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1

Wednesday, August 15th 2012, 6:42am

Which title should I choose?

I'm an endgame mage/priest and I've reached the point where I can choose between Fantasy Count, Orxon Count, and some melee one.

Fantasy count gives +all attributes and will eventually give "Enchanted Stone Protection" later on in its title tree. http://www.runesdatabase.com/skill/49517…tone-protection

Orxon count gives +intel/wisdom and will eventually give "Spreading Chill" later on in its title tree. http://www.runesdatabase.com/skill/49516…spreading-chill

People have always said to go with +all attributes, but after looking at the spreading chill, it seems like that would be the better choice. Stone protection reduces damage taken as well as restores HP but during the spell, you cannot move or attack. Spreading chill is a ranged instant cast skill equal to flame's range, and it also has the chance to deal damage to the enemies surrounding the target.

I don't really have a use for Stone Protection. Spreading Chill would give me another insta cast in SW and it would be good to use against enemies that are huddled close together.

I'm wondering what other people's thoughs are on this. If I choose spreading chill, will I be missing out on more than just Stone Protection? Basically before I go with Orxon count, I would like to hear if it's worth it. If so, I'll take it. If not, I guess I'll go with Fantasy count.

---BONUS QUESTION---
http://www.runesdatabase.com/skill/495128/mad-rush
I have Mad Rush+30 which gives 50% speed increase, but how do I get up to Mad Rush+60 for the 80% boost?
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camagic

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2

Wednesday, August 15th 2012, 10:59am

Well, since you reference seige, Orxon would be better for the one-shot fest, giving you extra intel/wis and an extra instacast attack. The +all is not going to help in the one-shot fest of seige, and neither is the enhanced stone protection.

http://img217.imageshack.us/img217/8936/guildsiege2b.gif is the clearest image I know of for guild titles.

It seems that mad rush +55 and +60 are in the database, but never implemented/discontinued in game, much like the gun.
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3

Wednesday, August 15th 2012, 10:43pm

Yes, Camagic is right that the int/wis would be better in siege.
I stick with +all titles though, simply because I like the bonus to everything. Also, if you play yuor other classes on a regular basis (I do) it helps them all out.

There have been a few times I've used the stone protection in siege where it has worked out very well. If I'm outnumbered and losing a fight, but know my guildies are on the way, I'll often pop a regen, then hit the stone which buys me some time and heals me up till they arrive.
I've also popped it in a fight, had people hit me a couple times then they step back and wander off.