Quote from EN forums about the k/w nerf:
Will try to debate here softly
"A normal equipped wd/w could generate more aggro than a K/W. me for example, having a wd/w dps, could pass the aggro of a well equipped K/W only with one simple skill , double chop (not even maxed). so, if you want to tank, you could also go with wd/w and K/W to buff party's damage. or even with another k/p to buff and offtank in case main tank dies."
- In all runs i seen i am almost sure there was never any tank besides K/W, for sure in POM or upper no other tank would be in raid as you need to use the maximum dpsers or supporters and healers to achieve success. Yes wd/w is a great tank for aggro, but no one would care or bring him to an HM run where you needed full raid just bcs of that. In lower instances sure who would mind maybe grotto on a guild with very good dpsers, but thats not enough for most top geared player to go around only doing lower level instances.
"now, you can only take dps to compensate the dramatical decrease in dps due to the nerf of the AD. No place for a second knight, by the way. So , where is that of " giving other tanks an option"??"
- Although the damage missing buff is a problem that i am not dismissing. filling raid with dpsers is the norm. Now other tanks will be more viable also as the debuff isnt that important and so other combos are again more viable, i think this is absolutely logic. No one would take 2nd tank unless youre an imba guild with imba dpsers, im addressing to the majority of guilds and not imba ones like the one in video. In my opinion that debuff should be just fully removed from K/W and give them something else in compensation.
"Out of K/W, there is not a single Knight that can do anything for the party that is worth a comment. k/p maybe with 10% more damage, that doesn't make the difference, by the way. "
- This is just wrong before the imba uselfuness of AD was discovered i saw lots of other combo on endgame content, will name some, K/S, K/P, WD/W, W/K... this was in KBN to Bethomia/Belathis times.
"So still nerfed, K/W IS the best knight. is k/s better than K/W?? NO, IT ISN'T. K/R maybe? NO, IT ISN'T. This means that your argument cannot be right. Nerfe a skill to try to give other knights an opportunity which they will not have in any case as still the other combos are worst?? What about the ones that have spent many diamonds in leveling and putting PT's into that combo?"
This comment is too much biased im sorry, nerfing K/W was the best that happened so other players can have some hope in being active again with the tank classes combos they like to play. Maybe other combos are worst or not, but at least now maybe not completely useless in endgame content. Yes many people spent dias bcs of the drastic changes that AD made, but they dont need to do it now, K/W is still viable. This allways happen when big changes like this are made but for sure this wasn't one of the most unjust nerfings, and there were many in past.
"So, your option is to nerf K/W to give that buff to a debuffer/buffer?? haven't you thought of the real reason to nerf K/W?? it's simple. They want NO BURN by buffs. they want you to burn your visa."
Yes maybe the big motivation behind this nerf is that it was becoming too much easy for some guilds to clean endgame content, but not worth to delve into this bcs you don't really know. And that doesnt remove the fact that this skill was a major class combo unbalancer on its own. And yes giving the debuff to another non-tank and non-dps combo or combos would solve the issue completely as the debuff would still be there to help mid-range guilds to clear endgame content, its just a suggestion.
"don't you think this nerf has also nerfed all the other members in the party indirectly??"
Of course it did, and thats the only fact worth to remedy in a fast and no-brain nerf on an unbalanced skill. But they will not change it back so no use to be so strained, its better we try to press GF/RW in other directions in order to fix things, like giving similar debuffs to supporter classes or fixing making boss tactics doable besides nuking.
"It's sad to see people justifying a nerf by saying arguments that a far from the real purpose of the nerf. "
This nerf even if it caused a problem, it fixed an absurd and huge unbalance that didn't exist before AD with debuff. We dont know whats on GF mind and besides this unbalancing factor for sure weighed on the decision of making this nerf. Nerfs can rage ppl used to play the combos affected but you need to try to separate feelings from logic even if it can be hard sometimes.
"With this nerf, those knight to which, according to some people, will get an option, WILL NOT GET IT, as even nerfed, K/W is far better than the others."
- Well at least now they are on a much better position to try to get a spot in Tanking. I don't know if it is the best or not but for sure in past i had seen many other tank combos doing endgame content, and even if the best other combos will have chance also as i guess most were already viable for tanking endgame and the difference should not be that big. I know its good to be allways invited for runs having allways slot and being like the center of the universe in terms of endgame content runs, but although not really K/W players fault, this was really very unjust for other players that loved to play other tank combos.
What we need to do is press GF with suggestions to help the majority of guilds to be able to have fun clearing endgame content also.... put more debuff skills in supporter classes, do more bosses with good tactics, nerf bosses that can only be made by burn a bit.
More classes need to be revamped not just scout....
And dia shop pricings jewels etc and token shop need to be reviewed, to not hurt players so much free to play or pay to play...
And sorry for the wall of text and for having repeated my thoughts sometimes.
Tl;dr: The nerf to AD made more tanks viable within the endgame scheme. Now, k/w will not be required for endgame runs to succeed. AD is still a great skill for aggro generation, though.