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1

Wednesday, October 19th 2011, 5:17am

I Need Your Help

I am currently compiling a comprehensive list of skill changes which I believe would help to balance Runes of Magic. I have not yet done anything with the druid skills because I haven't played as one extensively yet. That is why I need your help. You have played as this class, so you know what is useless and what is overpowered.

Here is the the thread: http://forum.us.runesofmagic.com/showthread.php?t=64563

I need two things from you guys:
1. Constructive feedback on the changes I have proposed so far.
2. Your ideas on the class combos I am less familiar with. This is your chance to tell Frogster exactly how you want your class to be balanced. The more people that visit and respond to these threads, the more likely that Frogster will actually give it a look.

Please post your druid specific ideas here, and general feedback on the other thread. Thank you for your time.

2

Wednesday, October 19th 2011, 9:32am

If this wasn't spammed across all class forums, I'd be more inclined to help.

Also, the GMs have already provided a feedback thread, and many have posted on there already. If they don't change what they see posted on their own created threads, I highly doubt a spammed advertisement of another thread basically dealing with the same issue will result in anything other than repeated replies.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

3

Friday, October 21st 2011, 4:21am

I have already said, and will say again, that I am sorry that I had to spam my thread. But I really do need people's help. I interpreted the feedback thread as a place for scanning over a lot of issues at once, while my thread is directed at going really far in depth on the single issue of class balance. I realize that in all likelihood nothing will ever come of these suggestions, but I would still like to at least try. If you want to help me, then please do. If not, well, no one is forcing you.

4

Tuesday, October 25th 2011, 2:59pm

I went to your thread and there was nothing on druids. Normally I would agree with Ravesden, but my game is patching..

Druid Healing:
Almost every boss in Sardo and Grafu Hard do massive aoe damage to almost the entire party. It can be difficult as a solo healer to bring everyone back up to full before the next damage hits. My group heal is instant, but the cool down means it is able to be cast about the same as a priest group heal.. but my group heal is about 40k with a crit of 80-88k and the priests we have crit for 120k and stack crit (I dont stack crit as most of my heals (hots) can not crit.

Potentional fixes include increasing the base heal of our group heal, a wisdom modifier for healing (the way mages get int, and rogues get dex) or reducing the cool down on the group heal.

That said, I do solo heal sardo and parts of grafu hard mode however it is much more intensive and my group requires a lot more phirus pots available - just in case. But such feats are rare and to me knowledge I am the only druid on the server to have done so - that might sound cool but given I play on grimdal we well.. don't have that many end-game druids!

Druid DPS:
Is generally less than, but up to that of a mage. Our clean t6/t7 geared mages do about half of out warrior/knight tank dps. Our rogues do 4-5x the tanks damage.

Again, a modifier such as int or wisdom would significant increase the viability. However I am not sure exactly what skills would work here as a d/s im set up mostly for healing, the other druid combos and their elites would be better for dps.

We are not viable aoe dps, as a d/s i have 2 aoe skills.. one requires me to line all mobs up in a straight line and both have a long cool down.

The blurb about the druid class is that it is in fact a hybrid. However the game has no need of hybrids. Someone who can 'assist the priest' in healing is a waste of space when you run a 6 man with one healer, 4 dps, and a tank who does decent dps as a w/k.

We do have some often underrated utility spells such as withering and weakening seed. Mag/Phy accuracy can be useful but if the choice is accuracy or a hp and pa buff, and someone with a soul-stone, and can magically bring the party back to full, and has much higher group heals.. well you see my point.

As the game doesn't need hybrids, if you can not complete one of the tasks (heal or dps) as competently as someone primarily based in that area - then you aren't viable. Until of course your guild can run things with 5 people, and therefore there might be an extra spot open for you.

I do appreciate your efforts, however I fear they will fall on deaf ears. I've made a similar post before highlighting different aspects of skills that could be altered etc - and what we got was chapter 4.

Not sure if this will help your cause but I hope it does!

and yay.. patch is done!