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21

Thursday, June 4th 2015, 4:32pm

Here is a message from Grimthar on German forums.

http://board.eu.runesofmagic.gameforge.c…ht=#post4872694

Rough translation:

Lismomo / Fight banka:

  • Fight Banka is always [reported] Hard Mode
  • If more than 20% damage per phase dealt to the boss bugged the event (concerns mainly easy / normal) [reported]
  • Boss reset with phase change (base date unknown) [reported]

Amarnath:
  • If the adds are killed in the second phase, it may happen that the boss gets stuck in the phase. [Reported]

Tatarwiak:
  • Barrier remains to -> Basic currently unknown / no Group wipe [reported] Possibly disappearance / Boss reset

Kinya:
  • script starts not always -> Basic [reported] currently unknown

Mad Manakaza:
  • Boss remains at 0% and are not dying -> Boss must during the phase change (Manakaza despawns / Mad Manakaza spawn) are not killed [reported]
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


SaitoHajime

Unregistered

22

Friday, June 5th 2015, 4:31pm

translation and a few more details:
boss1:
- Combat Banka is always the hardmode mob (therefore massive auto-attack hits on easy/normal)
- Phase change every 10% - if you instagib the boss for more than 20% at once(either instantly or "faster than he can switch back into his Banka") though, the switch in/out of Combat Banka might get stuck (=> Combat Banka with boss in/on it does not do anymore what is needed to get him OUT of the Banka in the first place => fight stuck) - concerns mostly easy and normal due to HP/Def values.

- boss2:
unlike the first add, the second adds can die prematurely (instead of "going away") - this CAN lead to a stuck fight (no transitition to third phase) - simply do not cut them down to 0% HP totally for now and you should be fine. (It is not part of the mechanics that those actually DIE, something else happens - but it seems a "immune at 0% HP until stuff/script happens" is missing there, like the first mob has.)

-boss3:
- its Barrier didnt reopen (once) after aggroresets/wipe etc , reason unknown, might be related to aggro-resets (vanish etc)

- boss4:
- Hi I'm boss4 and I'm on strike and will only do my tactics if I feel like it - reason unknown (this also did NOT happen before live... :( ) -observed once or twice on live by now , reasons unknown.

boss5:
- has a phase change/transition at 50% - if you attempt to KILL the remaining 50% off of him during that few seconds of transition (and succeed with that!) , the final mob was once observed being stuck at 0% instead of dying. Most likely easy/normal only (or Champion/Mage :p) issue.

All of the above has already been reported to Runewaker.

FarmerTom

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23

Friday, July 3rd 2015, 5:55pm

is there a possibility that you guys can fix 1st boss ez mode banka atleast rather than fix entire instance in one shot? you guys can do small steps every maintenance ya no... even if you guys fix one thing every maintenance...prob would make player base more happy to see you guys are atleast trying.
dont need bug fixes every time you change event. too far and few between.
Misguidedknight 72S/72K/70R Retired
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Easycompany

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24

Friday, July 3rd 2015, 6:04pm

And we wonder why we usually don't get instances right away with the level caps ;) lol.

We have people complain about not getting instances right away, and we have people complain about instances being bugged when released right away. Can't make anyone happy xD lol
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25

Friday, July 3rd 2015, 7:19pm

well wtf its been how long and no hm? and they know the issues... for weeks now.... my turn to qq lol
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
Misguided 100CH/100R/100M/68WL/88P/52W
Sober 100K/60P/60W <-best toon name for anyone that knows me :)

Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...

Easycompany

26

Friday, July 3rd 2015, 9:06pm

They have months to make sure the instance works. There is zero reason that they can't release a working instance on day one. They used to be able to do it. It's only within the last few level caps that they've started to fail repeatedly every time.

Half the stuff they release is just rehashed from previous level caps anyway, I don't know what the heck they're doing for months in between every level cap, cause they're certainly not fixing the game or trying very hard.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


27

Wednesday, December 2nd 2015, 8:16pm

So after the long maintainance on VCoK, we went in yesterday and found that the instnace was much much better (on easy). So far what we have seen on the 5 bosses:

1st Boss: Both the boss and Banka share the same agro when the boss is out (both will attack the same person). Every 10% hp off the boss and it will jump into the banka. Banka is always immune to dmg and will aggro the healer immediately. there are 3 main attacks that Banka likes to do in sequence: 1) it will throw out missiles that are ground targeted at players (little green circles appear on ground to indicate where they will fall). if you get hit by these, there is a small % dmg and a slow effect. 2) it casts an ability called static webs (or something similar) that will seed the area around it will sparking mines that does some dmg if u step on it. than 3) it will cast an ability called ground charges (or something similar) that will throw out static balls. the amount of balls is dependant on the dmg done on the boss. it starts at 1 ball and go as high as 3 balls later on.
Besides these 3 skills, there are 2 more skills that it does at random: 1) it casts a skill called laser cannon (or something similar) that is a short range frontal 1 shot aoe if any gets hit. 2) it will randomly teleport 2 people and root/stun them for like 5sec, one of them is always the person with the agro.

So what we did was attack the boss for 10% dmg than run around the perimeter mostly and wait for banka to start casting ground charge, than 1 or 2 party members run under banka and stay there for a bit. what it does is that the balls actually do not hit any1 for 3-5sec after they are spawned and move in a straight line away from the boss and than I believe pick the closest person as their target and follow them till either they are hit or the boss or another ball hits the boss than any others remaining disappears. so atleast one of those ppl under the boss gets followed and the ball hits the boss (ofc if they do not move from under the boss they get hit by splash dmg too). rinse and repeat until boss is dead.

2nd Boss: the boss will be immune for most of the fight. it will immediately go and activate the mob to the left, we need to attack it and bring it down to 35%, than it will go immune and boss will activate the mob on the right which are actually 3 mobs (looks like harpies). as soon as the second mobs are active, the first starts throwing out aoes that makes the party members also attack each other if they are near, so need to spread out while 2nd mobs are active. kill all 3 mobs and the first mob is attackable again, kill it and the boss will activate the last mob (bug like thingy). the only noticeable skill on the 3rd is a root/stun skill and is easy to kill. finally the boss appears and has 10% hp remaining and no noticeable skills.

3rd Boss: shows up as a boss with his pet. however onces we agro, the pet disappears. so attack the boss straight away and after 50% hp is down boss disappears and the pet appears with 50% hp along with a shatter star (or something similar name). did not notice the shatter star do anything (we did attack it all the way to 0% hp though it does not disappear). both the boss and the pet did not seem to have any particular skills to look out for and is pretty much a burn.

4th Boss: Not completely sure about it's strat. Boss starts immune to all dmg, so healer takes agro immediately. 4 pillars spawn when we start the fight. In the beginning only 1 is attackable. I believe we have to wait for the correct pillar to be attackable before we kill the pillar or the boss does a massive 80-90% aoe. once any pillar is killed the boss is attackable for about 5sec and than goes immune again. but this time the pillars are sending out lots of aoes that wipes the party. I think the aoe's are a result of attacking the boss after the shield goes back up but not sure as all the tower aoe's do not happen at the same time. what we did was burn the boss immediately after the first pillar was killed. but not sure how that will go in normal or hard mode.

5th Boss: can completely burn the boss. but if not a fast burn, the boss changes phases at <50% hp and throws around mines that explode after sometime, did not notice any dmg being done by the mines. the boss disappears and reappear as an enraged version if not burned completely. did not really notice it hitting harder or having higher def. I believe this boss is a burn too like 3rd boss.

So did anyone else went in and have some thoughts to share? specially about 4th boss.

28

Wednesday, December 2nd 2015, 8:49pm

bugs/not sure it's working as intended:experienced the bug where boss 4 is on strike twice so far on ez, didn't seem to happen on norm.
boss 1 seems to have agro issues both on norm and hm, tank loosing agro to dps using no cd for unknown reason. it is impossible to get agro on the banka making any fight past ez mode hard on the healer. can be kyted though.

strats used so far:
boss 1 dps 10%, dodge the bank skills, run an orb into boss while ppl are buffing, burn the next 10% to avoid ppl getting chained, seems to be a random number of ppl, leaving the boss outside of the banka for more then a few seconds is likely to get ppl killed.
still to be figured out: is there a way to avoid the chain skill as it's the one thing killing ppl so far.
boss 2: burn first add, seren and burn harpies, dps the rest. only harpies can kill ppl really. worked on both ez and norm
still to be figured out: does imunne and burn work on hm, if not how to properly kill the harpies.
boss 3: burn
boss 4: hit the targettable pillar 10 times then burn the boss before he immunes again. after first can be more then 1 pillar to kill, avoid nados. can fully burn on ez, doesn't seem to work on norm+
still to be figured out: a way for ppl not to die to the aoes/way to time heals with them.
boss 5: burn
still to be figured out: possible to burn on hm? if not entire strat to find out.
Tankyhealy P/K 98/98
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Borella should loot every boss

29

Friday, January 29th 2016, 2:11pm

Anyone tried after the recent patch?

30

Monday, February 1st 2016, 3:18am

not even worth stepping in there
Saito fix my wings

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31

Monday, February 1st 2016, 6:17am

I heard they finally fixed your wings when they saw ppl were leaving lol