Time for another update on some the changes currently being tested by our QA team on the balancing of Scouts and Mages. Please keep in mind while reading this that these changes are not set in stone, nor is this a complete list of proposed changes. Nothing is final until we release the final patch notes.
Scout:
Balancing
Dexterity will no longer influence the ranged weapon damage calculation. Scouts should now be affected by the physical defence of enemies in the same way as other physical damage classes.
Blood Arrow
The HP reduction now has a fixed value of 10% at all levels and the increase of ranged weapon damage has been reduced. Additionally the skill now has a cooldown of 2 minutes. Players now have to decide at which moment in a battle they want to activate this skill to get the best benefit, because they are no longer able to reactivate it immediately after cancelling the effect.
Before (Lvl 1-65): No cooldown. For 60 seconds, every 2 seconds your HP is reduced by 2.0% - 9.8% and the physical damage of your ranged weapons is increased by 10% - 42.5%. (Right click the Buff icon to stop the effect.)
After (Lvl 1-65): 2 minute cooldown. For 60 seconds, every 2 seconds your HP are reduced by 10% and the physical damage of your ranged weapons is increased by 5.0% - 34.3%. (Right click the Buff icon to stop the effect.)
Mage:
Electrostatic Charge
The amount of damage which will be absorbed has been changed from a fixed amount to a value based on the maximum HP of the character. The skill will now be more useful even in higher levels. The cooldown has been increased to prevent the skill from becoming too powerful.
Before (Lvl 1-65): 20 second cooldown. Absorbs up to 40 - 1080 points of direct damage from enemies for 60 seconds.
After (Lvl 1-50): 2 minute cooldown. Absorbs up to 2% - 30% of your HP of direct damage from enemies for 60 seconds.
Intensification
The bonus damage added by the skill will no longer be a fixed value. The damage is now directly increased by a percentage of the current damage.
Before (Lvl 1-65): Magical damage increases by 50 - 667.5 points. Effect lasts for 20 seconds.
After (Lvl 65): Magical damage increases by 10%. Effect lasts for 20 seconds.
Bugfixes:
Title: DoT / HoT effects
Description: The first tick of DoT and HoT effects should no longer be missing.
Title: [Siege War] Herald
Description: If the herald disconnects during a siege war, it is now possible for any player to re-obtain the herald status if that player has at least 1000 Guild War Merits.