You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

mnkmurphy885

Professional

Posts: 1,066

Location: MoonGuard

  • Send private message

81

Friday, April 4th 2014, 1:58am


---Skills can be cast on gates that increase/decrease healing done. Just because you tornado/scroll a gate doesn't mean its going to die if a d/wd or something is healing it.


FYI on this - The Elite Skill from Knight/Priest Holy Protection (Increases Defense and Magic Defense by 25% and aggro effects) WORKS on gates. Lasts for 15 minutes. If you have a K/P, it might be beneficial to have them use it on all your gates every 15 minutes. I DO NOT believe it effects the damage inflicted by Tornado or scrolls, but if you have some enemies at your gate (or flames/electrics) and they feel like DPS'ing it down, using Holy Protection will increase the defense of the gate enough to allow you to assemble your top notch healers to get it healed back up. I've not been able to test/try it on installations (Processing Factories, Forges, Throne, etc.) but I would assume it works too. Also works on guards. Make sure you cast it on your Honor Guard.
Cause what siege needs is more ways to make your gate more resistant/immune to stuff. Sigh.

I know this is not a qq thread, and I am not really qq'ing, but the ever-growing preponderance of guilds that have chump/mage alts on every gate, and d/w alts on every gate, and d/wd briar on every gate and and and... it kinda defeats the purpose. RW needs to start looking at the way gate buffs and debuffs work in general, I think. I am not opposed to gate healing, really... but the alt stacking is just annoying. In a sense, I am completely behind any guild's right to fight to the bitter, bitter end- but alt stacking and then standing on the castle roof for an hour just cuz is kinda... iunno, it just seems counterproductive to fun. And fun is why we all siege.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

82

Friday, April 4th 2014, 2:00am

kinda offtopic, but it addresses fan's offtopic:

create specific SW items that heal gates(like a channel scroll or something), that can be enhanced/upgraded slightly. like regular scrolls, only a limited number per guild. make gates immune to all other buffs.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Apr 4th 2014, 2:07am)


camagic

Professional

Posts: 849

Location: noobville

Occupation: expert noob

  • Send private message

83

Monday, April 21st 2014, 4:40am

95wd/95s/65d
server artemis
Please do not "class balanace" the tactics I use.

Djed

Intermediate

Posts: 273

Location: Erf

Occupation: work

  • Send private message

84

Monday, April 21st 2014, 5:20am

I'm just waiting to see someone show up with a mech in SW and claim it's not a hack.

85

Monday, April 21st 2014, 8:38am


---Skills can be cast on gates that increase/decrease healing done. Just because you tornado/scroll a gate doesn't mean its going to die if a d/wd or something is healing it.


FYI on this - The Elite Skill from Knight/Priest Holy Protection (Increases Defense and Magic Defense by 25% and aggro effects) WORKS on gates. Lasts for 15 minutes. If you have a K/P, it might be beneficial to have them use it on all your gates every 15 minutes. I DO NOT believe it effects the damage inflicted by Tornado or scrolls, but if you have some enemies at your gate (or flames/electrics) and they feel like DPS'ing it down, using Holy Protection will increase the defense of the gate enough to allow you to assemble your top notch healers to get it healed back up. I've not been able to test/try it on installations (Processing Factories, Forges, Throne, etc.) but I would assume it works too. Also works on guards. Make sure you cast it on your Honor Guard.
Cause what siege needs is more ways to make your gate more resistant/immune to stuff. Sigh.

I know this is not a qq thread, and I am not really qq'ing, but the ever-growing preponderance of guilds that have chump/mage alts on every gate, and d/w alts on every gate, and d/wd briar on every gate and and and... it kinda defeats the purpose. RW needs to start looking at the way gate buffs and debuffs work in general, I think. I am not opposed to gate healing, really... but the alt stacking is just annoying. In a sense, I am completely behind any guild's right to fight to the bitter, bitter end- but alt stacking and then standing on the castle roof for an hour just cuz is kinda... iunno, it just seems counterproductive to fun. And fun is why we all siege.

remember that one time they made it so you cant put bleeds on a gate, like at all? yeah that needs to happen again with all buffs and debuffs.

86

Monday, April 21st 2014, 10:13am

Then we'll have all the healers QQ'ing that they can no longer heal gates...I personally know how long it takes without healing salve or Curing Seed...its not fun lol
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

87

Monday, April 21st 2014, 5:08pm

Well for me when you upgrade walls you should have solid walls/solid gates and buildings can't be taken down by some loser on the outside who just exploits the game. Buildings can only be taken down if a gate is taken down and that is it, pretty simple. We faced a guild that outnumbered us since we had only a unch of alts in lol, but still and tried to take down our throne from the back of the castle, sad but that is the only way they can play.


People who have no fearless, no buff or debuff on them, don't take damage for 40 seconds in siege but they can hit you without a problem, i do get immunes but a rogue immuned for 40 seconds + loll and no buffs or debuffs. And yes my hits were registering on my combat log and the damage to them but they weren't taking no damage or death at all, care to say lag switching, oh and they were also porting while doing that hahaha. Cheaters will be cheaters.

They need to implement something to trace lag switching, hacks, cheats, explits in siege, permaban those people with no chance of coming back. Get a list of the guilds who are being called out for shenanigans and have a GM join their guild/siege and see how they do it and catch them red handed.

I like a good siege, win or lose, as long as we have a clean fight and fun!!!!!

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

88

Monday, April 21st 2014, 11:44pm

Heals and buffs really shouldn't work on gates. Ch/m sitting there spam buffing the gate with a d/wd buff on the gate is ridiculous. With D/wd briar heals hit for basically full amount, which is stupid, when damage is reduced so crazily. There should be insiege items to protect gates and insiege ways to heal them. Though honestly when you're reduced to spamming heals on gates for hours 90% of the time that means you're going to lose anyway. I will never understand people who like to drag out a futile siegewar as long as possible.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


89

Thursday, April 24th 2014, 9:30pm

Some see it as a record? How far back could we keep them for how long?

But in the end resistance is futile, especially if they're massing at your gate. Your probably screwed. Whether or not you give up or fight on, I salute you either way.

The one thing I would like in siege is the promised 90% damage reduction, I'd like to see heal reduction by at LEAST 80% as well. Would stop most of the 1 shotting, chm/m might still 1 shot, and that I have already discussed thoroughly in another thread lately. But 90% damage reduction means a great deal changes in siege. Time to stop playing those 1 shot classes and get on some classes that can do some cool sustain damage.

As for the no buffs on gates... I'd agree with some conditions attached. Make rams non 1 shottable. I'm thinking 500k hp, 1mil hp and 1.5 mil hp with some decent defense. (Respective tiers.) And that's with the damage reduction as mentioned above. Rams should stay unhealable, except for their self skill. Also make the gates non damage by players. Only thing that could be done to a gate is scrolling it. And ram's. I would make gates immune to tornado. Make heralds have to think about where they want to nado.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

90

Thursday, April 24th 2014, 10:02pm

RW has already taken steps to prevent SW from being a 1 shot fest. IMO, it's working. the honor gear gives decent damage reduction, as well as zodiac pet.


that being said, the largest reason pvp is a 1 shot fest is the min/max style of pve gearing. all the dps(most popular role) are running around in glass cannon gear. it'd be foolish to think this would result in anything BUT a 1 shot fest. since the advent of the honor gear, a wider range of people are making dedicated pvp gear. with defensive stats as well. the number of people running around with true "pvp gear" is growing. tbh, i think when a good portion has pvp gear, pvp will stray away from the 1 shot fest it has traditionally been.

there needs to be a balance between choosing between UBER-tank and glass cannon. universal damage reduction forces everybody into the tank role, and forcing tanks farther into the role. the beauty of RoM is the customizable statting and gearing system. you can either go full blown can't-even-kill-a-balloon-but-can-survive-your-whole-guild tank, or i-just-one-shot-you-but-i-die-when-people-sneeze dps, or something in the middle. the issue was everybody was the dps side. now that pvp gear has come out, as well as some decent events, people are deciding to make pvp gear, which is more moderate statting style, and it's working, pvp is already less of a 1 shot fest.

being a p2w game, i don't foresee this as a possibility, but i'll throw it out there(has already been suggested by others, but still worth mentioning again):
dedicated pvp gear(have this already) and stats/mods(still need this), exclusively bought with honor points and only useful for pvp. that way there isn't really any added IRL cost to making pvp-dedicated gear than just farming honor points(might bring back arena ^.^).


many other people have made the same arguments as well.



that being said, i hope that pvp does not stray too far away from the fast-paced pvp RoM has. thats one of the biggest appeals of it to me, the fact that it is fast, there are critical seconds to act, and if you screw up, it's over. other games i used to pvp in(including that other game), the pvp action was about as monotonous as raid pve play. when people were taking 2+ minutes to kill(heck, even 1 minute is WAY too long for me), it just got pointless. might as well just all roll tanks, each pick an opponent, and bash on each other for an hour.


universal damage reduction in pvp is NOT the right thing to do imo. even with a heal nerf, tanks would essentially become gods, and % based damage would become king(then we can all just use bursting beetles then :P and i won't be as crazy).


RW just has to keep up with the pvp gear and such, and pvp will be fine.
(yes, i know that sounds horrid, coming from somebody who already complains about the cost of gearing in the game)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

91

Friday, April 25th 2014, 1:17am

RW just has to keep up with the pvp gear and such, and pvp will be fine.
(yes, i know that sounds horrid, coming from somebody who already complains about the cost of gearing in the game)

Except that honor pvp gear still isnt that good....if you ran in with no siege buffs (forge etc) those in honor gear can still get taken out in 1-2 seconds in 1v1. The fact that it is even possible proves that just honor gear isnt going to make siege and general pvp what it should be. In team fights with healers on both sides things are a bit different, yes, but you don't even have to have honor gear for that to apply anyway, simply gearing/stating for pvp correctly is enough to make 1 hits near impossible (flame spam broken >.>)

And yeh, as you said, the cost of making another set of gear is outrageous, which is exactly why I don't believe in using the honor pvp crap lol. If I was to make siege gear I would make it out of normal pve gear, at least then I can tank and/or take a heap of hits from mobs without nerfing my damage and crit a huge amount.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

This post has been edited 1 times, last edit by "CammoXD" (Apr 25th 2014, 1:31am)


92

Tuesday, April 29th 2014, 12:34am

Added some information on "Miss" here: Crying Wolf In Siege and How Some Things Work

Changed the section on "warden pets and thunderstorm" to hitting through walls in general : Crying Wolf In Siege and How Some Things Work

This post has been edited 2 times, last edit by "BlankMinded" (Apr 29th 2014, 12:50am)


93

Tuesday, April 29th 2014, 1:26am

Only an opinion, but while I agree with the warden pets being used against buildings part and that it should be bannable, I don't agree with the part about wardens pets should never be sent against something behind walls. I've never played warden in SW, but since so many things do work through the walls, I don't see the difference between using a skill to attack players and traps behind walls, and using the warden's pet. Every player, even without using skills, is capable of placing traps which ignore line of sight, and wisely try to place them in places which are very hard to hit, though they will hit you. Ultimately, would be best if they fixed the line of sight problems for all, but I have doubts it will be coming down the pipeline.

94

Tuesday, April 29th 2014, 1:44am

Nothing, skills or otherwise, should go through walls. And my gripe isn't with using them to kill flame towers or w/e else, its using a warden pet to kill stable, or throne, or other buildings. I'm not sure if it still happens, but no one should ever purposefully send a centaur or w/e to kill a throne -- that is unfair and cheating.

Made a slight edit to reflect the difference between buildings and purchased honor towers.

95

Wednesday, April 30th 2014, 9:15pm

I would like to comment about jguy's post on april the 1st.


He states that Holy Protection a k/p elite. Is very benefical for damage reduction, and allows time for the healers to catch up. However, it does nothing to the gates. The gates already have HUNDREDS of millions of defense. And since the max damage reduction possible is 90%. Adding more defense does nothing. I don't know of any class that can break 10 mil attack or more.

This isn't the only instance of mistaken 'help', for example some people mistakenly think that lowering the %def the gate has will help, Sapping arrows, elemental defense (or whatever the m/wl 70 elite is) heavy bash, disarmament, Elemental weakness, among others do nothing to the gates because of the HUGE defense boost they have to start with.

Also if your sick of not being able to get in a enemies gate because of buffs and heals, bring in some class combos that remove buffs and reduce healing %'s. Like 40% less healing on a gate with no buffs, is about 0 healing, seriously all heals become 0. With buffs, like healing slave and d/wd briar, it effectively cancels those out. Or even better find the class combos that can remove beneficial buffs. There are some. To most problems in siege there is a fix possible, you just need to look for it. Except crashing and bad match up's. Can't fix that legally.

If it makes you feel better though, go ahead and keep on doing it. Something I would like to see is a item or buff that can be bought (like forge) that grants gate's damage % reduction, and another one that allows healing. Then make gates unhealable, unbuffable, undebuffable,(already done) AOE's however would still need to work and so would targeting in order for rams to be effective. Which also need a HUGE Defense and hp buff btw. So only things that work are rams, aoe's, and the new heal item. That's it.

Open for editing, based upon counterarguments.

96

Thursday, June 19th 2014, 2:36pm

Hi all,

Ran into a situation last night that I'm having trouble figuring out and could use some help.

I'm a lvl 85 rogue, the guild we're sieging against has a lvl 85 scout with a lvl 85 priest on follow. As the priest is always appears to be on follow and either the scout attacks or the priest heals, we 'think' that it is same person but not able to prove it. (This isn't the problem)

Late in the siege, they take our right tower and this duo are protecting it. I'm a rogue in hide following the priest at a distance where my only attack skill is combo throw. I'm know I cant take either of them down by myself, so Im just following, waiting for others to show. Doing this for about 5 seconds.

Others have grouped up inside the castle and are about to exit. I use my mouse to target the priest (not tab, dont want to alert the scout). The instant I do this, the SCOUT turns, shoots and 1-shots me (the 1-shot isn't a problem...never said Im a very good/powerful rogue).

I'd know that by targeting the PRIEST, I could be alerting the PRIEST. I understand the if it is same person on both toons he now knows I'm around, targeting the PRIEST. How is the SCOUT able to target me and shoot (quickly is prob DICYE). I'd like to know how the ROM info the PRIEST had (lock on me) got xferred to the SCOUT so he can shoot at me.

He claims he had detect up, I'm wondering why he waited over 5 secs if that was true and how he did it at such far range (we're both lvl 85). This was the most obvious, but similar events during siege also occurred.

Thanks for any help

Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

97

Thursday, June 19th 2014, 3:07pm

kinda offtopic, but it addresses fan's offtopic:

create specific SW items that heal gates(like a channel scroll or something), that can be enhanced/upgraded slightly. like regular scrolls, only a limited number per guild. make gates immune to all other buffs.

kinda offtopic, but it addresses fan's offtopic:
create specific SW items that heal gates(like a channel scroll or something), that can be enhanced/upgraded slightly. like regular scrolls, only a limited number per guild. make gates immune to all other buffs.
Well that is why you have priests and druids, loll no need for any specific items.

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

98

Thursday, June 19th 2014, 3:07pm

I'd like to know how the ROM info the PRIEST had (lock on me) got xferred to the SCOUT so he can shoot at me.
Option 1: even in a raid you can see your pt frame (as if a 6 ppl pt) with targets of each toon; Ikarus is one of unit-frame addons that allows this; so if the priest and the scout were in the same pt, the scout could see you as a priest's target at the moment the priest targeted you.

Option 2: without any unit-frame addons: the scout could add the priest to the focus list; again - at the moment the priest targeted you the scout could see that at the focus frame/table. He could even have a macro to take target off the focus frame without clicking there manually.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

99

Thursday, June 19th 2014, 3:14pm

I'm a lvl 85 rogue, the guild we're sieging against has a lvl 85 scout with a lvl 85 priest on follow. As the priest is always appears to be on follow and either the scout attacks or the priest heals, we 'think' that it is same person but not able to prove it. (This isn't the problem)
Late in the siege, they take our right tower and this duo are protecting it. I'm a rogue in hide following the priest at a distance where my only attack skill is combo throw. I'm know I cant take either of them down by myself, so Im just following, waiting for others to show. Doing this for about 5 seconds.

Others have grouped up inside the castle and are about to exit. I use my mouse to target the priest (not tab, dont want to alert the scout). The instant I do this, the SCOUT turns, shoots and 1-shots me (the 1-shot isn't a problem...never said Im a very good/powerful rogue).
I'd know that by targeting the PRIEST, I could be alerting the PRIEST. I understand the if it is same person on both toons he now knows I'm around, targeting the PRIEST. How is the SCOUT able to target me and shoot (quickly is prob DICYE). I'd like to know how the ROM info the PRIEST had (lock on me) got xferred to the SCOUT so he can shoot at me.
He claims he had detect up, I'm wondering why he waited over 5 secs if that was true and how he did it at such far range (we're both lvl 85). This was the most obvious, but similar events during siege also occurred.
Maybe he has his priest on focus, so it shows on his main screen someone targeting his priest and then can click you in the focus bar. There are a lot of people dual boxing also, for siege it is a pain, hit 1 button, you main attacks, your secondary toon heals you, 3rd toon heals the healer and yourself, etc. If i knew how i would be invincible in siege loll, have 7 toons on follow with me loll, that would be very bad hahaha.

hope that might help you out

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

100

Thursday, June 19th 2014, 3:49pm

so it shows on his main screen someone targeting his pries
Well, you could have a loop of targeting next enemy and checking his target, but I don't think it's possible if skibum2 was hidden.

I think skibum2 did something that caused the priest to auto-target him (just like you auto-target an attacking mob), and what the scout saw was whom priest was targeting (and not who was targeting the priest), quite like skibum2 has described it:
I'd know that by targeting the PRIEST, I could be alerting the PRIEST

And once the priest targeted skibum2 - yep, it's either focus frame or pt unit frames. Or while running the scout could actually simply have the priest targeted - then (once priest auto-targeted skibum2) the scout would also see skibum2 as the target of the target.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>