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1

Wednesday, October 24th 2012, 10:45pm

Started playing, newbie questions

I started playing this game, and I am enjoying it right now. I do have some questions, and I am sure it has been answered many times, so here goes-

Is there a Limit on how much TP you can earn in total? If there is, what is it?
How can I set a new area to Recall?
Where can I get my first pet? (I´m playing a Human)
How does dual classes work, and as a scout, what are some good combinations?

I thank anyone who gives the time to answer these questions. I hope to see you in RoM

2

Wednesday, October 24th 2012, 11:44pm

There is no limit on tp. To change your recall talk to snoop he has an option for that. As for peta you have to have traps from pet hunter. When you kill something sometimes a magic cavy appears,herd it into your trap. If you have any other questions you can pm me, in game or here on the forums.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

Kalvan

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3

Wednesday, October 24th 2012, 11:52pm

Hi there, and welcome to our game! I'll take a swing at a few of your questions, at least the ones that don't require an opinion.

There's no limit to the amount of talent points (TP) that you can earn, even if the current class level cap is lvl 75. Should you hit the level cap in any of your classes, you stop earning experience points (XP), but you can continue to earn TP.

Any time you enter a new area (zone), find the Snoop. He'll be somewhere fairly close to either the entry point or at a hub (town or city). Select him and from his menu, select to set your recall point.

You can talk to one of the Pet Hunters, buy some traps, then catch your own magic cavies (to get pet eggs from them) or shop in the Auction House. Either way, it can be expensive (gold-wise).

I'll let the regular members expand on this and give their opinions on Scout class combos.
[ New Sig Coming. Watch This Space! ]


Auros

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4

Thursday, October 25th 2012, 12:04am

Limit to TP, sure, theoretically you could max out each of your skills to your current level by buying enough TP orbs, but then, when you level you would probably not have enough to bring them all up to that new level, so more TP orbs, ad infinitum. People don't normally do this, they just level up the skills they use.

You can set a new recall in any zone by talking to the snoop in that zone and choosing that option.

You could buy a decorative pet from the item shop, or, try to trap one. Since you are a human and you started out in Howling Mountains, in the main town there, Logar, there is an NPC called a pet hunter, go talk to him, he will teach you how to catch a pet.

When you reach level 10 on your current class you will get a message that you can now go to the class hall in Varanas to choose a second class. When you choose your second, it will only be at lvl 1. You can switch to that class right there in the class hall, or at any house maid. What happens is that you will now be a lvl 1 whatever, lets say rogue. You will see yourself as a lvl 1 rogue/level 1 scout. go out and quest inside Varanas and you will quickly level. you will now see yourself as a lvl 2 rogue/lvl 2 scout, lvl 3/3, lvl 4/4 and so on till you reach lvl 10 rogue/lvl 10 scout. Now if you continue as rogue you will advance your rogue levels, but not your scout, so, lvl 11R/10S....lvl 12R/10S...and so on. Or, you could switch back to scout and level to say, 11S/10R.....12S/10R...and so on. If you never switch classes, you would continue to level scout so that your progression would look like 11S/1R....12S/1R...and so on. Most people like to keep there two classes close to each other until about level 50. The other thing you will notice is that with the second class there are a whole new set skills and abilities. Some of these are called general skills and they are usable on either class. others are Class skills and they are only usable on the specific class you have as primary. Later there will be elite skills that are specific to the particular class combination. In this example either R/S or S/R.

I always tell new people that choosing your second class is probably the most important thing you will do in RoM. Do your research and pick somthing that you will enjoy or that fits your play style.

5

Thursday, October 25th 2012, 10:29am

Thanks for the helps and tips. Now Auros, I probably have to agree with you. I see how the dual class work. It's similar to FFXI Online's dual class then. So if I understand this correctly, depending on what I dual class, I might get a set of different abilities and skills as a Scout. I've checked the forums, and it seems most people are being either S/R, or S/W. I do have to do some research on this then. Is there a link about guide's to dual classes as a scout, and what's recommended?

6

Thursday, October 25th 2012, 3:13pm

Quoted from "GYIYG;575115"

I've checked the forums, and it seems most people are being either S/R, or S/W. I do have to do some research on this then. Is there a link about guide's to dual classes as a scout, and what's recommended?


Scouts were dominant in CH3. No other DPS class could really compare - you played tank, healer or scout. No other DPS classes needed to apply. At the end of Ch3, they were nerfed to oblivion. While there are still a few scouts around from those days and doing well, any new scout will find it tough going.

That said, I would say go with S/WD if you do scout. It is still OK, and the bonus is - once you realize that you don't want to be a scout, WD/S is very decent.

Now, I would not say make it your first toon. You would need to make an elf, and elven island is a confusing mess totally not suitable to learning the game. But, once you are out the island, you never really need to go back.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Auros

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7

Thursday, October 25th 2012, 5:00pm

Fuzzy pink hat is right, if you want to re-roll as an elf, S/Wd or Wd/S are very fun to play. However, since you are human right now, i just wanted to say that there really is no bad combination of secondary classes for your scout. Maybe not uber, but certainly not bad. Just go to the Class section of the Forums, to the Scout section, and see what people are talking about, see what may appeal to you in terms of play style, etc..

Cike

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8

Friday, October 26th 2012, 12:36am

s/r is probably the most played of the scout classes because if u don't want to play scout, u can go r/s and have better dps in the same exact gear...but if you like to play unusual class combo's, s/p or s/m are both hardly played due to the fact that s/p is pretty much obsolete by every other class and s/m is impossible to gear for full dps. s/k and s/w are both pretty common, due to the fact that s/k has better survivability for a scout and s/w is just a fun class to play (not sure were it stands on dps).
like people above me stated, they are all about equal compared to the OP/brokeness of other class's combo's.
find what u want to be and pick it...i play a s/d...unusual, yes, top of the scrut, no. but i have an absolute blast playing it and will probably never change.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

9

Friday, October 26th 2012, 1:02pm

Quoted from "Cike;575187"

s/p is pretty much obsolete by every other class


Actully this is not really the case we have a s/p in guild that does amazing dps normally one of our top dps's only under the rogues. But at the OP's scout question, S/K, S/W, S/R are all good scout combos. S/P and S/K are more of a solo playing scout while both being awesome pvp combos. S/R's and S/W are more pve DPS classes. I have a S/K/W and its awesome.

Cike

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10

Friday, October 26th 2012, 9:37pm

Quoted from "MPHick;575221"

Actully this is not really the case we have a s/p in guild that does amazing dps normally one of our top dps's only under the rogues. But at the OP's scout question, S/K, S/W, S/R are all good scout combos. S/P and S/K are more of a solo playing scout while both being awesome pvp combos. S/R's and S/W are more pve DPS classes. I have a S/K/W and its awesome.

by obselete i meant that it's dps isn't at the top(for the most part, there ARE exceptions), and for utility, all it's party buffs/skills overwrite better, non-s/p skills. so there really isn't much reason to pick a s/p unless u want a faster snipe and immune/defense for pvp(s/wd anyone?)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Zombolini

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11

Sunday, October 28th 2012, 9:09pm

Currently the Scout class pretty much acts as a passive boost to many people's main classes.

Many people generally make Scout their second class for the elites they can get, a dexterity boost, and the ability to equip a bow for added DPS or simply as a stat slot.

You will most commonly see:

Rogue/Scout running around due to the dexterity, critical hit chance boosts and a NASTY elite skill that adds to your physical critical hit rate and boosts critical hit damage by 60% (And when you're critting 90% of the time, that's a lot of added damage...)

Priest/Scout running around due to probably the most overpowered elite skill ever made, Iceblade. It's an instant cast with no cooldown that does obscene amounts of damage. Many people HATE this class combo because a P/S can kite a melee character and have them down in nothing flat.

Choose your 2nd class wisely.

kynamdoan

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12

Monday, October 29th 2012, 4:22am

Quoted from "MPHick;575221"

Actully this is not really the case we have a s/p in guild that does amazing dps normally one of our top dps's only under the rogues. But at the OP's scout question, S/K, S/W, S/R are all good scout combos. S/P and S/K are more of a solo playing scout while both being awesome pvp combos. S/R's and S/W are more pve DPS classes. I have a S/K/W and its awesome.


s/p doesn't have a good dps toolkit for end game. It does have an attack speed steroid but, due to it's short duration and long cd, doesn't compare to sapping arrow of the s/r.

s/wdn is the only competitive dps combo and can touch upon the top 5 dps class combos in the hands of a skilled player. However, this combo is heavily tp dependent (as are all scout combos), but you can't really approach the potential of a s/wdn til you eclipse something like 200mil tp.

s/r is good utility due to sapping arrow.

Cike

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13

Monday, October 29th 2012, 4:54am

s/p is pretty good in pvp due to sniper and holy aura, but thats about it
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.