You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

1

Tuesday, January 31st 2012, 3:00pm

Magic Defense vs Resistance

I see equipment with bonuses to Magic Defense, and I see equipment with bonuses to Magic Resistance. (+22 magic Defense vs +11 to say wind magic). Which is better to have. It seems like general Magic Defense would be better than resistances to specific schools of magic. On the other hand, maybe a little resistance is better than alot of defense. Anybody have any thoughts on this? How are Defense and Resistance related?

Posts: 108

Location: FOUO

Occupation: House Husband

  • Send private message

2

Tuesday, January 31st 2012, 6:02pm

It's important to know how the two stats work to make a decision. Elemental Resistances are just straight up damage shaving. For example, if you have 100 points of Fire Resist, it'll shave 100 damage off any incoming Fire attacks. mDef, on the other hand, is run through a formula along with the attacker's mAtk to determine a percentage to modify the base damage by. For example, if you have the same exact mDef as the attacker's mAtk, the spell does 100% of base damage. From all accounts, having more mDef than their mAtk is a straight linear reduction; for example if their mAtk is half your mDef, they do 50% base damage (half damage). But if their mAtk is greater than your mDef, it starts to get into diminishing returns; twice as much mAtk yields less than double base damage.

mDef is provided directly from Wisdom, but few short of healers are going to have that in more than negligible supply. Armor also provides it, but, again, anything other than Cloth is going to provide a negligible amount. I'd almost say the difference is marginal enough that it shouldn't be the deciding factor on picking a piece; but if that's really all it comes down to, I'd say go for the mDef as default unless the eResist is particularly high and you're facing rapid-fire spells of that element (since the shaving happens on a "per-hit" basis).

3

Tuesday, January 31st 2012, 7:07pm

thanks. That really clarifies things for me.

MegaMouseSEC

Professional

Posts: 1,240

Location: South Mississippi

Occupation: River Boat Pilot

  • Send private message

4

Wednesday, February 1st 2012, 8:56am

Fearless runes also give points into each of the magic resistances. I run several tha ahve briought my resistances up to well over 300 points (with some extra points in Fire and Wind due to me beign a mage). You mayw ant to look into those if you want some extra magic defences.