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turboreaper666

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Wednesday, July 25th 2012, 5:19pm

How are some Rogues Immune to EoT's ?

This has happened noticeably in 3 Sieges I've been in lately. Only when facing 2 Guilds.

I place an Eye of true knowledge for defense. Then a few seconds later am ganked by a Rogue that was never affected by the EoT. Other times as they are approaching an EoT (still out of range of it) blink on the screen for less then a second and next appear right after they have killed me. They have all been well in range of the EoT yet it has no affect on them at all. A few of those times I have been standing directly on the EoT in an open area on the downhill area before our bridge. No appearance of a rogue anywhere. Then I see the little orange "0" floating out of no where right beside me...then ganked.
It had no affect on them at all.

So the questions is......since I have only seen this done by 2 guilds we faced and no others. Our Rogues, nor anyone else I asked knows anything about how it is being done. Once and a while I could just attribute it to lag or siege issues in general. But every Rogue in only 2 guilds, during only 3 battles and no others makes me suspicious. To my knowledge any type of invisibility, potion, tower or skills are not immune to the Eye's.
So.... how are some rogues bypassing the effects of the Eye's?
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mrmisterwaa

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Wednesday, July 25th 2012, 5:41pm

You sure the Rogue didn't see you drop a EoT and popped an Invisibility Potion instead?

I do not remember it working on Vanish, Escape or Invis Potion?

Have you tried?

turboreaper666

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Wednesday, July 25th 2012, 5:44pm

Quoted from "mrmisterwaa;560267"

You sure the Rogue didn't see you drop a EoT and popped an Invisibility Potion instead?


EoT's will force you out of invis pot's....I've tried that myself
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Wednesday, July 25th 2012, 5:50pm

I believe Escape works. My guild's rogue is able to walk thru towers/eyes/treches while in escape, then pop up and gank somebody hiding in the middle.
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mrmisterwaa

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Wednesday, July 25th 2012, 5:53pm

Quoted from "ruisen2000;560270"

I believe Escape works. My guild's rogue is able to walk thru towers/eyes/treches while in escape, then pop up and gank somebody hiding in the middle.


That is what I thought.

I remember using Escape to bypass all the siege traps because Escape isn't exactly an invisibility. It just makes your character graphics hidden.

turboreaper666

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Wednesday, July 25th 2012, 6:02pm

Quoted from "ruisen2000;560270"

I believe Escape works. My guild's rogue is able to walk thru towers/eyes/treches while in escape, then pop up and gank somebody hiding in the middle.


"believe" or know?
I was under the impression no invisibility technique, no matter what it is can avoid the initial effect of an Eot?
As I mentioned they go from invisible to visible for less then a second before coming into range of the EoT as if they were changing a skill or something but never reappear when coming into range of the Eot until after the first hit.
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mrmisterwaa

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Wednesday, July 25th 2012, 6:05pm

Quoted from "turboreaper666;560273"

"believe" or know?
I was under the impression no invisibility technique, no matter what it is can avoid the initial effect of an Eot?
As I mentioned they go from invisible to visible for less then a second before coming into range of the EoT as if they were changing a skill or something but never reappear when coming into range of the Eot until after the first hit.


Yes but ... Escape is not considered an invisibility technique.

I have used it against siege traps for a while now.

turboreaper666

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Wednesday, July 25th 2012, 6:07pm

Quoted from "mrmisterwaa;560276"

Yes but ... Escape is not considered an invisibility technique.

I have used it against siege traps for a while now.


A little odd I've only seen it being done lately and only by 2 guilds using it though.
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mrmisterwaa

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Wednesday, July 25th 2012, 6:24pm

Quoted from "turboreaper666;560277"

A little odd I've only seen it being done lately and only by 2 guilds using it though.


Because most Rogues don't know how to play.

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Wednesday, July 25th 2012, 7:28pm

ive seen this as well. put up an eot, then an invisi tower and waited for the enemy. first thing he hit was invisi tower, then me,, then the eye. never saw him till he hit the tower.
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11

Wednesday, July 25th 2012, 10:31pm

The eyes have a cast bar the same as faces, time your advance with the cast bar and you can often sneak by them. More than one makes it almost impossible to sneak by though.
What makes me wonder what's up though, is when you have a couple dozen eyes, faces, and upgraded lightning towers around and some rogue manages to get through them all without being seen until you're dead and then see him go into hide.

12

Wednesday, July 25th 2012, 11:51pm

I always used escape to get past the eyes stun. The skill makes you immune to being rooted/stunned etc...which is essentially what an eye of true knowledge does when it detects you in hide right? It makes sense that if it can't stun you then it shouldn't pop you out of hide.
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Thursday, July 26th 2012, 6:04am

Quoted from "HadMatter;560329"

I always used escape to get past the eyes stun. The skill makes you immune to being rooted/stunned etc...which is essentially what an eye of true knowledge does when it detects you in hide right? It makes sense that if it can't stun you then it shouldn't pop you out of hide.


On top of this, I do believe that EoT's are magic-based. So popping a candy on the way to the target is also a plausible way to kill someone.

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Thursday, July 26th 2012, 6:17am

If escape can use to avoid eot, then it is broken. My scout/warden hide scent is based on the same concept like escape, yet it can be broken by eot. This puts players at a very bad disadvantage against rogue in siege.
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Thursday, July 26th 2012, 6:25am

Quoted from "CROMI80;560427"

If escape can use to avoid eot, then it is broken. My scout/warden hide scent is based on the same concept like escape, yet it can be broken by eot. This puts players at a very bad disadvantage against rogue in siege.


No it's not, you're thinking of Vanish, Escape is the ISS from DL, either way it has a cooldown and is the only root remove skill that most rogues have so it's their choice to remove roots or get past eyes you can only do one and it only lasts 8 seconds oh and scouts still see you.

CROMI80

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Thursday, July 26th 2012, 6:36am

But kef, it's a fact that it works as hide as well. 8 sec is a lot of time to kill 2-3 ppl.maybe more for " gear to the teeth" rogues.
Seriously, being able to hide like forever and have vanish . I strongly wish that escape does get affected by eot. It is the like the only good defense other class has against rogues.
Hmm I need to test out detection on rogues using escape.
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Thursday, July 26th 2012, 7:00am

Quoted from "CROMI80;560430"

But kef, it's a fact that it works as hide as well. 8 sec is a lot of time to kill 2-3 ppl.maybe more for " gear to the teeth" rogues.
Seriously, being able to hide like forever and have vanish . I strongly wish that escape does get affected by eot. It is the like the only good defense other class has against rogues.
Hmm I need to test out detection on rogues using escape.


Vanish has a 20m CD inside of siege which is weird but eh I don't mind it it's useful when your combat glitches which is often very very often that and hide ends randomly ever since Ch5 (which is why I'd never support a hide CD since the skill is glitchy as hell).

Also Escape ends the moment you attack anyone, if they're undergeared compared to you you can kill 2-3 but if they have your gear or better the best you're gonna get is 1 person, it's a suicide mission.

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Thursday, July 26th 2012, 7:14am

But frankly, I feel that escape should be only useable when you get debuff like stun slow or other movement impairing debuff.
So you get stun by eot , you use escape to run away . That's justifiable . But using escape as a hide immunity to take out players standing in the effect range of eot, that's clearly a landslide advantage over other classes.
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19

Thursday, July 26th 2012, 7:31am

I thought it was a fairly common thing to see a rogue use escape, then go into hide and bypass any flames, eyes, etc, and just gank someone standing at a defended tower from hide. Most of the time I can catch when they use escape and just sorta back up to be harder to target until that 8 secs is up.

After it wears off, they are kinda screwed if there are still enemies alive nearby. I mainly see it used if there's just 1 or 2 people standing in or beginning to set up defenses on a tower.

If I remember correctly, the cooldown is 2mins for it, so they can use it quite often to ignore eyes and all that stuff
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Thursday, July 26th 2012, 7:49am

Quoted from "CROMI80;560441"

But frankly, I feel that escape should be only useable when you get debuff like stun slow or other movement impairing debuff.
So you get stun by eot , you use escape to run away . That's justifiable . But using escape as a hide immunity to take out players standing in the effect range of eot, that's clearly a landslide advantage over other classes.


Wrong if you get stunned by an eot and use escape you're still stunned you have to wait for the stun to end before you can do anything, also Escape doesn't get rid of in/out of combat status so once you're out you're out until everyone is dead or you're dead.

Escape doesn't work the same way that other root removal/fear immunes etc work in that if you attacked or sometimes if you are attacked (I've had mine wear off randomly after being attacked which was strange the skill usually doesn't end if you're the one who gets attacked) you lose any root immunity it seems like a pretty fair trade-off to me especially since scouts can still see you if you use escape.

Anyways running in with escape is a death sentence if you don't overgear the people you're fighting so I don't see what the big deal is.