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1

Wednesday, January 4th 2012, 3:11pm

Tp furniture effective?

I recently started playing Rom as a m/s, and I'm now 25/23. I enjoy playing as both classes, but recently I've been seeing tp for s/m fall quite a bit behind the tp of m/s.

So, i bought some tp furniture with daily quest coins (21 bonus points worth I think, not in game atm) threw them in my house and logged off in there. I work during the day, so it was left there for roughly 14-16 hours.

When I came back, it had only built up about 150 tp points, which seems a bit small for the amount of time i left it there.

I realize that 150 points a day can be a lot if I do this every day for awhile, but I had gotten the impression from the forums and in game players that tp furniture was the best thing since sliced bread.

So, my question is, do the to furniture become more effective at higher character levels? Or do I need to buy like 100 bonus points of furniture to get a good effect?

Thanks
Keymakr

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2

Wednesday, January 4th 2012, 3:17pm

Yes, higher your level - more TP/XP you will get and cap is also bigger.

ATM I have many millions XP/TP house bonus on my main character. For a while I had 110TP and 30 XP furniture, but since I got refining furniture I changed to 60/30.

I believe biggest improvement I saw after level 25.

3

Wednesday, January 4th 2012, 3:43pm

Wow that was quick, thanks! I'll keep at it then.

on a side note, you have any tips for keeping the tp up on my 2ndary class?
I've been avoiding just doing quests on my primary and handing in on 2ndary (as is said to do a lot on the forums) so that I get tp for killing mobs on both classes. My s/m is still falling behind though.

4

Wednesday, January 4th 2012, 4:00pm

If you were turning a lot of those quests in over the past 2 weeks, then you were getting +75% XP but only normal TP due to the holiday bonuses. This would account for leveling beyond your TP growth.

5

Wednesday, January 4th 2012, 4:09pm

Haha wow, I've been playing for less than 2 weeks. That's rather annoying

6

Wednesday, January 4th 2012, 4:40pm

Quoted from "keymakr;499179"

Haha wow, I've been playing for less than 2 weeks. That's rather annoying


Don't stress over it too much...at 25/23 the amount of total TP you've earned is a drop in the bucket compared to what you'll have/need by the time you approach max level. At level 23-25 your skills cost like...what, 10k per upgrade or so? Eventually they're over a million points per level...so it should start to matter less and less. (Though, you'll probably never actually have "enough" to max level anything...just part of the game LOL)

Just be sure to continue doing all quests...don't skip quests or zones just because you out-leveled them too fast due to the xp bonus events. This way, your tp will stay where it's supposed to. :)

As for furniture...I think I'm sitting around 60/60 for bonuses and it's actually too much once you hit the higher levels...unless you actually go out of your way to grind mobs to use up the bonus it starts to accumulate faster than you use it.

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7

Wednesday, January 4th 2012, 4:42pm

You're welcome.

There are 3 starting zones, so you can have one class expore one zone, switch class and go to other zone... Game overall has enough quests as long as you don't pay death debt with quests XP. (meaning you have to join a guild with library - that is where you will be every time your toon dies) To switch between starting zones, press 'K' key and on skill page (might be second page of skills) you will find icons for transport. Second one Sascilia Steppes gets added once you select second class (which you already have) and third one once you get third class.

Once you open Heffner Camp (third one) on an account, all new toons on the same account will have it as an option.

There are more then one way to improve XP/TP from mobs killing, from pots, pets (my Little Goat of War gives me 20% on XP/TP and drops) and plussed wings do give bonus XP/TP as well (I believe 22% for +12 OD wings)

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8

Wednesday, January 4th 2012, 5:01pm

yes u might be in keep up because of the exp bonus for weekend, at least i am, for your level dont worry about it at all its insignificant and you will see that in about 10 levels you'll be easily back on track, at lvl 52 each skill level upgrade is about 120k tp, and you get like 1.1 M tp raising from 53-54. you will find yourself getting there very quickly if you do the daily quests that are up to your level but transport to do them in coast of opportunity maps rather than silverfall ones, coast ones give better rate

9

Wednesday, January 4th 2012, 6:40pm

Ok cool, thanks for the advice guys.

Also, I actually do enjoy just grinding a bit on mobs on s/m while gathering (all the instacasts make kiting a blast) so I can def use that tp bonus

donmuerte

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10

Sunday, January 8th 2012, 9:28am

you're ALWAYS going to be lacking enough TP to level all your skills, so you really need to figure out which ones you use most, level them to close to the same as your actual level and put small amounts in things you use less (obviously put no TP in stuff you think is useless).

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11

Sunday, January 8th 2012, 9:43am

Quoted from "RoMage;499189"

There are 3 starting zones...


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12

Sunday, January 8th 2012, 9:31pm

Technically speaking, there are two starting zones--Howling Mountains for Humans, and Elven Island for the Elves. After all, a new character can start only in one of those two zones. Elvish characters have a distinct advantage, since they can level their starting class on Elven Island, transport to Varanas to pick up their second class, then travel to Pioneers Village and Logar in order to level up that class and pick up the first of the Epic quest lines. Humans can only get to Elven Island by way of a kindly Elvish character marking a transport spot somewhere on Elven Island and opening a portal to that spot for their Human friends.

Sacsilia Steppes was originally conceived as a "continuation" new zone, specifically for leveling a Human character's newly-acquired second class, along with quest progressions leading into Dragonfang Ridge and its quests and instances.

Coast of Opportunity was and is intended to be yet another "continuation" zone, for any character's newly-acquired third class. It, and the companion zone, Xaviera, were designed for the rapid advancement of that third class, so that a player will essentially spend a minimal amount of time getting their third class to match (or close to it, in a number of cases) their other two existing classes. Remember that when those zones were introduced at the start of Chapter IV, 95%+ of the characters going there were already established, many of those already being at or near the previous level cap (level 65). Any character, established or relatively new, can gain access to these two zones by leveling to 20/20 and then visiting with Johnny Dutin in the Hall of the Eye of Wisdom in Varanas. Discussion of whether or not this is a Good Thing would be considered to be well off-topic. Just saying.
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