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21

Thursday, November 8th 2012, 2:10pm

Things these days with the newer weapons and stuff for rogues and champions and all.. Tanks have it ruff as a night and they need all the Hatred they can get! Thats why all ur DPS has to have the highest recon they can AFFORD! installed in there weapon and by using other de-agro stuff... Tanks dont really need Shield a what wisdom mag-defense? at tier IV its 18/14?? thats nothing for a tank might benifit other types of players and all... but im either a Knight/Scout or a Knight/Warrior on the Osha server.. Im not the greatest tank out there but I hold my own with all the mad dps out there.. I have Hatred VIII in my weapon.. and when im K/S i have 2 but cant afford to tier it up any higher with the rediculas prices that they are that people want for them!!! I mean all in all would be nice for Recons/Hatreds to go on sale at a fair price to help tanks out alot more!!

RoMage

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22

Thursday, November 8th 2012, 2:17pm

As I feel helping situation, here is break down what would be cost of tiering up runes if start rune is T3 (most of us would use those). Not, this is simple tier of the same runes. In the order to get something useful - you have to have multiple runes of the same tier. So for example, to make Advance X rune you need: Magic x 7, Resistance x 7, Endurance x 7, Mind x 4, Vitality x 2, Vigor x 2 and Quickness x 3. So if you like to get T10 - that is 4064 AT charges to prepare rune, another 31 charge to combine them to get single Advance X.

Even at that brake down it would cost much more to make them then to buy finished one from cash shop, but this will also allow new player to experiment and get some runes before reaching end game, thus more AT charges sale, and once they see how much takes to process, they might just opt to use CS rather then go trough all work to get simple rune. :D

This would make rune transmutation really a part of the game, and allow everyone to do it and use it. AT charges would be used more (thus more $) and runes in AH would be finally worth something. (at the moment I just NPC most of runes from the game - it is just not worth to bother to post them in AH)

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23

Thursday, November 8th 2012, 2:21pm

And I forgot to attach break down of runes... :) can mentor or CM merge this 2 posts please?


24

Thursday, November 8th 2012, 2:23pm

It would be nice instead of 5 runes each to have 3 runes each tier.. cause of all the charges and runes you have to have is so insane.. but all in all its you guys decision and i love the game been playing since beta.. so been hard at it working to get newer items and purchasing them either with end game gold or diamonds!! Ohh it was really good to see the Diamonds back on AH again!! really liked that alot.. but keep up the good work
Osha Tank--- Knight/Scout or Knight/Warrior Xxexcaliburxx

RoMage

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25

Thursday, November 8th 2012, 2:32pm

GoldenDragon, it would be even safe if is 2 runes to tier up, as it means a lot of dias spend on AT charges and runes would become valuable items.

Current 5 runes to tier up made sense when drops were T1 or T2 runes top, and up to T5. (about 156 charges per tier up process). Tier 3 would work for up to T7 in the same range. But game (and we) are at T10 or higher thanks to previous sales. That would get us to 2 runes. It might allow some rich players to tier up higher, but nothing is stopping them even now of doing so. Allowing more players to do it, would just help majority of server's population.

Note to GM/CM/Mentor, I did not mean to derail discussion and tell the truth I don't like to poll and choices, so will not even cast my vote (had enough of that last Tuesday :D). IF this rune discussion is bothering anyone, can you please move it to separate topic in suggestion sub forum? THanks!

26

Thursday, November 8th 2012, 3:33pm

Well, I don't think discussion is derailed. There are two issues here - (1) Should they be in IS? and (2) If so, what tier. Because, after all, it would do no good to put them at tier that is so low that people consider it not worth buying.

BTW, question to GMs. If it is put on IS, what kind of price is being looked at? Because, after all, if it is put in IS, but not at prices that people are willing to pay, then it is kinda like not putting it there at all.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


27

Thursday, November 8th 2012, 4:07pm

RoM's aggro system is broken, I'm sure most people would agree with that. The fundamental uses for almost all the classes have been wiped clean and now instances is left with who has the least amount of aggro while maintaining the most amount of damage/DPS. With that being said, I believe Recon VII's (The VII is very important. IV would be useless) should be put back in the item shop.

So as far as Recon runes not being put on sale, I don't see why. Over the past year Hatred X's have been continuously put on sale, meanwhile Shield runes have been disabled and recon runes have apparently been wiped clean from the sale team's memory. The last time Recon VII's (Or any recon) were on sale was November of last year I believe. I bought a Recon VII for 125 dia (If my memory serves correct). This was a reasonably good price or me because I didn't need anything higher.

So over the past year, and the countless "I would like Recon runes in item shop" or "What happened to recons?" threads, you would think the sales team would realize "Oh hey, maybe there is a reason why people need/are asking for recons." and they would put them on sale.
I'm very curious as to the rationale behind some of the choices the sales team has made. If possibly can we have a Q&A session with this sales team? I promise we'l
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Grumpdaddy

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28

Thursday, November 8th 2012, 4:43pm

I don't like ANY of the poll answers. The romwiki.com transmutation chart shows how to make these runes, but it also states they have been disabled. Why not just enable the transmutation and let them be like all the other advanced runes. Anyone willing to take the time and use the charges will then be able to get one as needed. Then they will be available, but getting one means work, just like all the other advanced stuff like tier 10 mana stones.

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29

Thursday, November 8th 2012, 4:47pm

Give players the shield rune. The knight's aggro skills are pretty insignificant since Runes of Magic has no power cap. Players will always be too strong to let the knight hold aggro. Granted players can chose to be weaker to let the knight not lose aggro so easily. They can also take tea breaks while in a boss fight if they are building aggro too fast. And I honestly can't figure out why players have not developed a charity to keep knights in the best gear possible. On a serious note, lower level players and healers completely throw off any aggro management as well. The shield rune would be a temporary fix while Runewaker tries sorting all this out.
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30

Thursday, November 8th 2012, 5:30pm

I'm glad to see official interest being taken in the seemingly dwindling supply of recons. I really hope more than an IV will be offered, simply because of the cost behind the initial cost of buying the rune. Even at 1 diamond per IV rune you still need 1 AT charge per combine. That's 625 charges per VII, let alone if you need to make anything higher. People also have worn the Shield rune in armor in it's natural form, so not every Shield sold will turn into a Recon.

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31

Thursday, November 8th 2012, 5:32pm

I definitely agree with RoMage that something has to be done with the rune leveling system. It's ridiculous if you plan on making higher tier runes like Dauntlessness VII and the like. This is the tip of the iceberg for the rune system.

As of right now, nobody in end-game material on Osha has anything less than a Hatred VII or a Reconciliation VII in all of their weapons. What happens is that those with the VII+ ones hold/trade them between eachother, very rarely are they sold to newbies. At 60 and below, nobody needs these runes.

I voted that we should have them in the rune shop but really I just want them to be implemented into the game so that players can readily access them without having to wait for a sale to happen.

RoMage

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32

Thursday, November 8th 2012, 5:35pm

Am I missing something? Why Shield rune is so important to many? Are we talking about the same Shield rune, the one that in T1 gives +6 Wisdom and + 5 Magical Defense?!

I agree on Recon VII being removed for no good reason. Even at VII, I still can easily receive aggro (and death) in burn phase. Happened many times before... things like that can get whole party wiped for simple reason that aggro table is not working the way it should. (give tanks more aggro, please)

RoMage

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33

Thursday, November 8th 2012, 5:43pm

Never minds, people using them to produce next level runes... makes sense...

This all brings back memories when I tried to make Loot rune (blocked) and end up with Advance III and Revolution III (and many lost AT charges). :D

34

Thursday, November 8th 2012, 5:50pm

Quoted from "RoMage;576645"

Am I missing something? Why Shield rune is so important to many? Are we talking about the same Shield rune, the one that in T1 gives +6 Wisdom and + 5 Magical Defense?!

I agree on Recon VII being removed for no good reason. Even at VII, I still can easily receive aggro (and death) in burn phase. Happened many times before... things like that can get whole party wiped for simple reason that aggro table is not working the way it should. (give tanks more aggro, please)


Shield is important because Recon is made from Shield and Advance. We had Advance on sale many times (very useful by itself, being Int/Matt).

But that is actually a good question. Why are we talking Shield? If there are no matching Advances, Shield is virtually useless. Wisdom/MD is mehtastic. Why not put Recon on sale and be done with it?

Hatred is made from Block (useful by itself, as Stam/Def) and Aggression (useful by itself, as Str/Patt). I am not sure that Hatreds were meant to be available in item shop or they just happened because they are combo of two good runes. If Recon is meant to be available, just make it available.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


RoMage

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35

Thursday, November 8th 2012, 6:05pm

I am proud at ourselves, 4 pages talk about runes and no one mentioned rune npc. :)

36

Thursday, November 8th 2012, 6:48pm

To reiterate the sentiments of my fellow players:

1. If shields are offered they need to be higer than IV. I have built up over 40 Advance VII on 3 toons waiting for shileds to become available.

2. Excellent point about needing 2-3 runes to transmute as opposed to 5. It's sad looking at hundreds of III and IV runes in my bag from years of killing mobs knowing that I'll never be able to make anything higer than a VI rune. Maybe in another year or so I might be able to make one Raid VII.

3. It's sad to see mages die 3-4 times in KBNHM before even getting to the first boss because of pulling aggro from even the best tanks. Not to mention players that worked so hard on champions that can't hold aggro at all and have become nothing more that siege meat shields. So yes, in addition to shield/recon VI or higher (not IV), the aggro system needs to be tweaked as well especially for champions.

Thank you for the poll and discussion! It's nice to know that you're listening to the players.

37

Thursday, November 8th 2012, 7:03pm

Quoted from "RoMage;576655"

I am proud at ourselves, 4 pages talk about runes and no one mentioned rune npc. :)


Sorry to burst your bubble, someone mentioned it in post #11

Quoted from "bleedingblak;576561"

While we are talking about runes, Eve (the rune vendor) would be a great gold sink to bring back.

38

Thursday, November 8th 2012, 7:05pm

Quoted from "Verntar;576659"


3. It's sad to see mages die 3-4 times in KBNHM before even getting to the first boss because of pulling aggro from even the best tanks. Not to mention players that worked so hard on champions that can't hold aggro at all and have become nothing more that siege meat shields. So yes, in addition to shield/recon VI or higher (not IV), the aggro system needs to be tweaked as well especially for champions.


I know our guild has been running KBNHM first boss for the dagger quite a bit, havent heard much complaint about this one.

39

Thursday, November 8th 2012, 7:11pm

i have to agree with most of the players here... and yes if the Rune vendor was back and shield was un blocked from transmuter making i doubt this would be an issue what so ever... beside the issue of the fact our tanks weather it be Kight, Champion, warrior, or warden all which make good tanks.. need their agrro lvls hired so us melee and magic player dont take agro from them so easily.. no i am Not by any means a End Game player.. but all of these issues are all so common... to be over looked.

40

Thursday, November 8th 2012, 7:25pm

Quoted from "camagic;576542"

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

What NEEDS to happen is fixing the arcane transmuter for the rune formulas and allowing shields to be made.


And that is your answer. Unblock the runes that have been blocked since closed beta ended; continue the trend of having alternatives to the IS--and you will have AT charges to be sold for anyone who doesn't want to use the painful process of charge alts.
Nryven/Govinda