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1

Sunday, August 26th 2012, 6:13pm

Any way to damage gear without wearing it?

I bought a piece of gear where the seller oh-so-helpfully hammered it to make stats look better. Well, since it is hammered and looks OD, jewels are failing left and right. Thanks, seller...

So, I want to damage it back to UD, but since I have my jewels on several alts, I dont want to wear it to bind it. I also kinda dont want to die and accumulated debt just to damage gear.

So, any trick to it, or do I bite the bullet and stand in front of boss acting as a target dummy?
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


sperle

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2

Sunday, August 26th 2012, 6:34pm

Does being OD effect the chances on +'ing jewels or did I miss what you are trying to do?
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3

Sunday, August 26th 2012, 6:37pm

Absolutely. The failure rate on this piece has been almost twice what it was on another piece in same set, which was not hammered.

Items should always be plussed when UD and when unstatted (and if you are going to be cleaning that stat already on it off, then do so first, before plussing).
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


RoMunited

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4

Sunday, August 26th 2012, 6:45pm

Did they actually make it like that and not tell anyone to make more money -.-

There shouldn't be a penalty to use an od piece of gear imo, the chance of getting an od should be challenge enough. Now I have to either buy more hammers or twice as many +'ing jewels. Trying to drain the money out of players like this is pathetic >>

I'm just finding out about this lol, guess I'ma newb :3

ruisen2000

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5

Sunday, August 26th 2012, 6:52pm

I plussed an OD piece yesterday and didn't have any issues :confused:
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RoMunited

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6

Sunday, August 26th 2012, 6:55pm

Quoted from "ruisen2000;566657"

I plussed an OD piece yesterday and didn't have any issues :confused:


I'm confused now ><

How did you come by this trend wiffo?

7

Sunday, August 26th 2012, 6:59pm

It has always been a case that the better a piece of gear is, the better you need to roll to succeed on jewel. That is why +4 is relatively easy with non-perfects, but +5 is hard and +6 is very hard. You fail a lot more not based on gear plussing, but based on gear quality - and stats and OD contribute to it as much as the current plussing level.

At one point I run the test with vendor jewels - they are cheap enough to run it long time (50 or 100) and thus minimize randomness factor. UD piece was succeeding a lot more often and went to +2 several times. OD piece failed more and never went past +1.

And, yes, you can have a series of lucky rolls and series of bad ones. The trend shows over time, not on a single particularly good or bad run.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Bakken

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8

Sunday, August 26th 2012, 9:03pm

Quoted from "vfwiffo;566660"

It has always been a case that the better a piece of gear is, the better you need to roll to succeed on jewel. That is why +4 is relatively easy with non-perfects, but +5 is hard and +6 is very hard. You fail a lot more not based on gear plussing, but based on gear quality - and stats and OD contribute to it as much as the current plussing level.

At one point I run the test with vendor jewels - they are cheap enough to run it long time (50 or 100) and thus minimize randomness factor. UD piece was succeeding a lot more often and went to +2 several times. OD piece failed more and never went past +1.

And, yes, you can have a series of lucky rolls and series of bad ones. The trend shows over time, not on a single particularly good or bad run.


interesting, will have to keep this in mind

camagic

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9

Sunday, August 26th 2012, 10:04pm

The only way I can think of to damage a piece of gear without wearing it is to run the minigames until that super uber mega rare chance of turning into a runewalker class(I think you were a scorpian once) getting the special skills that can do stuff like that.

You probably have to put it on and just take a beating for awhile. Might I recommend taking a pesky warden with you and just have them use their nature crystal damage aborb buff. I am sure you could go afk somewhere, constantly being hit, but not for more than 10% your hp every 15 sec.
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Inferiority

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10

Monday, August 27th 2012, 8:13am

From my own observations, I'm convinced that the tier of an item also affects plussing success.

e.g. a base tier 4 item should succeed more often than if you raise it to tier 6 whilst statting;
- or a weapon - plus it at its' base tier before you try raising it to +6


I cannot help wondering if the game time also affects the Item Shop jewels.
e.g.
Sun jewels succeed a little more when the sun is out for daytime;
Star jewels succeed a little more when the stars are showing at night;
Moon jewels succeed a little more when night-time has a moon.

I'm not convinced that Nebula jewels are affected by this theory, though.
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camagic

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11

Wednesday, August 29th 2012, 7:47am

plussing is based off of the rarity of the drop. This rarity is not the rarity of the item(white, green, blue...). This is shown by the number of stars on the piece. In a few cases, tiering and stating made the number of stars drop. Idk why, and it doesn't make sense. But, the chance to plus is greater with few stars. hammering, or natural od, will always be more rare.

Now alot of the higher lvl gear does not display the stars, but still the item still has a rarity of drop.

The general rule of thumb is as pinkhat stated: plus gear before stating, tiering, hammering, adding runes/slots.
95wd/95s/65d
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Please do not "class balanace" the tactics I use.