I'm an endgame mage/priest and I've reached the point where I can choose between Fantasy Count, Orxon Count, and some melee one.
Fantasy count gives +all attributes and will eventually give "Enchanted Stone Protection" later on in its title tree.
http://www.runesdatabase.com/skill/49517…tone-protection
Orxon count gives +intel/wisdom and will eventually give "Spreading Chill" later on in its title tree.
http://www.runesdatabase.com/skill/49516…spreading-chill
People have always said to go with +all attributes, but after looking at the spreading chill, it seems like that would be the better choice. Stone protection reduces damage taken as well as restores HP but during the spell, you cannot move or attack. Spreading chill is a ranged instant cast skill equal to flame's range, and it also has the chance to deal damage to the enemies surrounding the target.
I don't really have a use for Stone Protection. Spreading Chill would give me another insta cast in SW and it would be good to use against enemies that are huddled close together.
I'm wondering what other people's thoughs are on this. If I choose spreading chill, will I be missing out on more than just Stone Protection? Basically before I go with Orxon count, I would like to hear if it's worth it. If so, I'll take it. If not, I guess I'll go with Fantasy count.
---BONUS QUESTION---
http://www.runesdatabase.com/skill/495128/mad-rush
I have Mad Rush+30 which gives 50% speed increase, but how do I get up to Mad Rush+60 for the 80% boost?