Actually on that point its a fail on the community, the laziness of the RoM community in general is mirrored in the rom wiki, and even in the lack of detailed info on the rom database websites (even though the site itself is well put together, it still relies on user feedback). Many MMO's have stalls in quest chains which a proper wiki can speedily correct. We now have the widget feature (which apparently few use, even less know about and several features of it don't function properly) that will allow for quick links to the database, and if the wiki was up to par, links to it too I assume. While I do agree there are many gaps left in quest lines due to poor forethought, lack of required levels, ect, I still have been able to get all of my quests done with minimal frustration. It just gets back to what I was saying about people rushing through stuff too fast. And don't take this the wrong way, but you said you would complete what you thought was the end of a chain then jump to the next area. i rarely do that. I will hang out at least one, if not two, more levels, get some loot to sell, learn the area, do dailies, ect (well that last part is a lie these days, everyone does the same daily, we all know it lol). Point being, why rush to endgame if you're just gonna have to backtrack anyway? I really don't understand that mentality. Once you get to endgame, get your gear....then its sitting around farming for stuff to get rich...to what end??? Aren't games supposed to be fun, not a 2nd job?