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ruisen2000

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61

Saturday, June 16th 2012, 6:25pm

Quoted from "Borella;538615"

Better computers really don't help with crashes. Actually, better computers tend to crash MORE. People with crappy computers that have horrible FPS actually tend to NOT crash.



lol agreed. I run RoM at 5-8 fps and i rarely crash. My friend runs at 50 fps and its crash crash crash.
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62

Saturday, June 16th 2012, 8:26pm

Quoted from "Borella;538615"

Better computers really don't help with crashes. Actually, better computers tend to crash MORE. People with crappy computers that have horrible FPS actually tend to NOT crash.

I have to agree. My gaming laptop would crash once or twice every couple hours. But the one I linked above doesn't crash at all. Not sure why this is but durn it is crazy.
Maybe it is the need to set all the eye candy to minimum??

63

Saturday, June 16th 2012, 8:45pm

Quoted from "MegaMouseSEC;538662"

I have to agree. My gaming laptop would crash once or twice every couple hours. But the one I linked above doesn't crash at all. Not sure why this is but durn it is crazy.
Maybe it is the need to set all the eye candy to minimum??


I've always thought it was because the better the computer is, the faster it tries to load stuff. If it's trying to load all that crap at once, it's gonna crash. Whereas a sucky computer is going to load everything really slowly and so won't crash.
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64

Sunday, June 17th 2012, 4:47am

so i just got home from vacation and am downloading the patch, and, wow, it is really really slow. is that common with this patch?
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65

Sunday, June 17th 2012, 5:24am

Quoted from "Borella;538670"

I've always thought it was because the better the computer is, the faster it tries to load stuff. If it's trying to load all that crap at once, it's gonna crash. Whereas a sucky computer is going to load everything really slowly and so won't crash.


In most cases it's a simple answer.

An old slow computer would run the game with quite low resolution & detail.

A newer fast computer running at high resolution & high or even max detail is loading much larger files into memory. Larger files which run into memory management problems at a greater rate because of the increased size.
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Kalvan

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66

Sunday, June 17th 2012, 8:39am

Quoted from "trav42073;538749"

so i just got home from vacation and am downloading the patch, and, wow, it is really really slow. is that common with this patch?


It is a rather large set of patches, approximately 3.5 Gb worth. But since the regular installation files have been updated to include Chapter V, it might be better if you would download them, instead. One patch after starting the client for the first time and you're good to go. Not only that, but the new installation files correct an issue where water, mainly ponds and lakes, have a checkerboard, flickering issue.


Quoted from "GarryL;538762"

In most cases it's a simple answer.

An old slow computer would run the game with quite low resolution & detail.

A newer fast computer running at high resolution & high or even max detail is loading much larger files into memory. Larger files which run into memory management problems at a greater rate because of the increased size.


Actually, in many cases the operating system (OS) can make a difference. Windows XP is notorious for not managing system RAM very well. Vista and Windows 7 do a much better job of it and as long as Vista is updated to Service Pack 3, Windows 7 to Service Pack 1, either can outrun XP, gaming-wise. So it's no longer a truism that XP is better-suited for gaming.

Additionally, if you're trying to use more than 4GB of system RAM, you must upgrade to a 64-bit OS. 32-bit versions of Windows (XP, Vista, Windows 7) can only address approximately 3.51GB of system RAM.

I now return you to your less off-topic discussion of the Chapter V patch notes...
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67

Sunday, June 17th 2012, 8:57am

Well i do run an older computer but as I said I don't crash even with 3 clients up. All video set to max I get around 80fps in Dalanis... so even in siege I run just fine 2 clients in 1 and a 3rd in another.
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GarryL

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68

Sunday, June 17th 2012, 9:07am

Quoted from "Kalvan;538796"



Actually, in many cases the operating system (OS) can make a difference.


No arguement there...

But most older computers would be running older operating systems.

Most crashes involve zone changes & the loading of new textures which implies the problem has more to do with RoM's well known memory problems & less to do with any operating systems memory management particularly when it is the faster newer computers running newer operating systems that are hit hardest.

Now I'll let you get back to the topic..
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69

Sunday, June 17th 2012, 3:27pm

Quoted from "GarryL;538803"

No arguement there...

But most older computers would be running older operating systems.

Most crashes involve zone changes & the loading of new textures which implies the problem has more to do with RoM's well known memory problems & less to do with any operating systems memory management particularly when it is the faster newer computers running newer operating systems that are hit hardest.

Now I'll let you get back to the topic..


It might have to do with the fact that most new computers have many different parts running over-clocked.

Over-clocking any part of your computer can cause major instabilities to applications. Most people don't know this but a lot of gamer grade components are actually over-clocked (or under-clocked) to run at the appropriate reference voltages and that can cause a lot of issues.

-TunaShake

GarryL

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70

Sunday, June 17th 2012, 7:13pm

Quoted from "TunaShake;538824"

It might have to do with the fact that most new computers have many different parts running over-clocked.

Over-clocking any part of your computer can cause major instabilities to applications. Most people don't know this but a lot of gamer grade components are actually over-clocked (or under-clocked) to run at the appropriate reference voltages and that can cause a lot of issues.

-TunaShake


Clutching at straws now ;)

Admittedly, many problems with crashes are caused by tired old game installs & a clean install can reduce crashing a great deal.

That said, RoM does a very poor job cleaning up memory before textures are loaded on zone change. It does a poor job in that area now & it always has. No point looking for other things to blame, most of us have gotten used to RoM in all its buggy glory & accept the fact that it will crash more often than most games.
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71

Sunday, June 17th 2012, 7:19pm

Quoted from "GarryL;538853"

Clutching at straws now ;)

Admittedly, many problems with crashes are caused by tired old game installs & a clean install can reduce crashing a great deal.

That said, RoM does a very poor job cleaning up memory before textures are loaded on zone change. It does a poor job in that area now & it always has. No point looking for other things to blame, most of us have gotten used to RoM in all its buggy glory & accept the fact that it will crash more often than most games.


That is actually true when it comes to old game installs. I personally make sure that whenever a new client comes out, I download it and alternate between the Full & the Slim client. I have started using the Slim client recently and I haven't crashed yet since the fresh install. This does involve moving between the new zones (all around) and Varanas and teleporting between them a couple times in a 4-hour period.

When you have to build your own engine, it might lack the ability to constantly clean up the memory and avoiding memory leaks.

But when you mix both over-clocked components and memory leaks ... you get to a point where the client is rather unstable.

-TunaShake

72

Sunday, June 17th 2012, 7:29pm

Quoted from "TunaShake;538824"

It might have to do with the fact that most new computers have many different parts running over-clocked.

Over-clocking any part of your computer can cause major instabilities to applications. Most people don't know this but a lot of gamer grade components are actually over-clocked (or under-clocked) to run at the appropriate reference voltages and that can cause a lot of issues.

-TunaShake


The only "gamer grade" equipment that comes overclocked is a video card, maybe if you buy alienware or something they will overclock the system for you but for people who build their systems and never liked overclocking to begin with would theoretically never have these problems.

If it was a cause of overclocking it would be a system-wide issue visible even in windows after a crash. If it was a system issue, you would see performance degrade on every single application you have open, not just RoM.

I have multiple installations of RoM, from the start of chapter 4, one that was the chapter 4 client with all updates done on patch day and a third being the chapter 5 client. The same issues are prevalent in all 3 clients. Log in to the newest zone for level 72s and run around for a couple hours, you will start losing sounds.

Like GarryL said, you are grasping at straws to blame everyone else's hardware and installations for WELL KNOWN issues regarding the RoM client. Those of us who are more than technically savvy find it insulting that you try and push it off onto installations and hardware, if you can restart the game after a crash it isnt your hardware, missing textures on login means a corrupted texture file. There is no different option.

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73

Sunday, June 17th 2012, 10:14pm

Quoted from "sertet;538864"

The only "gamer grade" equipment that comes overclocked is a video card, maybe if you buy alienware or something they will overclock the system for you but for people who build their systems and never liked overclocking to begin with would theoretically never have these problems.

If it was a cause of overclocking it would be a system-wide issue visible even in windows after a crash. If it was a system issue, you would see performance degrade on every single application you have open, not just RoM.

I have multiple installations of RoM, from the start of chapter 4, one that was the chapter 4 client with all updates done on patch day and a third being the chapter 5 client. The same issues are prevalent in all 3 clients. Log in to the newest zone for level 72s and run around for a couple hours, you will start losing sounds.

Like GarryL said, you are grasping at straws to blame everyone else's hardware and installations for WELL KNOWN issues regarding the RoM client. Those of us who are more than technically savvy find it insulting that you try and push it off onto installations and hardware, if you can restart the game after a crash it isnt your hardware, missing textures on login means a corrupted texture file. There is no different option.


Gamer grade components have to fit the specifications they are made for and (unfortunately) every single component is unique. It is very difficult to find two components which are 100% alike. The manufacturing process does have a 0.1 - 1% variation in some of the things in them.

My intentions were not to place blame or to insult anyone. This problem has happened at every single Chapter release that I have seen. With the large amount of traffic occurring at the time of Chapter releases and the chance of getting a corrupt patch (due to 1,000,000 reasons) is higher then usual. That is why I suggested that if you have problems that you feel should not be there. Help us help you cancel them out by doing a fresh install.

I have tried it and it helped quite a bit.

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74

Monday, June 18th 2012, 1:57am

Ok hello anyone care to explain please :


  • For more information how to get a Constellation Pet talk to “Norah Kalesy” in front of Varanas City.
  • When summoning the Constellation Pet in its newborn stage for the first time that day, you will receive the effects of the Star Spirit Blessing: for 3 hours, increases XP and TP obtained in battle by 20% as well as item drop rate by 20%.
  • When summoning the Constellation Pet in its adult stage for the first time that day, you will receive the effect you previously chose when using this item for the first time. The effect will last 3 hours.



Options:

  • Increases item drop rate - 50% - Star Amulet of Fortune
  • Increase XP gained in battle - 30% - Star Amulet of Rage
  • Increases max. HP and MP - 5% - Star Amulet of Strength
  • Increases TP gained in battle - 5% - Star Amulet of Talent
  • Increases all attributes - 2% - Star Amulet of Ability
  • Increases physical and magical defenses - 3% - Star Amulet of Defense
  • When summoning the Constellation Pet in its legendary stage for the first time that day, you will receive the effect you previously chose when using this item for the first time. The effect will last 3 hours.



Options:

  • Increases item drop rate - 75% - Star Amulet of Fortune
  • Increases XP gained in battle - 40% - Star Amulet of Rage
  • Increases max. HP and MP - 7% - Star Amulet of Strength
  • Increases TP gained in battle - 10% - Star Amulet of Talent
  • Increases all attributes - 3% - Star Amulet of Ability
  • Increases physical and magical defenses - 5% - Star Amulet of Defense
  • Increases physical and magical critical hit rate - +120 points - Star Amulet of Fortitude
  • Increases XP and TP obtained by completing quests - 10% - Star Amulet of Potential
  • Reduces damage dealt by other players - 10% - Star Amulet of ProtectionARY



Norah Kalesy doesn'T tell you how to get the pet, supposedly it drops randomly from the crafting event certificate, Can anyone from Frogster actually answer this??

She is working for you that is for sure, lawyered up text with no meaning or sense as usual. Is it that hard to put a type of tutorial instead of : here's new crap to play with, we won't tell you how it works, figure it out yourself and you'll be lucky if you can before the event is over.

Also Why the hell do we get recipes for level 71, but you need to be level 80 Crafter to make them?? anyone finger slip from the 7 to the 8?? come on at least give us level 71 and 72 recipes and help us out. oops i said you should help us, my bad, that is not how it works is it?

Or maybe you are not allowed to disclose the info??

Come on help us out a bit and think about who pays your salaries for once.

Thx

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75

Monday, June 18th 2012, 1:41pm

guess u missed the guide someone posted zid. search
is ur friend remember?
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76

Monday, June 18th 2012, 1:56pm

Back to toPic.
I rarely crash when I run with lowest graphic setting in the game, but when ever I change the setting to high, a crash will be unavoidable pretty soon.
Same scenerio happens whether on my high end gaming com or my old but still usable com. So over clocking does not seems to have any thing to do with my crashes.
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77

Monday, June 18th 2012, 2:05pm

I run a phenom Black quad core 3.4 GHz, 8 gig ddr3, and ATI 4650, before chapter 5 I never crashed, and I am running between 80-110 fps. Now it's a crash fest, sorry but I could leave my game open for a day without a crash, but now I play for an hour and a half and crash. Can't tell me its my fault here.

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78

Monday, June 18th 2012, 2:52pm

Quoted from "regentego;539039"

I run a phenom Black quad core 3.4 GHz, 8 gig ddr3, and ATI 4650, before chapter 5 I never crashed, and I am running between 80-110 fps. Now it's a crash fest, sorry but I could leave my game open for a day without a crash, but now I play for an hour and a half and crash. Can't tell me its my fault here.


If you haven't installed a fresh client, you might be experiencing some crashes. I have noticed this as well when I played the game recently after the release of Chapter 5.

Once I re-installed, all the textures were back to normal and the game felt cleaner.

-TunaShake