This wouldn't be the first time that stuff has behaved differently on the live servers than on the QA test servers. Everything may have worked perfectly there & so they released the content.
I don't care how you've been trying to package this idea that just because the test server reacts differently to the live servers (which they should not if they are true mirrors), the fact remains they made changes to a class without even telling us in the patch.
I thoroughly fail to see why the changes were not documented or at least BY NOW there would be a proper statement on why r/m skills were completely changed.
The entire Runes of Magic game concept seems to have lived out it's prime and I believe the game itself is being shuffled around to publishers to squeeze what is left of the addicted drones to this game. Sadly enough they've ruined a product that could of drawn in so much more revenue but after all this game DID (past tense here) make a good amount of money for the first initial investors.
With the limited amount of CS, actual live responses on these forums, the broken quest lines, the very uninteresting sales. I don't see this game ever rejuvenating from what it used to be. People no longer are willing to sit in the game just to be there, regardless of what they are doing, there is almost no new players across the entire Us servers.
The game has just become stale I think, the players that are here have not found a new product to dive into or are still grasping to the false hope that something will make this game magical again, but until then Runes of Magic has indeed lost it's magic.