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1

Thursday, August 30th 2012, 5:08pm

Why does the game accept incoming connections?

Why does the game feel the need to accept incoming network connections? Windows firewall just blocked it from trying, and warned me. But the truth is, if I recall correctly, I've already got that blocked at my main firewall, which filters packets based on the destination - and drops all connection attempts to insecure operating systems such as windows. (Only my *nix machines are allowed to appear as servers on the net.)

My previous installation of the game worked fine, until the recent corrupt patch, and I don't think I've got a RoM shaped hole in the main firewall. (If I have one though, I'd have put it in place almost 2 years ago, so may not remember.)

Nytefall

Unregistered

2

Thursday, August 30th 2012, 5:59pm

If you did not allow Runes of Magic fully, this could explain your patching issues as well.

An active firewall blocking part of the downloader has been known to scramble game data and lead to faulty patches.

Regarding your recent firewall block - you may need to go and reverse that. The server communicates with the game client while you are playing, and blocking some or all features can lead to severe issues, including the inability to login to the server.

3

Thursday, August 30th 2012, 6:49pm

you have to open ports to the login servers, proxy, chat and web. unless it's changed it 21002, 16400-16503 and 80. when you install it usually opens them..win7 will periodically reverse it sometimes in its vss audits

4

Friday, August 31st 2012, 9:53am

Quoted from "pazuzzu;567396"

you have to open ports to the login servers, proxy, chat and web. unless it's changed it 21002, 16400-16503 and 80. when you install it usually opens them..win7 will periodically reverse it sometimes in its vss audits


tcp I presume, rather than udp?

5

Friday, August 31st 2012, 9:59am

Quoted from "Nytefall;567393"

If you did not allow Runes of Magic fully, this could explain your patching issues as well.

An active firewall blocking part of the downloader has been known to scramble game data and lead to faulty patches.

Regarding your recent firewall block - you may need to go and reverse that. The server communicates with the game client while you are playing, and blocking some or all features can lead to severe issues, including the inability to login to the server.


Going a bit technical on you - if the client PC initiates the tcp connection, my firewall will let it do anything. Going the other way round would be interesting anyway, because of NAT - if my client's on an IP not generally exposed to the internet, with the DSL router/cable modem acting as a proxy, the router may be sharing one IP among many PCs - leaving it kind of stuck when faced with an incoming connection. I expect that most folks these days have that kind of setup - if you buy something like a "personal router" that's what it will do by default.