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21

Saturday, June 30th 2012, 2:20am

Quoted from "thebadtouch09;542358"

I think that if you invite someone to a guild before their 1 hour guild leave cool down is up, it resets the cool down. >.<


So i cant edit my post so ill just reply to it...it dosent reset the timer, but my friend glitched out for some odd reason and had more than a 1 hour timer. idk if its just for him or whats going on, but he had to wait 1 hour and 20 minutes +

suprra

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22

Saturday, June 30th 2012, 4:18am

Quoted from "effervescent;542354"

Er, it's always done this. It's been happening on my priest since chapter 3, when I started playing. The fairies drop conceal at random and get themselves killed; it's not a new issue.


Negative, I never had problems with my fairy either.
Zoning is unconcealing them and something is pulling them randomly out of conceal, I was shocked doing mem farm and finding my fairy missing. Mine NEVER dies.

23

Sunday, July 1st 2012, 7:23am

Water fairy is a new bug. Instance wise, the conceal drops upon entering or exiting instance. Prob on any teleport too, but i dont know that for sure. I would guess channel change too.

LDBogle

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24

Tuesday, July 3rd 2012, 1:26pm

Quoted from "Marluxia;541228"

I'm not sure if this was intended or not, the water fairy (not sure about other priest fairies) come out of conceal randomly. This didn't happen before Chapter 5. Before it would stay in conceal no matter what unless you cast it's ability it would pop out but now it's just random. I can't seem to find a timer for it unlike frost halo which lasts around 15 minutes this just drops conceal at any time. I can make it happen while porting to different zones but other than it's completely random.

And I still can't figure out why a lot of my discriptions on the forums are in Spanish...


Dark fairy too.
Character: Bogle Server: Grimdal (one of the surviving few)
Lvl(class):70/58/58 p/r/m Guild: Unredeemed

Lemonater

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25

Tuesday, July 3rd 2012, 2:08pm

When enterin a new zone me water fairy's conceal twill drop, as well as when me casts "Embrace o the water Spirit." Other group buffs no seem ter bother it, but tis hard fer me ter constantly check him durin runs, so me might miss a buff that changes it. Me do hast noticed that he dies more often from boss AOEs these days (tisn't he supposered ta be immune ter all that stuffs?).

Lemon

26

Tuesday, July 3rd 2012, 2:39pm

This really didn't start with the patch when this was put up but with the Chapter 5 release, I think. at different times during game play, for me usually when either teleporting into a new zone or getting a party invite, the game crashes. Sometimes I get an error message about using to much memory or something like that. For me I don't always get the message and don't alway crash immediately after getting the error message. A couple of guild mates ALWAYS crash shortly after getting this error message.

27

Wednesday, July 4th 2012, 4:59am

Quoted from "Marluxia;541228"

I'm not sure if this was intended or not, the water fairy (not sure about other priest fairies) come out of conceal randomly. This didn't happen before Chapter 5. Before it would stay in conceal no matter what unless you cast it's ability it would pop out but now it's just random. I can't seem to find a timer for it unlike frost halo which lasts around 15 minutes this just drops conceal at any time. I can make it happen while porting to different zones but other than it's completely random.


The fairy, when concealed, draws mobs aggro from certain mobs also now :( like in "Fallen Throne of Embers" if your fairy is concealed it will start being attacked by the mobs there. It will be immune but it is still pulling aggro which it should not do! As for the randomness of the conceal being cleared it seems to happen whenever you transport, when the party buffs that the fairy has run out (never use to), and when putting on the fairy's buff (always has), and some other party buffs from other players (never use to), and if you have auto attack on while concealed (always has)! I hope this gets fixed soon because whats the point of having the fairy for the buff if it gets 1 shot by everything in game with such little hit points?!?!?!?!

28

Friday, July 6th 2012, 1:19am

This one has popped up in this patch from the 3d. When doing the "Exchange Materials" quest from Nobo Yanag, if you die you can not complete this quest nor get the single certificate from giving up. This has happened two days in a row so I know it is not a fluke.

29

Friday, July 6th 2012, 1:23am

Text on Rogue/Scout (with the elite skill) throat attack is incorrect. Was correct previously.

30

Friday, July 6th 2012, 3:56am

Dura loss during siege war. full dura (10pt) loss if death is caused by an npc or tower, otherwise natrual dura loss for taking hits.

31

Friday, July 6th 2012, 4:00am

Quoted from "thebadtouch09;543677"

Dura loss during siege war. full dura (10pt) loss if death is caused by an npc or tower, otherwise natrual dura loss for taking hits.


Ah shoot. You mean I can't die to a guard anymore. :(

Profanity changed--forum rule 2(a)
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


32

Sunday, July 8th 2012, 1:41am

WHY wasn't siege war start time fixed with this last patch/update/maintenance? for the East Coast Players EST/EDT time zone
participating in siege war is near impossible for them! as it is we have people who only sign into the game only to do siege wars. for some people they sign on an hour before sw starts others sign on just a few minutes before sw starts. and then they immediately log off when sw is done. the amount of people in our guild that are online at that time is dwindling down to nothing. and some people have already left rom to play another game...i'm not sure if i can get them back to rom or not...i DO KNOW that if siege war times dont revert back to what it originally was 10 pm est - 11 pm est i will lose about 20 players in my guild...maybe more....and another issue with siege war starting at 11 pm is that the guild leader HAS to STAY UP TIL 1 AM to sign up for the next day siege war!

please fix this....we have had this issue before and the timing has always been set back to the 10-11 pm est time frame.

thx

Kalvan

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33

Sunday, July 8th 2012, 4:38am

Quoted from "miccer30;544005"

WHY wasn't siege war start time fixed with this last patch/update/maintenance? for the East Coast Players EST/EDT time zone


The siege start time was not an undocumented patch change. It's an error with the server clocks that will, hopefully, be corrected with next week's regular server maintenance.
[ New Sig Coming. Watch This Space! ]


MegaMouseSEC

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34

Sunday, July 8th 2012, 8:01am

Quoted from "Kalvan;544022"

The siege start time was not an undocumented patch change. It's an error with the server clocks that will, hopefully, be corrected with next week's regular server maintenance.


Thank you Kalvan for confirming what I have been trying to beat into these people for the last 2 weeks. It is a problem with the way the servers are settup and not something that was broken with a patch. All that happened is some peon in maintenence saw the server time off and corrected it. Just like the last time this happened. It happened when Siege first started and will most likely happen AGAIN.

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35

Wednesday, July 18th 2012, 8:16pm

the champ skill rune overload removes any player cast 30 min duration buffs when used

36

Wednesday, July 18th 2012, 8:53pm

Quoted from "suprra;542385"

Negative, I never had problems with my fairy either.
Zoning is unconcealing them and something is pulling them randomly out of conceal, I was shocked doing mem farm and finding my fairy missing. Mine NEVER dies.


Mine has always unconcealed, my fairy dies so often i stopped using it. Always has been that way for me and i have been playing since i got my fairy in 2010

37

Wednesday, July 18th 2012, 9:44pm

you can change warrior/champ elite skill lvl 25/25 bloody slash that hits one time, to hit twice, since w/c just uses hp and rage :)

38

Wednesday, July 18th 2012, 11:09pm

Quoted from "wgrp;546820"

Mine has always unconcealed, my fairy dies so often i stopped using it. Always has been that way for me and i have been playing since i got my fairy in 2010


Were you turning the fairies auto attack off? If that is left on and you attack or are attacked the fairy drops conceal and joins the fight which usually gets it killed. For quite awhile when you log in the default is for the fairies auto attack to be on.

Only since chapter 5 have I had lots of problems with my fairy dropping conceal when I change zone. Even walking from a zone to the next causes conceal to drop. Previously as long as I had turned auto attack off mine stayed concealed until the buff wore off.

39

Thursday, July 19th 2012, 1:10am

Quoted from "jopdog;546838"

Were you turning the fairies auto attack off? If that is left on and you attack or are attacked the fairy drops conceal and joins the fight which usually gets it killed. For quite awhile when you log in the default is for the fairies auto attack to be on.

Only since chapter 5 have I had lots of problems with my fairy dropping conceal when I change zone. Even walking from a zone to the next causes conceal to drop. Previously as long as I had turned auto attack off mine stayed concealed until the buff wore off.


Mine always dropped conceal regardless. And yes, I turned the attack off every time. Had it for more than a year (Ch3+), and it dropped conceal constantly, as well as its halo buff. That's why I've always loathed priest fairies.

Formerly Catorii, D/S/M of Faction.


40

Thursday, July 19th 2012, 2:01am

The halo buff is a 15 min buff with no visible timer so unless you start the halo at the same time as another buff you don't know when it is going to drop. At the stage where I don't care if my p/k fairy dies any more but not happy with my p/w fairy dropping conceal so much these days.