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1

Friday, February 3rd 2012, 10:06pm

What does Attack and Damage do?

I have a screenshot below to explain what I mean. If I didn't do a good job of explaining my questions, here, I'll state them again.

1. What does DMG and Atk do?

2. Is Damage your DPS?

3. Is Atk used in the formula to calculate how much damage you do to a mob?

Thanks!

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2

Friday, February 3rd 2012, 10:43pm

Ok, it works like this:

Damage (also called pDam to differentiate from magic damage (mDam)) is the raw physical damage on your weapon. It is the base amount of damage done by each white hit. It combines with weapon speed to derive DPS (Damage / Attack Speed = Base DPS). Base DPS is then factored by the %DPS value on your skills. This yields your Base Output. After you get that, Attack comes into play.

Attack (also called pAtk for same reason as seen above) is how much power you have to break the enemy's defense. It is calculated against the target's Defense (pDef) score to get a factor that modifies Base Output. If your pAtk is less than the target's pDef, your Base Output is reduced; you do less than full damage. On the other hand, if your pAtk is greater than the target's pDef, you do extra damage; though the ratio is different than the reduction for having pAtk<pDef. As a rule of thumb, if the pAtk:pDef ratio is 1:2, you're doing half your Base Output. On the other hand, if your pAtk:pDef ratio is 2:1, you will not do double your Base Output. According to formulas that people have worked out, you'd only be doing 1.5x Base Damage. The returns continue to diminish, capping at a factor of 2x when the ratio approaches infinity.

There is also a hidden damage factor on all skills equal to your pDam. To illustrate:
Say you have 100 damage, 2 attack speed, and a 150% DPS skill. Your DPS (100/2) is 50. The Base Output for these numbers is [(50 * 1.50) + 100]. The next thing to consider is the effect of pDam and pAtk food. You can only have one active at a time so there is much discussion as to which gives you the better benefit. The rule of thumb is that if your pAtk (without food) is already about 35-40% higher than the target's pDef, you'll get better benefit upping base damage through pDef food.

As a rule of thumb, for gear, you want to prioritize pDam over pAtk. You can get pAtk from many different pieces of equipment but pDam is only going to be available via your weapon. This is also why you want to prioritize tier of your weapon because getting it to a higher tier provides more pDam bonus (10% base pDam per tier over base tier), even if it means you put crap stats on it to save on Puris.

Got it?

3

Friday, February 3rd 2012, 11:25pm

Yep, thank you very much. I'm still confused at 1 point, I've asked what's better to get either a weapon with higher DPS than pDmg or the other way around and they're all saying DPS (because skills, as you stated, are based off DPS), yet your telling me to priortise PDmg on my weapons?

E.g

Bow A
Physical Damage: 300 (DPS 100)

Bow B
Physical Damage: 100 (DPS 300)

Your telling me to priortise Bow A because it has higher Pdmg then bow B, but other people are telling me to get Bow B?

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4

Saturday, February 4th 2012, 12:13am

No, I was talking about Damage vs Attack values. If you're talking about weapon quality regardless of Attack, then DPS should be the primary concern. But for two weapons with equal DPS, pick the one with higher Damage.

5

Saturday, February 4th 2012, 12:26am

Oh ok, thanks for clearing that up.

6

Saturday, February 4th 2012, 12:48am

Thank you Midnight! Great answer, now quick someone save the knowledge in this thread to the wiki before it get archived and unsearchable.
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Saturday, February 4th 2012, 1:22am

over a year of reading on these forums, i have come to learn that midnight is THE most knowledgeable on all things rom. good to have u around man.
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