New Content
- Balancing of Knight skills - Damage output adjustments
- Holiday Event: The Juice Festival
Adjustments & Changes
Knight
The damage dealt by knights is low, which causes that upgrading is not as efficient as for the other classes, so we adjusted the damage dealing of the knight’s general skills. Adjustments were made to the basic damage values of those knight skills that are used most often: Holy Strike, Holy Seal and Disarmament, as a result the damage dealing after upgrading the skills has increased.
- General Skills
- Holy Strike
- Original Effectiveness
- power level=1
Inflicts (43.2%) main hand weapon DPS and puts a Light Seal for 10 seconds on the target. (Each skill level adds to aggro)
power level=70
Inflicts (264%) main hand weapon DPS and puts a Light Seal for 10 seconds on the target. (Each skill level adds to aggro)
- Current Effectiveness:
- power level=1
Inflicts (69.5%) main hand weapon DPS and puts a Light Seal for 10 seconds on the target. (Each skill level adds to aggro)
power level=70
Inflicts (383.5%) main hand weapon DPS and puts a Light Seal for 10 seconds on the target. (Each skill level adds to aggro)
- Disarmament
- Original Effectiveness:
- power level=1
Inflicts (53.5%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- power level=70
Inflicts (295%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- Current Effectiveness:
- power level=1
Inflicts (69.5%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- power level=70
Inflicts (383.5%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- Holy Seal
- Original Effectiveness:
- Enchants your weapon with the holy power of Light. Afterwards your weapon does Light damage and it can put a Holy Seal on your target. (maximum of 3 Holy Seals)
- Current Effectiveness:
- Originally the damage was fixed and did not increase when the equipment was being enhanced. After the adjustment the damage increases when the weapon is being enhanced.
- Elite Skills
- Knight/Scout
Holy Strike- Original Effectiveness:
- power level=1
Inflicts (84%) main hand weapon DPS and puts a Light Seal for 10 seconds on the target. (Each skill level adds to aggro)
- power level=70
Inflicts (360%) main hand weapon DPS and puts a Light Seal for 10 seconds on the target. (Each skill level adds to aggro)
- Current Effectiveness:
- power level=1
Inflicts (67.5%) main hand weapon DPS and puts a Light Seal for 10 seconds on the target. (Each skill level adds to aggro)
- power level=70
Inflicts (462%) main hand weapon DPS and puts a Light Seal for 10 seconds on the target. (Each skill level adds to aggro)
- Scout/Knight
Disarmament Arrow- Original Effectiveness:
- power level=1
Inflicts (53.5%) ranged weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- power level=70
Inflicts (295%) ranged weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- Current Effectiveness:
- power level=1
Inflicts (69.5%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- power level=70
Inflicts (383.5%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- Rogue/Knight
Disarmament- Original Effectiveness:
- power level=1
Inflicts (60%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- power level=70
Inflicts (354%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- Current Effectiveness:
- power level=1
Inflicts (74.9%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
- power level=70
Inflicts (413%) main hand weapon DPS to the target and reduces its armor value by 3% for 8 seconds. Can be stacked 4 times.
Other Classes
- Warden/Druid Elite skill “Natural Spring”: Now the healing effect increases significantly with the increase of the skill level.
- Warrior skill Shield Bash: adjustments to the required TP points for level-up. Comparing to the similar skills, it required way too much TP points.
Item[u] Adjustments
[/u]Adjustments to the following equipment: Physical and Magical Critical Hit changed from 208 to 160 points.
- 229120 Suppression Helmet of the Fort
- 229121 Pulverizing Helm of the Fort
- 229122 Vengeance Leather Helmet of the Fort
- 229123 Wisdom Headdress of the Fort
- 229124 Tribute Hat of the Fort
- 229125 Suppression Plate Armor of the Fort
- 229126 Pulverizing Chain Armor of the Fort
- 229127 Vengeance Leather Armor of the Fort
- 229128 Wisdom Robe of the Fort
- 229129 Tribute Gown of the Fort
- 229130 Suppression Shoulder Armor of the Fort
- 229131 Pulverizing Chain Shoulder Armor of the Fort
- 229132 Vengeance Leather Shoulder Armor of the Fort
- 229133 Wisdom Cloth Shoulder Armor of the Fort
- 229134 Tribute Shoulder Guards of the Fort
- 229135 Suppression Heavy Boots of the Fort
- 229136 Pulverizing Light Boots of the Fort
- 229137 Vengeance Leather Boots of the Fort
- 229138 Wisdom Long Boots of the Fort
- 229139 Tribute Long Boots of the Fort
Bug Fixes
- Correction of Battle Ground and Guild War PK Protection Bug
- Before adjustment: If players did have the PK Protection Buff and entered the battle ground or the guild war, the buff remained so that other players were not able to attack these players.
- After adjustment: If players have the PK Protection Buff (502931、502932、502933) and enter the battle ground or the guild war, the PK Protection buff will be cleared.
- Now when player use the following items to destroy the gate in the Siege War (Zone402), the Castle Gate Construction Point won’t vanish again:
- Summon: Meteor Shower (206682)
- Summon: Rain of Flaming Arrows (206683)
- Summon: Thunder Bonecracker (206684)
- Summon: Meteor Shower (206682): Increased the basic damage that is based upon on the user’s Intelligence.
- Scouts will now correctly become visible when using Ignite (492949) under the effects of a invisibility potion (200172)
- Characters are now correctly positioned on the Torex (20950
mount
- The Luzan Hunter (102233) which could not be attacked can now be killed again
- Fountain of Experience (221393) can now be transformed in an orb again
- Ghost Guard Dogs (101701) in the minigame of Sascillia Steppes should no longer spam debugmessages
- Relationship:
- When you’re having 2 Lover relations in the same party, the lowest relationship level will no longer overwrite the highest relationship level.
- Master & Disciple Relationship buffs can now be active at the same time
- At coordinates 65.9/17.3 in Savage Lands you will no longer be underwater