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1

Friday, September 21st 2012, 5:46am

Instance/Dungeon Requirements for Tanks/Dps/Healer

Hi everyone, I would like to start a guide on requirements for every Instance/Dungeon from RT - AC for Tanks/Dps/Healers. It would be nice for new and old players to know what they should at least have before joining these instances. Thank you in advance =)

Instance name | Tank = Pdef / Patk / Hp | DPS = Pdef / Patk / Matk / Hp | Healer = Pdef / HOT /Hp
Skyomega = Warrior/Champion/Rogue 72/55/50 <Retire
Skylotus = Knight/Warrior/Scout 72/72/59 <Retire
luminousindigo.guildlaunch.com
[img][/img]

kynamdoan

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Location: San Francisco

Occupation: Dancer

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2

Friday, September 21st 2012, 7:25am

These guidelines are a bit tricky, if you're talking about the ballpark numbers to be able to pug in a group, then they'll be a bit higher than if you're able to survive and run in a guild group. I'll go with pug numbers. I honestly can't remember some of the older ones but I'll do ToSH physical dps and AC physical dps:

ToSH Hard Physical DPS UNBUFFED numbers:
-45k PDEF, more if you're doing torches, maybe 55k pdef unbuffed, just helps with some of the skills during dark phase, with more hp and pdef you can get hit by more piercing shots. If party uses holy shield and bubble and phoenix and candy for each, doesn't even matter.
-70-75k pattk
-65k Hp+
AC Normal Physical DPS UNBUFFED numbers:
-PDEF doesn't matter because trash is single pullable, dots are % based. If you do attack a chest before anyone aggros, you'll have to be around 50k pdef unbuffed and 70k hp unbuffed to survive 1 hit when buffed.
-60-65k pattk
-60k Hp+

These are numbers that will allow you to contribute as physical dps imo. Because these are min numbers, they'll hopefully be running with hero potion, castle buffs, housemaid buffs, level 50 pet, pattk food, and bring their own instruments (KEY FOR PUGGING! People will pug you more if you come prepared and bring music!). Hope this helps :)

Mrpushpop

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Posts: 800

Location: Indigo - The small and feisty server

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3

Friday, September 21st 2012, 3:26pm

Hey Sky, Our general rules when we Pug or run as a guild for AC are - Tanks need to have 300k pdef min to make sure we all dont wipe and have enough pattck to hold aggro. Usually the only one pulling aggro from a tank would be a mage with a low recon. You can do AC with weak dps if you must, except maybe on the Tinc Feather boss. He gets nasty if you dont down quick or take out adds fast. Healers you can also slack off on some since you only need one and tank is the only one that really needs heals. Everyone else should be fine on group heals or pots. AC is my favorite instance due to the fact you don't need a perfect group to run.

Mrpushpop

Master of the Storyteller

Posts: 800

Location: Indigo - The small and feisty server

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4

Friday, September 21st 2012, 3:28pm

By the way, we need to organize a Lum-Deadly Tosh run. According to the guides I read we are actually well above the threshold for running it but it seems like everyone on Indigo is too scared of the strat.

RoMage

rustyx is lame rogue

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5

Friday, September 21st 2012, 3:33pm

For earlier instance here is info I use:

I use Achoore's guide for overall instance info.

Comprehensive Tanking Guide (< RT)

6

Friday, September 21st 2012, 5:19pm

Thanks Kynamdoan, this will help motivate my guild members to work a bit harder on meeting the right requirements for an instance. Keep them numbers coming folks, it be great to have recommended numbers for our newer and older players to aim at.

Romage this guide is great! I could sure use this =) Thank you dude

Dpack, I would like to start a Deadly - Lumi Tosh run. This would definitely help both our guild and server progression =). let me talk to my guildie about organizing one and I let you know In-game. I think one of my member have ask Xamd about this lol.
Skyomega = Warrior/Champion/Rogue 72/55/50 <Retire
Skylotus = Knight/Warrior/Scout 72/72/59 <Retire
luminousindigo.guildlaunch.com
[img][/img]