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1

Friday, February 3rd 2012, 6:08am

A few questions - Population, Addons, and Economy

I've got a few questions about RoM.

1. Population? I'm on Indigo (PVP), lv 13/10 (thought I did play to 20/13 class choice turned out not to be so good, so restarted). I hardly ever see any other players playing. Is that cause there's a low player pool for RoM? or for my server? Or is everyone just is in different (higher lv) areas? As a result of this, I end up just doing quests alone.

2. Servers... What order did the servers come out in? Ei, oldest to newest list? Which is most populated? Where does Indigo fall w/ respect to server pop?

3. Add ons... Just recently discovered I could use addons, so I downloaded a few from Curse, and I'm wondering what other ones to get? Wowmap, yGather, ClassSwapHelper, and Advanced AuctionHouse are some of my favorite, and ezMailQue and BuyStack are some simple, convenient ones. Which are your favorite/most convenient addons?

4. Searching for add ons that... (if not available, what forum section would be most appropriate to suggest these? My guess is here: http://forum.us.runesofmagic.com/forumdisplay.php?f=312 ?)
4.a. Show what item (and quantity) was sold on the Auction, when receiving payment in Mail. Currently it just names the item, but by the time it sells, I've forgotten what stats that item had (ei. did it have free slots? Did it have +dex? + str? ect). Additionally, though not as important, would be nice to receive bid history, (ei, did several players bid on it?), and purchaser name (so as to be able to contact him and offer to sell more of item).

4.b. Manage equip swaps... As a Scout/Druid, I tend to use the same gear for both chars, but there are some gear pieces that need changing. EqSwap sort of meets this need, but it is (1) slow, (2) requires lot of inv. space, and (3) user interface isn't so friendly.

What I have in mind: integrate w/ character equipment sheet: add a check-box near each equipment slot--if checked it keeps that equipment when swapping, otherwise it replaces the item w/ what's in the other equip sheet for that slot. This can all be done only requiring one backpack space.... swapping (or keeping) one equipment slot at a time. (Optional: perform the one w/ less operations: either keep current slot and change equip where needed, or transfer "keep me"s to other equipment slot)

4.c. Auto turn in... If clicking on a completed quest, auto-walks to quest receiver person (or asks if you want to).

4.d. Fix for pathfinder... lot of times I get message that I "cannot establish route to target." This sometimes occurs even right near the target. Any fix for it?

4.e. Going along w/ 4.b, something to quickly compare a piece of equip in inventory w/ not only equipped item, but also item in secondary equipment sheet.

5. Auction / Selling....Equips specifically... I know auction house had a history button, but that doesn't really help me decide on a price to sell equipment (as same equips can have dif. stats). So... how would I determine what price to put my equips at? I'm guessing free slots and/or attributes ((Energy II, Earth II, Stamina I, ect) it has have more of an effect that the actual piece's stat's itself (ei. how useful for making mana stones is it?) So, can anyone tell me how equipment value is determined? and a formula I could potentially use for pricing them? (I'm guessing such formula would be based on equipment teir, available slots, and attributes (ei Energy II, Earth II, Stamina I, Solidity I ect.). Would an equip w/ several attributes be more or less valuable than one w/ just one? I'm guessing less valuable....unless talking about decently upgraded equips... correct? Are equips w/ certain attributes more valuable than those w/ others? (Ei. Stamina I vs Solidity I, or Energy I)?

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2

Friday, February 3rd 2012, 1:02pm

There are some great questions and I will just comment on the add-on's. Ill let the more knowledgeable players answer the rest.
Although useing Clients like "Curse" is acceptable, Runes Of magic is not responsible for any loss or damage cause by such add-ons.
Case in point: One player had a Glitch in an add-on which sold items not needed in the Backpack. The player lost everything.
So please keep that in mind.

3

Friday, February 3rd 2012, 2:49pm

Quoted from "earlyraven;507291"

I've got a few questions about RoM.

1. Population? I'm on Indigo (PVP), lv 13/10 (thought I did play to 20/13 class choice turned out not to be so good, so restarted). I hardly ever see any other players playing. Is that cause there's a low player pool for RoM? or for my server? Or is everyone just is in different (higher lv) areas? As a result of this, I end up just doing quests alone.

Indigo does have a decent population, but you won't see the majority of them questing around, though there are some. Most interaction won't take place till you reach Varanas, and you normally won't be recognized until you reach at LEAST 20/20. You should get yourself into a guild and that's where you'll start finding people. Give us a holler at Knights of Honor when you reach 20/20 and we'll have a space for you. If you don't want to wait, I believe that the guild Arise doesn't have minimum level requirements.

2. Servers... What order did the servers come out in? Ei, oldest to newest list? Which is most populated? Where does Indigo fall w/ respect to server pop?

Artemis is the oldest server, and hence the most populated. Indigo was one of the servers that's been around since before chapter 2, and survived the first and only server merges. I'm not sure which is the older PvP server, Indigo or Grimdal, but in general, the servers that are available have been around for some time. New servers haven't been released in quite a while now.

3. Add ons... Just recently discovered I could use addons, so I downloaded a few from Curse, and I'm wondering what other ones to get? Wowmap, yGather, ClassSwapHelper, and Advanced AuctionHouse are some of my favorite, and ezMailQue and BuyStack are some simple, convenient ones. Which are your favorite/most convenient addons?

You've already picked up a good number of them, I would recommend PBinfo as I've heard it's a good addon. There are a number of others that I've been suggested, but as I play clean (no addons or macros), I'm probably not the best person to answer this question.

4. Searching for add ons that... (if not available, what forum section would be most appropriate to suggest these? My guess is here: http://forum.us.runesofmagic.com/forumdisplay.php?f=312 ?)

Yes, that is where most the addon & macro threads surface.

4.a. Show what item (and quantity) was sold on the Auction, when receiving payment in Mail. Currently it just names the item, but by the time it sells, I've forgotten what stats that item had (ei. did it have free slots? Did it have +dex? + str? ect). Additionally, though not as important, would be nice to receive bid history, (ei, did several players bid on it?), and purchaser name (so as to be able to contact him and offer to sell more of item).

Don't think this is a question, more of a suggestion if anything...

4.b. Manage equip swaps... As a Scout/Druid, I tend to use the same gear for both chars, but there are some gear pieces that need changing. EqSwap sort of meets this need, but it is (1) slow, (2) requires lot of inv. space, and (3) user interface isn't so friendly. What I have in mind: integrate w/ character equipment sheet: add a check-box near each equipment slot--if checked it keeps that equipment when swapping, otherwise it replaces the item w/ what's in the other equip sheet for that slot. This can all be done only requiring one backpack space.... swapping (or keeping) one equipment slot at a time. (Optional: perform the one w/ less operations: either keep current slot and change equip where needed, or transfer "keep me"s to other equipment slot)

The game features a dual-equipment feature that allows you to wear two different sets of armor, without taking up additional bag space. To do this, open up your character window (click "C" in-game) and to the bottom right of your character's picture, you will see a button with a "1" surrounded by circular arrows. Click that to switch to your second set of armor, and click it again to return to your first.

4.c. Auto turn in... If clicking on a completed quest, auto-walks to quest receiver person (or asks if you want to).

A number of quests in the original lands allow you to click on the name of the quest receiver from the log book and if the game can establish a route, it will auto-walk to them. However, in the new areas (everything beginning with Coast of Opportunity) this feature seems to have been disabled, and was instead replaced with a way-point system where you have to move your character to the location of the NPC by following an arrow.

4.d. Fix for pathfinder... lot of times I get message that I "cannot establish route to target." This sometimes occurs even right near the target. Any fix for it?

As I said before, this system was only utilized in the earlier versions of the game, and IMO, I believe it was only meant as a method to help new players learn the questing system. It would be a boring game if your character auto moved to every location without you needing to be at the controls...

4.e. Going along w/ 4.b, something to quickly compare a piece of equip in inventory w/ not only equipped item, but also item in secondary equipment sheet.

Again, simply swap back and forth between gear. Besides, you're a scout/druid... one of your classes uses leather, the other uses cloth, they won't always be using the same gear.

5. Auction / Selling....Equips specifically... I know auction house had a history button, but that doesn't really help me decide on a price to sell equipment (as same equips can have dif. stats). So... how would I determine what price to put my equips at? I'm guessing free slots and/or attributes ((Energy II, Earth II, Stamina I, ect) it has have more of an effect that the actual piece's stat's itself (ei. how useful for making mana stones is it?) So, can anyone tell me how equipment value is determined? and a formula I could potentially use for pricing them? (I'm guessing such formula would be based on equipment teir, available slots, and attributes (ei Energy II, Earth II, Stamina I, Solidity I ect.). Would an equip w/ several attributes be more or less valuable than one w/ just one? I'm guessing less valuable....unless talking about decently upgraded equips... correct? Are equips w/ certain attributes more valuable than those w/ others? (Ei. Stamina I vs Solidity I, or Energy I)?

This is something that I get asked a lot, and really, there is no "general" rule to follow. No formula other than an item with a runeslot would be more valuable than one without, overdura items are more valuable than not. When it comes to pricing items, you will have to spend some time at the auction house and learn the way things operate. As you have said that you have never made it over 20/20, you won't really be able to determine "true value" of items, as that takes time and experience and levels to see. When you look back you'll start to notice that those blues really weren't all that special, and those whites, well, some of those can be pretty nifty. The history button is your best advantage to learning this, as it will show you what the item has sold for in the past, and not what some noob with delusions of riches overpriced it at. Just because there's an item on the auction house selling for an insane amount, doesn't mean that's what it normally sells for. There's a reason it's still there...


Answers in bold...

4

Friday, February 3rd 2012, 3:39pm

Silenteye already covered many of they details, so let me elaborate just a little.

1) PVP servers have lower population than PVE. If you dont see enough people once you reach the areas Silenteye talked about, consider if PVP is that important to you.

2) Both PVP servers are low-population. Palenque is least populated PVE, Artemis is most. Rest of PVE in between.

3) Lootomatic, UltimateMailMod (if you want more featured mail client), Statcompare, Pbinfo, New Xbar, Streamline... Then there are specialized purpose addons, like Pet Auto Craft for pet production, fusion for creating tear stones, Scrutinizer for examining yours and other people combat performance, IP for checking on items once you get to mid or end game, several for managing pet cards, and many more.

Very much agree with Silenteye on 5. While history should be improved, in particular in relation to stat prices that you will deal with closer to mid-game, there is no hard and fast rule on what something is worth. AAH shows you some info, but it is really a matter of learning what the items are and what they do, and watching the sales for a while to establish sales patterns.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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5

Friday, February 3rd 2012, 3:45pm

Me want add-on that helps manage pet cards. Wait, what pet cards??? :D

OTOH, I am still missing good add-on for monster cards. Any suggestions?

6

Friday, February 3rd 2012, 3:55pm

Quoted from "RoMage;507371"

Me want add-on that helps manage pet cards. Wait, what pet cards??? :D

OTOH, I am still missing good add-on for monster cards. Any suggestions?


Phbbbbbb... Sorry, pet card is wrong term. Monster card is right.

Yacit is the one I use for pet^H^H^H monster cards, and have no complaints about it. Seems to work well.

Back to OP.

A lot of them you learn about once you run into "wouldn't it be nice if..." situations. You start organizing parties and find it cumbersome? You get party addons like Come On In and Invite Last Group. You have hard time with finding where the quests are? Get Advanced Quest Book. You dont like planting interface or housekeeper one? Need to manage mat production? Want to buy items in bulk? Look for addons for them.

The addons cant replace the base system functionality, so if you dont like ROM pathfinding, addon wont improve on that. But, anything that deals with how you interact with game can be changed.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


7

Friday, February 3rd 2012, 10:26pm

Quoted from "Silenteye7;507356"

[COLOR=black ! important]
Indigo does have a decent population, but you won't see the majority of them questing around, though there are some. Most interaction won't take place till you reach Varanas, and you normally won't be recognized until you reach at LEAST 20/20. You should get yourself into a guild and that's where you'll start finding people. Give us a holler at Knights of Honor when you reach 20/20 and we'll have a space for you. If you don't want to wait, I believe that the guild Arise doesn't have minimum level requirements.[/COLOR]


Hm... up till now I've only been questing, and I think the experience would be more enjoyable partying w/ other players.

I picked a PvP server because I wanted the option to participate in group PvP (not sure if you're familiar w/ it, but something like Shaiya's Faction vs Faction)... not because of ability to randomly PK or be randomly PKed during questing ect.. But... having read more about PvP vs PvE servers, it seems the only "benefit" PvP provides is ability to PK/get PKed randomly starting at lv 15.

Quoted from "Xavoron"


[COLOR=black ! important]3) You can have any method of PvP in a PvE server as well, except public player-killing: Siege wars, battlefields, arenas, everything. Only player killing isn't allowed unless you activate PK mode, available after level 15. Very few I've seen using it, though, because PvE server players don't seem to like PK:ing... Or get PK'd.
[/COLOR]
and apparently the flag system in PvE lets people PK/get PKed if they choose to participate.
Anyway.... point being, I think the PvE server would suit me best if I'm just interested in party questing/lving up and duo-agreement (battlefields, ect) PvP. Is this correct?

Quoted from "Silenteye7"


[COLOR=black ! important]Artemis is the oldest server, and hence the most populated....[/COLOR]


What are advantages/disadvantages of joining a high pop. server like Artemis? Please confirm/correct some of my thoughts:
high pop --> lots of drops --> lots of items on auction house --> lower, but more stable prices
high pop --> high demand for certain rare items --> higher price for said items (please supply some examples of items that might apply here).
low AH prices --> not much loss resulting from NPCing items .... though, to be honest, what u get for NPCing seems so low.

Quoted from "Silenteye7"


[COLOR=black ! important]Again, simply swap back and forth between gear. Besides, you're a scout/druid... one of your classes uses leather, the other uses cloth, they won't always be using the same gear....
[/COLOR][COLOR=black ! important][/COLOR][COLOR=black ! important][/COLOR]

Sorry, I meant to say scout/warden.... and I often use the same leather armor for warden as w/ scout even though he can wear chain... mostly because my atks focus more on bow usage and I think dex gear would be more beneficial than str or stam... seeing as scout classes's atks are based on dex (please correct me if I'm wrong though, cause I think i've read otherwise). Additionally, it's cumbersome to compare each additional piece of equip I get w/ both my equipment sets.... so unless there's an easy way to see the equipstats of all 3 gears at the same time, then it it hard to maintain two equipment sets. Furthermore, I've noticed the same equip can give dif. amount of physical and magical def to my Scout and Warden, so to accurately assess if a gear is better than what i have in slot 2 for secondary class, I'd need to switch classes and gear.


Quoted from "Silenteye7"


[COLOR=black ! important]The game features a dual-equipment feature[/COLOR][COLOR=black ! important][/COLOR]...

I know about that feature, but that doesn't help if say I want to equip the same earings for both scout and warden.

Quoted from "Silenteye7"


[COLOR=black ! important]A number of quests in the original lands allow you to click on the name of the quest receiver from the log book and if the game can establish a route, it will auto-walk to them. [/COLOR]

Even in the Valley of Preparation, I get this error message (ex. near the bridge). Though, I guess as is mentioned, this is more of a bug/design flaw, so an Ad on wouldn't fix it..... Maybe there's/will be a patch?

Quoted from "Silenteye7"


[COLOR=black ! important]This is something that I get asked a lot, and really, there is no "general" rule to follow.[/COLOR]...

Ok, perhaps you could answer more specific questions like:
5.a. When buying equips, do people tend to look for those with certain stats?... to make mana stones with? Or for a piece to upgrade?
5.b. Is there a general rule for those equips one gets from lvs 1 -20 or so? ei. quest rewards, low lv mob drops.
5.c All other things being equal, is an item w/ no stat bonus worth more or less than one w/ a lv I or II attribute?
Ex. A. Sharp battle axe, teir 1, lv 9, dura 85/85, 2H, phy. dmg. 115, mg. dmg 42, atk speed 3.4 vs.
B. Sharp battle axe, teir 1, lv 9, dura 85/85, 2H, phy. dmg. 115, mg. dmg 42, atk speed 3.4 + 3 str (Strength I)
Which would be worth more? A or B? My guess is A due to the flexibility for creating mana stone. Correct? Wrong? please explain.

5.d Related to 5.a... For items recieved lv 1-20, is the pricing based mostly around the attributes it has?
Ex. C. Sharp battle axe, teir 1, lv 9, dura 85/85, 2H, phy. dmg. 115, mg. dmg 42, atk speed 3.4 + 3 str (Strength I) vs
D. Cage Tower, teir 1, lv 4, dura 90/90, talisman, phy. def 6, mag. def 9 + 3 str (Strength I)
Would C and D be worth the same since they both have Strenght I, dispite being different pieces, having dif. stats?

5.d. Are there some attributes that are more desired and thus items containing them are higher priced? if so, please to best of your ability list them in order of value.

5.e If i have 5 harm Is, would I be better off using transmuter charge to (E) combine to harm II and sell or (F) just sell as Is?