Taking Shields away from Druid isn't the answer.. that's just silly. But it's also silly that they keep buffing Druid's (Specifically Druid/Scout), while all Priest has seen since Chapter 4 was released is nerf after nerf after nerf.
If you'd read my second post, I said that the 70/70 for D/S should be given to another class. It already is arguably the best druid for healing; doesn't need to be awesome in siege too. I wouldn't mind seeing them give it to D/R or D/M, as those are actually
meant to be a bit more offensive. D/S is supposed to be the pure-healing combo of druids.
And priests have needed a rebalance for a long time. I gave up on waiting for one after I realized the couple of nerfs we got in a mini-patch after 4.0 were the entire "priest balance"; that's why I quit the game for a year. As I've mentioned in other threads, the higher level elites had the chance to make less popular or non-viable combos viable, but they're not. I'd love to see P/M or P/R be used more often, and for priests to have more than two heals in general. That's one of the things I love about druids -- it's not just spamming two buttons all the time. It's not a player flaw, it's just RW being too lazy to give priests more viable heals.
Actually, though P/K is the best priest for healing, some of its elites are really useless. As is any elite for any priest combo that gives more wis (wis cap), restores MP (lol50kmanaunbuffed), or incorporates Heal, since they never bothered to do a single thing to that useless waste of mana.
And lol @ the OP caring what the site class descriptions say. They've never been terribly accurate, so basing this whole "nerf druids' pdef!" thread off of what Gameforge decides to write on their site is a completely moronic reason.