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1

Saturday, October 6th 2012, 4:09pm

adding attributes to items

I thought i had a good understanding of how attributes are added, however I seem to be a little off.

root of nightmares :
1941.4 physical damage(dps 624.2)
2269.8 magical damage
28 stamina stamina IX
200 magical attack devour IX
100 wisdom
100 strength barbarian IX
200 physical attack
100 stamina authority IX
200 defense

obviously i added the three below stamina IX, with stamina IX being a random attribute when made. This item has been increased to a +4 level. The attributes that i added are all yellow, meaning i can add up to six green attributes. The green attributes i wanted to add to tis were:

315 magical attack energy XIV
693 defense solidity XIV

126 intelligence intellect XIV
126 stamina stamina XIV

315 physical attack command XIV
693 magical defense barricade XIV

I expected the outcome to be:

1941.4 physical damage(dps 624.2)
2269.8 magical damage
1479.2 magical attack
192 magical critical hit rate
28 stamina stamina IX
200 magical attack devour IX
100 wisdom
100 strength barbarian IX
200 physical attack
100 stamina authority IX
200 defense
693 defense solidity XIV
126 intelligence intellect XIV
315 physical attack command XIV
693 magical defense barricade XIV

what it showed in arcane transmuter:

1789.7 physical damage(dps 575.5)
2092.4 magical damage
1382.6 magical attack
176 magical critical hit rate
28 stamina stamina IX
200 magical attack devour IX
100 wisdom
100 strength barbarian IX
200 physical attack
100 stamina authority IX
200 defense
126 intelligence intellect XIV
126 stamina stamina XIV


The reason why i thought it would be the way i stated is because it already had a stamina attribute and it will take the lesser of the two stats. I was unsure about the magical attack as I didnt know if arcane transmuter would change the meat and bone of the item so this was up in the air. if it would have only given me the 315 magical attack on mana stone as oppsed to the 1479.2 the item aready had I would have created another mana stone with dfferent attributes.

What really gets me is that it didn't give me any defense, magical defense, but it gave me another stamina. I'm also assuming the new item didn't show the power level of the item either, which is something i didn't expect. So in other words what i think i got was a maybe a root of nigtmares without a power level + the magical attack on the mana stone, intellect, stamina. But why would it take an additonal stamina and no defenses?

Also, When adding attributes doesn't one consider the green stats that are aready on the item. I thought when adding anything to an item the lesser stat always prevails. How do i go about collecting mana sones if i can't say what it will look like?

2

Saturday, October 6th 2012, 4:11pm

i forgot to add the base stat of 1479.2 magical attack/ 192 magical critical hitrating to the very first item descrption i gave

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Saturday, October 6th 2012, 5:41pm

In your "expected outcome", you seemed to have expected the item to come out with 8 stats, which will never happen. You can only get 6 stats with names. This does not include the stats that don't have names. These come with the original equipment, and don't count towards the 6 stats limit.

Quoted


The attributes that i added are all yellow, meaning i can add up to six green attributes. The green attributes i wanted to add to tis were:


This is not true. You can only have 6 stats TOTAL. Whether its green, yellow, red, etc. Still 6 stats total. If you had 3 yellow stats, and 1 green on your weapon already, you can only add 2 more stats.

What stat is added onto your weapon depends on 2 things:

1) the "weight" of the stat. The AT will take the 6 stats that weight the least. The better the stat is, the more it "weights", and this can be very tricky when comparing green stats and yellow stats. Its best to do a trial first, and see which one weights more, before making your actual item.

2) If stats have the same weight, which stat it picks depends on where you place the stats in the AT. If I remember correctly, the slot right in the middle is highest priority, followed by top left, then top right, then bottom left, least priority is bottom right.

And lastly, statting a staff is usually not a good idea. Tiering staves gives MUCH more DPS then statting it.
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4

Saturday, October 6th 2012, 6:16pm

hi, your post is a little confusing to me. The staff already had IX yellow stats on it and you tried to overwrite with XIV greens?

It looks like what you expected to happen was that you'd have 8 stats on the staff when you were done? I count 8 on your "expected" list.

And then on your "outcome" list there are 6 stats.

I would expect there to be 6 stats because you can' only put 6 stats on an item. (Not including ghost stats and runes).

I'm not sure why your green stats didn't overwrite your yellow stats. Although from your expectations list , it looks like you expected some of the yellow stats to stay anyway and, on your outcomes list you just didn't get the stats you desired to show. Try putting the mana stones in different places in the transmuter to get the stats you desire to show for those last two spots.

As far as the difference on the base stats on the item; you expected 2269 mdmg and you ended up with 2092 mdmg. That a tiering thing I think. An od +4 t4 root of nightmares has 2298 base mdmg, so wait..... you tiered it and the mdmg is below the base? That is not right at all! Did you lower the tier of the staff somehow?

P.S. You should tier your staff, not stat it.
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5

Saturday, October 6th 2012, 7:18pm

ok, i based my assumpton on the presumption of other players. I have inspected a higher level player's stats and based my informaion off of that. I have seen many many players with much much more then six stats on an item. It's rather typical to see every character around 72ish range to have almost 12+ stats per item. So to say you can only have six all tgether i am a little confused. It was to my understanding you could have six green and six yellow or orange. My question is how do other players do this?

My expectations were as follows: the base stats of the item would not change. Any random attributes that were lower then what I had in any mana stone of the same attibute(ex. samina) would take lower attribute. So if the staff had 28 stamina and i had 126 stamina the 28 would override the 126 thus making it useless. I didn't know you could have more then one of the same attribute on an item. I dd not expect the power level of the item to drop. What happened was the power level dropped and i could only apply six total stats to the item.

6

Saturday, October 6th 2012, 7:30pm

I'm also a little confused on the benefits of tiering up any mana stone. If i tier up a mana stone as opposed to just using it how it is, how does that work?

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Saturday, October 6th 2012, 7:58pm

Quoted from "Marlborz;572820"

I'm also a little confused on the benefits of tiering up any mana stone. If i tier up a mana stone as opposed to just using it how it is, how does that work?


Each tier adds 10% to your magic damage, which cannot be obtained by any stat. This is also why tiering is so important - its one of the only places where you can increase your Magic Damage. Leave the adding stats for you 5 accessories, 8 pieces of gear, and 1 wing. There are more info about Magic Damage and how it differs from Magic Attack (which can be added with stats) in the Mage section of the forums, and a guide on making tier stones hiding somewhere in the guide section.

But basically...
3 mana stones of the same tier merges into 1 mana stone of the next tier. Generally, we start from tier 4 mana stones, because vendors starting from Limo sell cheap belts that merges with a fusion stone into 1 T4 mana stone. Make sure you clean out your backpack and put everything in your bank or storage chest, you'll need to backpack spaces.

The most common place to make them is to buy as much Fusion Stones as your backpack can hold from dalanis, run to Limo Desert, and buy the cheapest belt. Put the belt and 1 fusion stone into your AT, and you should get 1 T4 mana stone. Now repeat this 120 times for 3 T7 stones :p (Although I prefer to do this in Fireboot Underground Fortress, because the fusion stone and belt vendor are side by side, although the belt is a tad more expensive then the one in Limo, so its either gold or time)

I'd recommand Tier 6-7 or so for a Root of Nightmares, since you'll replace it later on. Most regular endgamers use Tier 9 - 10. However, tiering your weapon means no nice stats. It'll all be I green or yellow stats on it.
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8

Saturday, October 6th 2012, 8:15pm

i didnt know there an additonal 10% damage added for each tier there is but i think they add that to magic attack. The reason why i say this is because on the wings i just did which are tier 4, taking them off did not change my magical damage but the magical attack was increased when on. I only had a +315 magic attack for the wings and it actually gave me a couple hundred more magical attack when putting them back on.

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Saturday, October 6th 2012, 8:21pm

Quoted from "Marlborz;572819"

ok, i based my assumpton on the presumption of other players. I have inspected a higher level player's stats and based my informaion off of that. I have seen many many players with much much more then six stats on an item. It's rather typical to see every character around 72ish range to have almost 12+ stats per item. So to say you can only have six all tgether i am a little confused. It was to my understanding you could have six green and six yellow or orange. My question is how do other players do this?

My expectations were as follows: the base stats of the item would not change. Any random attributes that were lower then what I had in any mana stone of the same attibute(ex. samina) would take lower attribute. So if the staff had 28 stamina and i had 126 stamina the 28 would override the 126 thus making it useless. I didn't know you could have more then one of the same attribute on an item. I dd not expect the power level of the item to drop. What happened was the power level dropped and i could only apply six total stats to the item.


Lets use my equipment for an example:



Lets look at the 2 green stats at the top, the Physical and Magic Critical hit Rate. These do not have a name, and they come with the equipment, and cannot be removed. They do not count towards the 6 stats on my gear, all of which have a name.

Now lets look at the first stat that does have a name - Spell of the Tomb VIII. This stat gives me +103.2 Intelligence and +103.2 Stamina. The thing about yellow stats is that they give 2 increases. Green stats give 1, and red stats give 3. These increases can be in the form of + an attribute, like intelligence, or raw boosts, like HP, magic attack, defense, magic defense, etc.

So although it looks like 12 stats, I actually only have 6 , because each of these yellow stats give 2 increases.

Now lets look at Runes at the bottom, under the Rune (2/2) thats written in purple. I have 2 Runes on this equipment - Block III and Atonement III. This is something else completely, and again, do not count towards the 6 stats. You can have up to 4 runes per equipment. Some equipments come with 1 or 2 rune slots, others do not. You need to use rune drillers to open up a rune slot, if it is not there already, and these can be bought in the Item Shop. And like yellow stats, some runes give 2 increases. My Block III gives me +14.4 Stamina and +12 Defense.

If you ever wonder about how much stats are on your equipment, just look at how much names are on there. Despite all these increases, I only have 6 stats on my necklace:

-Spell of the Tomb
-Demon of the Castle
-Crimson Spell
-Glorious magic
-Sea of the Hero
-Glorious Mysticism
ruisen2000 has attached the following images:
  • Sample Equipment.jpg
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10

Saturday, October 6th 2012, 8:24pm

Forgot to add, tiering also adds 10% to the Green Stats that have no name (some call this ghost stats, but others disagree, so for the sake of this, I'm just going to call these green stats with no name). But this depends on which type it is:

There are 2 types of this: Some of these are added to your item when you plus it. These will not be increased when you tier your item. But the ones that are on your original equipment will be increased by 10% with each increase in tier.

Quoted from "Marlborz;572826"

i didnt know there an additonal 10% damage added for each tier there is but i think they add that to magic attack. The reason why i say this is because on the wings i just did which are tier 4, taking them off did not change my magical damage but the magical attack was increased when on. I only had a +315 magic attack for the wings and it actually gave me a couple hundred more magical attack when putting them back on.


No, Magic Damage is never added to your Magic Attack. These are 2 completely seperate things. The most likely thing for why you got more than 315 magic attack when you putted your wings on is the Intelligence. You get 2 Magic Attack for 1 Intelligence, so if you have + Intelligence on your wings, you'll get extra magic attack from those too.
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11

Monday, October 8th 2012, 12:51am

so how can i explain the stamina attribute that was added. It already had a random stamina IX when made and i had a mana stone that had stamina on it as well. You mean to tell me I can add the same attribute as many times as I like? So lets say for example, I want six green stamina.... I can do that?

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Monday, October 8th 2012, 2:55am

Quoted from "Marlborz;572975"

so how can i explain the stamina attribute that was added. It already had a random stamina IX when made and i had a mana stone that had stamina on it as well. You mean to tell me I can add the same attribute as many times as I like? So lets say for example, I want six green stamina.... I can do that?


If you added 2 Stamina IX onto your equipment, you won't see 2 Stamina IX on it, only 1 will be added, because they are identical. But if you had a Stamina IX and a Stamina XIV, I can't remember... but based on your results, I'd postulate that tthey would be counted differently.
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Monday, October 8th 2012, 9:57am

The 6 stat names on the right must all be different. If any are the same, they only show once.
It is indeed possible to have 6 stamina stats on an item - e.g. Stamina XIV, Stamina XIII, Stamina XII, Stamina XI, Stamina X and Stamina IX will probably be the easiest to get hold of but Physique stats also boost stamina and do it to a higher value that Stamina stats.

Still, when statting stuff up, it's best to get the best stats you can that your class will benefit from. Usually, there are at least 2 that you need to aim for and another 2 that are good 'fillers'. The stats you need are dependent on your playing class.
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Monday, October 8th 2012, 1:11pm

Weapons get tier-ed up, not stated up. Only weapon that get stated is the one you don't plan to use, so you use it as additional stat. (bow for R/S that does not use bow, or bow in M/S that does not required bow to be used as weapon).

Higher the tear, greater the damage.

Magical damage and magical attack for us mages have 2 different purpose. Attack you get from inteligence (5 Mattack per 1 int) and mattack stat, where damage is only trough weapon and later trough chest piece or set of gear, but it is not much. (at that time even that 'not much counts for a lot :))

RoN is nice crafted staff, but don't spend too much dias/gold on it. Soon you will need Raksha or Puppet Queen and make sure those you Tier up, not state.

@ Ruisen2000 - did you replaced those 2 runes with new 12 dias one? :)

15

Monday, October 8th 2012, 9:18pm

ok so they have to be different stamina levels i get it. Now, what if extract 2 yellow stats that both have a stamina on it. lets say 100 strength 100 stamina for one ad the other 100 dexterity 100 stamina. I won't get cheated out of one will I?

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Monday, October 8th 2012, 9:39pm

Nah, you can place those 2 together.

For example I try to have 3 int/sta stats and 3 int/matk stats on my gear.

What server are you playing?

Are you using item preview?

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Monday, October 8th 2012, 10:33pm

And pay more attention to the name of the stat instead of the stat itself. You are allowed 6 named stats on a piece of gear, I see you are confused because people are calling them stats whether there are one, two, or three actual stats per name. Typically, you do not want to replace a yellow named stat with a green one, because the yellow gives you two stats per name while the green only gives one (notice I said typically, there could be reasons you might want green over yellow for personal preference, who knows).

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Tuesday, October 9th 2012, 2:24am

Quoted from "RoMage;573030"

Magical damage and magical attack for us mages have 2 different purpose. Attack you get from inteligence (5 Mattack per 1 int) and mattack stat, where damage is only trough weapon and later trough chest piece or set of gear, but it is not much. (at that time even that 'not much counts for a lot :))

@ Ruisen2000 - did you replaced those 2 runes with new 12 dias one? :)

I think its 2 Matk per Int, not 5 lol @_@

I'll be replacing my Vahtos in the predictable future, so I'm planning to use the 12 dias runes on my new accessory set, just in case i forget to remove the runes when I sell my Vahtos >_<
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19

Tuesday, October 9th 2012, 12:10pm

Marlborz, here's a good basic guide on using the Arcane Transmutor: http://forum.us.runesofmagic.com/showthread.php?t=40969

Now is definitely the time to play around and learn. The AT is a bit arcane ;).

General rules: Lower stats almost always overwrite higher ones. So, a green I stat will overwrite a yellow IX stat. You can have 6 completely different named stats per piece- regardless of what stats are included in that named stat. So, you can use a Demon of Eternity (int/ma) and a Demon of the Bygone (same amount of int/ma) on the same piece. All the AT cares about is that they have different names. This is why people use Purified Fusion Stones, and often "clean" their gear before transmuting it.

"Cleaning" involves using some form of Attribute Purifying stone on a piece of gear- that strips off a stat or stats so that the piece has no named stats on it. Green stats with no name ("ghost" stats) don't count- they are inherent in the gear and cannot be stripped and will not be on the mana stone if the gear gets puried. There are three types of cleaning stones in the game- Attribute Purifying stones (costly- they wipe all the stats off a piece of gear all at once), Random Attribute Extraction Stones (these take one random stat and make a mana stone out of it) and Equipment Attribute-Purifying stones (these erase one stat of your choice from a piece of gear). All of these stones are in the cash shop only when they go on special, so it's a good idea to snag some when they do go on sale.

Like the people in the thread have been saying, the general rule is to "tier" weapons and "stat" armor. This is because tiering causes the magical or physical damage of a weapon to increase by 10% per tier. The same is true of armor- tiering it increases the physical and magical defense, which is the first listed attribute on armor. That's why people do what is called "clean tiering" on gear- using purified fusion stones to both add stats and additional tiers to armor. Clean tiering is generally considered too costly to use on weapons, since they need such high tiers.

Here's some more useful links:

Dirty Statting- http://shifuimam.com/rom/at-tutorial/
Tiering Weapons- http://forum.us.runesofmagic.com/showthread.php?t=18310
Using "Junk" stats to clean tier armor- http://forum.us.runesofmagic.com/showthr…?t=67623&page=3

If you manage to read all that Marlborz, you'll be an Arcane Transmutor expert in no time :)

Oh, and as a bonus, here's the Mage guide- http://forum.us.runesofmagic.com/showthread.php?t=69166

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Tuesday, October 9th 2012, 1:28pm

Quoted from "ruisen2000;573133"

I think its 2 Matk per Int, not 5 lol @_@

I'll be replacing my Vahtos in the predictable future, so I'm planning to use the 12 dias runes on my new accessory set, just in case i forget to remove the runes when I sell my Vahtos >_<


Yep, my bad. Was thinking about stamina. Well, it is 2 Matk per int and 5 HP per sta.

Don't sell Vahtos' Spell - use it for alt. It is only piece of gear that does not need ABL to be moved between characters. ;)