But frankly, I feel that escape should be only useable when you get debuff like stun slow or other movement impairing debuff.
So you get stun by eot , you use escape to run away . That's justifiable . But using escape as a hide immunity to take out players standing in the effect range of eot, that's clearly a landslide advantage over other classes.
Wrong if you get stunned by an eot and use escape you're still stunned you have to wait for the stun to end before you can do anything, also Escape doesn't get rid of in/out of combat status so once you're out you're out until everyone is dead or you're dead.
Escape doesn't work the same way that other root removal/fear immunes etc work in that if you attacked or sometimes if you are attacked (I've had mine wear off randomly after being attacked which was strange the skill usually doesn't end if you're the one who gets attacked) you lose any root immunity it seems like a pretty fair trade-off to me especially since scouts can still see you if you use escape.
Anyways running in with escape is a death sentence if you don't overgear the people you're fighting so I don't see what the big deal is.