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1

Friday, September 12th 2014, 9:44pm

Runes for sale

Get your runes. yay.

2

Saturday, September 13th 2014, 3:56am

Kind of hard to when Gameforge doesn't actually put them in the item shop. Let me rephrase that . After a closer look, seeing no one expected it to be this way. The runes on sale, instead of being in the normal special sale category, are located in the runes section at a marked down price of 12 and 24 diamonds. Exactly where no one would think to look for a Sale after all these years.

3

Saturday, September 13th 2014, 4:52am

Yeah, it was surprising to see the sale not really posted as sale in IS. Better for them if they post it as sale. That's what people look for when they open the IS.

Cike

Rogue

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4

Saturday, September 13th 2014, 4:59am

wait, there a sale? O.o
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

5

Saturday, September 13th 2014, 2:33pm

Yeah, it was surprising to see the sale not really posted as sale in IS. Better for them if they post it as sale. That's what people look for when they open the IS.


I personally prefer it this way. This ensures players don't buy the runes at the regular price. The old way they did it they had the same item in the IS at two different prices. That and the change was mentioned if you read the main website.
"The Weekend offer takes place between Friday the 12/09/2014 at 1pm PDT and Monday the 15/09/2014 at 5pm PDT and can be found in the Item Shop under ‘Runes’"

6

Saturday, September 13th 2014, 2:54pm

I doubt that people buying stuff at regular price was a real problem since the sale is the thing that pops up first when you open the item shop. :) And while people do not always regularly read, if they are posted, sale notices, they do tend to open up the item shop to see what is on sale. If they want to temporarily change the prices for those sale items in the regular area, I'm all for it, but they should still have the sale appear as a sale in the item shop. It simply is better for the company if people are easily able to see what is on sale.

7

Saturday, September 13th 2014, 11:26pm

Yeah, it was surprising to see the sale not really posted as sale in IS. Better for them if they post it as sale. That's what people look for when they open the IS.


I personally prefer it this way. This ensures players don't buy the runes at the regular price. The old way they did it they had the same item in the IS at two different prices. That and the change was mentioned if you read the main website.
"The Weekend offer takes place between Friday the 12/09/2014 at 1pm PDT and Monday the 15/09/2014 at 5pm PDT and can be found in the Item Shop under ‘Runes’"

This could be easily corrected if RW/GF knew how to code anything. Make it so that no matter the price, when purchased the player will always get the lowest price offered at that period. This way, even if the player doesn't read, they still get the benefit of the sale price. I don't hold out any hope that RW/GF has the knowledge to code this though or they don't want to because they want to disguise the sales under normal categories so players will miss out.

Rougetopriest

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8

Wednesday, October 15th 2014, 12:17am

Found this Thread appropriate to bring this up...

So as I am looking for ways to maximize my matk, I have come to see my runes are a tier or 2 lower then those of other endgame mages D: (on the forums at least)

So I decided to calculate the cost of upgrading my 3 T8 runes to T9 that I use on every piece. (Sage, Madness, Destruction) (14 pieces)

Doing this would result in about a 1.8k matk unbuffed increase.


Using the runes I already have in the process (1 T8 on each piece) I will need 280 of each rune in order to get a result of 14 T9 runes.

So...

Madness/Destruction sale price - 12dias (T7)

280*12 = 3,360

Sage sale price - 24 dias (T7)

280*24 = 6,720

TOTAL: (3360+3360+6720) = 13,440 dias


So as stats get higher in this game, when are runes going to become more reasonably priced to match the stat numbers players can now achieve?

The price to stats given ratio is awful and should be reconsidered by Gameforge more often, as level caps are raised.

13,440 dias = 1.8k matk... worth it? :rofl:
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9

Wednesday, October 15th 2014, 12:28am

thought the same, i made madness and destruction IX because i could justify spending that little bit of gold towards the gain, but sage i cannot justify spending so much to gain so little, tier 8 to tier 9 is 20 more int i think, and considering how much it costs.. no i will stick to my tier 8 thanks :D for sure they might need a small tweak in price.
99/99/99/99/99/99 W/WD/S/D/R/M

10

Wednesday, October 15th 2014, 2:45am

going from all T9 to T10 runes like I wanted to do is not going to happen with current rune prices.

it costs 63,000 diamonds to go from T9 to T10 using the T9 madness, destruction, and sage runes I already have.

No thanks
Xaldyn

100 Mage / 100 Warrior

Aeterna Aggropit



Nobody wants the kind of 'kiss up' that I can clearly see you detest

11

Wednesday, October 15th 2014, 3:07pm

I would vote for a. Change in runes to make them percentage based vice flat point based. What if at level 1 rune you get .1% increase and an additional .1% for each level? Then an IX rune would give .9% increase. Going this route, if you upgrade all 14 of them by 1 level, you gain 1.4% matk. Also, doing it this way would work well with level increases. Maybe the percentage amounts would need to be adjusted to make them more appropriate. This number I used was just an example of how it could be appliedd. Of course, we would need an equivalent for patk.
NaveeCheefe (M/P/W/S 95/95/92/50)

OldiesButGoodies
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12

Wednesday, October 15th 2014, 6:37pm

I like the idea of more percentage based runes. The crit and damage runes, while nice to have, are becoming almost useless to raise to higher tiers because of how high the crit and damage has become in game.

The cost is kind of the players own fault. The base runes aren't that expensive for most runes. It's just we've made the standard that high. Kind of the same thing with armor tiering and weapon tiering. If the cost is lowered, the standard tier could easily become higher. With areas which there are no limits, lowering the cost doesn't necessarily end up in lowering the cost. :) I believe Cike has mentioned this several times.

Rougetopriest

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13

Wednesday, October 15th 2014, 11:23pm

Well considering the tiering of runes does come with a max.. unlike in the case of tiering gear, it isn't really the players fault. I like that the runes are a base stat, if they were a percentage, i'm sure if they found a good balance that could work too. My only point was that, the ratio of stat gain to dias spent has been bad for runes for a while now, and is only getting worse.
Siege War Videos :)

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~Zen

14

Thursday, October 16th 2014, 2:00am

And you are right about the level. That's my mistake. :) I personally never contemplated anything above the 600 diamonds per, which I haven't implemented. Maybe at a future time and gradually.

The point remains though. :) You were prompted to look at higher level runes because you saw others with them. And your assessment was dead on. The gain was very minimal for the amount of diamonds needed. I suspect if you hadn't seen others with those runes, you would have still been pleased with the level your runes were at. On some things, it's just impossible to compete with those who are willing to spend anything. And in this area, I simply agree with your assessment that the gain just simply isn't worth it. it's not really the price of the runes that is daunting. My opinion. :) It's what some people will spend on the game that is. :)

15

Friday, October 17th 2014, 7:56pm

Speaking of rune sales (since this weekend is the rune sale again) I just noticed in the IS that they're currently 18 dias per and 36 dias per.

They've been down to 12 dias per and 24 dias per since the last rune sale for like a month.

When did they jump up again?

I was expecting this new rune sale coming out in a few hours to be cheaper than 12 and 24 because they were at 12 and 24 for so long I thought that was the new standard pricing for them, but now I see the standard price is back to 18 and 36, meaning the sale price will again be 12 and 24 lol



Lol whatever you wanna do sales team. I haven't bought diamonds in weeks, and you're making it very easy to continue not to.
Xaldyn

100 Mage / 100 Warrior

Aeterna Aggropit



Nobody wants the kind of 'kiss up' that I can clearly see you detest

16

Friday, October 17th 2014, 8:22pm

afaik the prices of 12+24 after the sale were just one of the countless bugs we see in the itemshop.
99/99/99/99/99/99 W/WD/S/D/R/M

heirienza

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17

Friday, October 17th 2014, 10:27pm

I remember the bug in the item shop where curse runes were 2 dias per o.o My god were people scrambling for dias to make a curse x XD lmao
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