This post has been edited 1 times, last edit by "Tuulikki" (May 23rd 2015, 7:32pm)
Agreed, time will indeed tell and I, like many I'm sure, are hoping for more than just "more of the same". T@Tuuli,
We don't find out their intentions until level 92 instance comes out. Burn or die, or strat. I think it'll be like Belathis (heavily strat oriented).
That being said, only the endgamers will be able to do them. No one but PPK has done belathis HM on artemis. (if i'm wrong correct me)
Even if bosses are strattable, no one will be able to do them but endgamers. The other day there was a party capable of CoE first boss if they did the strat (which could be taught by a member in the party) but instead, they wanted to do GoH.
Its not normal mode difficulty causing a problem. Midgame guilds on Govinda cleared PoM normal the first day. The issue is that the loot sucks. If you're party is geared enough to run (burn) normal mode of an instance, 75% of the gear drop is a downgrade from what you're wearing. And stat drop rate is awful (str/pa, dex/pa, sta/pa only drop off of last boss in PoM aand their drop rate is around 1/85 as per RomWelten data). So if yo're trying to restat half your gear, have fun running PoM normal mode 510 times to get 6 str/pa pillars, then another 510 times for normal modes of other instances, because most of them are similar in stat drops...As far as only endgame guilds and endgame players being the only ones able to complete instances, I'm actually quite ok with them being the only ones to be able to complete hard mode versions of instances. That is how the vast majority of instanced based games are set-up: Hard mode is for the hard core players.
Now if mid-level and casual guilds with some decently geared and skilled players are not able to complete these instances on normal then that IS a problem.
This post has been edited 1 times, last edit by "ruisen2000" (May 24th 2015, 5:34pm)
Quoted from "Tuulikki"
As far as only endgame guilds and endgame players being the only ones able to complete instances, I'm actually quite ok with them being the only ones to be able to complete hard mode versions of instances. That is how the vast majority of instanced based games are set-up: Hard mode is for the hard core players.
Now if mid-level and casual guilds with some decently geared and skilled players are not able to complete these instances on normal then that IS a problem.
Its not normal mode difficulty causing a problem. Midgame guilds on Govinda cleared PoM normal the first day. The issue is that the loot sucks. If you're party is geared enough to run (burn) normal mode of an instance, 75% of the gear drop is a downgrade from what you're wearing. And stat drop rate is awful (str/pa, dex/pa, sta/pa only drop off of last boss in PoM aand their drop rate is around 1/85 as per RomWelten data). So if yo're trying to restat half your gear, have fun running PoM normal mode 510 times to get 6 str/pa pillars, then another 510 times for normal modes of other instances, because most of them are similar in stat drops...
you forgot the part where you have to roll against the other ppl in your party if they are looking for the same statNobody wants to run an entire instance for a 1/85 chance to get a stat they need off of last boss, period. That's why nobody runs normal mode anymore.
Did 2 rings, a shield and a pair of boots. 0-12 not a single fail or drop in level. Take it for what it is worth.I believe ROM is actually trying to listen to some of our suggestions/complaints. For example, people have complained forever at how horrible plussing jewels are, and the new elven jewels are not only cheaper but give out more rubies also. Of course, they might have made the success rates even worse and we will never know. LOL Anyway, some people have been very vocal against instances being only burns, so maybe the K/W nerf is their idea of giving us what we asked for. Or maybe they just realized they went too far the first time on the buff and want to scale it back.
The biggest issue IMHO is the paradigm shift from the earliest chapters in this game to where we are now. There is an overwhelmingly pervasive expectation that every player needs only the latest and greatest OD HM gear and that anything else is unacceptable. Likewise, too many players are trying to gear themselves to run hard mode instances when their guild and/or group of online friends is not now nor will they ever in the near future be hard mode capable. Part of that problem lies in the alternatives. Too many guilds, again IMHO, try to rush from easy mode to hard mode, skipping normal mode all together. The proof is the lack of normal mode gear showing up in the AH. That leaves an enormous disparity between HM gear and shell/crafted/etc. The gap between normal and HM gear is NOT nearly as significant and would suffice for most players.
This post has been edited 1 times, last edit by "ftwoplay" (May 26th 2015, 9:53pm)
