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161

Thursday, May 28th 2015, 2:00am

Mate it's not about how many guilds can clear CoEH in EU as there are many more servers there.. but I can assure you in each server you will find 2-3 guilds who are dedicated for end-game and the rest are just floating around and flaming the fact they can't run hm-ini and will give you any excuse why they are not able to do it.

In our server only 1 guild cleared CoEH and these are the dedicated ones who will stop at nothing till they clear the ini. It took us days and nights with lots of resources and money to clear the ini..

Even till today there are many EU servers that are far from clearing CoEH. As for HoW that was cleared... HOF is no where to be cleared.

162

Thursday, May 28th 2015, 2:43pm

'Even till today there are many EU servers that are far from clearing CoEH. As for HoW that was cleared... HOF is no where to be cleared. '

This, folks right here... Is what concerns me... The fac that no one anywhere can clear this stuff. It means it's to hard. Just imagine a world where we can't burn bosses... NO ONE wants to stat to do strats/sustain fights. This will take everyone/most dps regearing. No one anywhere in RoM wants to have 10 minute boss fights. This is why I don't sleep at nights. Because most people will quit when burns become impossible or not useful.

163

Thursday, May 28th 2015, 3:06pm

Well hof 1-3 was cleared but it was also bugged and didn't reset properly so not sure if it was done like this. I'm assuming most are stuck on tactics for last. Issue is how and hof aren't worth run ing anyway. Since who wants a LD 4 piece set + How access and wep? Only good thing out of hof is the shields and talismans for warmages. Which isn't worth running the ini for. Even hoc isn't worth running anymore IMO since its not so long till 95 cap. 95 off hands are also same as HoF ones I believe. So even more less of a reason to run it.
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164

Thursday, May 28th 2015, 3:11pm

They should have just released all of those instances at the same time. HoW, HoF, and Hoc aren't going to be run at all as soon as 95 cap comes unless you really want crit on your weapon and aren't using a mage staff or 2h axe. Imo, they also should have made the pulls be auto OD for the work required to put in for them. Just a fail implementation all around of the four instances, imo.
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165

Thursday, May 28th 2015, 4:30pm

Ya sure do what Zeri said, assured OD and 3 orange stats like int/matk, str/patk, just make it worthwhile. No one should do anything in game if that doesn't happen. Totally approved that idea

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166

Thursday, May 28th 2015, 4:45pm

I also agree with zeri that it should be auto OD, like 110 as the quest stuff is. It'd be much more worth it to farm then, because after a guild gets there sets they stop running cause why go back for more UD?

Also sure Zid why not, more orange stats I can also agree with :)
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  • "Soulcalibur" started this thread

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167

Thursday, May 28th 2015, 8:08pm

Mate it's not about how many guilds can clear CoEH in EU as there are many more servers there.. but I can assure you in each server you will find 2-3 guilds who are dedicated for end-game and the rest are just floating around and flaming the fact they can't run hm-ini and will give you any excuse why they are not able to do it.

In our server only 1 guild cleared CoEH and these are the dedicated ones who will stop at nothing till they clear the ini. It took us days and nights with lots of resources and money to clear the ini..

Even till today there are many EU servers that are far from clearing CoEH. As for HoW that was cleared... HOF is no where to be cleared.


As a comparison, the US servers, in all, we have 2 guilds running endgame consistently, not per server. That's the main difference. People here are content with being mediocre. I'm sure you can imagine the amount of time and effort that is required to do the 'endgame' instances. Most just don't want to be bothered, have fun dying more than actually coming together for a common goal.

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168

Thursday, May 28th 2015, 8:21pm

Well that is the main issue.. the people mindset and eagerness to learn more..

Why I use PPK as an example is that they actually use every single buff they can to make the most out of their developed DDs.. I think the main DDs are 5 or 6 who makes 80-90% of the damage during boss fight and the rest are all sort of support and buffs the DDs can have to burn bosses down..

If a guild don't see the value of these supporters and debuffs then as you said they will go no where and eventually become social players or simply quit the game of frustrations.

Likewise on our server there are many guild but only one guild really try out every single buff out there and try the best combinations to clear inis.. and that really is a time consuming and requires a lot of dedication and knowledge.

169

Thursday, May 28th 2015, 10:36pm

I think this skill nerf is more about the viability of Knights, essentially if this class is not needed to play a part in a run then some other class that can help more gets to go. We no longer need knights to tank, their DPS is poor (with the exception of k/m). It is so bad that transfering your knight gear to a wd/w you get twice the dps, most the aggro skills and more defense. I can see no reason for the continued abuse of knights unless its simply to make people reroll a different race.

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170

Friday, May 29th 2015, 2:38am

I'd also like to say this much as well, why is it that many of the plate sets don't even have any aggro increase boosts?

171

Friday, May 29th 2015, 6:14am

My casual gear for endgame :)



To stay ontopic, make k/w taunt general skill for knight and cap it at 50 with 10 seconds.
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172

Friday, May 29th 2015, 4:16pm

My casual gear for endgame :)



To stay ontopic, make k/w taunt general skill for knight and cap it at 50 with 10 seconds.


Yea with that gear, you out gear 85% of the mages on the US servers.

:borg:

173

Saturday, May 30th 2015, 2:36am

My casual gear for endgame :)
"Casual" ;D
Yea with that gear, you out gear 85% of the mages on the US servers.
Let's stop pulling % numbers out of nowhere. I'm sure he outgears most of the mages on his own server. Last I checked his guild is the only one clearing CoE in the EN servers. Also, his gear is well statted, and only a handful of pieces are "best there is". Only reason he outgears most mages anywhere is because they're peasants and they don't understand STAM is useless at endgame. I mean how expensive can it be to stat 6/0 full yellow and use pusher stats to clean tier a bit higher? As a Mage at least. Mytho understands what needs to get done and does it and that's what separates an endgamer from the rest. Figuring out what needs to be done and doing it. If that means figuring out yourself, or looking what what's working for others.

On-topic: K/W debuff was a bit too powerful. I still think cutting 7 seconds was a bit overboard. Maxed at Lv50, 5s duration would've been the best fix imo. Giving the skill to all Knight classes would make K/M way too powerful in Siege War.
Magío • Mithras

174

Saturday, May 30th 2015, 2:56am

My casual gear for endgame :)
"Casual" ;D
Yea with that gear, you out gear 85% of the mages on the US servers.
Let's stop pulling % numbers out of nowhere. I'm sure he outgears most of the mages on his own server. Last I checked his guild is the only one clearing CoE in the EN servers. Also, his gear is well statted, and only a handful of pieces are "best there is". Only reason he outgears most mages anywhere is because they're peasants and they don't understand STAM is useless at endgame. I mean how expensive can it be to stat 6/0 full yellow and use pusher stats to clean tier a bit higher? As a Mage at least. Mytho understands what needs to get done and does it and that's what separates an endgamer from the rest. Figuring out what needs to be done and doing it. If that means figuring out yourself, or looking what what's working for others.

On-topic: K/W debuff was a bit too powerful. I still think cutting 7 seconds was a bit overboard. Maxed at Lv50, 5s duration would've been the best fix imo. Giving the skill to all Knight classes would make K/M way too powerful in Siege War.



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175

Saturday, May 30th 2015, 3:43am

And we're officially off-topic.

Back on point, people.


Here's a second redirection. Third is /close.

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176

Saturday, May 30th 2015, 6:57am

Not much else can be said Heron. K/W is dead, moving on, again. Might as well close thread.

:borg:

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177

Saturday, May 30th 2015, 8:58am

I agree. Everyone who played K/W you may as well make a Wd/W and throw your gear on that. You will do much better.

178

Saturday, May 30th 2015, 9:55am

K/W is dead? Only as an alt debuffer. It's still a great tank and the debuff is still good even if it's not super amazing like it used to be.
Magío • Mithras

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179

Saturday, May 30th 2015, 1:51pm

K/W is dead? Only as an alt debuffer. It's still a great tank and the debuff is still good even if it's not super amazing like it used to be.



100% agree with this. K/w is still by far the best tank, if you used this to be an atl/debuffer well good, serves you right. However being played as a tank, it's still the best and I believe the only tank (knight class) that can hold aggro just fine, of course thats basing that on the class not the player, any good player can hold aggro on any tank class, any bad player can only hold aggro on op fotm classes but that's just my opinion.
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180

Saturday, May 30th 2015, 3:17pm

K/p is more then capable of holding aggro. I'd say it holds aggro better then k/w. Issue is k/w has the debuff. So even if other classes are "better" still makes sense to have k/w
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