to initially think it was invisibility of some sort rather then lag when no mount is present.
... and numerous others Semi-retired
I while ago there was a bug where whenever you attacked the drill ground, it would heal the drill ground instead for the damage that it was supposed to take. I guess they haven't fixed it yet.In seige last night, we were up against a guild with a fully upgraded castle and lvl VII buildings. I was wandering around outside their walls and decided to take down one of the outside buildings. Normally I hit buildings with my spammable attack for about 10% per hit. But this lvl VII drillgrounds I was only hitting for 1% and it would automatically regenerate back to 100%. Is there some seige buff or something or is it a function of the level of the building? I just have never seen anything like it before. And, no there were no members of the opponent standing around healing it or anything I could see.
I've lagged at times (such as tonight's siege war), such that I see a rune disk but no player on it.
I while ago there was a bug where whenever you attacked the drill ground, it would heal the drill ground instead for the damage that it was supposed to take. I guess they haven't fixed it yet.In seige last night, we were up against a guild with a fully upgraded castle and lvl VII buildings. I was wandering around outside their walls and decided to take down one of the outside buildings. Normally I hit buildings with my spammable attack for about 10% per hit. But this lvl VII drillgrounds I was only hitting for 1% and it would automatically regenerate back to 100%. Is there some seige buff or something or is it a function of the level of the building? I just have never seen anything like it before. And, no there were no members of the opponent standing around healing it or anything I could see.
Quoted
the Ch/m skill Elemental rampage, i believe, and how one can use it to hit a p/k with 330def and 500khp for 790k with an already 50percent automatic siege reduction, while not in shield form and not loosing half their hp and not being stuck for 12seconds.
This post has been edited 1 times, last edit by "BlankMinded" (Nov 18th 2013, 10:27pm)