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JayBray

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  • "JayBray" started this thread

Posts: 38

Location: Canada, MB

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1

Monday, February 27th 2012, 6:20am

36 person siege limit

Is the limit to 36 people a permanent change or is that going to be lifted once the fix for siege is certain? We currently have over 45 active members and people are not able to get in unless if someone crashes.
72R/72S/64D
Battalion guild, Artemis

MegaMouseSEC

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Location: South Mississippi

Occupation: River Boat Pilot

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2

Monday, February 27th 2012, 8:09am

That was put into place to attempt and alleviate the problems that siege has. When it was implemented it was said it was a temporary "fix". Not sure if it will be lifted but Siege still needs major work before it can be called stable. As far as it beign in Beta still I think it went back to alpha weeing as it pretty much got worse within the last few months.

3

Monday, February 27th 2012, 6:33pm

starting to worry a little bit about it myself, we have on average about 30 people vying for siege in my guild on a daily basis, and I have a feeling we're gonna hit that cap soon enough...

4

Monday, February 27th 2012, 6:46pm

You guys might want to check this statement from our QA rep.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


JayBray

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  • "JayBray" started this thread

Posts: 38

Location: Canada, MB

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5

Monday, February 27th 2012, 7:34pm

Ah thanks for the link that answers my question, kind of a bummer guess we will have to get an alt guild going so everyone can siege :(
72R/72S/64D
Battalion guild, Artemis

6

Tuesday, February 28th 2012, 3:39am

Quoted from "vfwiffo;513390"

You guys might want to check this statement from our QA rep.


Yes, but some of the new reps have little history with the game, and have a batting average at close to 0.000 so .......