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1

Thursday, March 14th 2013, 4:42pm

attack versus damage

i know you get a substantial boost when you have more damage per hit but how much does attack figure out in it all. If I have 3200 damage and 10 k attack how would that differ if I had let's say 20 k attack. I know it wouldn't double damage because that is well damage.

2

Thursday, March 14th 2013, 4:45pm

furthermore is it comparable to have a 500 critical hit and 10 k attack or better to have 250 critical hit and 15 k attack?

3

Thursday, March 14th 2013, 5:03pm

Quoted from "Marlborz;592769"

If I have 3200 damage and 10 k attack how would that differ if I had let's say 20 k attack.


OK if you have 10k attack and your target has 20k pdef you would only do half your damage. where if you have 20k attack and your target has 20k pdef you will do more damage.

All instances have soft and hard caps for attack so the more attack you have the better.

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4

Thursday, March 14th 2013, 8:29pm

to clear up blade's post, all the "attack" does is makes it easier for the "damage" to be done. if you are against a high defense opponent, more attack is better than more damage, but against a lower defense target, the damage is better because you have already achieved the amount of attack essentially negate the targets defense, and any more attack will do nothing for you.

the numbers are wrong(as in i am just making them up, but it's the general concept), but it kinda works like this:
att = 2*def -> 110% damage done
att = 1.5*def -> 100% damage done <- "softcap"
att = 1*def -> 75% damage done
att = .75*def -> 50% damage done
very crude representation...don't have the exact values off the top of my head, but that's how it works....i believe it's a log function, but not sure...

there is no real answer to your question except that buffing for attack or damage is relative to the defense of the target. if you have already achieved the "softcap" for attack, then damage is your best friend, and any further attack is wasted(yes it helps a little, but is negligible). on the other hand, if you are not at the softcap yet, then buffing for damage will do less to your output damage than buffing for attack.

as for crit, at lower levels, i find it's not worth worrying about crit unless you can get to at least 30-40% buffed, but if doubling your crit gets you from 2%-4%, then the resources would be better spent in damage or attack

more info about classes, level, weapon, gear level, and intended enemies would help to make a more developed response.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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5

Thursday, March 14th 2013, 8:37pm

Quoted from "andreasels;508816"

Correct dmg formula is actually:

Whitehit: Damage*2,75*ADF

Attackskill: Damage/Attackspeed*(2,75 + 2*Skillpercent)*ADF

ADF (Attack-Defense-Factor):

ADF = 0.1 if p.att < 0.2*pdef
ADF = 0.5*p.att/pdef if 0.2*pdef < p.att < pdef
ADF = 1-0.5*pdef/p.att if p.att > pdef

So if you are way above the pdef of enemy, more p.att won't make any noticeable difference

All calcs are noncrit.

If you want crit, you need to calc all +% crit damage together and add it to 130% a base crit does. So if you got both rings +16, they are 55.2% each -> 130%+55,2%+55,2% = 240,4% of base damage

So if you got 7651 damage and an attackspeed of 3.1, a whitehit is maximum 21040 dmg every 3.1 seconds (taking def and p.att not into account, since dunno what you attacked with how much p.att)

Holy strike you say has on skill tooltip something around 300-400%, so I just take 350% there now:

7651/3.1*(2.75 + 2*3.5) = 24063

So I guess you didn't mean 110% over whitehit, but 10% over whitehit = 110% of whitehit dmg

Anyway: whitehits run always, unless you make a cast with casttime. They run also during your spamming of holy strike and will strike every 3.1 seconds


from Druffbaum

6

Thursday, March 14th 2013, 8:48pm

^Pretty much.

A simpler way to look at it: Attack will give you the most benefit until your attack is about = target defense.

Once your attack > target defense, damage will give you harder hits.

Basically, target defense is the mitigating factor (lowers your hits) while your attack is the penetrating factor (cancels out target defense effect), while damage just increases raw output (most beneficial when you have already passed target's defense.

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7

Thursday, March 14th 2013, 8:57pm

In a totally unscientific way, Rustys's End-Gamer Catering LLC sells a lot more damage food than attack food. So, from my capitalist pig perspective, damage >> attack.

What? :p
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


8

Thursday, March 14th 2013, 9:30pm

Quoted from "vfwiffo;592820"

In a totally unscientific way, Rustys's End-Gamer Catering LLC sells a lot more damage food than attack food. So, from my capitalist pig perspective, damage >> attack.

What? :p


Stacking damage is way harder than stacking patt, that's why ;)
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Cike

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9

Thursday, March 14th 2013, 9:33pm

Quoted from "pwnsnoobs;592816"

from Druffbaum


ty, thats more what i was looking for pwns...just couldn't find it :)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

10

Thursday, March 14th 2013, 9:40pm

Quoted from "vfwiffo;592820"

In a totally unscientific way, Rustys's End-Gamer Catering LLC sells a lot more damage food than attack food. So, from my capitalist pig perspective, damage >> attack.

What? :p


Good! I'm a damage lover.
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11

Monday, March 18th 2013, 3:08pm

When you really think about it, Rustyx is most likely helping opposing Reni guilds in SW to beat us...

I know, every guild should have it's own rustyx to make RoM life more interesting... :D
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