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1

Thursday, February 28th 2013, 8:57am

Need help with a siege title again

So it appears as if I've reached another impass with which title skill I should choose. I'm getting close to the last of the siege titles and I'm torn between my choices. I also don't know if I'm reading this chart correctly.

Here's the chart: http://mysticknights.ourlpsite.com/Guild…10178463&Page=1

I'm currently going for Marquis Orxon Officer which gives Spreading Chill +4. I plan to get to Spreading chill+6. After that is where I'm torn on which one to pick. It looks like I will be having to choose between Healing Wind, Ironblood Will, and Withering Flame, but this is where I might be reading the chart incorrectly.

So question 1 would be: Will I have to choose between the 3 skills, or will I get "Ironblood Will" regardless and have to choose between Healing wind/Withering Flame? If I can get "IronBlood Will" and another, then I know what I want to do.

If I have to choose between all 3, then my next question would be which one would be best to go with? I went ahead and examined their effects and cooldowns and weighed my options. Here's the info as well as my opinion towards each skill.


---Effects---
Ironblood Will: Increases all damage(Physical and/or Magical?) by 20% for 15 seconds and has a cooldown of 5min.
Healing Wind+3: Increases all recieved healing effects by 40% for 15 seconds and has a cooldown of only 30sec.
Withering Flame+3: Inflicts 5000 Fire damage(no int modifier?) on your target and decreases their recieved healing by 25%. Range is 150/Cooldown is 2min.

---My Thoughts---
Ironblood Will: If it also increases magic damage then this would be a very viable skill in pve while somewhat viable in pvp. It acts as a second Elemental Catalysis but w/o the speed boost. I could easily counter lack of a casting speed increase by using some Ancient Spirit Water and an Arcan Potion. Doing that would pretty much give me 2 Catalysis that I could either stack/rotate.

Healing Wind+3: This skill would come in handy in pve, but it would be EXTREMELY helpful in pvp. Sure I would be easier to heal in instances, but it would allow me to survive for alot longer in siege. Normally I heal myself for 27k crits (with siege buffs) and after factoring in +40%, it would jump my heals to about 38k crits. Healing 210k hp takes a few seconds, but this would allow me to shave off a few so I can get back in the action quicker. Once popped for the first time, I could effectively maintain the 40% healing boost every other 15seconds

Withering Flame: This skill I would only find useful in pvp. I wouldn't even use it for the healing debuff I could instill onto others. I'm assuming that if there is no intel modifier, then this skill's damage might be on par with Lucky Chance or maybe just a bit higher. That being the case, I would use it alongside lucky chance to shatter a wardens Heart of the oak buff before following up with a fireball. The only downside is the 2min CD. But this is why I have spreading chill. Both fireball/spreading chill have a range of 225. Spreading chill's cd is only 45 seconds.
1: If I were to do Lucky Chance + Withering Flame + Fireball, I could only do that combo every 2min and the range of the first two hits are only 150. This means that I would run in till Lucky Chance fires, make sure I stay within range for Withering Flame to fire, and back up while casting fireball. This keeps me too close for comfort for too long, and I'm having to worry about a skill not firing if I'm just out of range b/c one of us backed up.
2: What I currently do is Lucky Chance + Spreading Chill + Fireball. Sure I have to get a little close to shoot Lucky Chance, but once it fires, I can instantly begin retreating/kiting backwards and not have to worry about a skill not firing due to range issues. I could also do this every 45 seconds, which is a huge plus.



I think it's obvious that I'm not interested in Withering Flame. I guess the simplified version of my 2 questions is: Can I get both Ironblood Will and Healing Wind? If I'm forced to choose between Ironblood Will and Healing Wind, which one should I go with?
New Sig Eventually

I Solo'd Horatio Tia 7-28-2012

2

Thursday, February 28th 2013, 9:23am

Ironblood Will
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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RoMage

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3

Thursday, February 28th 2013, 1:01pm

Is Ironblood will meaning mdamage as well?

4

Thursday, February 28th 2013, 4:26pm

Quoted from "CammoXD;590787"

Ironblood Will


So you're saying that I will have to choose between Ironblood Will and Healing Wind? I can't get both?

Quoted from "RoMage;590790"

Is Ironblood will meaning mdamage as well?


I do not know
New Sig Eventually

I Solo'd Horatio Tia 7-28-2012

5

Thursday, February 28th 2013, 5:17pm

Who cares about healing wind. Get iron blood will NO MATTER WHAT. Regardless of whether or not you can get both, get iron blood will. Parties will love you. Im still like a year away from that title but its ridiculously amazing. 20% damage is almost another tambourine on boss fights.. Its amazing.
Borella - 100 W/M/S/R/P/K
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