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Indigo does have a decent population, but you won't see the majority of them questing around, though there are some. Most interaction won't take place till you reach Varanas, and you normally won't be recognized until you reach at LEAST 20/20. You should get yourself into a guild and that's where you'll start finding people. Give us a holler at Knights of Honor when you reach 20/20 and we'll have a space for you. If you don't want to wait, I believe that the guild Arise doesn't have minimum level requirements.[/COLOR]
Hm... up till now I've only been questing, and I think the experience would be more enjoyable partying w/ other players.
I picked a PvP server because I wanted the option to participate in group PvP (not sure if you're familiar w/ it, but something like Shaiya's Faction vs Faction)... not because of ability to randomly PK or be randomly PKed during questing ect.. But... having read more about PvP vs PvE servers, it seems the only "benefit" PvP provides is ability to PK/get PKed randomly starting at lv 15.
[COLOR=black ! important]3) You can have any method of PvP in a PvE server as well, except public player-killing: Siege wars, battlefields, arenas, everything. Only player killing isn't allowed unless you activate PK mode, available after level 15. Very few I've seen using it, though, because PvE server players don't seem to like PK:ing... Or get PK'd.
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and apparently the flag system in PvE lets people PK/get PKed if they choose to participate.
Anyway.... point being, I think the PvE server would suit me best if I'm just interested in party questing/lving up and duo-agreement (battlefields, ect) PvP. Is this correct?
[COLOR=black ! important]Artemis is the oldest server, and hence the most populated....[/COLOR]
What are advantages/disadvantages of joining a high pop. server like Artemis? Please confirm/correct some of my thoughts:
high pop --> lots of drops --> lots of items on auction house --> lower, but more stable prices
high pop --> high demand for certain rare items --> higher price for said items (please supply some examples of items that might apply here).
low AH prices --> not much loss resulting from NPCing items .... though, to be honest, what u get for NPCing seems so low.
[COLOR=black ! important]Again, simply swap back and forth between gear. Besides, you're a scout/druid... one of your classes uses leather, the other uses cloth, they won't always be using the same gear....
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Sorry, I meant to say scout/warden.... and I often use the same leather armor for warden as w/ scout even though he can wear chain... mostly because my atks focus more on bow usage and I think dex gear would be more beneficial than str or stam... seeing as scout classes's atks are based on dex (please correct me if I'm wrong though, cause I think i've read otherwise). Additionally, it's cumbersome to compare each additional piece of equip I get w/ both my equipment sets.... so unless there's an easy way to see the equipstats of
all 3 gears at the same time, then it it hard to maintain two equipment sets. Furthermore, I've noticed the same equip can give dif. amount of physical and magical def to my Scout and Warden, so to accurately assess if a gear is better than what i have in slot 2 for secondary class, I'd need to switch classes and gear.
[COLOR=black ! important]The game features a dual-equipment feature[/COLOR][COLOR=black ! important][/COLOR]...
I know about that feature, but that doesn't help if say I want to equip the same earings for both scout and warden.
[COLOR=black ! important]A number of quests in the original lands allow you to click on the name of the quest receiver from the log book and if the game can establish a route, it will auto-walk to them. [/COLOR]
Even in the Valley of Preparation, I get this error message (ex. near the bridge). Though, I guess as is mentioned, this is more of a bug/design flaw, so an Ad on wouldn't fix it..... Maybe there's/will be a patch?
[COLOR=black ! important]This is something that I get asked a lot, and really, there is no "general" rule to follow.[/COLOR]...
Ok, perhaps you could answer more specific questions like:
5.a. When buying equips, do people tend to look for those with certain stats?... to make mana stones with? Or for a piece to upgrade?
5.b. Is there a general rule for those equips one gets from lvs 1 -20 or so? ei. quest rewards, low lv mob drops.
5.c All other things being equal, is an item w/ no stat bonus worth more or less than one w/ a lv I or II attribute?
Ex. A. Sharp battle axe, teir 1, lv 9, dura 85/85, 2H, phy. dmg. 115, mg. dmg 42, atk speed 3.4 vs.
B. Sharp battle axe, teir 1, lv 9, dura 85/85, 2H, phy. dmg. 115, mg. dmg 42, atk speed 3.4 + 3 str (Strength I)
Which would be worth more? A or B? My guess is A due to the flexibility for creating mana stone. Correct? Wrong? please explain.
5.d Related to 5.a... For items recieved lv 1-20, is the pricing based mostly around the attributes it has?
Ex. C. Sharp battle axe, teir 1, lv 9, dura 85/85, 2H, phy. dmg. 115, mg. dmg 42, atk speed 3.4 + 3 str (Strength I) vs
D. Cage Tower, teir 1, lv 4, dura 90/90, talisman, phy. def 6, mag. def 9 + 3 str (Strength I)
Would C and D be worth the same since they both have Strenght I, dispite being different pieces, having dif. stats?
5.d. Are there some attributes that are more desired and thus items containing them are higher priced? if so, please to best of your ability list them in order of value.
5.e If i have 5 harm Is, would I be better off using transmuter charge to (E) combine to harm II and sell or (F) just sell as Is?