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  • "Soulcalibur" started this thread

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Location: Fort Worth, Texas

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1

Tuesday, May 19th 2015, 6:32pm

The death of K/W

QQ

So glad I barely play, or I'd really QQ.

Casuals run this game now, it's sad.

:borg:

Cike

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2

Tuesday, May 19th 2015, 6:36pm

unbalanced skill got fixed. can't seriously have been surprised by this.

fix was not well implemented, but still fixed.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

  • "Soulcalibur" started this thread

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3

Tuesday, May 19th 2015, 6:38pm

Like I said, casuals.. If RW really wanted it fixed, they would have a long time ago. Been out since level 80 cap. Now, when it comes to now, the basis is just from people like you that complain 'everything is a burn.'

:borg:

4

Tuesday, May 19th 2015, 6:40pm

I would understand 5.. but 3 seconds. wth is that.
Artemis

5

Tuesday, May 19th 2015, 6:42pm

They basically made that skill worthless. Classic Runewaker, doesn't know how to fix anything without going way too far. Not that it really needed to be fixed other than maybe capping it.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


6

Tuesday, May 19th 2015, 6:48pm

it's only slightly more useful than the wl/m silence (doubles the damage of the next attack on the silenced target) at this point.

What's next? Druid seeds going to be 5s durations?
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

WhiteFlour

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7

Tuesday, May 19th 2015, 6:52pm

Didn't see this coming but you can see me going after this.


gg

  • "Soulcalibur" started this thread

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8

Tuesday, May 19th 2015, 6:58pm

They basically made that skill worthless. Classic Runewaker, doesn't know how to fix anything without going way too far. Not that it really needed to be fixed other than maybe capping it.


I'd have no issues with a level cap. Actually a great idea, so I don't waste 3m TP to level from 90-91. :beer:

:borg:

9

Tuesday, May 19th 2015, 7:01pm

I would understand 5.. but 3 seconds. wth is that.
I agree with you there, if they were gonna nerf it would make a lot more sense to go from 10 to 5 seconds. This nerf will really impair a lot of endgame guilds trying to do the latest instances, therefore diminishing instance runs and end game people who specifically play for these runs. I personally did not think it needed to be changed and I really dont think many end gamers would disagree with me.. I am biased because I play K/W but oh well. Bottom line this nerf sucks for ALL not just K/W players.
-KC Govinda

ruisen2000

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10

Tuesday, May 19th 2015, 7:23pm

Should have changed it to like 30% but same 10s duration imo.
Time to strat or die.
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Kikosi 98/50/60 Wl/Ch/M
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11

Tuesday, May 19th 2015, 7:33pm

Hmmmm RIP knight tanks... this prob means wd/s is best tank now in terms buff providing buffs >.>

there are plenty of other buff/debuffs so I do not think this nerf will hurt too bad... guess we shall see
Calon
The grass is greener when you are in Paradise.

Zerienga

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12

Tuesday, May 19th 2015, 8:11pm

Hmmmm RIP knight tanks... this prob means wd/s is best tank now in terms buff providing buffs >.>

there are plenty of other buff/debuffs so I do not think this nerf will hurt too bad... guess we shall see
What ever happened to k/p tanks? :P
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13

Tuesday, May 19th 2015, 8:24pm

Hmmmm RIP knight tanks... this prob means wd/s is best tank now in terms buff providing buffs >.>

there are plenty of other buff/debuffs so I do not think this nerf will hurt too bad... guess we shall see
What ever happened to k/p tanks? :P
Nobody wanted to fight bosses for an entire 30 seconds before.
Noblewarrior
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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  • "Soulcalibur" started this thread

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14

Tuesday, May 19th 2015, 8:37pm

Should have changed it to like 30% but same 10s duration imo.
Time to strat or die.

Give us actual strats that work and I'll be all for it. I'll move back to K/P if that was the case but I'll prob move to K/M or stay inactive. Not sure yet.

:borg:

15

Tuesday, May 19th 2015, 8:45pm

Hmmmm RIP knight tanks... this prob means wd/s is best tank now in terms buff providing buffs >.>

there are plenty of other buff/debuffs so I do not think this nerf will hurt too bad... guess we shall see
What ever happened to k/p tanks? :P
I am certain K/p wont be able to hold wd/w aggro when k/w had enough trouble as it was


Should have changed it to like 30% but same 10s duration imo.
Time to strat or die.

Give us actual strats that work and I'll be all for it. I'll move back to K/P if that was the case but I'll prob move to K/M or stay inactive. Not sure yet.

:borg:
too bad some bosses seem to be burn only and no strat... ie HoE 1st/CoeH 2nd
Calon
The grass is greener when you are in Paradise.

16

Tuesday, May 19th 2015, 9:50pm

I would understand 5.. but 3 seconds. wth is that.
The rogues... shadowstab, lowblow, oops too late for wound attack.

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17

Tuesday, May 19th 2015, 10:33pm

Well this is just another money grabber for Gameforge anyways, know K/W not as good so going back to K/S. They do this every 10 levels, gets you acquainted with a class and then boom let's destroy it. People switch, make new gear, plussing etc and boom more money for them, gotta love the greed. Sure blame Runewaker for it but they only do what the publishers asks for.


Another class bites the dust

K/P/S/M/W 98/98/98/98/98
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18

Tuesday, May 19th 2015, 10:34pm

I have k/s, k/p and k/w and this change is unfortunate. This helps no one and hurts everyone. Knights need an increase in damage done not a nerf to any skills.

19

Tuesday, May 19th 2015, 11:59pm

serious question here: are coe hm and hoe even runnable now that the nerf hit?

personally i think this nerf will hurt the state of the game a lot, guilds need more ways to run stuff not less. as it is on artemis right now only ppk runs coe and they need all their top players to get it done. barely any piece of hm gear hit ah so far. few other guilds can run goh/pom wich are starting to be pointless(not sure they can run pom anymore either) at this point with the new stats, might as well just get some bag stats: easier to get and almost as good. Although i agree the skill was overpowered, it feels like this fix does more harm then anything.

As far as new tank that will replace k/w as the top tank, can look toward ch/p, wd/s or some of the more classic combos with k/s and wd/w. ch/r should be decent too as long as you can give it briar since it can do lot of damage for a tank.
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20

Wednesday, May 20th 2015, 12:26am

HoE will still be doable without a k/w yes, bosses like CoE 2nd is yet to be seen.
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