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1

Friday, May 25th 2012, 8:01pm

3rd class choices

Hello, I recently began this game, although I have played many other MMO's so I have a decent grip on how try work. My question is though, once you reach 20/20 with your primary and secondary classes (mine is a rogue/Mage) what is the best suggested 3rd class. As i have been reading people have posted "depends on you" Etc. Etc. But what is the best 3rd class for a rogue Mage, and also some other greatly or highly suggested combos for future characters. To make this easier I will go ahead and say for the r/m I am wanting that character to mainly focus on dealing as much damage as possible, I personally was thinking of a warden for my third. But what are your thoughts? Also some other great combos for healing and DPS

LadyMacV

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2

Friday, May 25th 2012, 8:15pm

Ok. For a third damage dealing class, Warrior is going to put you close to or at the top of the scrut in terms of mage capabilities, due to the insane crit boosts and burst damage M/W are capable of dealing. Adding Scout would let you go Rogue/Scout or Mage Scout, either of which is also capable of a massive amount of damage dealing when geared and statted correctly.

In terms of healing, adding a druid side would help a lot.

If you're gearing solely to do damage in siege, Mage/Rogue is pretty nasty, and you already have that combo available. Adding a Scout side for r/s isn't a bad idea either.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

3

Friday, May 25th 2012, 9:50pm

Standard boilerplate response...

Why are you looking at third class? That was added to allow bored endgamers who have already maxed their toon and have nothing to do some flexibility. They could pick third class and try some other combinations. And, if they were unhappy with their current selection of primary or secondary, they got some freedom to change it without going through pain of abandoning and re-leveling their unliked class.

You are not in any of those positions. You just started a toon. If you like the combination you have, work with it. If you dont, then you have not invested enough time and money into your current toon to discount just scrapping it and starting a new toon.

Really, looking at third class at this point is like going to college and deciding in first week "yeah, my major is good, but I really should pick up dual majors". No. Just no.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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Friday, May 25th 2012, 10:02pm

Quoted from "vfwiffo;532633"

Standard boilerplate response...

Why are you looking at third class? That was added to allow bored endgamers who have already maxed their toon and have nothing to do some flexibility. They could pick third class and try some other combinations. And, if they were unhappy with their current selection of primary or secondary, they got some freedom to change it without going through pain of abandoning and re-leveling their unliked class.

You are not in any of those positions. You just started a toon. If you like the combination you have, work with it. If you dont, then you have not invested enough time and money into your current toon to discount just scrapping it and starting a new toon.

Really, looking at third class at this point is like going to college and deciding in first week "yeah, my major is good, but I really should pick up dual majors". No. Just no.


There is absolutely nothing wrong with his picking a third class right now. He can listen to suggestions on which class suits his needs, and he may actually find he likes another class combination better than his current one. He didn't ask to put it off, he asked which would suit his needs. If you can't answer the actual question, then why bother posting?
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

MegaMouseSEC

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Friday, May 25th 2012, 10:08pm

Quoted from "LadyMacV;532642"

There is absolutely nothing wrong with his picking a third class right now. He can listen to suggestions on which class suits his needs, and he may actually find he likes another class combination better than his current one. He didn't ask to put it off, he asked which would suit his needs. If you can't answer the actual question, then why bother posting?


I can agree with you there Lady, but I am actually with wiffo on the actual third class. It was brought out to intice those that hit the lvl cap into playing again. I do not find the appeal of a third class though. I like the 2 class system and am not real interested in attempting to up a third one myself.
As far as a third class goes it could interest players who d not like the ones they originaly chose, so I will say this: choose whatever class you think you will play. taking into concideration your playstyle. If you don't like a class because it doesn't suit the way you play then avoid it like the plague.

mnkmurphy885

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6

Friday, May 25th 2012, 10:44pm

Well, I don't think the third class is just for bored endgamers. It adds utility to all your classes, if you pick class combos that have good synergy.

Which class you pick as third will depend on whether you prefer rogue or mage as your main class.

If you prefer rogue, scout is optimal. R/S is easily in the top 2 dps combos, but in that case, you may wish to start over and pick a different third- mage has limited utility to a rogue. M/R is quite good in PvP, and while R/M has niche use as a PvP rogue, r/s is better at PvP and PvE.

If you choose mage as your primary class, you could pick up warrior, and have a good PvP combo (m/r) and the best PvE combo (m/w).

If you would rather go straight utility, you could pick up druid but... neither r/d nor r/m is really a viable endgame rogue. Both are niche PvP combos.

If you are really hankering after a combo that can heal and dps, I would start a new toon, and do m/p/s (human) or m/d/w (elf). Both those combos have excellent synergy; m/s is an excellent PvE mage, p/s (in mage gear) is an excellent PvP'er, and geared for healing is also an excellent healer- m/p is the absolute easiest mage to level, and can be played successfully in endgame PvE and PvP. M/D also levels easily, and is beastly in PvP; M/W is the best PvE mage, and D/W can heal (if geared for healing) and has a beautiful party buff that melee classes die for.

Mages and healing classes have excellent synergy because they both wear cloth armor, so they can share gear all through leveling. At endgame, you can off-heal in hybrid gear (a few heal-statted pieces combined with your regular mage gear and weapon), or make a whole new set and do two things depending on what your party needs.

There are a few melee-type classes that work well with healers- priest/warrior or druid/warrior for example. You could do druid/warrior/rogue (which gives you druid/warrior and warrior/rogue) or priest/warrior/knight (you could do priest/knight, priest/warrior, warrior/knight, knight/priest etc). You'll need separate gear for each class though.

Some class combos work very well together and others don't. Rogue and Mage are kinda hard, but it's doable. Scout would happily bridge the gap between caster and melee, and work well with both, but you would be sacrificing heal utility.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

7

Friday, May 25th 2012, 11:08pm

There is plenty of reason not to pick the third class, not the least of which is that there is not enough experience to level main classes to the cap. I am leveling my 3rd alt to 70 and without bonus XP, each of them run into very serious XP shortage for two main classes that actually matter. Wasting Coo/Xaviera XP on third class hurts you in long run, especially if you are competent player and can level at good enough rate so that the dailies are not substantial part of your XP pool.

But, there is a better reason not to do it now. Ch5 is coming. While nobody knows for sure, there is a very good chance that there will be some class rebalancing for all classes besides dwarves. In Ch3, scouts were the only real DPS class and wardens were a joke. In Ch4, one of my guildies dropped scout in favor of warden.

The overall point still stands. Adding a third class to balance the two you have is of marginal utility and only for those who have already gone as far with their main classes as they realistically can.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


8

Friday, May 25th 2012, 11:19pm

Quoted from "mnkmurphy885;532659"

Well, I don't think the third class is just for bored endgamers. It adds utility to all your classes, if you pick class combos that have good synergy.

Which class you pick as third will depend on whether you prefer rogue or mage as your main class.

If you prefer rogue, scout is optimal. R/S is easily in the top 2 dps combos, but in that case, you may wish to start over and pick a different third- mage has limited utility to a rogue. M/R is quite good in PvP, and while R/M has niche use as a PvP rogue, r/s is better at PvP and PvE.

If you choose mage as your primary class, you could pick up warrior, and have a good PvP combo (m/r) and the best PvE combo (m/w).

If you would rather go straight utility, you could pick up druid but... neither r/d nor r/m is really a viable endgame rogue. Both are niche PvP combos.

If you are really hankering after a combo that can heal and dps, I would start a new toon, and do m/p/s (human) or m/d/w (elf). Both those combos have excellent synergy; m/s is an excellent PvE mage, p/s (in mage gear) is an excellent PvP'er, and geared for healing is also an excellent healer- m/p is the absolute easiest mage to level, and can be played successfully in endgame PvE and PvP. M/D also levels easily, and is beastly in PvP; M/W is the best PvE mage, and D/W can heal (if geared for healing) and has a beautiful party buff that melee classes die for.

Mages and healing classes have excellent synergy because they both wear cloth armor, so they can share gear all through leveling. At endgame, you can off-heal in hybrid gear (a few heal-statted pieces combined with your regular mage gear and weapon), or make a whole new set and do two things depending on what your party needs.

There are a few melee-type classes that work well with healers- priest/warrior or druid/warrior for example. You could do druid/warrior/rogue (which gives you druid/warrior and warrior/rogue) or priest/warrior/knight (you could do priest/knight, priest/warrior, warrior/knight, knight/priest etc). You'll need separate gear for each class though.

Some class combos work very well together and others don't. Rogue and Mage are kinda hard, but it's doable. Scout would happily bridge the gap between caster and melee, and work well with both, but you would be sacrificing heal utility.


I really appreciate your insight here, and detailed response :D
This helps me a great deal, although it was a bit hard to follow haha
I want to ask though, is a warden a good "gap filler" just like you said a scout was? I feel the warden can buff my Mage or rogue class, and that would be really nice.
With the issue of no healing, is it truthfully that crucial to be able to heal, if I have 3 classes made for quite a bit of damage and DPS? Would you recommend having a healing capability for later in the game, or will I lay fine if I do plenty of damage being a r/s/m or r/wd/m?
--Caprian (Benevolence)

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9

Saturday, May 26th 2012, 2:48am

Quoted from "Doomknt;532668"

I really appreciate your insight here, and detailed response :D
This helps me a great deal, although it was a bit hard to follow haha
I want to ask though, is a warden a good "gap filler" just like you said a scout was? I feel the warden can buff my Mage or rogue class, and that would be really nice.
With the issue of no healing, is it truthfully that crucial to be able to heal, if I have 3 classes made for quite a bit of damage and DPS? Would you recommend having a healing capability for later in the game, or will I lay fine if I do plenty of damage being a r/s/m or r/wd/m?


You'll be fine as an absolute damage dealer later in the game, but you will have to find a healer who can heal you through instances. Most of them are in guilds of one sort or another. Much past level 50 I'd recommend finding a guild, if you aren't already in one.

@ Vfwiffo- there is ALWAYS uncertainty in this game as to what Runewaker will do to the classes next. That's nothing new and is no reason not to roll a third class. He is going to hit the grind wall for tp, like the rest of us did- which is why experimenting now is a good idea. He has a tp reset stone he gets as a freebie. If he winds up not enjoying a class, so be it- he can drop it and try another, after getting some opinions about which combo is good and trying one that suits his play style.

The third class was added NOT just for bored endgamers, but also for those looking to try a new combo and not willing to roll a new toon to do so. Although both are options in terms of discovering what works best per player.
In a world of black, white, and grey... I'd be bright friggin' purple. M/P on Reni.

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10

Saturday, May 26th 2012, 4:39am

You couldn't go wrong with a tertiary scout. I personally am a R/S/M and it's pretty nice especially since r/s get the sexy combat master <3.

Or you can always go r/m/d but then the rogue side is kind of pointless and you would go primarily m/d <3 magma blade.

A r/m/warden would be interesting. I haven't seen any yet but it's worth a try. =/

11

Monday, May 28th 2012, 6:57pm

I have decided just to try out a 3rd class on a different toon because i enjoy the rogue/mage combo. People say it doesnt not work... but i see it as a powerhouse, and not needing to be healed. With the sneaky and quick ability of a rogue, my mage can buff the attacks and such. Also if i am fighting an opponent that is fleeing, it is easy to attack with mage spells to get him within my grasp. I feel like it is one of the best combos, for damage and controlling what happens.

As said I am wantingn to really try the R/m/wd combo. I think that would be pretty tight and hard to stop. The only downside is the equipment :/ i guess a hybrid of both may work, but we will see how it goes.

thanks for the thoughts and suggestions guys, and girls :D
--Caprian (Benevolence)

mnkmurphy885

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12

Tuesday, May 29th 2012, 7:44pm

Well, sorry for my famous Wall O' Text response lol.

Usually, healing subclasses are most helpful to you while you level. Being able to heal yourself while questing is seriously nice. Once you get to level cap and start raiding, you'll be getting all the heals you need from your party's healers, so a healing subclass has less utility at endgame. Now, a healy subclass can still come in handy- it's nice to have an extra cleanse or off-heal in a party sometimes, but the usefulness is definitely less once you mostly raid.

R/M/Wd is one of those off-the-wall combos that isn't ever going to win a beauty contest, or be at the top of the dps meter, but it might be hella fun to play. If you're here to just quest around and have a good time, it's probably perfect. If you yearn to be a diehard raider, you'll reroll later. That class combo sounds like hell-on-wheels for PvP, too.

Good luck and have fun :)
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

13

Tuesday, May 29th 2012, 8:35pm

Just fyi, Doomknt, at 55+ using mage skills as filler attacks won't be viable any longer, as you can't stat the matk needed to keep them doing decent damage, as well as the patk/dex needed for the rogue skills--if you tried, you'd just end up gimped in both. Just like many other non-viable combos, it feels like an interesting class at low levels, but won't stay so, except for in PvP. Just realize that you'll have to fall back on your other secondary for high level PvE.

Formerly Catorii, D/S/M of Faction.