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ruisen2000

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1

Wednesday, April 17th 2013, 2:11am

Macro for summoning mob for Demo Battle

Does anyone have the macro to tell Taz to summon the mob for the Daily Demonstration Battle? If anyone is willing to share it, would really appreciate it :)
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2

Wednesday, April 17th 2013, 2:23am

Quoted from "ruisen2000;598027"

Does anyone have the macro to tell Taz to summon the mob for the Daily Demonstration Battle? If anyone is willing to share it, would really appreciate it :)


/script TargetUnit("focus1");
/script UseAction(1);
/script OnClick_QuestListButton(1,1);
/script AcceptQuest();
/run ChoiceOption(1)
/script OnClick_QuestListButton(3,1);
/script CompleteQuest();

Make sure you put the Demo Battle NPC guy on focus.

ruisen2000

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3

Wednesday, April 17th 2013, 2:33am

Quoted from "Southern;598035"

/script TargetUnit("focus1");
/script UseAction(1);
/script OnClick_QuestListButton(1,1);
/script AcceptQuest();
/run ChoiceOption(1)
/script OnClick_QuestListButton(3,1);
/script CompleteQuest();

Make sure you put the Demo Battle NPC guy on focus.


Which part is the summon mob part?. I have the macro for accepting/turning in the quest, I figured I could just add that 1 line in to my current macro.
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4

Wednesday, April 17th 2013, 2:38am

Without being in game to see Taz's menu, I can only guess - but I think it's the ChoiceOption(1) - It says something like "Volunteer for Demonstration" that actually spawns the mob.

5

Wednesday, April 17th 2013, 3:24pm

this macro isn't working at all, like not at all for me
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6

Wednesday, April 17th 2013, 4:37pm

Do you have daily quest and streamline addons?

I can't remember if you need both, for sure you do need daily quest one, not just installed, but also set to take/turn demo battle quest automatically.

7

Wednesday, April 17th 2013, 5:06pm

Quoted from "RoMage;598272"

Do you have daily quest and streamline addons?

I can't remember if you need both, for sure you do need daily quest one, not just installed, but also set to take/turn demo battle quest automatically.


Shouldn't need that, RoMage. I just tested it myself and it works fine (granted you have to kill the mob manually with a TS or something), but I just blasted through 10 dailys in under a minute.. And I don't have Daily Notes, Quest List or Streamline. The macro should do it all.

The only thing I can suggest is make sure that you put Anthony Taz ON FOCUS, and make sure your "Attack" key is in Slot #1 of your hotkey bar.. those should be the only 2 things the macro requires.

ruisen2000

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8

Thursday, April 18th 2013, 6:26am

I added that line in and it is summoning the mob now, ty :D

Too bad i can't fit my t-storm macro in there too :(
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9

Thursday, April 18th 2013, 12:25pm

Rather than using

Source code

1
[I]/script UseAction(1);[/I]
and having attack in slot one can just use

Source code

1
/cast Attack
Works for me anyway..lol
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10

Thursday, April 18th 2013, 8:18pm

wow, wouldn't something like this be super easy for people to flipping abuse?

11

Thursday, April 18th 2013, 9:18pm

Quoted from "Jeania;598427"

wow, wouldn't something like this be super easy for people to flipping abuse?


Um. Why? No any different than any of the other macros out there.
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12

Thursday, April 18th 2013, 9:46pm

This one seems fine to me. Basically condenses a few certain clicks into 1 click. The end result same as if you had done those few clicks the normal way.

However, if it were taken 1 step further and looped endlessly instead of requiring the 1 click per quest, then that would be abuse. It's not healthy to write script to play the game for you while you go do something else.

And - barring economic effects of EoJ/stats stupidly common - people using this doesn't have that bad an effect on the community. By that I mean, I can still edge in and complete a demo battle (awkwardly), and I can easily go do other quests and turn them all in at start of event to score higher than the demo battle person.

ruisen2000

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13

Friday, April 19th 2013, 2:25am

I'm doing ths as a daily. I no longer farm EoJ's. I just wanted to be able to do dailies faster - since its boring, and requires me to do it everyday (for minigames).
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camagic

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14

Monday, April 22nd 2013, 8:16am

Quoted from "Southern;598035"

/script TargetUnit("focus1");
/script UseAction(1);
/script OnClick_QuestListButton(1,1);
/script AcceptQuest();
/run ChoiceOption(1)
/script OnClick_QuestListButton(3,1);
/script CompleteQuest();

Make sure you put the Demo Battle NPC guy on focus.


First, very nice macro.

Second, very sad. The first two lines do accomplish one action: clicking the npc. The rest of it only does one action: clicking the appropriate dialog button. So, this macro does two actions with one input that under normal game play require two inputs.

Personally, I have a quest accept/turnin macro that only simulates clicking the accpet/complete button. I click the npc to open the dialog, then the macro. For npcs that have multiple quest, I still have to click the npc, then the appropriate quest, then run the macro.
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