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camagic

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21

Thursday, September 24th 2015, 7:59am

Jewels class viii need to be available to the players. They should already have been since the release of kashaylan and the 92 cap.
95wd/95s/65d
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Please do not "class balanace" the tactics I use.

ancientgear

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Location: England

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22

Thursday, September 24th 2015, 11:00am

Even if only two people killed a boss, that's still only 2-3 proofs each. Considering you need 15 of every orange stat at 9 proofs, plus 15 of the one before that, and 15 of the one before that, proof stats are insane.
Well also it doesn't take an entire raid to kill world bosses :p sometimes its only 2-4 people. But yes they all should have been lowered by 1 probably.
Lower all proof costs back to 5, or put in a permanent proof event, or do both. Proofs are still the worst thing (besides maybe plussing) to have ever been added to the game.
Aye, lower them all to 5 or put on the zs myth event like for like 2-3 days per month, or have each boss in hm ini drop an orange stat rather than last boss. Myths over all is an extremely bad idea. Or just get rid of myths all together and Have the lvl 95 mem weapons drop myth stats, cause 3080 mem takes quite some time to farm but its doable
-Failed attempt of trying to put a picture in here cause I don't know how to-

ROM's one and only pure stam/pdef stated tank

REACHED 13.57M PDEF ON 29/09/2016, NO SIGIL, HAIDON, ZODIAC OR RELATIONSHIP BUFF.

Retired until mages are buffed or melee's are nerfed

23

Friday, September 25th 2015, 10:29pm

Thank you for the bug fix on crafted item stats.

Glad to finally see important bugs getting fixed this patch :D
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

kingzamorak

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Posts: 422

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24

Sunday, September 27th 2015, 4:20am

Wardens still can use pet to attack pass walls, so no idea what they mean by pets cant attack pass wall anymore.

Countduke

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25

Sunday, September 27th 2015, 4:12pm

Wardens still can use pet to attack pass walls, so no idea what they mean by pets cant attack pass wall anymore.
Meaning regular pets from the pet menu i Blevins the rest like warden pets can

kingzamorak

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Location: Dungeons of RoM.

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26

Monday, September 28th 2015, 4:26am

Wardens still can use pet to attack pass walls, so no idea what they mean by pets cant attack pass wall anymore.
Meaning regular pets from the pet menu i Blevins the rest like warden pets can
Normal pets do like no damage...RW priorities are crap...

27

Monday, September 28th 2015, 10:02am

Stuff should still go through walls as long as flame and electric towers still do.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


28

Monday, September 28th 2015, 7:54pm

Stuff should still go through walls as long as flame and electric towers still do.



Quiet down, I'm fine with incremental changes, like remember the time they were going to nerf dmg in siege without healing. If they had actually gone through wit the change, they would have to nerf healing next patch. But nope we ruined that, for ourselves its comments like this that I find utterly void of thought. Flames and electrics do no damage, a chiron 1 shots. Do you know how many tower would be needed to 1 shot someone with 200k?

BLAH BALH they interrupt my tornado, try counterplay. Chances are they are already working on LoS for towers, be patient.

29

Monday, September 28th 2015, 8:39pm

If they had implemented the damage cut without implementing the healing decrease, it would have been disastrous in my opinion. Pointing that out was right, and in no way should have prevented them from implementing both at once.

And I agree with Borella on this. If one could count on incremental changes in a fairly quick manner, maybe I would not. Since this is all about the LoS issue through walls, this should be handled mostly at the same time in my opinion. Otherwise, you could end up with 'temporary' imbalances which become permanent.

30

Monday, September 28th 2015, 9:42pm

"Towers don't oneshot"

Because their damage is the reason they shouldn't go through walls. Utterly void of thought indeed. Clearly you've never had a nobody guild put 100 flames on top of the castle and make it impossible to even enter the crystal room without crashing/being permanently thrown around. Either that or you're in one of the scum guilds that does this.

Chiron going through walls doesn't matter. In fact, it allows better counterplay because it allows for the killing of the ridiculous ch/m and p/wl and wl alts that crap guilds like to put on every gate. And if you're allowing a chiron to kill a building through a wall then that's your own fault for being incredibly negligent. That doesn't exactly happen quickly.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


31

Tuesday, September 29th 2015, 5:06am

lol lol lol lol

Tonight In siege I died over and over inside our castle from being attacked not just by warden pets but by mages parrot and a mushroom pet among a few. In other words not a damn thing concerning pets was fixed. And while I here just wanna say the way siege match ups are done now is about the dumbest thing yet. A lot of guilds who are not well geared and so their score for siege was in the low bracket but was right place for them. And a lot of those peeps like to craft,plant,do mini games, farm mats for guild such as guild runes and are able to raise their guild level to high levels but they are not geared to fight a guild with 4 to 5 k an up rank and are getting slaughtered and some talking of quitting game because now they cant even enjoy siege. When the player base is already hurting and people leaving every day why in the world would you do this? makes no since unless you trying to get people to leave. If that's what you aiming for then grats job well done. :fie:
Wolfbabe 100Mage/100Warrior/100Priest/50 Knight/44 Rogue/39 Scout Osha server :lol: Sorta retired from RoM 11/20/2016 (still log in and do dailies) . Good Luck to you all. Miserable people focus on the things they hate about their life. Happy people focus on the things they love about their life.

This post has been edited 2 times, last edit by "wolfbabe" (Sep 29th 2015, 5:19am)


32

Tuesday, September 29th 2015, 5:21am

If siege matchups are being determined by guild level, I must agree with both Wolfbabe and Cenre on this issue. It was a very, very, very poorly thought out decision.

Zerienga

King of the Noobs

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33

Tuesday, September 29th 2015, 6:13am

Quoted

13:02:11 <Cenre|AFK|> seems pairing is affected by guild level now
13:02:16 <Cenre|AFK|> points has nothing to do with it apparently
13:02:20 Cenre|AFK| → Cenre
13:02:28 <Zerienga> joy
13:04:03 <@SaitoHajime> uses both, but first by level then by points I guess
13:04:19 <Zerienga> why did it change?
13:04:37 <Zerienga> case of RW(tm)?
13:04:42 <@SaitoHajime> because we reported to Runewaker that the pairing system sucks and that was their improvement? :D


A Case of RW (TM)
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Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

ruisen2000

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34

Tuesday, September 29th 2015, 7:04am

Quoted

13:02:11 seems pairing is affected by guild level now
13:02:16 points has nothing to do with it apparently
13:02:20 Cenre|AFK| → Cenre
13:02:28 joy
13:04:03 <@SaitoHajime> uses both, but first by level then by points I guess
13:04:19 why did it change?
13:04:37 case of RW(tm)?
13:04:42 <@SaitoHajime> because we reported to Runewaker that the pairing system sucks and that was their improvement? :D


A Case of RW (TM)
Never ask RW to improve anything without explicitly giving step by step instructions on how to improve it.
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Kikosi 98/50/60 Wl/Ch/M
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Auros

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35

Tuesday, September 29th 2015, 4:49pm

I can actually see the logic path to basing seige matchup on guild level....for a new game. This one, not so much. The point match actually made the most sense, and what they should have done was remove point dropping by removing the ability of a declaration to affect points.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

36

Tuesday, September 29th 2015, 4:58pm

Stuff should still go through walls as long as flame and electric towers still do.

I agree, however if you are allowing some stuff to go through than you have to let all stuff go through to be fair for all classes. Flames and Electric towers should be able to damage and CC on pets too. Fear/silence from the towers needs to give ppl a 5-10 sec immunity after it have happened to stop permanent fear/silence from stacking multiple towers at a location; same concept as FoTs doing permanent knockdown on ppl before.